Also optimize strcture LootStoreItem that let use 4 byte for loot template element in memory instead 5 bytes.
But limit group id to 127 max value. Check this at loading.
--HG--
branch : trunk
5 lines
108 B
C
5 lines
108 B
C
#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7394"
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#endif // __REVISION_NR_H__
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