Files
TCPlayerbotCore/src/scripts/kalimdor/mulgore.cpp
T
2010-02-05 00:31:28 +01:00

317 lines
9.2 KiB
C++

/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Mulgore
SD%Complete: 100
SDComment: Support for quest: 11129, 772
SDCategory: Mulgore
EndScriptData */
/* ContentData
npc_skorn_whitecloud
npc_kyle_frenzied
npc_plains_vision
EndContentData */
#include "ScriptedPch.h"
#include "ScriptedEscortAI.h"
/*######
# npc_skorn_whitecloud
######*/
#define GOSSIP_SW "Tell me a story, Skorn."
bool GossipHello_npc_skorn_whitecloud(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (!pPlayer->GetQuestRewardStatus(770))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(522, pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_skorn_whitecloud(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF)
pPlayer->SEND_GOSSIP_MENU(523, pCreature->GetGUID());
return true;
}
/*#####
# npc_kyle_frenzied
######*/
enum eKyleFrenzied
{
//emote signed for 7780 but propably thats wrong id.
EMOTE_SEE_LUNCH = -1000407,
EMOTE_EAT_LUNCH = -1000408,
EMOTE_DANCE = -1000409,
SPELL_LUNCH = 42222,
NPC_KYLE_FRENZIED = 23616,
NPC_KYLE_FRIENDLY = 23622,
POINT_ID = 1
};
struct npc_kyle_frenziedAI : public ScriptedAI
{
npc_kyle_frenziedAI(Creature *c) : ScriptedAI(c) {}
bool bEvent;
bool m_bIsMovingToLunch;
uint64 uiPlayerGUID;
uint32 uiEventTimer;
uint8 uiEventPhase;
void Reset()
{
bEvent = false;
m_bIsMovingToLunch = false;
uiPlayerGUID = 0;
uiEventTimer = 5000;
uiEventPhase = 0;
if (m_creature->GetEntry() == NPC_KYLE_FRIENDLY)
m_creature->UpdateEntry(NPC_KYLE_FRENZIED);
}
void SpellHit(Unit* pCaster, SpellEntry const* pSpell)
{
if (!m_creature->getVictim() && !bEvent && pSpell->Id == SPELL_LUNCH)
{
if (pCaster->GetTypeId() == TYPEID_PLAYER)
uiPlayerGUID = pCaster->GetGUID();
if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{
m_creature->GetMotionMaster()->MovementExpired();
m_creature->GetMotionMaster()->MoveIdle();
m_creature->StopMoving();
}
bEvent = true;
DoScriptText(EMOTE_SEE_LUNCH, m_creature);
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_CREATURE_SPECIAL);
}
}
void MovementInform(uint32 uiType, uint32 uiPointId)
{
if (uiType != POINT_MOTION_TYPE || !bEvent)
return;
if (uiPointId == POINT_ID)
m_bIsMovingToLunch = false;
}
void UpdateAI(const uint32 diff)
{
if (bEvent)
{
if (m_bIsMovingToLunch)
return;
if (uiEventTimer <= diff)
{
uiEventTimer = 5000;
++uiEventPhase;
switch(uiEventPhase)
{
case 1:
if (Unit* pUnit = Unit::GetUnit(*m_creature,uiPlayerGUID))
{
if (GameObject* pGo = pUnit->GetGameObject(SPELL_LUNCH))
{
m_bIsMovingToLunch = true;
m_creature->GetMotionMaster()->MovePoint(POINT_ID, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ());
}
}
break;
case 2:
DoScriptText(EMOTE_EAT_LUNCH, m_creature);
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING);
break;
case 3:
if (Player* pUnit = Unit::GetPlayer(uiPlayerGUID))
pUnit->TalkedToCreature(m_creature->GetEntry(), m_creature->GetGUID());
m_creature->UpdateEntry(NPC_KYLE_FRIENDLY);
break;
case 4:
uiEventTimer = 30000;
DoScriptText(EMOTE_DANCE, m_creature);
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCESPECIAL);
break;
case 5:
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
Reset();
m_creature->GetMotionMaster()->Clear();
break;
}
}
else
uiEventTimer -= diff;
}
}
};
CreatureAI* GetAI_npc_kyle_frenzied(Creature* pCreature)
{
return new npc_kyle_frenziedAI (pCreature);
}
/*#####
# npc_plains_vision
######*/
float wp_plain_vision[50][3] =
{
{-2226.32, -408.095, -9.36235},
{-2203.04, -437.212, -5.72498},
{-2163.91, -457.851, -7.09049},
{-2123.87, -448.137, -9.29591},
{-2104.66, -427.166, -6.49513},
{-2101.48, -422.826, -5.3567},
{-2097.56, -417.083, -7.16716},
{-2084.87, -398.626, -9.88973},
{-2072.71, -382.324, -10.2488},
{-2054.05, -356.728, -6.22468},
{-2051.8, -353.645, -5.35791},
{-2049.08, -349.912, -6.15723},
{-2030.6, -310.724, -9.59302},
{-2002.15, -249.308, -10.8124},
{-1972.85, -195.811, -10.6316},
{-1940.93, -147.652, -11.7055},
{-1888.06, -81.943, -11.4404},
{-1837.05, -34.0109, -12.258},
{-1796.12, -14.6462, -10.3581},
{-1732.61, -4.27746, -10.0213},
{-1688.94, -0.829945, -11.7103},
{-1681.32, 13.0313, -9.48056},
{-1677.04, 36.8349, -7.10318},
{-1675.2, 68.559, -8.95384},
{-1676.57, 89.023, -9.65104},
{-1678.16, 110.939, -10.1782},
{-1677.86, 128.681, -5.73869},
{-1675.27, 144.324, -3.47916},
{-1671.7, 163.169, -1.23098},
{-1666.61, 181.584, 5.26145},
{-1661.51, 196.154, 8.95252},
{-1655.47, 210.811, 8.38727},
{-1647.07, 226.947, 5.27755},
{-1621.65, 232.91, 2.69579},
{-1600.23, 237.641, 2.98539},
{-1576.07, 242.546, 4.66541},
{-1554.57, 248.494, 6.60377},
{-1547.53, 259.302, 10.6741},
{-1541.7, 269.847, 16.4418},
{-1539.83, 278.989, 21.0597},
{-1540.16, 290.219, 27.8247},
{-1538.99, 298.983, 34.0032},
{-1540.38, 307.337, 41.3557},
{-1536.61, 314.884, 48.0179},
{-1532.42, 323.277, 55.6667},
{-1528.77, 329.774, 61.1525},
{-1525.65, 333.18, 63.2161},
{-1517.01, 350.713, 62.4286},
{-1511.39, 362.537, 62.4539},
{-1508.68, 366.822, 62.733}
};
struct npc_plains_visionAI : public ScriptedAI
{
npc_plains_visionAI(Creature *c) : ScriptedAI(c) {}
bool newWaypoint;
uint8 WayPointId;
uint8 amountWP;
void Reset()
{
WayPointId = 0;
newWaypoint = true;
amountWP = 49;
}
void EnterCombat(Unit* who){}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
if (id < amountWP)
{
++WayPointId;
newWaypoint = true;
}
else
{
m_creature->setDeathState(JUST_DIED);
m_creature->RemoveCorpse();
}
}
void UpdateAI(const uint32 diff)
{
if (newWaypoint)
{
m_creature->GetMotionMaster()->MovePoint(WayPointId, wp_plain_vision[WayPointId][0], wp_plain_vision[WayPointId][1], wp_plain_vision[WayPointId][2]);
newWaypoint = false;
}
}
};
CreatureAI* GetAI_npc_plains_vision(Creature* pCreature)
{
return new npc_plains_visionAI (pCreature);
}
/*#####
#
######*/
void AddSC_mulgore()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_skorn_whitecloud";
newscript->pGossipHello = &GossipHello_npc_skorn_whitecloud;
newscript->pGossipSelect = &GossipSelect_npc_skorn_whitecloud;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_kyle_frenzied";
newscript->GetAI = &GetAI_npc_kyle_frenzied;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_plains_vision";
newscript->GetAI = &GetAI_npc_plains_vision;
newscript->RegisterSelf();
}