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46c1a4640de55db24c2c4e781af91ea0c537d4dc
TCPlayerbotCore/src/server/game/Entities/Creature
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Shauren 46c1a4640d Groups are now stored by low guid in map
Creatures and gameobjects also store looting group by low guid instead of full guid

--HG--
branch : trunk
2010-08-02 17:28:47 +02:00
..
Creature.cpp
Groups are now stored by low guid in map
2010-08-02 17:28:47 +02:00
Creature.h
Groups are now stored by low guid in map
2010-08-02 17:28:47 +02:00
CreatureGroups.cpp
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
2010-06-25 00:18:01 +02:00
CreatureGroups.h
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
2010-06-25 00:18:01 +02:00
GossipDef.cpp
Simplified and cleaned up honor calculation.
2010-06-25 15:58:27 +02:00
GossipDef.h
* Linux compile with and without PCH fixed
2010-06-08 13:05:47 -06:00
TemporarySummon.cpp
*use ASSERT macro instead of regular assert for better output.
2010-07-30 20:04:28 +02:00
TemporarySummon.h
rearranged core files
2010-06-05 23:40:08 +02:00
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