* Core/Misc: More coding standards * revert part * "void " or more to "void " * fix? reject * remove more double whitespaces * remove more double whitespaces * more standards * more coding standards * More standards * more coding * more coding standards * more coding standards * And more standards (cherry picked from commit 574a7c8d3d5f5a5660295deb70e905cf4dd756c4)
3105 lines
151 KiB
C++
3105 lines
151 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _PLAYER_H
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#define _PLAYER_H
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#include "Unit.h"
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#include "CUFProfile.h"
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#include "DatabaseEnvFwd.h"
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#include "DBCEnums.h"
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#include "EquipmentSet.h"
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#include "GroupReference.h"
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#include "Hash.h"
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#include "ItemDefines.h"
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#include "ItemEnchantmentMgr.h"
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#include "MapReference.h"
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#include "PetDefines.h"
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#include "PlayerTaxi.h"
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#include "QuestDef.h"
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#include "SceneMgr.h"
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#include <queue>
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struct AccessRequirement;
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struct AchievementEntry;
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struct AreaTableEntry;
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struct AreaTriggerEntry;
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struct ArtifactPowerRankEntry;
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struct AzeriteEssencePowerEntry;
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struct AzeriteItemMilestonePowerEntry;
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struct AzeritePowerEntry;
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struct BarberShopStyleEntry;
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struct CharTitlesEntry;
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struct ChatChannelsEntry;
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struct ChrSpecializationEntry;
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struct CreatureTemplate;
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struct CurrencyTypesEntry;
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struct FactionEntry;
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struct ItemAdditionalLoadInfo;
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struct ItemExtendedCostEntry;
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struct ItemLimitCategoryEntry;
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struct ItemSetEffect;
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struct ItemTemplate;
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struct Loot;
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struct Mail;
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struct MapEntry;
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struct PvpTalentEntry;
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struct QuestPackageItemEntry;
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struct RewardPackEntry;
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struct SkillRaceClassInfoEntry;
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struct TalentEntry;
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struct TrainerSpell;
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struct VendorItem;
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class AELootResult;
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class Bag;
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class Battleground;
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class Channel;
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class CinematicMgr;
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class Creature;
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class DynamicObject;
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class Garrison;
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class Group;
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class Guild;
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class Item;
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class LootStore;
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class OutdoorPvP;
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class Pet;
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class PetAura;
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class PlayerAI;
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class PlayerAchievementMgr;
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class PlayerMenu;
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class PlayerSocial;
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class QuestObjectiveCriteriaMgr;
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class ReputationMgr;
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class RestMgr;
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class SpellCastTargets;
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class TradeData;
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enum GroupCategory : uint8;
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enum InventoryType : uint8;
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enum ItemClass : uint8;
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enum LootError : uint8;
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enum LootType : uint8;
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enum PlayerRestState : uint8;
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enum RestTypes : uint8;
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namespace WorldPackets
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{
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namespace Character
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{
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struct CharacterCreateInfo;
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}
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namespace Movement
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{
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enum class UpdateCollisionHeightReason : uint8;
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}
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}
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TC_GAME_API uint32 GetBagSize(Bag const* bag);
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TC_GAME_API Item* GetItemInBag(Bag const* bag, uint8 slot);
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enum class PlayerCreateMode : int8
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{
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Normal = 0,
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NPE = 1
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};
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typedef std::deque<Mail*> PlayerMails;
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#define PLAYER_MAX_SKILLS 256
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template<typename SkillArrayType>
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constexpr std::size_t CalculateSkillFieldArraySize()
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{
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return PLAYER_MAX_SKILLS / sizeof(uint32) * sizeof(SkillArrayType);
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}
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enum SkillFieldOffset : uint16
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{
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SKILL_ID_OFFSET = 0,
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SKILL_STEP_OFFSET = SKILL_ID_OFFSET + CalculateSkillFieldArraySize<uint16>(),
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SKILL_RANK_OFFSET = SKILL_STEP_OFFSET + CalculateSkillFieldArraySize<uint16>(),
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SUBSKILL_START_RANK_OFFSET = SKILL_RANK_OFFSET + CalculateSkillFieldArraySize<uint16>(),
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SKILL_MAX_RANK_OFFSET = SUBSKILL_START_RANK_OFFSET + CalculateSkillFieldArraySize<uint16>(),
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SKILL_TEMP_BONUS_OFFSET = SKILL_MAX_RANK_OFFSET + CalculateSkillFieldArraySize<uint16>(),
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SKILL_PERM_BONUS_OFFSET = SKILL_TEMP_BONUS_OFFSET + CalculateSkillFieldArraySize<uint16>()
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};
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#define PLAYER_EXPLORED_ZONES_SIZE 192
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enum SpellModType : uint8
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{
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SPELLMOD_FLAT = 0, // SPELL_AURA_ADD_FLAT_MODIFIER
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SPELLMOD_PCT = 1, // SPELL_AURA_ADD_PCT_MODIFIER
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SPELLMOD_LABEL_FLAT = 2, // SPELL_AURA_ADD_FLAT_MODIFIER_BY_SPELL_LABEL
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SPELLMOD_LABEL_PCT = 3, // SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL
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SPELLMOD_END
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};
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// 2^n values, Player::m_isunderwater is a bitmask. These are Trinity internal values, they are never send to any client
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enum PlayerUnderwaterState
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{
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UNDERWATER_NONE = 0x00,
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UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
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UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
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UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
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UNDERWATER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
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UNDERWATER_EXIST_TIMERS = 0x10
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};
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enum BuyBankSlotResult
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{
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ERR_BANKSLOT_FAILED_TOO_MANY = 0,
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ERR_BANKSLOT_INSUFFICIENT_FUNDS = 1,
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ERR_BANKSLOT_NOTBANKER = 2,
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ERR_BANKSLOT_OK = 3
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};
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enum PlayerSpellState : uint8
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{
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PLAYERSPELL_UNCHANGED = 0,
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PLAYERSPELL_CHANGED = 1,
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PLAYERSPELL_NEW = 2,
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PLAYERSPELL_REMOVED = 3,
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PLAYERSPELL_TEMPORARY = 4
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};
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struct PlayerSpell
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{
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PlayerSpellState state : 8;
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bool active : 1; // show in spellbook
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bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
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bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
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};
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struct StoredAuraTeleportLocation
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{
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WorldLocation Loc;
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enum
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{
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UNCHANGED,
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CHANGED,
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DELETED,
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} State;
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};
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enum TalentSpecialization // talent tabs
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{
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TALENT_SPEC_MAGE_ARCANE = 62,
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TALENT_SPEC_MAGE_FIRE = 63,
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TALENT_SPEC_MAGE_FROST = 64,
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TALENT_SPEC_PALADIN_HOLY = 65,
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TALENT_SPEC_PALADIN_PROTECTION = 66,
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TALENT_SPEC_PALADIN_RETRIBUTION = 70,
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TALENT_SPEC_WARRIOR_ARMS = 71,
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TALENT_SPEC_WARRIOR_FURY = 72,
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TALENT_SPEC_WARRIOR_PROTECTION = 73,
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TALENT_SPEC_DRUID_BALANCE = 102,
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TALENT_SPEC_DRUID_CAT = 103,
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TALENT_SPEC_DRUID_BEAR = 104,
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TALENT_SPEC_DRUID_RESTORATION = 105,
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TALENT_SPEC_DEATHKNIGHT_BLOOD = 250,
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TALENT_SPEC_DEATHKNIGHT_FROST = 251,
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TALENT_SPEC_DEATHKNIGHT_UNHOLY = 252,
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TALENT_SPEC_HUNTER_BEASTMASTER = 253,
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TALENT_SPEC_HUNTER_MARKSMAN = 254,
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TALENT_SPEC_HUNTER_SURVIVAL = 255,
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TALENT_SPEC_PRIEST_DISCIPLINE = 256,
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TALENT_SPEC_PRIEST_HOLY = 257,
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TALENT_SPEC_PRIEST_SHADOW = 258,
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TALENT_SPEC_ROGUE_ASSASSINATION = 259,
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TALENT_SPEC_ROGUE_COMBAT = 260,
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TALENT_SPEC_ROGUE_SUBTLETY = 261,
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TALENT_SPEC_SHAMAN_ELEMENTAL = 262,
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TALENT_SPEC_SHAMAN_ENHANCEMENT = 263,
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TALENT_SPEC_SHAMAN_RESTORATION = 264,
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TALENT_SPEC_WARLOCK_AFFLICTION = 265,
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TALENT_SPEC_WARLOCK_DEMONOLOGY = 266,
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TALENT_SPEC_WARLOCK_DESTRUCTION = 267,
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TALENT_SPEC_MONK_BREWMASTER = 268,
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TALENT_SPEC_MONK_BATTLEDANCER = 269,
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TALENT_SPEC_MONK_MISTWEAVER = 270,
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TALENT_SPEC_DEMON_HUNTER_HAVOC = 577,
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TALENT_SPEC_DEMON_HUNTER_VENGEANCE = 581
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};
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enum SpecResetType
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{
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SPEC_RESET_TALENTS = 0,
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SPEC_RESET_SPECIALIZATION = 1,
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SPEC_RESET_GLYPHS = 2,
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SPEC_RESET_PET_TALENTS = 3
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};
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// Spell modifier (used for modify other spells)
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struct SpellModifier
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{
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SpellModifier(Aura* _ownerAura) : op(SpellModOp::HealingAndDamage), type(SPELLMOD_FLAT), spellId(0), ownerAura(_ownerAura) { }
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SpellModOp op;
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SpellModType type;
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uint32 spellId;
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Aura* const ownerAura;
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};
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struct SpellModifierByClassMask : SpellModifier
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{
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SpellModifierByClassMask(Aura* _ownerAura) : SpellModifier(_ownerAura), value(0), mask() { }
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int32 value;
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flag128 mask;
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};
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template<typename T>
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struct SpellModifierByLabel : SpellModifier
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{
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SpellModifierByLabel(Aura* _ownerAura) : SpellModifier(_ownerAura) { }
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T value;
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};
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using SpellFlatModifierByLabel = SpellModifierByLabel<UF::SpellFlatModByLabel>;
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using SpellPctModifierByLabel = SpellModifierByLabel<UF::SpellPctModByLabel>;
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enum PlayerCurrencyState
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{
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PLAYERCURRENCY_UNCHANGED = 0,
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PLAYERCURRENCY_CHANGED = 1,
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PLAYERCURRENCY_NEW = 2,
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PLAYERCURRENCY_REMOVED = 3 //not removed just set count == 0
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};
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struct PlayerCurrency
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{
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PlayerCurrencyState state;
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uint32 Quantity;
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uint32 WeeklyQuantity;
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uint32 TrackedQuantity;
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uint8 Flags;
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};
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typedef std::unordered_map<uint32, PlayerSpellState> PlayerTalentMap;
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typedef std::array<uint32, MAX_PVP_TALENT_SLOTS> PlayerPvpTalentMap;
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typedef std::unordered_map<uint32, PlayerSpell*> PlayerSpellMap;
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typedef std::unordered_set<SpellModifier*> SpellModContainer;
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typedef std::unordered_map<uint32, PlayerCurrency> PlayerCurrenciesMap;
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typedef std::unordered_map<uint32 /*instanceId*/, time_t/*releaseTime*/> InstanceTimeMap;
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enum ActionButtonUpdateState
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{
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ACTIONBUTTON_UNCHANGED = 0,
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ACTIONBUTTON_CHANGED = 1,
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ACTIONBUTTON_NEW = 2,
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ACTIONBUTTON_DELETED = 3
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};
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enum ActionButtonType
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{
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ACTION_BUTTON_SPELL = 0x00,
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ACTION_BUTTON_C = 0x01, // click?
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ACTION_BUTTON_EQSET = 0x20,
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ACTION_BUTTON_DROPDOWN = 0x30,
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ACTION_BUTTON_MACRO = 0x40,
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ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
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ACTION_BUTTON_MOUNT = 0x60,
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ACTION_BUTTON_ITEM = 0x80
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};
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enum ReputationSource
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{
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REPUTATION_SOURCE_KILL,
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REPUTATION_SOURCE_QUEST,
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REPUTATION_SOURCE_DAILY_QUEST,
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REPUTATION_SOURCE_WEEKLY_QUEST,
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REPUTATION_SOURCE_MONTHLY_QUEST,
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REPUTATION_SOURCE_REPEATABLE_QUEST,
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REPUTATION_SOURCE_SPELL
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};
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#define ACTION_BUTTON_ACTION(X) (uint64(X) & 0x00000000FFFFFFFF)
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#define ACTION_BUTTON_TYPE(X) ((uint64(X) & 0xFFFFFFFF00000000) >> 56)
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#define MAX_ACTION_BUTTON_ACTION_VALUE (0xFFFFFFFF)
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struct ActionButton
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{
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ActionButton() : packedData(0), uState(ACTIONBUTTON_NEW) { }
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uint64 packedData;
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ActionButtonUpdateState uState;
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// helpers
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ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
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uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
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void SetActionAndType(uint32 action, ActionButtonType type)
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{
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uint64 newData = uint64(action) | (uint64(type) << 56);
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if (newData != packedData || uState == ACTIONBUTTON_DELETED)
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{
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packedData = newData;
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if (uState != ACTIONBUTTON_NEW)
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uState = ACTIONBUTTON_CHANGED;
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}
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}
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};
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#define MAX_ACTION_BUTTONS 132
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typedef std::map<uint8, ActionButton> ActionButtonList;
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struct PvPInfo
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{
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PvPInfo() : IsHostile(false), IsInHostileArea(false), IsInNoPvPArea(false), IsInFFAPvPArea(false), EndTimer(0) { }
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bool IsHostile;
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bool IsInHostileArea; ///> Marks if player is in an area which forces PvP flag
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bool IsInNoPvPArea; ///> Marks if player is in a sanctuary or friendly capital city
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bool IsInFFAPvPArea; ///> Marks if player is in an FFAPvP area (such as Gurubashi Arena)
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time_t EndTimer; ///> Time when player unflags himself for PvP (flag removed after 5 minutes)
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};
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enum DuelState
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{
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DUEL_STATE_CHALLENGED,
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DUEL_STATE_COUNTDOWN,
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DUEL_STATE_IN_PROGRESS,
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DUEL_STATE_COMPLETED
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};
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struct DuelInfo
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{
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DuelInfo(Player* opponent, Player* initiator, bool isMounted) : Opponent(opponent), Initiator(initiator), IsMounted(isMounted) {}
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Player* const Opponent;
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Player* const Initiator;
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bool const IsMounted;
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DuelState State = DUEL_STATE_CHALLENGED;
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time_t StartTime = 0;
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time_t OutOfBoundsTime = 0;
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};
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struct Areas
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{
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uint32 areaID;
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uint32 areaFlag;
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float x1;
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float x2;
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float y1;
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float y2;
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};
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#define MAX_RUNES 7
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#define MAX_RECHARGING_RUNES 3
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enum RuneCooldowns
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{
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RUNE_BASE_COOLDOWN = 10000,
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RUNE_MISS_COOLDOWN = 1500 // cooldown applied on runes when the spell misses
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};
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struct Runes
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{
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std::deque<uint8> CooldownOrder;
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uint32 Cooldown[MAX_RUNES];
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uint8 RuneState; // mask of available runes
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void SetRuneState(uint8 index, bool set = true);
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};
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struct EnchantDuration
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{
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EnchantDuration() : item(nullptr), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { }
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EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
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leftduration(_leftduration){ ASSERT(item); }
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Item* item;
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EnchantmentSlot slot;
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uint32 leftduration;
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};
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typedef std::list<EnchantDuration> EnchantDurationList;
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typedef std::list<Item*> ItemDurationList;
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enum DrunkenState
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{
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DRUNKEN_SOBER = 0,
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DRUNKEN_TIPSY = 1,
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DRUNKEN_DRUNK = 2,
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DRUNKEN_SMASHED = 3
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};
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#define MAX_DRUNKEN 4
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enum PlayerFlags
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{
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PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
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PLAYER_FLAGS_AFK = 0x00000002,
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PLAYER_FLAGS_DND = 0x00000004,
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PLAYER_FLAGS_GM = 0x00000008,
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PLAYER_FLAGS_GHOST = 0x00000010,
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PLAYER_FLAGS_RESTING = 0x00000020,
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PLAYER_FLAGS_VOICE_CHAT = 0x00000040,
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PLAYER_FLAGS_UNK7 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
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PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
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PLAYER_FLAGS_IN_PVP = 0x00000200,
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PLAYER_FLAGS_WAR_MODE_ACTIVE = 0x00000400,
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PLAYER_FLAGS_WAR_MODE_DESIRED = 0x00000800,
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PLAYER_FLAGS_PLAYED_LONG_TIME = 0x00001000, // played long time
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PLAYER_FLAGS_PLAYED_TOO_LONG = 0x00002000, // played too long time
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PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000,
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PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
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PLAYER_FLAGS_LOW_LEVEL_RAID_ENABLED = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
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PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
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PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
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PLAYER_FLAGS_UBER = 0x00080000,
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PLAYER_FLAGS_UNK20 = 0x00100000,
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PLAYER_FLAGS_UNK21 = 0x00200000,
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PLAYER_FLAGS_COMMENTATOR2 = 0x00400000,
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PLAYER_FLAGS_HIDE_ACCOUNT_ACHIEVEMENTS = 0x00800000, // do not send account achievments in inspect packets
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PLAYER_FLAGS_PET_BATTLES_UNLOCKED = 0x01000000, // enables pet battles
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PLAYER_FLAGS_NO_XP_GAIN = 0x02000000,
|
|
PLAYER_FLAGS_UNK26 = 0x04000000,
|
|
PLAYER_FLAGS_AUTO_DECLINE_GUILD = 0x08000000, // Automatically declines guild invites
|
|
PLAYER_FLAGS_GUILD_LEVEL_ENABLED = 0x10000000, // Lua_GetGuildLevelEnabled() - enables guild leveling related UI
|
|
PLAYER_FLAGS_VOID_UNLOCKED = 0x20000000, // void storage
|
|
PLAYER_FLAGS_TIMEWALKING = 0x40000000,
|
|
PLAYER_FLAGS_COMMENTATOR_CAMERA = 0x80000000
|
|
};
|
|
|
|
enum PlayerFlagsEx
|
|
{
|
|
PLAYER_FLAGS_EX_REAGENT_BANK_UNLOCKED = 0x0001,
|
|
PLAYER_FLAGS_EX_MERCENARY_MODE = 0x0002,
|
|
PLAYER_FLAGS_EX_ARTIFACT_FORGE_CHEAT = 0x0004,
|
|
PLAYER_FLAGS_EX_IN_PVP_COMBAT = 0x0040, // Forbids /follow
|
|
PLAYER_FLAGS_EX_MENTOR = 0x0080,
|
|
PLAYER_FLAGS_EX_NEWCOMER = 0x0100,
|
|
PLAYER_FLAGS_EX_UNLOCKED_AOE_LOOT = 0x0200
|
|
};
|
|
|
|
enum PlayerLocalFlags
|
|
{
|
|
PLAYER_LOCAL_FLAG_CONTROLLING_PET = 0x00000001, // Displays "You have an active summon already" when trying to tame new pet
|
|
PLAYER_LOCAL_FLAG_TRACK_STEALTHED = 0x00000002,
|
|
PLAYER_LOCAL_FLAG_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
|
|
PLAYER_LOCAL_FLAG_NO_RELEASE_WINDOW = 0x00000010, // Display no "release spirit" window at all
|
|
PLAYER_LOCAL_FLAG_NO_PET_BAR = 0x00000020, // CGPetInfo::IsPetBarUsed
|
|
PLAYER_LOCAL_FLAG_OVERRIDE_CAMERA_MIN_HEIGHT = 0x00000040,
|
|
PLAYER_LOCAL_FLAG_NEWLY_BOOSTED_CHARACTER = 0x00000080,
|
|
PLAYER_LOCAL_FLAG_USING_PARTY_GARRISON = 0x00000100,
|
|
PLAYER_LOCAL_FLAG_CAN_USE_OBJECTS_MOUNTED = 0x00000200,
|
|
PLAYER_LOCAL_FLAG_CAN_VISIT_PARTY_GARRISON = 0x00000400,
|
|
PLAYER_LOCAL_FLAG_WAR_MODE = 0x00000800,
|
|
PLAYER_LOCAL_FLAG_ACCOUNT_SECURED = 0x00001000, // Script_IsAccountSecured
|
|
PLAYER_LOCAL_FLAG_OVERRIDE_TRANSPORT_SERVER_TIME= 0x00008000,
|
|
PLAYER_LOCAL_FLAG_MENTOR_RESTRICTED = 0x00020000,
|
|
PLAYER_LOCAL_FLAG_WEEKLY_REWARD_AVAILABLE = 0x00040000,
|
|
};
|
|
|
|
// used in PLAYER_FIELD_BYTES2 values
|
|
enum PlayerFieldByte2Flags
|
|
{
|
|
PLAYER_FIELD_BYTE2_NONE = 0x00,
|
|
PLAYER_FIELD_BYTE2_STEALTH = 0x20,
|
|
PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x40
|
|
};
|
|
|
|
enum MirrorTimerType
|
|
{
|
|
FATIGUE_TIMER = 0,
|
|
BREATH_TIMER = 1,
|
|
FIRE_TIMER = 2 // feign death
|
|
};
|
|
#define MAX_TIMERS 3
|
|
#define DISABLED_MIRROR_TIMER -1
|
|
|
|
// 2^n values
|
|
enum PlayerExtraFlags
|
|
{
|
|
// gm abilities
|
|
PLAYER_EXTRA_GM_ON = 0x0001,
|
|
PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
|
|
PLAYER_EXTRA_TAXICHEAT = 0x0008,
|
|
PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
|
|
PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
|
|
|
|
// other states
|
|
PLAYER_EXTRA_PVP_DEATH = 0x0100, // store PvP death status until corpse creating.
|
|
|
|
// Character services markers
|
|
PLAYER_EXTRA_HAS_RACE_CHANGED = 0x0200,
|
|
PLAYER_EXTRA_GRANTED_LEVELS_FROM_RAF = 0x0400,
|
|
PLAYER_EXTRA_LEVEL_BOOSTED = 0x0800,
|
|
};
|
|
|
|
// 2^n values
|
|
enum AtLoginFlags
|
|
{
|
|
AT_LOGIN_NONE = 0x000,
|
|
AT_LOGIN_RENAME = 0x001,
|
|
AT_LOGIN_RESET_SPELLS = 0x002,
|
|
AT_LOGIN_RESET_TALENTS = 0x004,
|
|
AT_LOGIN_CUSTOMIZE = 0x008,
|
|
AT_LOGIN_RESET_PET_TALENTS = 0x010,
|
|
AT_LOGIN_FIRST = 0x020,
|
|
AT_LOGIN_CHANGE_FACTION = 0x040,
|
|
AT_LOGIN_CHANGE_RACE = 0x080,
|
|
AT_LOGIN_RESURRECT = 0x100,
|
|
};
|
|
|
|
typedef std::map<uint32, QuestStatusData> QuestStatusMap;
|
|
|
|
struct QuestObjectiveStatusData
|
|
{
|
|
QuestStatusMap::iterator QuestStatusItr;
|
|
QuestObjective const* Objective;
|
|
};
|
|
|
|
using QuestObjectiveStatusMap = std::unordered_multimap<std::pair<QuestObjectiveType, int32>, QuestObjectiveStatusData>;
|
|
|
|
typedef std::set<uint32> RewardedQuestSet;
|
|
|
|
enum QuestSaveType
|
|
{
|
|
QUEST_DEFAULT_SAVE_TYPE = 0,
|
|
QUEST_DELETE_SAVE_TYPE,
|
|
QUEST_FORCE_DELETE_SAVE_TYPE
|
|
};
|
|
|
|
// quest
|
|
typedef std::map<uint32, QuestSaveType> QuestStatusSaveMap;
|
|
|
|
// Size of client completed quests bit map
|
|
#define QUESTS_COMPLETED_BITS_SIZE 1750
|
|
|
|
enum QuestSlotOffsets
|
|
{
|
|
QUEST_ID_OFFSET = 0,
|
|
QUEST_STATE_OFFSET = 1,
|
|
QUEST_COUNTS_OFFSET = 2,
|
|
QUEST_TIME_OFFSET = 14
|
|
};
|
|
|
|
#define MAX_QUEST_COUNTS 24
|
|
#define MAX_QUEST_OFFSET 16
|
|
|
|
enum QuestSlotStateMask
|
|
{
|
|
QUEST_STATE_NONE = 0x0000,
|
|
QUEST_STATE_COMPLETE = 0x0001,
|
|
QUEST_STATE_FAIL = 0x0002
|
|
};
|
|
|
|
enum SkillUpdateState
|
|
{
|
|
SKILL_UNCHANGED = 0,
|
|
SKILL_CHANGED = 1,
|
|
SKILL_NEW = 2,
|
|
SKILL_DELETED = 3
|
|
};
|
|
|
|
struct SkillStatusData
|
|
{
|
|
SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
|
|
{
|
|
}
|
|
uint8 pos;
|
|
SkillUpdateState uState;
|
|
};
|
|
|
|
typedef std::unordered_map<uint32, SkillStatusData> SkillStatusMap;
|
|
|
|
class Quest;
|
|
class Spell;
|
|
class Item;
|
|
class WorldSession;
|
|
|
|
enum PlayerSlots
|
|
{
|
|
// first slot for item stored (in any way in player m_items data)
|
|
PLAYER_SLOT_START = 0,
|
|
// last+1 slot for item stored (in any way in player m_items data)
|
|
PLAYER_SLOT_END = 199,
|
|
PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
|
|
};
|
|
|
|
#define INVENTORY_SLOT_BAG_0 255
|
|
#define INVENTORY_DEFAULT_SIZE 16
|
|
|
|
enum EquipmentSlots : uint8 // 19 slots
|
|
{
|
|
EQUIPMENT_SLOT_START = 0,
|
|
EQUIPMENT_SLOT_HEAD = 0,
|
|
EQUIPMENT_SLOT_NECK = 1,
|
|
EQUIPMENT_SLOT_SHOULDERS = 2,
|
|
EQUIPMENT_SLOT_BODY = 3,
|
|
EQUIPMENT_SLOT_CHEST = 4,
|
|
EQUIPMENT_SLOT_WAIST = 5,
|
|
EQUIPMENT_SLOT_LEGS = 6,
|
|
EQUIPMENT_SLOT_FEET = 7,
|
|
EQUIPMENT_SLOT_WRISTS = 8,
|
|
EQUIPMENT_SLOT_HANDS = 9,
|
|
EQUIPMENT_SLOT_FINGER1 = 10,
|
|
EQUIPMENT_SLOT_FINGER2 = 11,
|
|
EQUIPMENT_SLOT_TRINKET1 = 12,
|
|
EQUIPMENT_SLOT_TRINKET2 = 13,
|
|
EQUIPMENT_SLOT_BACK = 14,
|
|
EQUIPMENT_SLOT_MAINHAND = 15,
|
|
EQUIPMENT_SLOT_OFFHAND = 16,
|
|
EQUIPMENT_SLOT_RANGED = 17,
|
|
EQUIPMENT_SLOT_TABARD = 18,
|
|
EQUIPMENT_SLOT_END = 19
|
|
};
|
|
|
|
#define VISIBLE_ITEM_ENTRY_OFFSET 0
|
|
#define VISIBLE_ITEM_ENCHANTMENT_OFFSET 1
|
|
|
|
enum InventorySlots : uint8 // 4 slots
|
|
{
|
|
INVENTORY_SLOT_BAG_START = 19,
|
|
INVENTORY_SLOT_BAG_END = 23
|
|
};
|
|
|
|
enum InventoryPackSlots : uint8 // 28 slots
|
|
{
|
|
INVENTORY_SLOT_ITEM_START = 23,
|
|
INVENTORY_SLOT_ITEM_END = 51
|
|
};
|
|
|
|
enum BankItemSlots // 28 slots
|
|
{
|
|
BANK_SLOT_ITEM_START = 51,
|
|
BANK_SLOT_ITEM_END = 79
|
|
};
|
|
|
|
enum BankBagSlots // 7 slots
|
|
{
|
|
BANK_SLOT_BAG_START = 79,
|
|
BANK_SLOT_BAG_END = 86
|
|
};
|
|
|
|
enum BuyBackSlots // 12 slots
|
|
{
|
|
// stored in m_buybackitems
|
|
BUYBACK_SLOT_START = 86,
|
|
BUYBACK_SLOT_END = 98
|
|
};
|
|
|
|
enum ReagentSlots // 98 slots
|
|
{
|
|
REAGENT_SLOT_START = 98,
|
|
REAGENT_SLOT_END = 196,
|
|
};
|
|
|
|
enum ChildEquipmentSlots
|
|
{
|
|
CHILD_EQUIPMENT_SLOT_START = 196,
|
|
CHILD_EQUIPMENT_SLOT_END = 199,
|
|
};
|
|
|
|
struct ItemPosCount
|
|
{
|
|
ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) { }
|
|
bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
|
|
uint16 pos;
|
|
uint32 count;
|
|
};
|
|
typedef std::vector<ItemPosCount> ItemPosCountVec;
|
|
|
|
enum class ItemSearchLocation
|
|
{
|
|
Equipment = 0x01,
|
|
Inventory = 0x02,
|
|
Bank = 0x04,
|
|
ReagentBank = 0x08,
|
|
|
|
Default = Equipment | Inventory,
|
|
Everywhere = Equipment | Inventory | Bank | ReagentBank
|
|
};
|
|
|
|
DEFINE_ENUM_FLAG(ItemSearchLocation);
|
|
|
|
enum class ItemSearchCallbackResult
|
|
{
|
|
Stop,
|
|
Continue
|
|
};
|
|
|
|
enum TransferAbortReason
|
|
{
|
|
TRANSFER_ABORT_NONE = 0,
|
|
TRANSFER_ABORT_ERROR = 1,
|
|
TRANSFER_ABORT_MAX_PLAYERS = 2, // Transfer Aborted: instance is full
|
|
TRANSFER_ABORT_NOT_FOUND = 3, // Transfer Aborted: instance not found
|
|
TRANSFER_ABORT_TOO_MANY_INSTANCES = 4, // You have entered too many instances recently.
|
|
TRANSFER_ABORT_ZONE_IN_COMBAT = 6, // Unable to zone in while an encounter is in progress.
|
|
TRANSFER_ABORT_INSUF_EXPAN_LVL = 7, // You must have <TBC, WotLK> expansion installed to access this area.
|
|
TRANSFER_ABORT_DIFFICULTY = 8, // <Normal, Heroic, Epic> difficulty mode is not available for %s.
|
|
TRANSFER_ABORT_UNIQUE_MESSAGE = 9, // Until you've escaped TLK's grasp, you cannot leave this place!
|
|
TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 10, // Additional instances cannot be launched, please try again later.
|
|
TRANSFER_ABORT_NEED_GROUP = 11, // Transfer Aborted: you must be in a raid group to enter this instance
|
|
TRANSFER_ABORT_NOT_FOUND_2 = 12, // Transfer Aborted: instance not found
|
|
TRANSFER_ABORT_NOT_FOUND_3 = 13, // Transfer Aborted: instance not found
|
|
TRANSFER_ABORT_NOT_FOUND_4 = 14, // Transfer Aborted: instance not found
|
|
TRANSFER_ABORT_REALM_ONLY = 15, // All players in the party must be from the same realm to enter %s.
|
|
TRANSFER_ABORT_MAP_NOT_ALLOWED = 16, // Map cannot be entered at this time.
|
|
TRANSFER_ABORT_LOCKED_TO_DIFFERENT_INSTANCE = 18, // You are already locked to %s
|
|
TRANSFER_ABORT_ALREADY_COMPLETED_ENCOUNTER = 19, // You are ineligible to participate in at least one encounter in this instance because you are already locked to an instance in which it has been defeated.
|
|
TRANSFER_ABORT_DIFFICULTY_NOT_FOUND = 22, // client writes to console "Unable to resolve requested difficultyID %u to actual difficulty for map %d"
|
|
TRANSFER_ABORT_XREALM_ZONE_DOWN = 24, // Transfer Aborted: cross-realm zone is down
|
|
TRANSFER_ABORT_SOLO_PLAYER_SWITCH_DIFFICULTY = 26, // This instance is already in progress. You may only switch difficulties from inside the instance.
|
|
};
|
|
|
|
enum NewWorldReason
|
|
{
|
|
NEW_WORLD_NORMAL = 16, // Normal map change
|
|
NEW_WORLD_SEAMLESS = 21, // Teleport to another map without a loading screen, used for outdoor scenarios
|
|
};
|
|
|
|
enum InstanceResetWarningType
|
|
{
|
|
RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
|
|
RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
|
|
RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
|
|
RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
|
|
RAID_INSTANCE_EXPIRED = 5
|
|
};
|
|
|
|
// PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets
|
|
enum ArenaTeamInfoType
|
|
{
|
|
ARENA_TEAM_ID = 0,
|
|
ARENA_TEAM_TYPE = 1, // new in 3.2 - team type?
|
|
ARENA_TEAM_MEMBER = 2, // 0 - captain, 1 - member
|
|
ARENA_TEAM_GAMES_WEEK = 3,
|
|
ARENA_TEAM_GAMES_SEASON = 4,
|
|
ARENA_TEAM_WINS_SEASON = 5,
|
|
ARENA_TEAM_PERSONAL_RATING = 6,
|
|
ARENA_TEAM_END = 7
|
|
};
|
|
|
|
class InstanceSave;
|
|
|
|
enum TeleportToOptions
|
|
{
|
|
TELE_TO_GM_MODE = 0x01,
|
|
TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
|
|
TELE_TO_NOT_LEAVE_COMBAT = 0x04,
|
|
TELE_TO_NOT_UNSUMMON_PET = 0x08,
|
|
TELE_TO_SPELL = 0x10,
|
|
TELE_TO_TRANSPORT_TELEPORT = 0x20, // 3.3.5 only
|
|
TELE_REVIVE_AT_TELEPORT = 0x40,
|
|
TELE_TO_SEAMLESS = 0x80
|
|
};
|
|
|
|
/// Type of environmental damages
|
|
enum EnviromentalDamage : uint8
|
|
{
|
|
DAMAGE_EXHAUSTED = 0,
|
|
DAMAGE_DROWNING = 1,
|
|
DAMAGE_FALL = 2,
|
|
DAMAGE_LAVA = 3,
|
|
DAMAGE_SLIME = 4,
|
|
DAMAGE_FIRE = 5,
|
|
DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
|
|
};
|
|
|
|
enum PlayedTimeIndex
|
|
{
|
|
PLAYED_TIME_TOTAL = 0,
|
|
PLAYED_TIME_LEVEL = 1
|
|
};
|
|
|
|
#define MAX_PLAYED_TIME_INDEX 2
|
|
|
|
// used at player loading query list preparing, and later result selection
|
|
enum PlayerLoginQueryIndex
|
|
{
|
|
PLAYER_LOGIN_QUERY_LOAD_FROM,
|
|
PLAYER_LOGIN_QUERY_LOAD_CUSTOMIZATIONS,
|
|
PLAYER_LOGIN_QUERY_LOAD_GROUP,
|
|
PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES,
|
|
PLAYER_LOGIN_QUERY_LOAD_AURAS,
|
|
PLAYER_LOGIN_QUERY_LOAD_AURA_EFFECTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_AURA_STORED_LOCATIONS,
|
|
PLAYER_LOGIN_QUERY_LOAD_SPELLS,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_CRITERIA,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_CRITERIA_PROGRESS,
|
|
PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS,
|
|
PLAYER_LOGIN_QUERY_LOAD_REPUTATION,
|
|
PLAYER_LOGIN_QUERY_LOAD_INVENTORY,
|
|
PLAYER_LOGIN_QUERY_LOAD_ARTIFACTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_AZERITE,
|
|
PLAYER_LOGIN_QUERY_LOAD_AZERITE_MILESTONE_POWERS,
|
|
PLAYER_LOGIN_QUERY_LOAD_AZERITE_UNLOCKED_ESSENCES,
|
|
PLAYER_LOGIN_QUERY_LOAD_AZERITE_EMPOWERED,
|
|
PLAYER_LOGIN_QUERY_LOAD_ACTIONS,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE,
|
|
PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST,
|
|
PLAYER_LOGIN_QUERY_LOAD_HOME_BIND,
|
|
PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS,
|
|
PLAYER_LOGIN_QUERY_LOAD_SPELL_CHARGES,
|
|
PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES,
|
|
PLAYER_LOGIN_QUERY_LOAD_GUILD,
|
|
PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO,
|
|
PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS,
|
|
PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS,
|
|
PLAYER_LOGIN_QUERY_LOAD_TRANSMOG_OUTFITS,
|
|
PLAYER_LOGIN_QUERY_LOAD_BG_DATA,
|
|
PLAYER_LOGIN_QUERY_LOAD_GLYPHS,
|
|
PLAYER_LOGIN_QUERY_LOAD_TALENTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_PVP_TALENTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA,
|
|
PLAYER_LOGIN_QUERY_LOAD_SKILLS,
|
|
PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS,
|
|
PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG,
|
|
PLAYER_LOGIN_QUERY_LOAD_BANNED,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW,
|
|
PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES,
|
|
PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS,
|
|
PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS,
|
|
PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE,
|
|
PLAYER_LOGIN_QUERY_LOAD_CURRENCY,
|
|
PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES,
|
|
PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION,
|
|
PLAYER_LOGIN_QUERY_LOAD_GARRISON,
|
|
PLAYER_LOGIN_QUERY_LOAD_GARRISON_BLUEPRINTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_GARRISON_BUILDINGS,
|
|
PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWERS,
|
|
PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES,
|
|
MAX_PLAYER_LOGIN_QUERY
|
|
};
|
|
|
|
enum PlayerDelayedOperations
|
|
{
|
|
DELAYED_SAVE_PLAYER = 0x01,
|
|
DELAYED_RESURRECT_PLAYER = 0x02,
|
|
DELAYED_SPELL_CAST_DESERTER = 0x04,
|
|
DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
|
|
DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
|
|
DELAYED_BG_GROUP_RESTORE = 0x20, ///< Flag to restore group state after teleport from BG
|
|
DELAYED_END
|
|
};
|
|
|
|
// Player summoning auto-decline time (in secs)
|
|
#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
|
|
// Maximum money amount : 2^31 - 1
|
|
TC_GAME_API extern uint64 const MAX_MONEY_AMOUNT;
|
|
|
|
enum BindExtensionState
|
|
{
|
|
EXTEND_STATE_EXPIRED = 0,
|
|
EXTEND_STATE_NORMAL = 1,
|
|
EXTEND_STATE_EXTENDED = 2,
|
|
EXTEND_STATE_KEEP = 255 // special state: keep current save type
|
|
};
|
|
struct InstancePlayerBind
|
|
{
|
|
InstanceSave* save;
|
|
/* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
|
|
that aren't already permanently bound when they are inside when a boss is killed
|
|
or when they enter an instance that the group leader is permanently bound to. */
|
|
bool perm;
|
|
/* extend state listing:
|
|
EXPIRED - doesn't affect anything unless manually re-extended by player
|
|
NORMAL - standard state
|
|
EXTENDED - won't be promoted to EXPIRED at next reset period, will instead be promoted to NORMAL */
|
|
BindExtensionState extendState;
|
|
|
|
InstancePlayerBind() : save(nullptr), perm(false), extendState(EXTEND_STATE_NORMAL) { }
|
|
};
|
|
|
|
enum CharDeleteMethod
|
|
{
|
|
CHAR_DELETE_REMOVE = 0, // Completely remove from the database
|
|
CHAR_DELETE_UNLINK = 1 // The character gets unlinked from the account,
|
|
// the name gets freed up and appears as deleted ingame
|
|
};
|
|
|
|
enum ReferAFriendError
|
|
{
|
|
ERR_REFER_A_FRIEND_NONE = 0,
|
|
ERR_REFER_A_FRIEND_NOT_REFERRED_BY = 1,
|
|
ERR_REFER_A_FRIEND_TARGET_TOO_HIGH = 2,
|
|
ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS = 3,
|
|
ERR_REFER_A_FRIEND_TOO_FAR = 4,
|
|
ERR_REFER_A_FRIEND_DIFFERENT_FACTION = 5,
|
|
ERR_REFER_A_FRIEND_NOT_NOW = 6,
|
|
ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I = 7,
|
|
ERR_REFER_A_FRIEND_NO_TARGET = 8,
|
|
ERR_REFER_A_FRIEND_NOT_IN_GROUP = 9,
|
|
ERR_REFER_A_FRIEND_SUMMON_LEVEL_MAX_I = 10,
|
|
ERR_REFER_A_FRIEND_SUMMON_COOLDOWN = 11,
|
|
ERR_REFER_A_FRIEND_INSUF_EXPAN_LVL = 12,
|
|
ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S = 13,
|
|
ERR_REFER_A_FRIEND_NO_XREALM = 14,
|
|
ERR_REFER_A_FRIEND_MAP_INCOMING_TRANSFER_NOT_ALLOWED = 15
|
|
};
|
|
|
|
enum PlayerCommandStates
|
|
{
|
|
CHEAT_NONE = 0x00,
|
|
CHEAT_GOD = 0x01,
|
|
CHEAT_CASTTIME = 0x02,
|
|
CHEAT_COOLDOWN = 0x04,
|
|
CHEAT_POWER = 0x08,
|
|
CHEAT_WATERWALK = 0x10
|
|
};
|
|
|
|
enum PlayerLogXPReason : uint8
|
|
{
|
|
LOG_XP_REASON_KILL = 0,
|
|
LOG_XP_REASON_NO_KILL = 1
|
|
};
|
|
|
|
class Player;
|
|
|
|
/// Holder for Battleground data
|
|
struct BGData
|
|
{
|
|
BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
|
|
bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
|
|
|
|
uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
|
|
/// when player is teleported to BG - (it is battleground's GUID)
|
|
BattlegroundTypeId bgTypeID;
|
|
|
|
GuidSet bgAfkReporter;
|
|
uint8 bgAfkReportedCount;
|
|
time_t bgAfkReportedTimer;
|
|
|
|
uint32 bgTeam; ///< What side the player will be added to
|
|
|
|
uint32 mountSpell;
|
|
uint32 taxiPath[2];
|
|
|
|
WorldLocation joinPos; ///< From where player entered BG
|
|
|
|
void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; }
|
|
bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
|
|
};
|
|
|
|
struct VoidStorageItem
|
|
{
|
|
VoidStorageItem() : ItemId(0), ItemEntry(0), RandomBonusListId(0), FixedScalingLevel(0), ArtifactKnowledgeLevel(0), Context(ItemContext::NONE) { }
|
|
VoidStorageItem(uint64 id, uint32 entry, ObjectGuid const& creator, ItemRandomBonusListId randomBonusListId,
|
|
uint32 fixedScalingLevel, uint32 artifactKnowledgeLevel, ItemContext context, std::vector<int32> const& bonuses)
|
|
: ItemId(id), ItemEntry(entry), CreatorGuid(creator), RandomBonusListId(randomBonusListId),
|
|
FixedScalingLevel(fixedScalingLevel), ArtifactKnowledgeLevel(artifactKnowledgeLevel), Context(context)
|
|
{
|
|
BonusListIDs.insert(BonusListIDs.end(), bonuses.begin(), bonuses.end());
|
|
}
|
|
VoidStorageItem(VoidStorageItem&& vsi) noexcept : ItemId(vsi.ItemId), ItemEntry(vsi.ItemEntry), CreatorGuid(vsi.CreatorGuid), RandomBonusListId(vsi.RandomBonusListId),
|
|
FixedScalingLevel(vsi.FixedScalingLevel), ArtifactKnowledgeLevel(vsi.ArtifactKnowledgeLevel), Context(vsi.Context), BonusListIDs(std::move(vsi.BonusListIDs)) { }
|
|
|
|
uint64 ItemId;
|
|
uint32 ItemEntry;
|
|
ObjectGuid CreatorGuid;
|
|
ItemRandomBonusListId RandomBonusListId;
|
|
uint32 FixedScalingLevel;
|
|
uint32 ArtifactKnowledgeLevel;
|
|
ItemContext Context;
|
|
std::vector<int32> BonusListIDs;
|
|
};
|
|
|
|
struct ResurrectionData
|
|
{
|
|
ObjectGuid GUID;
|
|
WorldLocation Location;
|
|
uint32 Health;
|
|
uint32 Mana;
|
|
uint32 Aura;
|
|
};
|
|
|
|
struct GroupUpdateCounter
|
|
{
|
|
ObjectGuid GroupGuid;
|
|
int32 UpdateSequenceNumber;
|
|
};
|
|
|
|
enum TalentLearnResult
|
|
{
|
|
TALENT_LEARN_OK = 0,
|
|
TALENT_FAILED_UNKNOWN = 1,
|
|
TALENT_FAILED_NOT_ENOUGH_TALENTS_IN_PRIMARY_TREE = 2,
|
|
TALENT_FAILED_NO_PRIMARY_TREE_SELECTED = 3,
|
|
TALENT_FAILED_CANT_DO_THAT_RIGHT_NOW = 4,
|
|
TALENT_FAILED_AFFECTING_COMBAT = 5,
|
|
TALENT_FAILED_CANT_REMOVE_TALENT = 6,
|
|
TALENT_FAILED_CANT_DO_THAT_CHALLENGE_MODE_ACTIVE = 7,
|
|
TALENT_FAILED_REST_AREA = 8
|
|
};
|
|
|
|
struct TC_GAME_API SpecializationInfo
|
|
{
|
|
SpecializationInfo() : PvpTalents(), ResetTalentsCost(0), ResetTalentsTime(0), ActiveGroup(0)
|
|
{
|
|
for (PlayerPvpTalentMap& pvpTalents : PvpTalents)
|
|
pvpTalents.fill(0);
|
|
}
|
|
|
|
PlayerTalentMap Talents[MAX_SPECIALIZATIONS];
|
|
PlayerPvpTalentMap PvpTalents[MAX_SPECIALIZATIONS];
|
|
std::vector<uint32> Glyphs[MAX_SPECIALIZATIONS];
|
|
uint32 ResetTalentsCost;
|
|
time_t ResetTalentsTime;
|
|
uint8 ActiveGroup;
|
|
|
|
private:
|
|
SpecializationInfo(SpecializationInfo const&) = delete;
|
|
SpecializationInfo& operator=(SpecializationInfo const&) = delete;
|
|
};
|
|
|
|
uint32 constexpr PLAYER_MAX_HONOR_LEVEL = 500;
|
|
uint8 constexpr PLAYER_LEVEL_MIN_HONOR = 110;
|
|
uint32 constexpr SPELL_PVP_RULES_ENABLED = 134735;
|
|
|
|
enum class ZonePVPTypeOverride : uint32
|
|
{
|
|
None = 0,
|
|
Friendly = 1,
|
|
Hostile = 2,
|
|
Contested = 3,
|
|
Combat = 4
|
|
};
|
|
|
|
class TC_GAME_API Player : public Unit, public GridObject<Player>
|
|
{
|
|
friend class WorldSession;
|
|
friend class CinematicMgr;
|
|
friend class RestMgr;
|
|
friend void AddItemToUpdateQueueOf(Item* item, Player* player);
|
|
friend void RemoveItemFromUpdateQueueOf(Item* item, Player* player);
|
|
public:
|
|
explicit Player(WorldSession* session);
|
|
~Player();
|
|
|
|
PlayerAI* AI() const { return reinterpret_cast<PlayerAI*>(GetAI()); }
|
|
|
|
void CleanupsBeforeDelete(bool finalCleanup = true) override;
|
|
|
|
void AddToWorld() override;
|
|
void RemoveFromWorld() override;
|
|
|
|
void SetObjectScale(float scale) override;
|
|
|
|
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
|
|
bool TeleportTo(WorldLocation const& loc, uint32 options = 0);
|
|
bool TeleportToBGEntryPoint();
|
|
|
|
bool HasSummonPending() const;
|
|
void SendSummonRequestFrom(Unit* summoner);
|
|
void SummonIfPossible(bool agree);
|
|
|
|
bool Create(ObjectGuid::LowType guidlow, WorldPackets::Character::CharacterCreateInfo const* createInfo);
|
|
|
|
void Update(uint32 time) override;
|
|
|
|
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* caster) const override;
|
|
|
|
void SetInWater(bool inWater) override;
|
|
|
|
bool IsInWater() const override { return m_isInWater; }
|
|
bool IsUnderWater() const override;
|
|
bool IsInAreaTriggerRadius(AreaTriggerEntry const* trigger) const;
|
|
|
|
void SendInitialPacketsBeforeAddToMap();
|
|
void SendInitialPacketsAfterAddToMap();
|
|
void SendSupercededSpell(uint32 oldSpell, uint32 newSpell) const;
|
|
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0, int32 mapDifficultyXConditionID = 0) const;
|
|
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome) const;
|
|
|
|
bool CanInteractWithQuestGiver(Object* questGiver) const;
|
|
Creature* GetNPCIfCanInteractWith(ObjectGuid const& guid, NPCFlags npcFlags, NPCFlags2 npcFlags2) const;
|
|
GameObject* GetGameObjectIfCanInteractWith(ObjectGuid const& guid) const;
|
|
GameObject* GetGameObjectIfCanInteractWith(ObjectGuid const& guid, GameobjectTypes type) const;
|
|
|
|
void ToggleAFK();
|
|
void ToggleDND();
|
|
bool isAFK() const { return HasPlayerFlag(PLAYER_FLAGS_AFK); }
|
|
bool isDND() const { return HasPlayerFlag(PLAYER_FLAGS_DND); }
|
|
uint8 GetChatFlags() const;
|
|
std::string autoReplyMsg;
|
|
|
|
int64 GetBarberShopCost(Trinity::IteratorPair<UF::ChrCustomizationChoice const*> newCustomizations) const;
|
|
|
|
PlayerSocial* GetSocial() const { return m_social; }
|
|
void RemoveSocial();
|
|
|
|
PlayerTaxi m_taxi;
|
|
void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(GetRace(), GetClass(), GetLevel()); }
|
|
bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 0, uint32 preferredMountDisplay = 0);
|
|
bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
|
|
void FinishTaxiFlight();
|
|
void CleanupAfterTaxiFlight();
|
|
void ContinueTaxiFlight() const;
|
|
|
|
bool isAcceptWhispers() const { return (m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS) != 0; }
|
|
void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
|
|
bool IsGameMaster() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_ON) != 0; }
|
|
bool IsGameMasterAcceptingWhispers() const { return IsGameMaster() && isAcceptWhispers(); }
|
|
bool CanBeGameMaster() const;
|
|
void SetGameMaster(bool on);
|
|
bool isGMChat() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT) != 0; }
|
|
void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
|
|
bool isTaxiCheater() const { return (m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT) != 0; }
|
|
void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
|
|
bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
|
|
void SetGMVisible(bool on);
|
|
void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
|
|
bool HasRaceChanged() const { return (m_ExtraFlags & PLAYER_EXTRA_HAS_RACE_CHANGED) != 0; }
|
|
void SetHasRaceChanged() { m_ExtraFlags |= PLAYER_EXTRA_HAS_RACE_CHANGED; }
|
|
bool HasBeenGrantedLevelsFromRaF() const { return (m_ExtraFlags & PLAYER_EXTRA_GRANTED_LEVELS_FROM_RAF) != 0; }
|
|
void SetBeenGrantedLevelsFromRaF() { m_ExtraFlags |= PLAYER_EXTRA_GRANTED_LEVELS_FROM_RAF; }
|
|
bool HasLevelBoosted() const { return (m_ExtraFlags & PLAYER_EXTRA_LEVEL_BOOSTED) != 0; }
|
|
void SetHasLevelBoosted() { m_ExtraFlags |= PLAYER_EXTRA_LEVEL_BOOSTED; }
|
|
|
|
uint32 GetXP() const { return m_activePlayerData->XP; }
|
|
uint32 GetXPForNextLevel() const { return m_activePlayerData->NextLevelXP; }
|
|
void SetXP(uint32 xp);
|
|
void GiveXP(uint32 xp, Unit* victim, float group_rate=1.0f);
|
|
void GiveLevel(uint8 level);
|
|
|
|
void InitStatsForLevel(bool reapplyMods = false);
|
|
|
|
// .cheat command related
|
|
bool GetCommandStatus(uint32 command) const { return (_activeCheats & command) != 0; }
|
|
void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
|
|
void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; }
|
|
|
|
// Played Time Stuff
|
|
time_t m_logintime;
|
|
time_t m_Last_tick;
|
|
uint32 m_Played_time[MAX_PLAYED_TIME_INDEX];
|
|
uint32 GetTotalPlayedTime() const { return m_Played_time[PLAYED_TIME_TOTAL]; }
|
|
uint32 GetLevelPlayedTime() const { return m_Played_time[PLAYED_TIME_LEVEL]; }
|
|
|
|
Gender GetNativeGender() const override { return Gender(*m_playerData->NativeSex); }
|
|
void SetNativeGender(Gender gender) override { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::NativeSex), gender); }
|
|
|
|
void setDeathState(DeathState s) override; // overwrite Unit::setDeathState
|
|
|
|
Pet* GetPet() const;
|
|
Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime);
|
|
void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
|
|
|
|
// pet auras
|
|
std::unordered_set<PetAura const*> m_petAuras;
|
|
void AddPetAura(PetAura const* petSpell);
|
|
void RemovePetAura(PetAura const* petSpell);
|
|
|
|
/// Handles said message in regular chat based on declared language and in config pre-defined Range.
|
|
void Say(std::string const& text, Language language, WorldObject const* = nullptr) override;
|
|
void Say(uint32 textId, WorldObject const* target = nullptr) override;
|
|
/// Handles yelled message in regular chat based on declared language and in config pre-defined Range.
|
|
void Yell(std::string const& text, Language language, WorldObject const* = nullptr) override;
|
|
void Yell(uint32 textId, WorldObject const* target = nullptr) override;
|
|
/// Outputs an universal text which is supposed to be an action.
|
|
void TextEmote(std::string const& text, WorldObject const* = nullptr, bool = false) override;
|
|
void TextEmote(uint32 textId, WorldObject const* target = nullptr, bool isBossEmote = false) override;
|
|
/// Handles whispers from Addons and players based on sender, receiver's guid and language.
|
|
void Whisper(std::string const& text, Language language, Player* receiver, bool = false) override;
|
|
void Whisper(uint32 textId, Player* target, bool isBossWhisper = false) override;
|
|
void WhisperAddon(std::string const& text, std::string const& prefix, bool isLogged, Player* receiver);
|
|
|
|
bool CanUnderstandLanguage(Language language) const;
|
|
|
|
/*********************************************************/
|
|
/*** STORAGE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
/**
|
|
* @brief Iterate over each item in the player storage
|
|
* @tparam T ItemSearchCallbackResult ItemCallback(Item* item)
|
|
* @param location Locations of the items to iterate over
|
|
* @param callback Callback called on each item. Will continue as long as it returns ItemSearchCallbackResult::Continue
|
|
*/
|
|
template <typename T>
|
|
bool ForEachItem(ItemSearchLocation location, T callback) const
|
|
{
|
|
EnumFlag<ItemSearchLocation> flag = location;
|
|
|
|
if (flag.HasFlag(ItemSearchLocation::Equipment))
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
|
|
if (flag.HasFlag(ItemSearchLocation::Inventory))
|
|
{
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < inventoryEnd; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
|
|
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < GetBagSize(pBag); ++j)
|
|
if (Item* pItem = GetItemInBag(pBag, j))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
}
|
|
|
|
if (flag.HasFlag(ItemSearchLocation::Bank))
|
|
{
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < GetBagSize(pBag); ++j)
|
|
if (Item* pItem = GetItemInBag(pBag, j))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
}
|
|
|
|
if (flag.HasFlag(ItemSearchLocation::ReagentBank))
|
|
for (uint8 i = REAGENT_SLOT_START; i < REAGENT_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public:
|
|
void UpdateAverageItemLevelTotal();
|
|
void UpdateAverageItemLevelEquipped();
|
|
|
|
uint8 FindEquipSlot(Item const* item, uint32 slot, bool swap) const;
|
|
uint32 GetFreeInventorySlotCount(EnumFlag<ItemSearchLocation> location = ItemSearchLocation::Inventory) const;
|
|
uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = nullptr) const;
|
|
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = nullptr) const;
|
|
Item* GetItemByGuid(ObjectGuid guid) const;
|
|
Item* GetItemByEntry(uint32 entry, ItemSearchLocation where = ItemSearchLocation::Default) const;
|
|
std::vector<Item*> GetItemListByEntry(uint32 entry, bool inBankAlso = false) const;
|
|
Item* GetItemByPos(uint16 pos) const;
|
|
Item* GetItemByPos(uint8 bag, uint8 slot) const;
|
|
Item* GetUseableItemByPos(uint8 bag, uint8 slot) const;
|
|
Bag* GetBagByPos(uint8 slot) const;
|
|
uint32 GetFreeInventorySpace() const;
|
|
Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
|
|
Item* GetShield(bool useable = false) const;
|
|
Item* GetChildItemByGuid(ObjectGuid guid) const;
|
|
static WeaponAttackType GetAttackBySlot(uint8 slot, InventoryType inventoryType); // MAX_ATTACK if not weapon slot
|
|
std::vector<Item*>& GetItemUpdateQueue() { return m_itemUpdateQueue; }
|
|
static bool IsInventoryPos(uint16 pos) { return IsInventoryPos(pos >> 8, pos & 255); }
|
|
static bool IsInventoryPos(uint8 bag, uint8 slot);
|
|
static bool IsEquipmentPos(uint16 pos) { return IsEquipmentPos(pos >> 8, pos & 255); }
|
|
static bool IsEquipmentPos(uint8 bag, uint8 slot);
|
|
static bool IsBagPos(uint16 pos);
|
|
static bool IsBankPos(uint16 pos) { return IsBankPos(pos >> 8, pos & 255); }
|
|
static bool IsBankPos(uint8 bag, uint8 slot);
|
|
static bool IsChildEquipmentPos(uint16 pos) { return IsChildEquipmentPos(pos >> 8, pos & 255); }
|
|
static bool IsChildEquipmentPos(uint8 bag, uint8 slot);
|
|
bool IsValidPos(uint16 pos, bool explicit_pos) const { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
|
|
bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) const;
|
|
uint8 GetInventorySlotCount() const { return m_activePlayerData->NumBackpackSlots; }
|
|
void SetInventorySlotCount(uint8 slots);
|
|
uint8 GetBankBagSlotCount() const { return m_activePlayerData->NumBankSlots; }
|
|
void SetBankBagSlotCount(uint8 count) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NumBankSlots), count); }
|
|
bool HasItemCount(uint32 item, uint32 count = 1, bool inBankAlso = false) const;
|
|
bool HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem = nullptr) const;
|
|
bool CanNoReagentCast(SpellInfo const* spellInfo) const;
|
|
void SetNoRegentCostMask(flag128 mask)
|
|
{
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NoReagentCostMask, i), mask[i]);
|
|
}
|
|
bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
bool HasItemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
bool HasGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
InventoryResult CanTakeMoreSimilarItems(Item* pItem, uint32* offendingItemId = nullptr) const;
|
|
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, uint32* offendingItemId = nullptr) const { return CanTakeMoreSimilarItems(entry, count, nullptr, nullptr, offendingItemId); }
|
|
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = nullptr) const;
|
|
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const;
|
|
InventoryResult CanStoreItems(Item** items, int count, uint32* offendingItemId) const;
|
|
InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
|
|
InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
|
|
|
|
// This method must be called before equipping parent item!
|
|
InventoryResult CanEquipChildItem(Item* parentItem) const;
|
|
|
|
InventoryResult CanEquipUniqueItem(Item* pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
|
|
InventoryResult CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
|
|
InventoryResult CanUnequipItems(uint32 item, uint32 count) const;
|
|
InventoryResult CanUnequipItem(uint16 src, bool swap) const;
|
|
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap, bool not_loading = true) const;
|
|
InventoryResult CanUseItem(Item* pItem, bool not_loading = true) const;
|
|
bool HasItemTotemCategory(uint32 TotemCategory) const;
|
|
InventoryResult CanUseItem(ItemTemplate const* pItem, bool skipRequiredLevelCheck = false) const;
|
|
InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const;
|
|
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool update, ItemRandomBonusListId randomBonusListId = 0, GuidSet const& allowedLooters = GuidSet(), ItemContext context = ItemContext::NONE, std::vector<int32> const& bonusListIDs = std::vector<int32>(), bool addToCollection = true);
|
|
Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
|
|
Item* EquipNewItem(uint16 pos, uint32 item, ItemContext context, bool update);
|
|
Item* EquipItem(uint16 pos, Item* pItem, bool update);
|
|
void AutoUnequipOffhandIfNeed(bool force = false);
|
|
void EquipChildItem(uint8 parentBag, uint8 parentSlot, Item* parentItem);
|
|
void AutoUnequipChildItem(Item* parentItem);
|
|
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
|
|
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, ItemContext context = ItemContext::NONE, bool broadcast = false, bool createdByPlayer = false);
|
|
void AutoStoreLoot(uint32 loot_id, LootStore const& store, ItemContext context = ItemContext::NONE, bool broadcast = false, bool createdByPlayer = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, context, broadcast, createdByPlayer); }
|
|
void StoreLootItem(uint8 lootSlot, Loot* loot, AELootResult* aeResult = nullptr);
|
|
|
|
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = nullptr, uint32* offendingItemId = nullptr) const;
|
|
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = nullptr, bool swap = false, uint32* no_space_count = nullptr) const;
|
|
|
|
void AddRefundReference(ObjectGuid it);
|
|
void DeleteRefundReference(ObjectGuid it);
|
|
|
|
/// send initialization of new currency for client
|
|
void SendNewCurrency(uint32 id) const;
|
|
/// send full data about all currencies to client
|
|
void SendCurrencies() const;
|
|
/// send conquest currency points and their cap week/arena
|
|
void SendPvpRewards() const;
|
|
/// return count of currency witch has plr
|
|
uint32 GetCurrency(uint32 id) const;
|
|
/// return count of currency gaind on current week
|
|
uint32 GetCurrencyOnWeek(uint32 id) const;
|
|
/// return week cap by currency id
|
|
uint32 GetCurrencyWeekCap(uint32 id) const;
|
|
/// return tracked currency count by currency id
|
|
uint32 GetTrackedCurrencyCount(uint32 id) const;
|
|
/// return presence related currency
|
|
bool HasCurrency(uint32 id, uint32 count) const;
|
|
/// initialize currency count for custom initialization at create character
|
|
void SetCreateCurrency(uint32 id, uint32 count, bool printLog = true);
|
|
void ResetCurrencyWeekCap();
|
|
|
|
/**
|
|
* @name ModifyCurrency
|
|
* @brief Change specific currency and send result to client
|
|
|
|
* @param id currency entry from CurrencyTypes.dbc
|
|
* @param count integer value for adding/removing curent currency
|
|
* @param printLog used on SMSG_SET_CURRENCY
|
|
* @param ignore gain multipliers
|
|
*/
|
|
void ModifyCurrency(uint32 id, int32 count, bool printLog = true, bool ignoreMultipliers = false);
|
|
|
|
void SetInvSlot(uint32 slot, ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::InvSlots, slot), guid); }
|
|
|
|
void ApplyEquipCooldown(Item* pItem);
|
|
void QuickEquipItem(uint16 pos, Item* pItem);
|
|
void VisualizeItem(uint8 slot, Item* pItem);
|
|
void SetVisibleItemSlot(uint8 slot, Item* pItem);
|
|
Item* BankItem(ItemPosCountVec const& dest, Item* pItem, bool update);
|
|
void RemoveItem(uint8 bag, uint8 slot, bool update);
|
|
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
|
|
// in trade, auction, guild bank, mail....
|
|
void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
|
|
// in trade, guild bank, mail....
|
|
void RemoveItemDependentAurasAndCasts(Item* pItem);
|
|
void DestroyItem(uint8 bag, uint8 slot, bool update);
|
|
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check = false);
|
|
void DestroyItemCount(Item* item, uint32& count, bool update);
|
|
void DestroyConjuredItems(bool update);
|
|
void DestroyZoneLimitedItem(bool update, uint32 new_zone);
|
|
void SplitItem(uint16 src, uint16 dst, uint32 count);
|
|
void SwapItem(uint16 src, uint16 dst);
|
|
void AddItemToBuyBackSlot(Item* pItem);
|
|
void SetBuybackPrice(uint32 slot, uint32 price) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::BuybackPrice, slot), price); }
|
|
void SetBuybackTimestamp(uint32 slot, uint32 timestamp) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::BuybackTimestamp, slot), timestamp); }
|
|
Item* GetItemFromBuyBackSlot(uint32 slot);
|
|
void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
|
|
void SendEquipError(InventoryResult msg, Item const* item1 = nullptr, Item const* item2 = nullptr, uint32 itemId = 0) const;
|
|
void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param) const;
|
|
void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid) const;
|
|
void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
|
|
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
|
|
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
|
|
uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
|
|
bool IsUseEquipedWeapon(bool mainhand) const;
|
|
bool IsTwoHandUsed() const;
|
|
bool IsUsingTwoHandedWeaponInOneHand() const;
|
|
void SendNewItem(Item* item, uint32 quantity, bool received, bool created, bool broadcast = false);
|
|
bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
|
|
bool BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorSlot, uint32 currency, uint32 count);
|
|
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int64 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
|
|
|
|
float GetReputationPriceDiscount(Creature const* creature) const;
|
|
float GetReputationPriceDiscount(FactionTemplateEntry const* factionTemplate) const;
|
|
|
|
Player* GetTrader() const;
|
|
TradeData* GetTradeData() const { return m_trade; }
|
|
void TradeCancel(bool sendback);
|
|
|
|
CinematicMgr* GetCinematicMgr() const { return _cinematicMgr; }
|
|
|
|
void UpdateEnchantTime(uint32 time);
|
|
void UpdateSoulboundTradeItems();
|
|
void AddTradeableItem(Item* item);
|
|
void RemoveTradeableItem(Item* item);
|
|
void UpdateItemDuration(uint32 time, bool realtimeonly = false);
|
|
void AddEnchantmentDurations(Item* item);
|
|
void RemoveEnchantmentDurations(Item* item);
|
|
void RemoveEnchantmentDurationsReferences(Item* item);
|
|
void RemoveArenaEnchantments(EnchantmentSlot slot);
|
|
void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration);
|
|
void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false);
|
|
void ApplyEnchantment(Item* item, bool apply);
|
|
void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value);
|
|
void SendEnchantmentDurations();
|
|
void AddItemDurations(Item* item);
|
|
void RemoveItemDurations(Item* item);
|
|
void SendItemDurations();
|
|
void LoadCorpse(PreparedQueryResult result);
|
|
void LoadPet();
|
|
|
|
bool AddItem(uint32 itemId, uint32 count);
|
|
|
|
uint32 m_stableSlots;
|
|
|
|
/*********************************************************/
|
|
/*** GOSSIP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void PrepareGossipMenu(WorldObject* source, uint32 menuId = 0, bool showQuests = false);
|
|
void SendPreparedGossip(WorldObject* source);
|
|
void OnGossipSelect(WorldObject* source, uint32 optionIndex, uint32 menuId);
|
|
|
|
uint32 GetGossipTextId(uint32 menuId, WorldObject* source);
|
|
uint32 GetGossipTextId(WorldObject* source);
|
|
static uint32 GetDefaultGossipMenuForSource(WorldObject* source);
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
int32 GetQuestMinLevel(Quest const* quest) const;
|
|
int32 GetQuestLevel(Quest const* quest) const;
|
|
void PrepareQuestMenu(ObjectGuid guid);
|
|
void SendPreparedQuest(WorldObject* source);
|
|
bool IsActiveQuest(uint32 quest_id) const;
|
|
Quest const* GetNextQuest(ObjectGuid guid, Quest const* quest) const;
|
|
bool CanSeeStartQuest(Quest const* quest) const;
|
|
bool CanTakeQuest(Quest const* quest, bool msg) const;
|
|
bool CanAddQuest(Quest const* quest, bool msg) const;
|
|
bool CanCompleteQuest(uint32 quest_id, uint32 ignoredQuestObjectiveId = 0);
|
|
bool CanCompleteRepeatableQuest(Quest const* quest);
|
|
bool CanRewardQuest(Quest const* quest, bool msg) const;
|
|
bool CanRewardQuest(Quest const* quest, LootItemType rewardType, uint32 rewardId, bool msg) const;
|
|
void AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver);
|
|
void AddQuest(Quest const* quest, Object* questGiver);
|
|
void AbandonQuest(uint32 quest_id);
|
|
void CompleteQuest(uint32 quest_id);
|
|
void IncompleteQuest(uint32 quest_id);
|
|
uint32 GetQuestMoneyReward(Quest const* quest) const;
|
|
uint32 GetQuestXPReward(Quest const* quest);
|
|
bool CanSelectQuestPackageItem(QuestPackageItemEntry const* questPackageItem) const;
|
|
void RewardQuestPackage(uint32 questPackageId, uint32 onlyItemId = 0);
|
|
void RewardQuest(Quest const* quest, LootItemType rewardType, uint32 rewardId, Object* questGiver, bool announce = true);
|
|
void SetRewardedQuest(uint32 quest_id);
|
|
void FailQuest(uint32 quest_id);
|
|
bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestLevel(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestMinLevel(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestMaxLevel(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestLog(bool msg) const;
|
|
bool SatisfyQuestDependentQuests(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestDependentPreviousQuests(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestBreadcrumbQuest(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestDependentBreadcrumbQuests(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestClass(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestRace(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestReputation(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestStatus(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestConditions(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestTimed(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestDay(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestWeek(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestMonth(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestSeasonal(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestExpansion(Quest const* qInfo, bool msg) const;
|
|
bool GiveQuestSourceItem(Quest const* quest);
|
|
bool TakeQuestSourceItem(uint32 questId, bool msg);
|
|
bool GetQuestRewardStatus(uint32 quest_id) const;
|
|
QuestStatus GetQuestStatus(uint32 quest_id) const;
|
|
void SetQuestStatus(uint32 questId, QuestStatus status, bool update = true);
|
|
void RemoveActiveQuest(uint32 questId, bool update = true);
|
|
void RemoveRewardedQuest(uint32 questId, bool update = true);
|
|
void SendQuestUpdate(uint32 questId);
|
|
QuestGiverStatus GetQuestDialogStatus(Object* questGiver);
|
|
|
|
void SetDailyQuestStatus(uint32 quest_id);
|
|
bool IsDailyQuestDone(uint32 quest_id);
|
|
void SetWeeklyQuestStatus(uint32 quest_id);
|
|
void SetMonthlyQuestStatus(uint32 quest_id);
|
|
void SetSeasonalQuestStatus(uint32 quest_id);
|
|
void DailyReset();
|
|
void ResetWeeklyQuestStatus();
|
|
void ResetMonthlyQuestStatus();
|
|
void ResetSeasonalQuestStatus(uint16 event_id);
|
|
|
|
uint16 FindQuestSlot(uint32 quest_id) const;
|
|
uint32 GetQuestSlotQuestId(uint16 slot) const;
|
|
uint32 GetQuestSlotState(uint16 slot) const;
|
|
uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const;
|
|
uint32 GetQuestSlotEndTime(uint16 slot) const;
|
|
uint32 GetQuestSlotAcceptTime(uint16 slot) const;
|
|
bool GetQuestSlotObjectiveFlag(uint16 slot, int8 objectiveIndex) const;
|
|
int32 GetQuestSlotObjectiveData(uint16 slot, QuestObjective const& objective) const;
|
|
void SetQuestSlot(uint16 slot, uint32 quest_id);
|
|
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count);
|
|
void SetQuestSlotState(uint16 slot, uint32 state);
|
|
void RemoveQuestSlotState(uint16 slot, uint32 state);
|
|
void SetQuestSlotEndTime(uint16 slot, time_t endTime);
|
|
void SetQuestSlotAcceptTime(uint16 slot, time_t acceptTime);
|
|
void SetQuestSlotObjectiveFlag(uint16 slot, int8 objectiveIndex);
|
|
void RemoveQuestSlotObjectiveFlag(uint16 slot, int8 objectiveIndex);
|
|
void SetQuestCompletedBit(uint32 questBit, bool completed);
|
|
|
|
uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) const;
|
|
void AreaExploredOrEventHappens(uint32 questId);
|
|
void GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
|
|
void ItemAddedQuestCheck(uint32 entry, uint32 count);
|
|
void ItemRemovedQuestCheck(uint32 entry, uint32 count);
|
|
void KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid);
|
|
void KilledMonsterCredit(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
|
|
void KilledPlayerCredit(ObjectGuid victimGuid);
|
|
void KillCreditGO(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
|
|
void TalkedToCreature(uint32 entry, ObjectGuid guid);
|
|
void KillCreditCriteriaTreeObjective(QuestObjective const& questObjective);
|
|
void MoneyChanged(uint64 value);
|
|
void ReputationChanged(FactionEntry const* factionEntry, int32 change);
|
|
void CurrencyChanged(uint32 currencyId, int32 change);
|
|
void UpdateQuestObjectiveProgress(QuestObjectiveType objectiveType, int32 objectId, int64 addCount, ObjectGuid victimGuid = ObjectGuid::Empty);
|
|
bool HasQuestForItem(uint32 itemId) const;
|
|
bool HasQuestForGO(int32 goId) const;
|
|
void UpdateVisibleGameobjectsOrSpellClicks();
|
|
bool CanShareQuest(uint32 questId) const;
|
|
|
|
int32 GetQuestObjectiveData(QuestObjective const& objective) const;
|
|
void SetQuestObjectiveData(QuestObjective const& objective, int32 data);
|
|
bool IsQuestObjectiveCompletable(uint16 slot, Quest const* quest, QuestObjective const& objective) const;
|
|
bool IsQuestObjectiveComplete(uint16 slot, Quest const* quest, QuestObjective const& objective) const;
|
|
bool IsQuestObjectiveProgressBarComplete(uint16 slot, Quest const* quest) const;
|
|
void SendQuestComplete(uint32 questId) const;
|
|
void SendQuestReward(Quest const* quest, Creature const* questGiver, uint32 xp, bool hideChatMessage) const;
|
|
void SendQuestFailed(uint32 questID, InventoryResult reason = EQUIP_ERR_OK) const;
|
|
void SendQuestTimerFailed(uint32 questID) const;
|
|
void SendCanTakeQuestResponse(QuestFailedReason reason, bool sendErrorMessage = true, std::string reasonText = "") const;
|
|
void SendQuestConfirmAccept(Quest const* quest, Player* receiver) const;
|
|
void SendPushToPartyResponse(Player const* player, QuestPushReason reason, Quest const* quest = nullptr) const;
|
|
void SendQuestUpdateAddCredit(Quest const* quest, ObjectGuid guid, QuestObjective const& obj, uint16 count) const;
|
|
void SendQuestUpdateAddCreditSimple(QuestObjective const& obj) const;
|
|
void SendQuestUpdateAddPlayer(Quest const* quest, uint16 newCount) const;
|
|
void SendQuestGiverStatusMultiple();
|
|
|
|
uint32 GetSharedQuestID() const { return m_sharedQuestId; }
|
|
ObjectGuid GetPlayerSharingQuest() const { return m_playerSharingQuest; }
|
|
void SetQuestSharingInfo(ObjectGuid guid, uint32 id) { m_playerSharingQuest = guid; m_sharedQuestId = id; }
|
|
void ClearQuestSharingInfo() { m_playerSharingQuest = ObjectGuid::Empty; m_sharedQuestId = 0; }
|
|
|
|
uint32 GetInGameTime() const { return m_ingametime; }
|
|
void SetInGameTime(uint32 time) { m_ingametime = time; }
|
|
|
|
void AddTimedQuest(uint32 questId) { m_timedquests.insert(questId); }
|
|
void RemoveTimedQuest(uint32 questId) { m_timedquests.erase(questId); }
|
|
|
|
void SaveCUFProfile(uint8 id, std::nullptr_t) { _CUFProfiles[id] = nullptr; } ///> Empties a CUF profile at position 0-4
|
|
void SaveCUFProfile(uint8 id, std::unique_ptr<CUFProfile> profile) { _CUFProfiles[id] = std::move(profile); } ///> Replaces a CUF profile at position 0-4
|
|
CUFProfile* GetCUFProfile(uint8 id) const { return _CUFProfiles[id].get(); } ///> Retrieves a CUF profile at position 0-4
|
|
uint8 GetCUFProfilesCount() const
|
|
{
|
|
uint8 count = 0;
|
|
for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
|
|
if (_CUFProfiles[i])
|
|
++count;
|
|
return count;
|
|
}
|
|
|
|
bool HasPvPForcingQuest() const;
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder);
|
|
bool IsLoading() const override;
|
|
|
|
static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index);
|
|
static float GetFloatValueFromArray(Tokenizer const& data, uint16 index);
|
|
static uint32 GetZoneIdFromDB(ObjectGuid guid);
|
|
static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid);
|
|
|
|
static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
|
|
static bool IsValidClass(uint8 Class) { return ((1 << (Class - 1)) & CLASSMASK_ALL_PLAYABLE) != 0; }
|
|
static bool IsValidRace(uint8 Race) { return Trinity::RaceMask<uint64>{ RACEMASK_ALL_PLAYABLE }.HasRace(Race); }
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void SaveToDB(bool create = false);
|
|
void SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDatabaseTransaction trans, bool create = false);
|
|
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction& trans); // fast save function for item/money cheating preventing
|
|
void SaveGoldToDB(CharacterDatabaseTransaction& trans) const;
|
|
|
|
static void SaveCustomizations(CharacterDatabaseTransaction trans, ObjectGuid::LowType guid,
|
|
Trinity::IteratorPair<UF::ChrCustomizationChoice const*> customizations);
|
|
static void SetUInt32ValueInArray(Tokenizer& data, uint16 index, uint32 value);
|
|
static void SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction& trans);
|
|
|
|
static void DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRealmChars = true, bool deleteFinally = false);
|
|
static void DeleteOldCharacters();
|
|
static void DeleteOldCharacters(uint32 keepDays);
|
|
|
|
bool m_mailsLoaded;
|
|
bool m_mailsUpdated;
|
|
|
|
void SetBindPoint(ObjectGuid guid) const;
|
|
void SendRespecWipeConfirm(ObjectGuid const& guid, uint32 cost) const;
|
|
void RegenerateAll();
|
|
void Regenerate(Powers power);
|
|
void RegenerateHealth();
|
|
void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;}
|
|
void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
|
|
|
|
uint64 GetMoney() const { return m_activePlayerData->Coinage; }
|
|
bool ModifyMoney(int64 amount, bool sendError = true);
|
|
bool HasEnoughMoney(uint64 amount) const { return (GetMoney() >= amount); }
|
|
bool HasEnoughMoney(int64 amount) const;
|
|
void SetMoney(uint64 value);
|
|
|
|
RewardedQuestSet const& getRewardedQuests() const { return m_RewardedQuests; }
|
|
QuestStatusMap& getQuestStatusMap() { return m_QuestStatus; }
|
|
|
|
size_t GetRewardedQuestCount() const { return m_RewardedQuests.size(); }
|
|
bool IsQuestRewarded(uint32 quest_id) const;
|
|
|
|
Unit* GetSelectedUnit() const;
|
|
Player* GetSelectedPlayer() const;
|
|
|
|
void SetTarget(ObjectGuid const& /*guid*/) override { } /// Used for serverside target changes, does not apply to players
|
|
void SetSelection(ObjectGuid const& guid) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Target), guid); }
|
|
|
|
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = UI64LIT(0), uint32 item_count = 0) const;
|
|
void SendNewMail() const;
|
|
void UpdateNextMailTimeAndUnreads();
|
|
void AddNewMailDeliverTime(time_t deliver_time);
|
|
bool IsMailsLoaded() const { return m_mailsLoaded; }
|
|
|
|
void RemoveMail(uint32 id);
|
|
|
|
void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
|
|
uint32 GetMailSize() const { return uint32(m_mail.size()); }
|
|
Mail* GetMail(uint32 id);
|
|
|
|
PlayerMails const& GetMails() const { return m_mail; }
|
|
|
|
void SendItemRetrievalMail(uint32 itemEntry, uint32 count, ItemContext context); // Item retrieval mails sent by The Postmaster (34337), used in multiple places.
|
|
|
|
/*********************************************************/
|
|
/*** MAILED ITEMS SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
uint8 unReadMails;
|
|
time_t m_nextMailDelivereTime;
|
|
|
|
typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap;
|
|
|
|
ItemMap mMitems; //template defined in objectmgr.cpp
|
|
|
|
Item* GetMItem(ObjectGuid::LowType id);
|
|
void AddMItem(Item* it);
|
|
bool RemoveMItem(ObjectGuid::LowType id);
|
|
|
|
void SendOnCancelExpectedVehicleRideAura() const;
|
|
void PetSpellInitialize();
|
|
void CharmSpellInitialize();
|
|
void PossessSpellInitialize();
|
|
void VehicleSpellInitialize();
|
|
void SendRemoveControlBar() const;
|
|
bool HasSpell(uint32 spell) const override;
|
|
bool HasActiveSpell(uint32 spell) const; // show in spellbook
|
|
SpellInfo const* GetCastSpellInfo(SpellInfo const* spellInfo) const override;
|
|
bool IsSpellFitByClassAndRace(uint32 spell_id) const;
|
|
bool HandlePassiveSpellLearn(SpellInfo const* spellInfo);
|
|
bool IsCurrentSpecMasterySpell(SpellInfo const* spellInfo) const;
|
|
|
|
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) const;
|
|
void SendKnownSpells();
|
|
void SendUnlearnSpells();
|
|
bool AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, int32 fromSkill = 0);
|
|
void LearnSpell(uint32 spell_id, bool dependent, int32 fromSkill = 0, bool suppressMessaging = false);
|
|
void RemoveSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true, bool suppressMessaging = false);
|
|
void ResetSpells(bool myClassOnly = false);
|
|
void LearnCustomSpells();
|
|
void LearnDefaultSkills();
|
|
void LearnDefaultSkill(SkillRaceClassInfoEntry const* rcInfo);
|
|
void LearnQuestRewardedSpells();
|
|
void LearnQuestRewardedSpells(Quest const* quest);
|
|
void LearnSpellHighestRank(uint32 spellid);
|
|
void AddTemporarySpell(uint32 spellId);
|
|
void RemoveTemporarySpell(uint32 spellId);
|
|
void SetOverrideSpellsId(int32 overrideSpellsId) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::OverrideSpellsID), overrideSpellsId); }
|
|
void AddOverrideSpell(uint32 overridenSpellId, uint32 newSpellId);
|
|
void RemoveOverrideSpell(uint32 overridenSpellId, uint32 newSpellId);
|
|
void LearnSpecializationSpells();
|
|
void RemoveSpecializationSpells();
|
|
void SendSpellCategoryCooldowns() const;
|
|
|
|
void AddStoredAuraTeleportLocation(uint32 spellId);
|
|
void RemoveStoredAuraTeleportLocation(uint32 spellId);
|
|
WorldLocation const* GetStoredAuraTeleportLocation(uint32 spellId) const;
|
|
|
|
void SetReputation(uint32 factionentry, int32 value);
|
|
int32 GetReputation(uint32 factionentry) const;
|
|
std::string GetGuildName() const;
|
|
|
|
// Loot Spec
|
|
void SetLootSpecId(uint32 id) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LootSpecID), id); }
|
|
uint32 GetLootSpecId() const { return m_activePlayerData->LootSpecID; }
|
|
|
|
ZonePVPTypeOverride GetOverrideZonePVPType() const { return ZonePVPTypeOverride(*m_activePlayerData->OverrideZonePVPType); }
|
|
void SetOverrideZonePVPType(ZonePVPTypeOverride type) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::OverrideZonePVPType), uint32(type)); }
|
|
|
|
// Talents
|
|
uint32 GetTalentResetCost() const { return _specializationInfo.ResetTalentsCost; }
|
|
void SetTalentResetCost(uint32 cost) { _specializationInfo.ResetTalentsCost = cost; }
|
|
time_t GetTalentResetTime() const { return _specializationInfo.ResetTalentsTime; }
|
|
void SetTalentResetTime(time_t time_) { _specializationInfo.ResetTalentsTime = time_; }
|
|
uint32 GetPrimarySpecialization() const { return m_playerData->CurrentSpecID; }
|
|
void SetPrimarySpecialization(uint32 spec) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::CurrentSpecID), spec); }
|
|
uint8 GetActiveTalentGroup() const { return _specializationInfo.ActiveGroup; }
|
|
void SetActiveTalentGroup(uint8 group){ _specializationInfo.ActiveGroup = group; }
|
|
uint32 GetDefaultSpecId() const;
|
|
|
|
bool ResetTalents(bool noCost = false);
|
|
void ResetPvpTalents();
|
|
uint32 GetNextResetTalentsCost() const;
|
|
void InitTalentForLevel();
|
|
void SendTalentsInfoData();
|
|
TalentLearnResult LearnTalent(uint32 talentId, int32* spellOnCooldown);
|
|
bool AddTalent(TalentEntry const* talent, uint8 spec, bool learning);
|
|
bool HasTalent(uint32 spell_id, uint8 spec) const;
|
|
void RemoveTalent(TalentEntry const* talent);
|
|
void ResetTalentSpecialization();
|
|
|
|
TalentLearnResult LearnPvpTalent(uint32 talentID, uint8 slot, int32* spellOnCooldown);
|
|
bool AddPvpTalent(PvpTalentEntry const* talent, uint8 activeTalentGroup, uint8 slot);
|
|
void RemovePvpTalent(PvpTalentEntry const* talent);
|
|
void TogglePvpTalents(bool enable);
|
|
bool HasPvpTalent(uint32 talentID, uint8 activeTalentGroup) const;
|
|
void EnablePvpRules(bool dueToCombat = false);
|
|
void DisablePvpRules();
|
|
bool HasPvpRulesEnabled() const;
|
|
bool IsInAreaThatActivatesPvpTalents() const;
|
|
bool IsAreaThatActivatesPvpTalents(uint32 areaID) const;
|
|
|
|
// Dual Spec
|
|
void ActivateTalentGroup(ChrSpecializationEntry const* spec);
|
|
|
|
PlayerTalentMap const* GetTalentMap(uint8 spec) const { return &_specializationInfo.Talents[spec]; }
|
|
PlayerTalentMap* GetTalentMap(uint8 spec) { return &_specializationInfo.Talents[spec]; }
|
|
PlayerPvpTalentMap const& GetPvpTalentMap(uint8 spec) const { return _specializationInfo.PvpTalents[spec]; }
|
|
PlayerPvpTalentMap& GetPvpTalentMap(uint8 spec) { return _specializationInfo.PvpTalents[spec]; }
|
|
std::vector<uint32> const& GetGlyphs(uint8 spec) const { return _specializationInfo.Glyphs[spec]; }
|
|
std::vector<uint32>& GetGlyphs(uint8 spec) { return _specializationInfo.Glyphs[spec]; }
|
|
ActionButtonList const& GetActionButtons() const { return m_actionButtons; }
|
|
void LoadActions(PreparedQueryResult result);
|
|
|
|
uint32 GetFreePrimaryProfessionPoints() const { return m_activePlayerData->CharacterPoints; }
|
|
void SetFreePrimaryProfessions(uint16 profs) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::CharacterPoints), profs); }
|
|
void InitPrimaryProfessions();
|
|
|
|
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
|
|
PlayerSpellMap & GetSpellMap() { return m_spells; }
|
|
|
|
void AddSpellMod(SpellModifier* mod, bool apply);
|
|
static bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier const* mod, Spell* spell = nullptr);
|
|
template <class T>
|
|
void GetSpellModValues(SpellInfo const* spellInfo, SpellModOp op, Spell* spell, T base, int32* flat, float* pct) const;
|
|
template <class T>
|
|
void ApplySpellMod(SpellInfo const* spellInfo, SpellModOp op, T& basevalue, Spell* spell = nullptr) const;
|
|
static void ApplyModToSpell(SpellModifier* mod, Spell* spell);
|
|
void SetSpellModTakingSpell(Spell* spell, bool apply);
|
|
void SendSpellModifiers() const;
|
|
|
|
void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns = false);
|
|
uint32 GetLastPotionId() const { return m_lastPotionId; }
|
|
void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
|
|
void UpdatePotionCooldown(Spell* spell = nullptr);
|
|
void UpdateReviveBattlePetCooldown();
|
|
|
|
void SetResurrectRequestData(WorldObject const* caster, uint32 health, uint32 mana, uint32 appliedAura);
|
|
void ClearResurrectRequestData()
|
|
{
|
|
_resurrectionData.reset();
|
|
}
|
|
|
|
bool IsResurrectRequestedBy(ObjectGuid const& guid) const
|
|
{
|
|
if (!IsResurrectRequested())
|
|
return false;
|
|
|
|
return !_resurrectionData->GUID.IsEmpty() && _resurrectionData->GUID == guid;
|
|
}
|
|
|
|
bool IsResurrectRequested() const { return _resurrectionData.get() != nullptr; }
|
|
void ResurrectUsingRequestData();
|
|
void ResurrectUsingRequestDataImpl();
|
|
|
|
PlayerCreateMode GetCreateMode() const { return m_createMode; }
|
|
|
|
uint8 getCinematic() const { return m_cinematic; }
|
|
void setCinematic(uint8 cine) { m_cinematic = cine; }
|
|
|
|
uint32 GetMovie() const { return m_movie; }
|
|
void SetMovie(uint32 movie) { m_movie = movie; }
|
|
|
|
ActionButton* AddActionButton(uint8 button, uint32 action, uint8 type);
|
|
void RemoveActionButton(uint8 button);
|
|
ActionButton const* GetActionButton(uint8 button);
|
|
void SendInitialActionButtons() const { SendActionButtons(0); }
|
|
void SendActionButtons(uint32 state) const;
|
|
bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) const;
|
|
void SetMultiActionBars(uint8 mask) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::MultiActionBars), mask); }
|
|
|
|
PvPInfo pvpInfo;
|
|
void UpdatePvPState(bool onlyFFA = false);
|
|
void SetPvP(bool state) override;
|
|
void UpdatePvP(bool state, bool override = false);
|
|
void UpdateZone(uint32 newZone, uint32 newArea);
|
|
void UpdateArea(uint32 newArea);
|
|
void UpdateHostileAreaState(AreaTableEntry const* area);
|
|
void UpdateZoneDependentAuras(uint32 zone_id); // zones
|
|
void UpdateAreaDependentAuras(uint32 area_id); // subzones
|
|
|
|
void UpdateAfkReport(time_t currTime);
|
|
void UpdatePvPFlag(time_t currTime);
|
|
void SetContestedPvP(Player* attackedPlayer = nullptr);
|
|
void UpdateContestedPvP(uint32 currTime);
|
|
void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
|
|
void ResetContestedPvP();
|
|
|
|
/// @todo: maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler
|
|
std::unique_ptr<DuelInfo> duel;
|
|
void UpdateDuelFlag(time_t currTime);
|
|
void CheckDuelDistance(time_t currTime);
|
|
void DuelComplete(DuelCompleteType type);
|
|
void SetDuelArbiter(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::DuelArbiter), guid); }
|
|
void SetDuelTeam(uint32 duelTeam) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::DuelTeam), duelTeam); }
|
|
|
|
bool IsGroupVisibleFor(Player const* p) const;
|
|
bool IsInSameGroupWith(Player const* p) const;
|
|
bool IsInSameRaidWith(Player const* p) const;
|
|
void UninviteFromGroup();
|
|
static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, char const* reason = nullptr);
|
|
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
|
|
void SendUpdateToOutOfRangeGroupMembers();
|
|
|
|
void SetInGuild(ObjectGuid::LowType guildId);
|
|
void SetGuildRank(uint8 rankId) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::GuildRankID), rankId); }
|
|
uint8 GetGuildRank() const { return uint8(m_playerData->GuildRankID); }
|
|
void SetGuildLevel(uint32 level) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::GuildLevel), level); }
|
|
uint32 GetGuildLevel() const { return m_playerData->GuildLevel; }
|
|
void SetGuildIdInvited(ObjectGuid::LowType GuildId) { m_GuildIdInvited = GuildId; }
|
|
ObjectGuid::LowType GetGuildId() const { return m_unitData->GuildGUID->GetCounter(); /* return only lower part */ }
|
|
Guild* GetGuild();
|
|
Guild const* GetGuild() const;
|
|
ObjectGuid::LowType GetGuildIdInvited() const { return m_GuildIdInvited; }
|
|
static void RemovePetitionsAndSigns(ObjectGuid guid);
|
|
|
|
// Arena Team
|
|
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type);
|
|
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
|
|
static void LeaveAllArenaTeams(ObjectGuid guid);
|
|
uint32 GetArenaTeamId(uint8 /*slot*/) const { return 0; }
|
|
uint32 GetArenaPersonalRating(uint8 slot) const { return m_activePlayerData->PvpInfo[slot].Rating; }
|
|
void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
|
|
uint32 GetArenaTeamIdInvited() const { return m_ArenaTeamIdInvited; }
|
|
uint32 GetRBGPersonalRating() const { return m_activePlayerData->PvpInfo[3].Rating; }
|
|
|
|
Difficulty GetDifficultyID(MapEntry const* mapEntry) const;
|
|
Difficulty GetDungeonDifficultyID() const { return m_dungeonDifficulty; }
|
|
Difficulty GetRaidDifficultyID() const { return m_raidDifficulty; }
|
|
Difficulty GetLegacyRaidDifficultyID() const { return m_legacyRaidDifficulty; }
|
|
void SetDungeonDifficultyID(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
|
|
void SetRaidDifficultyID(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
|
|
void SetLegacyRaidDifficultyID(Difficulty raid_difficulty) { m_legacyRaidDifficulty = raid_difficulty; }
|
|
static Difficulty CheckLoadedDungeonDifficultyID(Difficulty difficulty);
|
|
static Difficulty CheckLoadedRaidDifficultyID(Difficulty difficulty);
|
|
static Difficulty CheckLoadedLegacyRaidDifficultyID(Difficulty difficulty);
|
|
void SendRaidGroupOnlyMessage(RaidGroupReason reason, int32 delay) const;
|
|
|
|
bool UpdateSkillPro(uint16 skillId, int32 chance, uint32 step);
|
|
bool UpdateCraftSkill(uint32 spellid);
|
|
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
|
|
bool UpdateFishingSkill();
|
|
|
|
float GetHealthBonusFromStamina() const;
|
|
Stats GetPrimaryStat() const;
|
|
|
|
bool UpdateStats(Stats stat) override;
|
|
bool UpdateAllStats() override;
|
|
void ApplySpellPenetrationBonus(int32 amount, bool apply);
|
|
void ApplyModTargetResistance(int32 mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModTargetResistance), mod, apply); }
|
|
void ApplyModTargetPhysicalResistance(int32 mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModTargetPhysicalResistance), mod, apply); }
|
|
void UpdateResistances(uint32 school) override;
|
|
void UpdateArmor() override;
|
|
void UpdateMaxHealth() override;
|
|
void UpdateMaxPower(Powers power) override;
|
|
uint32 GetPowerIndex(Powers power) const override;
|
|
void UpdateAttackPowerAndDamage(bool ranged = false) override;
|
|
void ApplySpellPowerBonus(int32 amount, bool apply);
|
|
void UpdateSpellDamageAndHealingBonus();
|
|
void ApplyModDamageDonePos(SpellSchools school, int32 mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModDamageDonePos, school), mod, apply); }
|
|
void ApplyModDamageDoneNeg(SpellSchools school, int32 mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModDamageDoneNeg, school), mod, apply); }
|
|
void ApplyModDamageDonePercent(SpellSchools school, float pct, bool apply) { ApplyPercentModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModDamageDonePercent, school), pct, apply); }
|
|
void SetModDamageDonePercent(uint8 school, float pct) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModDamageDonePercent, school), pct); }
|
|
void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
|
|
void UpdateRating(CombatRating cr);
|
|
void UpdateAllRatings();
|
|
void UpdateMastery();
|
|
void UpdateVersatilityDamageDone();
|
|
void UpdateHealingDonePercentMod();
|
|
bool CanUseMastery() const;
|
|
|
|
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) const override;
|
|
|
|
void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
|
|
void GetDodgeFromAgility(float &diminishing, float &nondiminishing) const;
|
|
float GetRatingMultiplier(CombatRating cr) const;
|
|
float GetRatingBonusValue(CombatRating cr) const;
|
|
float ApplyRatingDiminishing(CombatRating cr, float bonusValue) const;
|
|
|
|
/// Returns base spellpower bonus from spellpower stat on items, without spellpower from intellect stat
|
|
uint32 GetBaseSpellPowerBonus() const { return m_baseSpellPower; }
|
|
int32 GetSpellPenetrationItemMod() const { return m_spellPenetrationItemMod; }
|
|
|
|
bool CanApplyResilience() const override { return true; }
|
|
|
|
float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
|
|
void UpdateBlockPercentage();
|
|
void UpdateCritPercentage(WeaponAttackType attType);
|
|
void UpdateAllCritPercentages();
|
|
void UpdateParryPercentage();
|
|
void UpdateDodgePercentage();
|
|
void UpdateMeleeHitChances();
|
|
void UpdateRangedHitChances();
|
|
void UpdateSpellHitChances();
|
|
|
|
void UpdateSpellCritChance();
|
|
void UpdateCorruption();
|
|
void UpdateArmorPenetration(int32 amount);
|
|
void UpdateExpertise(WeaponAttackType attType);
|
|
void ApplyManaRegenBonus(int32 amount, bool apply);
|
|
void ApplyHealthRegenBonus(int32 amount, bool apply);
|
|
void UpdateManaRegen();
|
|
void UpdateAllRunesRegen();
|
|
|
|
void SetPetSpellPower(uint32 spellPower) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::PetSpellPower), spellPower); }
|
|
|
|
ObjectGuid const& GetLootGUID() const { return m_playerData->LootTargetGUID; }
|
|
void SetLootGUID(ObjectGuid const& guid) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::LootTargetGUID), guid); }
|
|
ObjectGuid GetLootWorldObjectGUID(ObjectGuid const& lootObjectGuid) const;
|
|
void RemoveAELootedWorldObject(ObjectGuid const& lootWorldObjectGuid);
|
|
bool HasLootWorldObjectGUID(ObjectGuid const& lootWorldObjectGuid) const;
|
|
std::unordered_map<ObjectGuid, ObjectGuid> const& GetAELootView() const { return m_AELootView; }
|
|
|
|
void RemovedInsignia(Player* looterPlr);
|
|
|
|
WorldSession* GetSession() const { return m_session; }
|
|
|
|
protected:
|
|
UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const* target) const override;
|
|
void BuildValuesCreate(ByteBuffer* data, Player const* target) const override;
|
|
void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override;
|
|
void ClearUpdateMask(bool remove) override;
|
|
|
|
public:
|
|
void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
|
|
void BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
|
|
void BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, UF::UnitData::Mask const& requestedUnitMask,
|
|
UF::PlayerData::Mask const& requestedPlayerMask, UF::ActivePlayerData::Mask const& requestedActivePlayerMask, Player const* target) const;
|
|
void DestroyForPlayer(Player* target) const override;
|
|
|
|
// notifiers
|
|
void SendAttackSwingCantAttack() const;
|
|
void SendAttackSwingCancelAttack() const;
|
|
void SendAttackSwingDeadTarget() const;
|
|
void SendAttackSwingNotInRange() const;
|
|
void SendAttackSwingBadFacingAttack() const;
|
|
void SendAutoRepeatCancel(Unit* target);
|
|
void SendExplorationExperience(uint32 Area, uint32 Experience) const;
|
|
|
|
void SendDungeonDifficulty(int32 forcedDifficulty = -1) const;
|
|
void SendRaidDifficulty(bool legacy, int32 forcedDifficulty = -1) const;
|
|
void ResetInstances(uint8 method, bool isRaid, bool isLegacy);
|
|
void SendResetInstanceSuccess(uint32 MapId) const;
|
|
void SendResetInstanceFailed(ResetFailedReason reason, uint32 mapID) const;
|
|
void SendResetFailedNotify(uint32 mapid) const;
|
|
|
|
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
|
|
bool UpdatePosition(Position const& pos, bool teleport = false) override { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
|
|
void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData) override;
|
|
void AtEnterCombat() override;
|
|
void AtExitCombat() override;
|
|
|
|
void SendMessageToSet(WorldPacket const* data, bool self) const override { SendMessageToSetInRange(data, GetVisibilityRange(), self); }
|
|
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const override;
|
|
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only) const;
|
|
void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override;
|
|
|
|
void SendChatMessageToSetInRange(ChatMsg chatMsg, Language lanugageId, std::string&& text, float range);
|
|
|
|
Corpse* GetCorpse() const;
|
|
void SpawnCorpseBones(bool triggerSave = true);
|
|
Corpse* CreateCorpse();
|
|
void KillPlayer();
|
|
static void OfflineResurrect(ObjectGuid const& guid, CharacterDatabaseTransaction& trans);
|
|
bool HasCorpse() const { return _corpseLocation.GetMapId() != MAPID_INVALID; }
|
|
WorldLocation GetCorpseLocation() const { return _corpseLocation; }
|
|
void InitializeSelfResurrectionSpells();
|
|
void ResurrectPlayer(float restore_percent, bool applySickness = false);
|
|
void BuildPlayerRepop();
|
|
void RepopAtGraveyard();
|
|
|
|
void DurabilityLossAll(double percent, bool inventory);
|
|
void DurabilityLoss(Item* item, double percent);
|
|
void DurabilityPointsLossAll(int32 points, bool inventory);
|
|
void DurabilityPointsLoss(Item* item, int32 points);
|
|
void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
|
|
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
|
|
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
|
|
|
|
void UpdateMirrorTimers();
|
|
void StopMirrorTimers();
|
|
bool IsMirrorTimerActive(MirrorTimerType type) const;
|
|
|
|
bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone) const;
|
|
|
|
void JoinedChannel(Channel* c);
|
|
void LeftChannel(Channel* c);
|
|
void CleanupChannels();
|
|
void UpdateLocalChannels(uint32 newZone);
|
|
void LeaveLFGChannel();
|
|
|
|
typedef std::list<Channel*> JoinedChannelsList;
|
|
JoinedChannelsList const& GetJoinedChannels() const { return m_channels; }
|
|
|
|
void InitializeSkillFields();
|
|
void SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal);
|
|
uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
|
|
uint16 GetPureMaxSkillValue(uint32 skill) const; // max
|
|
uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
|
|
uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
|
|
uint16 GetPureSkillValue(uint32 skill) const; // skill value
|
|
int16 GetSkillPermBonusValue(uint32 skill) const;
|
|
int16 GetSkillTempBonusValue(uint32 skill) const;
|
|
uint16 GetSkillStep(uint16 skill) const; // 0...6
|
|
bool HasSkill(uint32 skill) const;
|
|
void LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue);
|
|
int32 FindProfessionSlotFor(uint32 skillId) const;
|
|
void SetSkillLineId(uint32 pos, uint16 skillLineId) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillLineID, pos), skillLineId); }
|
|
void SetSkillStep(uint32 pos, uint16 step) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillStep, pos), step); };
|
|
void SetSkillRank(uint32 pos, uint16 rank) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillRank, pos), rank); }
|
|
void SetSkillStartingRank(uint32 pos, uint16 starting) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillStartingRank, pos), starting); }
|
|
void SetSkillMaxRank(uint32 pos, uint16 max) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillMaxRank, pos), max); }
|
|
void SetSkillTempBonus(uint32 pos, uint16 bonus) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillTempBonus, pos), bonus); }
|
|
void SetSkillPermBonus(uint32 pos, uint16 bonus) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillPermBonus, pos), bonus); }
|
|
|
|
WorldLocation& GetTeleportDest() { return m_teleport_dest; }
|
|
uint32 GetTeleportOptions() const { return m_teleport_options; }
|
|
bool IsBeingTeleported() const { return IsBeingTeleportedNear() || IsBeingTeleportedFar(); }
|
|
bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
|
|
bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
|
|
bool IsBeingTeleportedSeamlessly() const { return IsBeingTeleportedFar() && m_teleport_options & TELE_TO_SEAMLESS; }
|
|
void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
|
|
void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
|
|
void ProcessDelayedOperations();
|
|
|
|
void CheckAreaExploreAndOutdoor(void);
|
|
void AddExploredZones(uint32 pos, uint64 mask) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ExploredZones, pos), mask); }
|
|
void RemoveExploredZones(uint32 pos, uint64 mask) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ExploredZones, pos), mask); }
|
|
|
|
static uint32 TeamForRace(uint8 race);
|
|
static TeamId TeamIdForRace(uint8 race);
|
|
uint32 GetTeam() const { return m_team; }
|
|
TeamId GetTeamId() const { return m_team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
|
|
void SetFactionForRace(uint8 race);
|
|
|
|
void InitDisplayIds();
|
|
|
|
bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
|
|
bool IsAtRecruitAFriendDistance(WorldObject const* pOther) const;
|
|
void RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround);
|
|
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource);
|
|
bool isHonorOrXPTarget(Unit const* victim) const;
|
|
|
|
bool GetsRecruitAFriendBonus(bool forXP);
|
|
|
|
ReputationMgr& GetReputationMgr() { return *m_reputationMgr; }
|
|
ReputationMgr const& GetReputationMgr() const { return *m_reputationMgr; }
|
|
ReputationRank GetReputationRank(uint32 faction_id) const;
|
|
void RewardReputation(Unit* victim, float rate);
|
|
void RewardReputation(Quest const* quest);
|
|
|
|
int32 CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus = false);
|
|
|
|
void UpdateSkillsForLevel();
|
|
void ModifySkillBonus(uint32 skillid, int32 val, bool talent);
|
|
|
|
/*********************************************************/
|
|
/*** PVP SYSTEM ***/
|
|
/*********************************************************/
|
|
void UpdateHonorFields();
|
|
bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool pvptoken = false);
|
|
void ResetHonorStats();
|
|
uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
|
|
|
|
// duel health and mana reset methods
|
|
void SaveHealthBeforeDuel() { healthBeforeDuel = GetHealth(); }
|
|
void SaveManaBeforeDuel() { manaBeforeDuel = GetPower(POWER_MANA); }
|
|
void RestoreHealthAfterDuel() { SetHealth(healthBeforeDuel); }
|
|
void RestoreManaAfterDuel() { SetPower(POWER_MANA, manaBeforeDuel); }
|
|
|
|
uint32 GetHonorLevel() const { return m_playerData->HonorLevel; }
|
|
void AddHonorXP(uint32 xp);
|
|
void SetHonorLevel(uint8 honorLevel);
|
|
bool IsMaxHonorLevel() const { return GetHonorLevel() == PLAYER_MAX_HONOR_LEVEL; }
|
|
// Updates PLAYER_FIELD_HONOR_NEXT_LEVEL based on PLAYER_FIELD_HONOR_LEVEL
|
|
void UpdateHonorNextLevel();
|
|
//End of PvP System
|
|
|
|
void RewardPlayerWithRewardPack(uint32 rewardPackID);
|
|
void RewardPlayerWithRewardPack(RewardPackEntry const* rewardPackEntry);
|
|
|
|
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0);
|
|
uint8 GetDrunkValue() const { return m_playerData->Inebriation; }
|
|
static DrunkenState GetDrunkenstateByValue(uint8 value);
|
|
|
|
uint32 GetDeathTimer() const { return m_deathTimer; }
|
|
uint32 GetCorpseReclaimDelay(bool pvp) const;
|
|
void UpdateCorpseReclaimDelay();
|
|
int32 CalculateCorpseReclaimDelay(bool load = false) const;
|
|
void SendCorpseReclaimDelay(uint32 delay) const;
|
|
|
|
float GetBlockPercent(uint8 attackerLevel) const override;
|
|
bool CanParry() const { return m_canParry; }
|
|
void SetCanParry(bool value);
|
|
bool CanBlock() const { return m_canBlock; }
|
|
void SetCanBlock(bool value);
|
|
bool CanTitanGrip() const { return m_canTitanGrip; }
|
|
void SetCanTitanGrip(bool value, uint32 penaltySpellId = 0);
|
|
void CheckTitanGripPenalty();
|
|
bool CanTameExoticPets() const { return IsGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
|
|
|
|
void SetRegularAttackTime();
|
|
|
|
void HandleBaseModFlatValue(BaseModGroup modGroup, float amount, bool apply);
|
|
void ApplyBaseModPctValue(BaseModGroup modGroup, float pct);
|
|
|
|
void SetBaseModFlatValue(BaseModGroup modGroup, float val);
|
|
void SetBaseModPctValue(BaseModGroup modGroup, float val);
|
|
|
|
void UpdateDamageDoneMods(WeaponAttackType attackType, int32 skipEnchantSlot = -1) override;
|
|
void UpdateBaseModGroup(BaseModGroup modGroup);
|
|
|
|
float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
|
|
float GetTotalBaseModValue(BaseModGroup modGroup) const;
|
|
|
|
void _ApplyAllStatBonuses();
|
|
void _RemoveAllStatBonuses();
|
|
|
|
void ResetAllPowers();
|
|
|
|
SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType = BASE_ATTACK) const override;
|
|
|
|
void CastAllObtainSpells();
|
|
void ApplyItemObtainSpells(Item* item, bool apply);
|
|
|
|
void UpdateWeaponDependentCritAuras(WeaponAttackType attackType);
|
|
void UpdateAllWeaponDependentCritAuras();
|
|
|
|
void UpdateWeaponDependentAuras(WeaponAttackType attackType);
|
|
void ApplyItemDependentAuras(Item* item, bool apply);
|
|
|
|
bool CheckAttackFitToAuraRequirement(WeaponAttackType attackType, AuraEffect const* aurEff) const override;
|
|
|
|
void _ApplyItemMods(Item* item, uint8 slot, bool apply, bool updateItemAuras = true);
|
|
void _RemoveAllItemMods();
|
|
void _ApplyAllItemMods();
|
|
void _ApplyAllLevelScaleItemMods(bool apply);
|
|
void ApplyAllAzeriteItemMods(bool apply);
|
|
void ApplyAllAzeriteEmpoweredItemMods(bool apply);
|
|
void _ApplyItemBonuses(Item* item, uint8 slot, bool apply);
|
|
void _ApplyWeaponDamage(uint8 slot, Item* item, bool apply);
|
|
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) const;
|
|
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
|
|
void CorrectMetaGemEnchants(uint8 slot, bool apply);
|
|
void InitDataForForm(bool reapplyMods = false);
|
|
|
|
void ApplyItemEquipSpell(Item* item, bool apply, bool formChange = false);
|
|
void ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool formChange = false);
|
|
void UpdateEquipSpellsAtFormChange();
|
|
void UpdateItemSetAuras(bool formChange = false);
|
|
void ApplyArtifactPowers(Item* item, bool apply);
|
|
void ApplyArtifactPowerRank(Item* artifact, ArtifactPowerRankEntry const* artifactPowerRank, bool apply);
|
|
void ApplyAzeritePowers(Item* item, bool apply);
|
|
void ApplyAzeriteItemMilestonePower(AzeriteItem* item, AzeriteItemMilestonePowerEntry const* azeriteItemMilestonePower, bool apply);
|
|
void ApplyAzeriteEssence(AzeriteItem* item, uint32 azeriteEssenceId, uint32 rank, bool major, bool apply);
|
|
void ApplyAzeriteEssencePower(AzeriteItem* item, AzeriteEssencePowerEntry const* azeriteEssencePower, bool major, bool apply);
|
|
void ApplyAzeritePower(AzeriteEmpoweredItem* item, AzeritePowerEntry const* azeritePower, bool apply);
|
|
|
|
void CastItemCombatSpell(DamageInfo const& damageInfo);
|
|
void CastItemCombatSpell(DamageInfo const& damageInfo, Item* item, ItemTemplate const* proto);
|
|
void CastItemUseSpell(Item* item, SpellCastTargets const& targets, ObjectGuid castCount, int32* misc);
|
|
|
|
void SendEquipmentSetList();
|
|
void SetEquipmentSet(EquipmentSetInfo::EquipmentSetData const& newEqSet);
|
|
void DeleteEquipmentSet(uint64 id);
|
|
|
|
void SendInitWorldStates(uint32 zoneId, uint32 areaId);
|
|
void SendUpdateWorldState(uint32 variable, uint32 value, bool hidden = false) const;
|
|
void SendDirectMessage(WorldPacket const* data) const;
|
|
void SendBGWeekendWorldStates() const;
|
|
void SendBattlefieldWorldStates() const;
|
|
|
|
void SendAurasForTarget(Unit* target) const;
|
|
|
|
PlayerMenu* PlayerTalkClass;
|
|
std::vector<ItemSetEffect*> ItemSetEff;
|
|
|
|
void SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting = false);
|
|
void SendLootError(ObjectGuid const& lootObj, ObjectGuid const& owner, LootError error) const;
|
|
void SendLootRelease(ObjectGuid guid) const;
|
|
void SendLootReleaseAll() const;
|
|
void SendNotifyLootItemRemoved(ObjectGuid lootObj, uint8 lootSlot) const;
|
|
void SendNotifyLootMoneyRemoved(ObjectGuid lootObj) const;
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool InBattleground() const { return m_bgData.bgInstanceID != 0; }
|
|
bool InArena() const;
|
|
uint32 GetBattlegroundId() const { return m_bgData.bgInstanceID; }
|
|
BattlegroundTypeId GetBattlegroundTypeId() const { return m_bgData.bgTypeID; }
|
|
Battleground* GetBattleground() const;
|
|
|
|
uint32 GetBattlegroundQueueJoinTime(BattlegroundQueueTypeId bgQueueTypeId) const;
|
|
bool InBattlegroundQueue(bool ignoreArena = false) const;
|
|
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const;
|
|
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const;
|
|
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
|
|
bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
|
|
|
|
void SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId);
|
|
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val);
|
|
bool HasFreeBattlegroundQueueId() const;
|
|
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val);
|
|
void SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId);
|
|
bool IsInvitedForBattlegroundInstance(uint32 instanceId) const;
|
|
WorldLocation const& GetBattlegroundEntryPoint() const { return m_bgData.joinPos; }
|
|
void SetBattlegroundEntryPoint();
|
|
|
|
void SetBGTeam(uint32 team);
|
|
uint32 GetBGTeam() const;
|
|
|
|
void LeaveBattleground(bool teleportToEntryPoint = true);
|
|
bool CanJoinToBattleground(Battleground const* bg) const;
|
|
bool CanReportAfkDueToLimit();
|
|
void ReportedAfkBy(Player* reporter);
|
|
void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
|
|
|
|
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const;
|
|
bool CanUseBattlegroundObject(GameObject* gameobject) const;
|
|
bool isTotalImmune() const;
|
|
bool CanCaptureTowerPoint() const;
|
|
|
|
bool GetRandomWinner() const { return m_IsBGRandomWinner; }
|
|
void SetRandomWinner(bool isWinner);
|
|
|
|
/*********************************************************/
|
|
/*** OUTDOOR PVP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
OutdoorPvP* GetOutdoorPvP() const;
|
|
// returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
|
|
bool IsOutdoorPvPActive() const;
|
|
|
|
/*********************************************************/
|
|
/*** ENVIROMENTAL SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool IsImmuneToEnvironmentalDamage() const;
|
|
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
|
|
|
|
/*********************************************************/
|
|
/*** FLOOD FILTER SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void UpdateSpeakTime();
|
|
|
|
/*********************************************************/
|
|
/*** VARIOUS SYSTEMS ***/
|
|
/*********************************************************/
|
|
void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode);
|
|
// only changed for direct client control (possess, vehicle etc.), not stuff you control using pet commands
|
|
WorldObject* m_seer;
|
|
void SetFallInformation(uint32 time, float z);
|
|
void HandleFall(MovementInfo const& movementInfo);
|
|
|
|
void SetClientControl(Unit* target, bool allowMove);
|
|
|
|
void SetSeer(WorldObject* target) { m_seer = target; }
|
|
void SetViewpoint(WorldObject* target, bool apply);
|
|
WorldObject* GetViewpoint() const;
|
|
void StopCastingCharm();
|
|
void StopCastingBindSight() const;
|
|
|
|
uint32 GetSaveTimer() const { return m_nextSave; }
|
|
void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
|
|
|
|
void SaveRecallPosition() { m_recall_location.WorldRelocate(*this); }
|
|
void Recall() { TeleportTo(m_recall_location); }
|
|
|
|
void SetHomebind(WorldLocation const& loc, uint32 areaId);
|
|
void SendBindPointUpdate() const;
|
|
void SendPlayerBound(ObjectGuid const& binderGuid, uint32 areaId) const;
|
|
|
|
// Homebind coordinates
|
|
WorldLocation m_homebind;
|
|
uint16 m_homebindAreaId;
|
|
|
|
uint8 GetStartLevel(uint8 race, uint8 playerClass, Optional<int32> characterTemplateId) const;
|
|
|
|
// currently visible objects at player client
|
|
GuidUnorderedSet m_clientGUIDs;
|
|
GuidUnorderedSet m_visibleTransports;
|
|
|
|
bool HaveAtClient(Object const* u) const;
|
|
|
|
bool IsNeverVisibleFor(WorldObject const* seer) const override;
|
|
|
|
bool IsVisibleGloballyFor(Player const* player) const;
|
|
|
|
void SendInitialVisiblePackets(Unit* target) const;
|
|
void UpdateObjectVisibility(bool forced = true) override;
|
|
void UpdateVisibilityForPlayer();
|
|
void UpdateVisibilityOf(WorldObject* target);
|
|
void UpdateTriggerVisibility();
|
|
|
|
template<class T>
|
|
void UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
|
|
uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
|
|
uint8 m_movementForceModMagnitudeChanges;
|
|
|
|
bool HasAtLoginFlag(AtLoginFlags f) const { return (m_atLoginFlags & f) != 0; }
|
|
void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
|
|
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false);
|
|
|
|
bool isUsingLfg() const;
|
|
bool inRandomLfgDungeon() const;
|
|
|
|
typedef std::set<uint32> DFQuestsDoneList;
|
|
DFQuestsDoneList m_DFQuests;
|
|
|
|
// Temporarily removed pet cache
|
|
uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
|
|
void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
|
|
void UnsummonPetTemporaryIfAny();
|
|
void ResummonPetTemporaryUnSummonedIfAny();
|
|
bool IsPetNeedBeTemporaryUnsummoned() const;
|
|
|
|
void SendCinematicStart(uint32 CinematicSequenceId) const;
|
|
void SendMovieStart(uint32 movieId);
|
|
|
|
uint32 DoRandomRoll(uint32 minimum, uint32 maximum);
|
|
uint8 GetItemLimitCategoryQuantity(ItemLimitCategoryEntry const* limitEntry) const;
|
|
|
|
void UpdateItemLevelAreaBasedScaling();
|
|
void ActivatePvpItemLevels(bool activate) { _usePvpItemLevels = activate; }
|
|
bool IsUsingPvpItemLevels() const { return _usePvpItemLevels; }
|
|
|
|
/*********************************************************/
|
|
/*** INSTANCE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
typedef std::unordered_map<Difficulty, std::unordered_map<uint32 /*mapId*/, InstancePlayerBind>> BoundInstancesMap;
|
|
|
|
void UpdateHomebindTime(uint32 time);
|
|
|
|
uint32 m_HomebindTimer;
|
|
bool m_InstanceValid;
|
|
// permanent binds and solo binds by difficulty
|
|
BoundInstancesMap m_boundInstances;
|
|
InstancePlayerBind* GetBoundInstance(uint32 mapid, Difficulty difficulty, bool withExpired = false);
|
|
InstancePlayerBind const* GetBoundInstance(uint32 mapid, Difficulty difficulty) const;
|
|
BoundInstancesMap::iterator GetBoundInstances(Difficulty difficulty) { return m_boundInstances.find(difficulty); }
|
|
InstanceSave* GetInstanceSave(uint32 mapid);
|
|
void UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload = false);
|
|
void UnbindInstance(BoundInstancesMap::mapped_type::iterator& itr, BoundInstancesMap::iterator& difficultyItr, bool unload = false);
|
|
InstancePlayerBind* BindToInstance(InstanceSave* save, bool permanent, BindExtensionState extendState = EXTEND_STATE_NORMAL, bool load = false);
|
|
void BindToInstance();
|
|
void SetPendingBind(uint32 instanceId, uint32 bindTimer);
|
|
bool HasPendingBind() const { return _pendingBindId > 0; }
|
|
void SendRaidInfo();
|
|
bool Satisfy(AccessRequirement const* ar, uint32 target_map, bool report = false);
|
|
bool CheckInstanceValidity(bool /*isLogin*/);
|
|
bool CheckInstanceCount(uint32 instanceId) const;
|
|
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime);
|
|
|
|
// last used pet number (for BG's)
|
|
uint32 GetLastPetNumber() const { return m_lastpetnumber; }
|
|
void SetLastPetNumber(uint32 petnumber) { m_lastpetnumber = petnumber; }
|
|
|
|
/*********************************************************/
|
|
/*** GROUP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool IsInGroup(ObjectGuid groupGuid) const;
|
|
Group* GetGroupInvite() const { return m_groupInvite; }
|
|
void SetGroupInvite(Group* group) { m_groupInvite = group; }
|
|
Group* GetGroup() { return m_group.getTarget(); }
|
|
Group const* GetGroup() const { return const_cast<Group const*>(m_group.getTarget()); }
|
|
GroupReference& GetGroupRef() { return m_group; }
|
|
void SetGroup(Group* group, int8 subgroup = -1);
|
|
uint8 GetSubGroup() const { return m_group.getSubGroup(); }
|
|
uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
|
|
void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
|
|
void RemoveGroupUpdateFlag(uint32 flag) { m_groupUpdateMask &= ~flag; }
|
|
void SetPartyType(GroupCategory category, uint8 type);
|
|
void ResetGroupUpdateSequenceIfNeeded(Group const* group);
|
|
int32 NextGroupUpdateSequenceNumber(GroupCategory category);
|
|
Player* GetNextRandomRaidMember(float radius);
|
|
PartyResult CanUninviteFromGroup(ObjectGuid guidMember = ObjectGuid::Empty) const;
|
|
|
|
// Battleground / Battlefield Group System
|
|
void SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup = -1);
|
|
void RemoveFromBattlegroundOrBattlefieldRaid();
|
|
Group* GetOriginalGroup() const { return m_originalGroup.getTarget(); }
|
|
GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
|
|
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
|
|
void SetOriginalGroup(Group* group, int8 subgroup = -1);
|
|
|
|
void SetPassOnGroupLoot(bool bPassOnGroupLoot) { m_bPassOnGroupLoot = bPassOnGroupLoot; }
|
|
bool GetPassOnGroupLoot() const { return m_bPassOnGroupLoot; }
|
|
|
|
MapReference &GetMapRef() { return m_mapRef; }
|
|
|
|
// Set map to player and add reference
|
|
void SetMap(Map* map) override;
|
|
void ResetMap() override;
|
|
|
|
bool isAllowedToLoot(Creature const* creature) const;
|
|
|
|
DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
|
|
uint8 GetRunesState() const;
|
|
uint32 GetRuneCooldown(uint8 index) const { return m_runes->Cooldown[index]; }
|
|
uint32 GetRuneBaseCooldown() const;
|
|
void SetRuneCooldown(uint8 index, uint32 cooldown);
|
|
void ResyncRunes() const;
|
|
void InitRunes();
|
|
|
|
void SendRespondInspectAchievements(Player* player) const;
|
|
uint32 GetAchievementPoints() const;
|
|
std::vector<uint32> GetCompletedAchievementIds() const;
|
|
bool HasAchieved(uint32 achievementId) const;
|
|
void ResetAchievements();
|
|
void ResetCriteria(CriteriaFailEvent condition, int32 failAsset, bool evenIfCriteriaComplete = false);
|
|
void UpdateCriteria(CriteriaType type, uint64 miscValue1 = 0, uint64 miscValue2 = 0, uint64 miscValue3 = 0, WorldObject* ref = nullptr);
|
|
void StartCriteriaTimer(CriteriaStartEvent startEvent, uint32 entry, uint32 timeLost = 0);
|
|
void RemoveCriteriaTimer(CriteriaStartEvent startEvent, uint32 entry);
|
|
void CompletedAchievement(AchievementEntry const* entry);
|
|
bool ModifierTreeSatisfied(uint32 modifierTreeId) const;
|
|
|
|
bool HasTitle(uint32 bitIndex) const;
|
|
bool HasTitle(CharTitlesEntry const* title) const;
|
|
void SetTitle(CharTitlesEntry const* title, bool lost = false);
|
|
void SetChosenTitle(int32 title) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerTitle), title); }
|
|
void SetKnownTitles(uint32 index, uint64 mask) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::KnownTitles, index), mask); }
|
|
|
|
//bool isActiveObject() const { return true; }
|
|
bool CanSeeSpellClickOn(Creature const* creature) const;
|
|
|
|
uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
|
|
void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
|
|
Spell* m_spellModTakingSpell;
|
|
|
|
float GetAverageItemLevel() const;
|
|
bool isDebugAreaTriggers;
|
|
|
|
void ClearWhisperWhiteList() { WhisperList.clear(); }
|
|
void AddWhisperWhiteList(ObjectGuid guid) { WhisperList.push_back(guid); }
|
|
bool IsInWhisperWhiteList(ObjectGuid guid);
|
|
void RemoveFromWhisperWhiteList(ObjectGuid guid) { WhisperList.remove(guid); }
|
|
|
|
void ValidateMovementInfo(MovementInfo* mi);
|
|
|
|
void SendMovementSetCollisionHeight(float height, WorldPackets::Movement::UpdateCollisionHeightReason reason);
|
|
|
|
bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
|
|
|
|
std::string GetMapAreaAndZoneString() const;
|
|
std::string GetCoordsMapAreaAndZoneString() const;
|
|
|
|
// Void Storage
|
|
bool IsVoidStorageUnlocked() const { return HasPlayerFlag(PLAYER_FLAGS_VOID_UNLOCKED); }
|
|
void UnlockVoidStorage() { AddPlayerFlag(PLAYER_FLAGS_VOID_UNLOCKED); }
|
|
void LockVoidStorage() { RemovePlayerFlag(PLAYER_FLAGS_VOID_UNLOCKED); }
|
|
uint8 GetNextVoidStorageFreeSlot() const;
|
|
uint8 GetNumOfVoidStorageFreeSlots() const;
|
|
uint8 AddVoidStorageItem(VoidStorageItem&& item);
|
|
void DeleteVoidStorageItem(uint8 slot);
|
|
bool SwapVoidStorageItem(uint8 oldSlot, uint8 newSlot);
|
|
VoidStorageItem* GetVoidStorageItem(uint8 slot) const;
|
|
VoidStorageItem* GetVoidStorageItem(uint64 id, uint8& slot) const;
|
|
|
|
void CreateGarrison(uint32 garrSiteId);
|
|
void DeleteGarrison();
|
|
Garrison* GetGarrison() const { return _garrison.get(); }
|
|
|
|
bool IsAdvancedCombatLoggingEnabled() const { return _advancedCombatLoggingEnabled; }
|
|
void SetAdvancedCombatLogging(bool enabled) { _advancedCombatLoggingEnabled = enabled; }
|
|
|
|
SceneMgr& GetSceneMgr() { return m_sceneMgr; }
|
|
SceneMgr const& GetSceneMgr() const { return m_sceneMgr; }
|
|
RestMgr& GetRestMgr() const { return *_restMgr; }
|
|
void SetRestState(RestTypes type, PlayerRestState state)
|
|
{
|
|
SetUpdateFieldValue(m_values
|
|
.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::RestInfo, type)
|
|
.ModifyValue(&UF::RestInfo::StateID), state);
|
|
}
|
|
void SetRestThreshold(RestTypes type, uint32 threshold)
|
|
{
|
|
SetUpdateFieldValue(m_values
|
|
.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::RestInfo, type)
|
|
.ModifyValue(&UF::RestInfo::Threshold), threshold);
|
|
}
|
|
|
|
void SendPlayerChoice(ObjectGuid sender, int32 choiceId);
|
|
|
|
bool MeetPlayerCondition(uint32 conditionId) const;
|
|
|
|
bool HasPlayerFlag(PlayerFlags flags) const { return (*m_playerData->PlayerFlags & flags) != 0; }
|
|
void AddPlayerFlag(PlayerFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
|
|
void RemovePlayerFlag(PlayerFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
|
|
void SetPlayerFlags(PlayerFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
|
|
|
|
bool HasPlayerFlagEx(PlayerFlagsEx flags) const { return (*m_playerData->PlayerFlagsEx & flags) != 0; }
|
|
void AddPlayerFlagEx(PlayerFlagsEx flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
|
|
void RemovePlayerFlagEx(PlayerFlagsEx flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
|
|
void SetPlayerFlagsEx(PlayerFlagsEx flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
|
|
|
|
void SetAverageItemLevelTotal(float newItemLevel) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::AvgItemLevel, 0), newItemLevel); }
|
|
void SetAverageItemLevelEquipped(float newItemLevel) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::AvgItemLevel, 1), newItemLevel); }
|
|
|
|
uint32 GetCustomizationChoice(uint32 chrCustomizationOptionId) const
|
|
{
|
|
int32 choiceIndex = m_playerData->Customizations.FindIndexIf([chrCustomizationOptionId](UF::ChrCustomizationChoice choice)
|
|
{
|
|
return choice.ChrCustomizationOptionID == chrCustomizationOptionId;
|
|
});
|
|
|
|
if (choiceIndex >= 0)
|
|
return m_playerData->Customizations[choiceIndex].ChrCustomizationChoiceID;
|
|
|
|
return 0;
|
|
}
|
|
|
|
template<typename Iter>
|
|
void SetCustomizations(Trinity::IteratorPair<Iter> customizations, bool markChanged = true)
|
|
{
|
|
if (markChanged)
|
|
m_customizationsChanged = true;
|
|
|
|
ClearDynamicUpdateFieldValues(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::Customizations));
|
|
for (auto&& customization : customizations)
|
|
{
|
|
UF::ChrCustomizationChoice& newChoice = AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::Customizations));
|
|
newChoice.ChrCustomizationOptionID = customization.ChrCustomizationOptionID;
|
|
newChoice.ChrCustomizationChoiceID = customization.ChrCustomizationChoiceID;
|
|
}
|
|
}
|
|
void SetPvpTitle(uint8 pvpTitle) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PvpTitle), pvpTitle); }
|
|
void SetArenaFaction(uint8 arenaFaction) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::ArenaFaction), arenaFaction); }
|
|
void ApplyModFakeInebriation(int32 mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::FakeInebriation), mod, apply); }
|
|
void SetVirtualPlayerRealm(uint32 virtualRealmAddress) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::VirtualPlayerRealm), virtualRealmAddress); }
|
|
void SetCurrentBattlePetBreedQuality(uint8 battlePetBreedQuality) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::CurrentBattlePetBreedQuality), battlePetBreedQuality); }
|
|
|
|
void AddHeirloom(int32 itemId, uint32 flags)
|
|
{
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Heirlooms)) = itemId;
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::HeirloomFlags)) = flags;
|
|
}
|
|
void SetHeirloom(uint32 slot, int32 itemId) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Heirlooms, slot), itemId); }
|
|
void SetHeirloomFlags(uint32 slot, uint32 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::HeirloomFlags, slot), flags); }
|
|
|
|
void AddToy(int32 itemId, uint32 flags)
|
|
{
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Toys)) = itemId;
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ToyFlags)) = flags;
|
|
}
|
|
|
|
void AddTransmogBlock(uint32 blockValue) { AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Transmog)) = blockValue; }
|
|
void AddTransmogFlag(uint32 slot, uint32 flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Transmog, slot), flag); }
|
|
|
|
void AddConditionalTransmog(uint32 itemModifiedAppearanceId) { AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ConditionalTransmog)) = itemModifiedAppearanceId; }
|
|
void RemoveConditionalTransmog(uint32 itemModifiedAppearanceId)
|
|
{
|
|
int32 index = m_activePlayerData->ConditionalTransmog.FindIndex(itemModifiedAppearanceId);
|
|
if (index >= 0)
|
|
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ConditionalTransmog), uint32(index));
|
|
}
|
|
void AddSelfResSpell(int32 spellId) { AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::SelfResSpells)) = spellId; }
|
|
void RemoveSelfResSpell(int32 spellId)
|
|
{
|
|
int32 index = m_activePlayerData->SelfResSpells.FindIndex(spellId);
|
|
if (index >= 0)
|
|
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::SelfResSpells), uint32(index));
|
|
}
|
|
void ClearSelfResSpell() { ClearDynamicUpdateFieldValues(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::SelfResSpells)); }
|
|
|
|
ObjectGuid GetSummonedBattlePetGUID() const { return m_activePlayerData->SummonedBattlePetGUID; }
|
|
void SetSummonedBattlePetGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::SummonedBattlePetGUID), guid); }
|
|
|
|
void AddTrackCreatureFlag(uint32 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TrackCreatureMask), flags); }
|
|
void RemoveTrackCreatureFlag(uint32 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TrackCreatureMask), flags); }
|
|
|
|
void SetVersatilityBonus(float value) { SetUpdateFieldStatValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::VersatilityBonus), value); }
|
|
|
|
void ApplyModOverrideSpellPowerByAPPercent(float mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::OverrideSpellPowerByAPPercent), mod, apply); }
|
|
|
|
void ApplyModOverrideAPBySpellPowerPercent(float mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::OverrideAPBySpellPowerPercent), mod, apply); }
|
|
|
|
bool HasPlayerLocalFlag(PlayerLocalFlags flags) const { return (*m_activePlayerData->LocalFlags & flags) != 0; }
|
|
void AddPlayerLocalFlag(PlayerLocalFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
|
|
void RemovePlayerLocalFlag(PlayerLocalFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
|
|
void SetPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
|
|
|
|
uint8 GetNumRespecs() const { return m_activePlayerData->NumRespecs; }
|
|
void SetNumRespecs(uint8 numRespecs) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NumRespecs), numRespecs); }
|
|
|
|
void SetWatchedFactionIndex(int32 index) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::WatchedFactionIndex), index); }
|
|
|
|
void AddAuraVision(PlayerFieldByte2Flags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::AuraVision), flags); }
|
|
void RemoveAuraVision(PlayerFieldByte2Flags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::AuraVision), flags); }
|
|
|
|
bool IsInFriendlyArea() const;
|
|
bool IsFriendlyArea(AreaTableEntry const* inArea) const;
|
|
|
|
bool CanEnableWarModeInArea() const;
|
|
|
|
std::string GetDebugInfo() const override;
|
|
|
|
UF::UpdateField<UF::PlayerData, 0, TYPEID_PLAYER> m_playerData;
|
|
UF::UpdateField<UF::ActivePlayerData, 0, TYPEID_ACTIVE_PLAYER> m_activePlayerData;
|
|
|
|
protected:
|
|
// Gamemaster whisper whitelist
|
|
GuidList WhisperList;
|
|
uint32 m_combatExitTime;
|
|
uint32 m_regenTimerCount;
|
|
uint32 m_foodEmoteTimerCount;
|
|
float m_powerFraction[MAX_POWERS_PER_CLASS];
|
|
uint32 m_contestedPvPTimer;
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
/*
|
|
this is an array of BG queues (BgTypeIDs) in which is player
|
|
*/
|
|
struct BgBattlegroundQueueID_Rec
|
|
{
|
|
BattlegroundQueueTypeId bgQueueTypeId;
|
|
uint32 invitedToInstance;
|
|
uint32 joinTime;
|
|
};
|
|
|
|
BgBattlegroundQueueID_Rec m_bgBattlegroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
|
|
BGData m_bgData;
|
|
|
|
bool m_IsBGRandomWinner;
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void PushQuests();
|
|
|
|
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
|
|
typedef std::set<uint32> QuestSet;
|
|
typedef std::set<uint32> SeasonalQuestSet;
|
|
typedef std::unordered_map<uint32, SeasonalQuestSet> SeasonalEventQuestMap;
|
|
QuestSet m_timedquests;
|
|
QuestSet m_weeklyquests;
|
|
QuestSet m_monthlyquests;
|
|
SeasonalEventQuestMap m_seasonalquests;
|
|
|
|
ObjectGuid m_playerSharingQuest;
|
|
uint32 m_sharedQuestId;
|
|
uint32 m_ingametime;
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void _LoadActions(PreparedQueryResult result);
|
|
void _LoadAuras(PreparedQueryResult auraResult, PreparedQueryResult effectResult, uint32 timediff);
|
|
void _LoadGlyphAuras();
|
|
void _LoadBoundInstances(PreparedQueryResult result);
|
|
void _LoadInventory(PreparedQueryResult result, PreparedQueryResult artifactsResult, PreparedQueryResult azeriteResult,
|
|
PreparedQueryResult azeriteItemMilestonePowersResult, PreparedQueryResult azeriteItemUnlockedEssencesResult,
|
|
PreparedQueryResult azeriteEmpoweredItemResult, uint32 timeDiff);
|
|
void _LoadVoidStorage(PreparedQueryResult result);
|
|
void _LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery);
|
|
void _LoadMail();
|
|
static Item* _LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint32 mailId, Mail* mail, Field* fields, ItemAdditionalLoadInfo* addionalData);
|
|
void _LoadQuestStatus(PreparedQueryResult result);
|
|
void _LoadQuestStatusObjectives(PreparedQueryResult result);
|
|
void _LoadQuestStatusRewarded(PreparedQueryResult result);
|
|
void _LoadDailyQuestStatus(PreparedQueryResult result);
|
|
void _LoadWeeklyQuestStatus(PreparedQueryResult result);
|
|
void _LoadMonthlyQuestStatus(PreparedQueryResult result);
|
|
void _LoadSeasonalQuestStatus(PreparedQueryResult result);
|
|
void _LoadRandomBGStatus(PreparedQueryResult result);
|
|
void _LoadGroup(PreparedQueryResult result);
|
|
void _LoadSkills(PreparedQueryResult result);
|
|
void _LoadSpells(PreparedQueryResult result);
|
|
void _LoadStoredAuraTeleportLocations(PreparedQueryResult result);
|
|
bool _LoadHomeBind(PreparedQueryResult result);
|
|
void _LoadDeclinedNames(PreparedQueryResult result);
|
|
void _LoadArenaTeamInfo(PreparedQueryResult result);
|
|
void _LoadEquipmentSets(PreparedQueryResult result);
|
|
void _LoadTransmogOutfits(PreparedQueryResult result);
|
|
void _LoadBGData(PreparedQueryResult result);
|
|
void _LoadGlyphs(PreparedQueryResult result);
|
|
void _LoadTalents(PreparedQueryResult result);
|
|
void _LoadPvpTalents(PreparedQueryResult result);
|
|
void _LoadInstanceTimeRestrictions(PreparedQueryResult result);
|
|
void _LoadCurrency(PreparedQueryResult result);
|
|
void _LoadCUFProfiles(PreparedQueryResult result);
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void _SaveCustomizations(CharacterDatabaseTransaction trans);
|
|
void _SaveActions(CharacterDatabaseTransaction& trans);
|
|
void _SaveAuras(CharacterDatabaseTransaction& trans);
|
|
void _SaveInventory(CharacterDatabaseTransaction& trans);
|
|
void _SaveVoidStorage(CharacterDatabaseTransaction& trans);
|
|
void _SaveMail(CharacterDatabaseTransaction& trans);
|
|
void _SaveQuestStatus(CharacterDatabaseTransaction& trans);
|
|
void _SaveDailyQuestStatus(CharacterDatabaseTransaction& trans);
|
|
void _SaveWeeklyQuestStatus(CharacterDatabaseTransaction& trans);
|
|
void _SaveMonthlyQuestStatus(CharacterDatabaseTransaction& trans);
|
|
void _SaveSeasonalQuestStatus(CharacterDatabaseTransaction& trans);
|
|
void _SaveSkills(CharacterDatabaseTransaction& trans);
|
|
void _SaveSpells(CharacterDatabaseTransaction& trans);
|
|
void _SaveStoredAuraTeleportLocations(CharacterDatabaseTransaction& trans);
|
|
void _SaveEquipmentSets(CharacterDatabaseTransaction& trans);
|
|
void _SaveBGData(CharacterDatabaseTransaction& trans);
|
|
void _SaveGlyphs(CharacterDatabaseTransaction& trans) const;
|
|
void _SaveTalents(CharacterDatabaseTransaction& trans);
|
|
void _SaveStats(CharacterDatabaseTransaction& trans) const;
|
|
void _SaveInstanceTimeRestrictions(CharacterDatabaseTransaction& trans);
|
|
void _SaveCurrency(CharacterDatabaseTransaction& trans);
|
|
void _SaveCUFProfiles(CharacterDatabaseTransaction& trans);
|
|
|
|
/*********************************************************/
|
|
/*** ENVIRONMENTAL SYSTEM ***/
|
|
/*********************************************************/
|
|
void HandleSobering();
|
|
void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
|
|
void StopMirrorTimer(MirrorTimerType Type);
|
|
void HandleDrowning(uint32 time_diff);
|
|
int32 getMaxTimer(MirrorTimerType timer) const;
|
|
|
|
/*********************************************************/
|
|
/*** HONOR SYSTEM ***/
|
|
/*********************************************************/
|
|
time_t m_lastHonorUpdateTime;
|
|
|
|
void outDebugValues() const;
|
|
|
|
uint32 m_team;
|
|
uint32 m_nextSave;
|
|
bool m_customizationsChanged;
|
|
time_t m_speakTime;
|
|
uint32 m_speakCount;
|
|
Difficulty m_dungeonDifficulty;
|
|
Difficulty m_raidDifficulty;
|
|
Difficulty m_legacyRaidDifficulty;
|
|
Difficulty m_prevMapDifficulty;
|
|
|
|
uint32 m_atLoginFlags;
|
|
|
|
Item* m_items[PLAYER_SLOTS_COUNT];
|
|
uint32 m_currentBuybackSlot;
|
|
|
|
PlayerCurrenciesMap _currencyStorage;
|
|
|
|
/**
|
|
* @name GetCurrencyWeekCap
|
|
* @brief return week cap for selected currency
|
|
|
|
* @param CurrencyTypesEntry for which to retrieve weekly cap
|
|
*/
|
|
uint32 GetCurrencyWeekCap(CurrencyTypesEntry const* currency) const;
|
|
|
|
/*
|
|
* @name GetCurrencyTotalCap
|
|
* @brief return total cap for selected currency
|
|
|
|
* @param CurrencyTypesEntry for which to retrieve total cap
|
|
*/
|
|
uint32 GetCurrencyTotalCap(CurrencyTypesEntry const* currency) const;
|
|
|
|
VoidStorageItem* _voidStorageItems[VOID_STORAGE_MAX_SLOT];
|
|
|
|
std::vector<Item*> m_itemUpdateQueue;
|
|
bool m_itemUpdateQueueBlocked;
|
|
|
|
uint32 m_ExtraFlags;
|
|
|
|
QuestStatusMap m_QuestStatus;
|
|
QuestObjectiveStatusMap m_questObjectiveStatus;
|
|
QuestStatusSaveMap m_QuestStatusSave;
|
|
|
|
RewardedQuestSet m_RewardedQuests;
|
|
QuestStatusSaveMap m_RewardedQuestsSave;
|
|
|
|
SkillStatusMap mSkillStatus;
|
|
|
|
ObjectGuid::LowType m_GuildIdInvited;
|
|
uint32 m_ArenaTeamIdInvited;
|
|
|
|
PlayerMails m_mail;
|
|
PlayerSpellMap m_spells;
|
|
std::unordered_map<uint32 /*overridenSpellId*/, std::unordered_set<uint32> /*newSpellId*/> m_overrideSpells;
|
|
uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
|
|
std::unordered_map<uint32, StoredAuraTeleportLocation> m_storedAuraTeleportLocations;
|
|
|
|
SpecializationInfo _specializationInfo;
|
|
|
|
ActionButtonList m_actionButtons;
|
|
|
|
float m_auraBaseFlatMod[BASEMOD_END];
|
|
float m_auraBasePctMod[BASEMOD_END];
|
|
int16 m_baseRatingValue[MAX_COMBAT_RATING];
|
|
uint32 m_baseSpellPower;
|
|
uint32 m_baseManaRegen;
|
|
uint32 m_baseHealthRegen;
|
|
int32 m_spellPenetrationItemMod;
|
|
|
|
SpellModContainer m_spellMods[MAX_SPELLMOD][SPELLMOD_END];
|
|
|
|
EnchantDurationList m_enchantDuration;
|
|
ItemDurationList m_itemDuration;
|
|
GuidUnorderedSet m_itemSoulboundTradeable;
|
|
|
|
std::unique_ptr<ResurrectionData> _resurrectionData;
|
|
|
|
WorldSession* m_session;
|
|
|
|
JoinedChannelsList m_channels;
|
|
|
|
time_t m_createTime;
|
|
PlayerCreateMode m_createMode;
|
|
uint8 m_cinematic;
|
|
|
|
uint32 m_movie;
|
|
|
|
TradeData* m_trade;
|
|
|
|
bool m_DailyQuestChanged;
|
|
bool m_WeeklyQuestChanged;
|
|
bool m_MonthlyQuestChanged;
|
|
bool m_SeasonalQuestChanged;
|
|
time_t m_lastDailyQuestTime;
|
|
|
|
uint32 m_hostileReferenceCheckTimer;
|
|
uint32 m_drunkTimer;
|
|
uint32 m_weaponChangeTimer;
|
|
|
|
uint32 m_zoneUpdateId;
|
|
uint32 m_zoneUpdateTimer;
|
|
uint32 m_areaUpdateId;
|
|
|
|
uint32 m_deathTimer;
|
|
time_t m_deathExpireTime;
|
|
|
|
uint32 m_WeaponProficiency;
|
|
uint32 m_ArmorProficiency;
|
|
bool m_canParry;
|
|
bool m_canBlock;
|
|
bool m_canTitanGrip;
|
|
uint32 m_titanGripPenaltySpellId;
|
|
uint8 m_swingErrorMsg;
|
|
|
|
// Social
|
|
PlayerSocial* m_social;
|
|
|
|
// Groups
|
|
GroupReference m_group;
|
|
GroupReference m_originalGroup;
|
|
Group* m_groupInvite;
|
|
uint32 m_groupUpdateMask;
|
|
bool m_bPassOnGroupLoot;
|
|
std::array<GroupUpdateCounter, 2> m_groupUpdateSequences;
|
|
|
|
// last used pet number (for BG's)
|
|
uint32 m_lastpetnumber;
|
|
|
|
// Player summoning
|
|
time_t m_summon_expire;
|
|
WorldLocation m_summon_location;
|
|
|
|
// Recall position
|
|
WorldLocation m_recall_location;
|
|
|
|
DeclinedName *m_declinedname;
|
|
Runes *m_runes;
|
|
EquipmentSetContainer _equipmentSets;
|
|
|
|
bool CanAlwaysSee(WorldObject const* obj) const override;
|
|
|
|
bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
|
|
|
|
uint8 m_fishingSteps;
|
|
|
|
std::array<std::unique_ptr<CUFProfile>, MAX_CUF_PROFILES> _CUFProfiles;
|
|
|
|
TimeTrackerSmall m_groupUpdateTimer;
|
|
|
|
private:
|
|
// internal common parts for CanStore/StoreItem functions
|
|
InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const;
|
|
InventoryResult CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
|
|
InventoryResult CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
|
|
Item* _StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update);
|
|
Item* _LoadItem(CharacterDatabaseTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields);
|
|
|
|
CinematicMgr* _cinematicMgr;
|
|
|
|
GuidSet m_refundableItems;
|
|
void SendRefundInfo(Item* item);
|
|
void RefundItem(Item* item);
|
|
void SendItemRefundResult(Item* item, ItemExtendedCostEntry const* iece, uint8 error) const;
|
|
|
|
void AdjustQuestObjectiveProgress(Quest const* quest);
|
|
|
|
bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
|
|
void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
|
|
bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
|
|
void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
|
|
void ScheduleDelayedOperation(uint32 operation) { if (operation < DELAYED_END) m_DelayedOperations |= operation; }
|
|
|
|
bool IsInstanceLoginGameMasterException() const;
|
|
|
|
MapReference m_mapRef;
|
|
|
|
uint32 m_lastFallTime;
|
|
float m_lastFallZ;
|
|
|
|
int32 m_MirrorTimer[MAX_TIMERS];
|
|
uint8 m_MirrorTimerFlags;
|
|
uint8 m_MirrorTimerFlagsLast;
|
|
bool m_isInWater;
|
|
|
|
// Current teleport data
|
|
WorldLocation m_teleport_dest;
|
|
uint32 m_teleport_options;
|
|
bool mSemaphoreTeleport_Near;
|
|
bool mSemaphoreTeleport_Far;
|
|
|
|
uint32 m_DelayedOperations;
|
|
bool m_bCanDelayTeleport;
|
|
bool m_bHasDelayedTeleport;
|
|
|
|
// Temporary removed pet cache
|
|
uint32 m_temporaryUnsummonedPetNumber;
|
|
uint32 m_oldpetspell;
|
|
|
|
PlayerAchievementMgr* m_achievementMgr;
|
|
ReputationMgr* m_reputationMgr;
|
|
std::unique_ptr<QuestObjectiveCriteriaMgr> m_questObjectiveCriteriaMgr;
|
|
|
|
uint32 m_ChampioningFaction;
|
|
|
|
InstanceTimeMap _instanceResetTimes;
|
|
uint32 _pendingBindId;
|
|
uint32 _pendingBindTimer;
|
|
|
|
uint32 _activeCheats;
|
|
|
|
std::unique_ptr<Garrison> _garrison;
|
|
|
|
bool _advancedCombatLoggingEnabled;
|
|
|
|
// variables to save health and mana before duel and restore them after duel
|
|
uint64 healthBeforeDuel;
|
|
uint32 manaBeforeDuel;
|
|
|
|
WorldLocation _corpseLocation;
|
|
|
|
SceneMgr m_sceneMgr;
|
|
|
|
std::unordered_map<ObjectGuid /*LootObject*/, ObjectGuid /*world object*/> m_AELootView;
|
|
|
|
void _InitHonorLevelOnLoadFromDB(uint32 honor, uint32 honorLevel);
|
|
std::unique_ptr<RestMgr> _restMgr;
|
|
|
|
bool _usePvpItemLevels;
|
|
};
|
|
|
|
TC_GAME_API void AddItemsSetItem(Player* player, Item* item);
|
|
TC_GAME_API void RemoveItemsSetItem(Player* player, ItemTemplate const* proto);
|
|
|
|
// Transforms a container of customization choices with continuous storage into iterator pair that does not depend on container
|
|
// and doesn't force implementations in header files
|
|
template<typename Container>
|
|
Trinity::IteratorPair<UF::ChrCustomizationChoice const*> MakeChrCustomizationChoiceRange(Container const& container)
|
|
{
|
|
static_assert(std::is_same<typename Container::value_type, UF::ChrCustomizationChoice>::value,
|
|
"MakeChrCustomizationChoiceRange must be used with containers of UF::ChrCustomizationChoice");
|
|
|
|
return { container.data(), container.data() + container.size() };
|
|
}
|
|
|
|
#endif
|