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TCPlayerbotCore/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp
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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CombatLogPacketsCommon.h"
#include "Creature.h"
#include "Player.h"
#include "Spell.h"
#include "SpellInfo.h"
#include "Unit.h"
void WorldPackets::Spells::SpellCastLogData::Initialize(Unit const* unit)
{
Health = unit->GetHealth();
AttackPower = unit->GetTotalAttackPowerValue(unit->getClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
SpellPower = unit->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL);
Armor = unit->GetArmor();
PowerData.emplace_back(int32(unit->GetPowerType()), unit->GetPower(unit->GetPowerType()), int32(0));
}
void WorldPackets::Spells::SpellCastLogData::Initialize(Spell const* spell)
{
Health = spell->GetCaster()->GetHealth();
AttackPower = spell->GetCaster()->GetTotalAttackPowerValue(spell->GetCaster()->getClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
SpellPower = spell->GetCaster()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL);
Armor = spell->GetCaster()->GetArmor();
Powers primaryPowerType = spell->GetCaster()->GetPowerType();
bool primaryPowerAdded = false;
for (SpellPowerCost const& cost : spell->GetPowerCost())
{
PowerData.emplace_back(int32(cost.Power), spell->GetCaster()->GetPower(Powers(cost.Power)), int32(cost.Amount));
if (cost.Power == primaryPowerType)
primaryPowerAdded = true;
}
if (!primaryPowerAdded)
PowerData.insert(PowerData.begin(), SpellLogPowerData(int32(primaryPowerType), spell->GetCaster()->GetPower(primaryPowerType), 0));
}
namespace WorldPackets
{
namespace Spells
{
template<class T, class U>
bool ContentTuningParams::GenerateDataForUnits(T* /*attacker*/, U* /*target*/)
{
return false;
}
template<>
bool ContentTuningParams::GenerateDataForUnits<Creature, Player>(Creature* attacker, Player* target)
{
CreatureTemplate const* creatureTemplate = attacker->GetCreatureTemplate();
CreatureLevelScaling const* creatureScaling = creatureTemplate->GetLevelScaling(attacker->GetMap()->GetDifficultyID());
Type = TYPE_CREATURE_TO_PLAYER_DAMAGE;
PlayerLevelDelta = target->m_activePlayerData->ScalingPlayerLevelDelta;
PlayerItemLevel = target->GetAverageItemLevel();
TargetItemLevel = 0;
ScalingHealthItemLevelCurveID = target->m_unitData->ScalingHealthItemLevelCurveID;
TargetLevel = target->getLevel();
Expansion = creatureTemplate->HealthScalingExpansion;
TargetMinScalingLevel = uint8(creatureScaling->MinLevel);
TargetMaxScalingLevel = uint8(creatureScaling->MaxLevel);
TargetScalingLevelDelta = int8(attacker->m_unitData->ScalingLevelDelta);
return true;
}
template<>
bool ContentTuningParams::GenerateDataForUnits<Player, Creature>(Player* attacker, Creature* target)
{
CreatureTemplate const* creatureTemplate = target->GetCreatureTemplate();
CreatureLevelScaling const* creatureScaling = creatureTemplate->GetLevelScaling(target->GetMap()->GetDifficultyID());
Type = TYPE_PLAYER_TO_CREATURE_DAMAGE;
PlayerLevelDelta = attacker->m_activePlayerData->ScalingPlayerLevelDelta;
PlayerItemLevel = attacker->GetAverageItemLevel();
TargetItemLevel = 0;
ScalingHealthItemLevelCurveID = target->m_unitData->ScalingHealthItemLevelCurveID;
TargetLevel = target->getLevel();
Expansion = creatureTemplate->HealthScalingExpansion;
TargetMinScalingLevel = uint8(creatureScaling->MinLevel);
TargetMaxScalingLevel = uint8(creatureScaling->MaxLevel);
TargetScalingLevelDelta = int8(target->m_unitData->ScalingLevelDelta);
return true;
}
template<>
bool ContentTuningParams::GenerateDataForUnits<Creature, Creature>(Creature* attacker, Creature* target)
{
Creature* accessor = target->HasScalableLevels() ? target : attacker;
CreatureTemplate const* creatureTemplate = accessor->GetCreatureTemplate();
CreatureLevelScaling const* creatureScaling = creatureTemplate->GetLevelScaling(accessor->GetMap()->GetDifficultyID());
Type = TYPE_CREATURE_TO_CREATURE_DAMAGE;
PlayerLevelDelta = 0;
PlayerItemLevel = 0;
TargetLevel = target->getLevel();
Expansion = creatureTemplate->HealthScalingExpansion;
TargetMinScalingLevel = uint8(creatureScaling->MinLevel);
TargetMaxScalingLevel = uint8(creatureScaling->MaxLevel);
TargetScalingLevelDelta = int8(accessor->m_unitData->ScalingLevelDelta);
return true;
}
template<>
bool ContentTuningParams::GenerateDataForUnits<Unit, Unit>(Unit* attacker, Unit* target)
{
if (Player* playerAttacker = attacker->ToPlayer())
{
if (Player* playerTarget = target->ToPlayer())
return GenerateDataForUnits(playerAttacker, playerTarget);
else if (Creature* creatureTarget = target->ToCreature())
{
if (creatureTarget->HasScalableLevels())
return GenerateDataForUnits(playerAttacker, creatureTarget);
}
}
else if (Creature* creatureAttacker = attacker->ToCreature())
{
if (Player* playerTarget = target->ToPlayer())
{
if (creatureAttacker->HasScalableLevels())
return GenerateDataForUnits(creatureAttacker, playerTarget);
}
else if (Creature* creatureTarget = target->ToCreature())
{
if (creatureAttacker->HasScalableLevels() || creatureTarget->HasScalableLevels())
return GenerateDataForUnits(creatureAttacker, creatureTarget);
}
}
return false;
}
}
}
ByteBuffer& WorldPackets::CombatLog::CombatLogServerPacket::WriteLogData()
{
return _fullLogPacket << LogData;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellCastLogData const& spellCastLogData)
{
data << int64(spellCastLogData.Health);
data << int32(spellCastLogData.AttackPower);
data << int32(spellCastLogData.SpellPower);
data << int32(spellCastLogData.Armor);
data.WriteBits(spellCastLogData.PowerData.size(), 9);
data.FlushBits();
for (WorldPackets::Spells::SpellLogPowerData const& powerData : spellCastLogData.PowerData)
{
data << int32(powerData.PowerType);
data << int32(powerData.Amount);
data << int32(powerData.Cost);
}
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::ContentTuningParams const& contentTuningParams)
{
data << int16(contentTuningParams.PlayerLevelDelta);
data << uint16(contentTuningParams.PlayerItemLevel);
data << uint16(contentTuningParams.TargetItemLevel);
data << uint16(contentTuningParams.ScalingHealthItemLevelCurveID);
data << uint8(contentTuningParams.TargetLevel);
data << uint8(contentTuningParams.Expansion);
data << uint8(contentTuningParams.TargetMinScalingLevel);
data << uint8(contentTuningParams.TargetMaxScalingLevel);
data << int8(contentTuningParams.TargetScalingLevelDelta);
data.WriteBits(contentTuningParams.Type, 4);
data.WriteBit(contentTuningParams.ScalesWithItemLevel);
data.FlushBits();
return data;
}