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2228a8f8d9b46995f6e4644496d2c5cd507a51a2
TCPlayerbotCore
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src
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server
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game
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Spells
T
History
Shocker
f89a27dc98
Make sure crafting spells with non-random loot are not allowed to be casted if inventory is full. Fixes issue
#2791
...
--HG-- branch : trunk
2010-08-28 02:20:26 +03:00
..
Auras
Small cleanup/corrections
2010-08-27 04:55:49 +03:00
Spell.cpp
Make sure crafting spells with non-random loot are not allowed to be casted if inventory is full. Fixes issue
#2791
2010-08-28 02:20:26 +03:00
Spell.h
*Consistent parameter names of spell effect handlers - use effIndex instead of i or eff_idx or variations of it.
2010-08-27 19:36:27 +02:00
SpellEffects.cpp
*Send SMSG_SPELLINSTAKILLLOG on SPELL_EFFECT_INSTAKILL(1), thanks to Zor for base packet info.
2010-08-28 00:30:07 +02:00
SpellMgr.cpp
*Fix size of SMSG_SPELLHEALLOG and build (rage!!!)
2010-08-27 21:07:33 +02:00
SpellMgr.h
*Fix size of SMSG_SPELLHEALLOG and build (rage!!!)
2010-08-27 21:07:33 +02:00
SpellScript.cpp
Core: Fix non-PCH builds - defining SpellScripts before we have the auraApplications defined will not work
2010-08-24 16:07:52 +02:00
SpellScript.h
Core/Scripts: Added possibility to disable default aura effects for the whole duration of aura (PreventDefaultAction works per script call, PreventDefaultEffect is global)
2010-08-26 15:32:08 +02:00