Files
TCPlayerbotCore/src/server/game/Server/Packets/InspectPackets.cpp
T

170 lines
4.7 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "InspectPackets.h"
#include "Item.h"
void WorldPackets::Inspect::Inspect::Read()
{
_worldPacket >> Target;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Inspect::InspectEnchantData const& enchantData)
{
data << uint32(enchantData.Id);
data << uint8(enchantData.Index);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Inspect::InspectItemData const& itemData)
{
data << itemData.CreatorGUID;
data << uint8(itemData.Index);
data << itemData.Item;
data.WriteBit(itemData.Usable);
data.WriteBits(itemData.Enchants.size(), 4);
data.WriteBits(itemData.Gems.size(), 2);
data.FlushBits();
for (auto const& gem : itemData.Gems)
data << gem;
for (size_t i = 0; i < itemData.Enchants.size(); ++i)
data << itemData.Enchants[i];
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Inspect::InspectGuildData const& guildData)
{
data << guildData.GuildGUID;
data << int32(guildData.NumGuildMembers);
data << int32(guildData.AchievementPoints);
return data;
}
WorldPackets::Inspect::InspectItemData::InspectItemData(::Item const* item, uint8 index)
{
CreatorGUID = item->GetGuidValue(ITEM_FIELD_CREATOR);
Item.Initialize(item);
Index = index;
Usable = true; /// @todo
for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
if (uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(i)))
Enchants.emplace_back(enchId, i);
uint8 i = 0;
for (ItemDynamicFieldGems const& gemData : item->GetGems())
{
if (gemData.ItemId)
{
WorldPackets::Item::ItemGemData gem;
gem.Slot = i;
gem.Item.Initialize(&gemData);
Gems.push_back(gem);
}
++i;
}
}
WorldPacket const* WorldPackets::Inspect::InspectResult::Write()
{
_worldPacket << InspecteeGUID;
_worldPacket << uint32(Items.size());
_worldPacket << uint32(Glyphs.size());
_worldPacket << uint32(Talents.size());
_worldPacket << uint32(PvpTalents.size());
_worldPacket << int32(ClassID);
_worldPacket << int32(SpecializationID);
_worldPacket << int32(GenderID);
if (!Glyphs.empty())
_worldPacket.append(Glyphs.data(), Glyphs.size());
if (!Talents.empty())
_worldPacket.append(Talents.data(), Talents.size());
if (!PvpTalents.empty())
_worldPacket.append(PvpTalents.data(), PvpTalents.size());
_worldPacket.WriteBit(GuildData.is_initialized());
_worldPacket.FlushBits();
for (size_t i = 0; i < Items.size(); ++i)
_worldPacket << Items[i];
if (GuildData)
_worldPacket << *GuildData;
return &_worldPacket;
}
void WorldPackets::Inspect::RequestHonorStats::Read()
{
_worldPacket >> TargetGUID;
}
WorldPacket const* WorldPackets::Inspect::InspectHonorStats::Write()
{
_worldPacket << PlayerGUID;
_worldPacket << uint8(LifetimeMaxRank);
_worldPacket << uint16(YesterdayHK); /// @todo: confirm order
_worldPacket << uint16(TodayHK); /// @todo: confirm order
_worldPacket << uint32(LifetimeHK);
return &_worldPacket;
}
void WorldPackets::Inspect::InspectPVPRequest::Read()
{
_worldPacket >> InspectTarget;
_worldPacket >> InspectRealmAddress;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Inspect::PVPBracketData const& bracket)
{
data << int32(bracket.Rating);
data << int32(bracket.Rank);
data << int32(bracket.WeeklyPlayed);
data << int32(bracket.WeeklyWon);
data << int32(bracket.SeasonPlayed);
data << int32(bracket.SeasonWon);
data << int32(bracket.WeeklyBestRating);
data << uint8(bracket.Bracket);
return data;
}
WorldPacket const* WorldPackets::Inspect::InspectPVPResponse::Write()
{
_worldPacket << ClientGUID;
_worldPacket.WriteBits(Bracket.size(), 3);
_worldPacket.FlushBits();
for (size_t i = 0; i < Bracket.size(); ++i)
_worldPacket << Bracket[i];
return &_worldPacket;
}
void WorldPackets::Inspect::QueryInspectAchievements::Read()
{
_worldPacket >> Guid;
}