Files
TCPlayerbotCore/src/tools/mesh_extractor/ADT.cpp
T
Subv 1a7f0658b2 Tools/MeshExtractor:
* Fixed some crashes
* Added multithreading support, default to 4 threads.
* Added some command line arguments
2012-09-29 12:49:14 -05:00

54 lines
1.7 KiB
C++

#include "ADT.h"
#include "DoodadHandler.h"
#include "LiquidHandler.h"
#include "WorldModelHandler.h"
ADT::ADT( std::string file ) : ObjectData(NULL), Data(NULL), _DoodadHandler(NULL), _WorldModelHandler(NULL), _LiquidHandler(NULL), HasObjectData(false)
{
Data = new ChunkedData(file);
ObjectData = new ChunkedData(Utils::Replace(file, ".adt", "_obj0.adt"));
if (ObjectData->Stream)
HasObjectData = true;
else
ObjectData = NULL;
}
ADT::~ADT()
{
delete ObjectData;
delete Data;
for (std::vector<MapChunk*>::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
delete *itr;
MapChunks.clear();
delete _DoodadHandler;
delete _WorldModelHandler;
delete _LiquidHandler;
}
void ADT::Read()
{
Header.Read(Data->GetChunkByName("MHDR")->GetStream());
MapChunks.reserve(16 * 16);
int mapChunkIndex = 0;
for (std::vector<Chunk*>::iterator itr = Data->Chunks.begin(); itr != Data->Chunks.end(); ++itr)
if ((*itr)->Name == "MCNK")
MapChunks.push_back(new MapChunk(this, *itr));
_LiquidHandler = new LiquidHandler(this);
// do this separate from map chunk initialization to access liquid data
for (std::vector<MapChunk*>::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
(*itr)->GenerateTriangles();
_DoodadHandler = new DoodadHandler(this);
for (std::vector<MapChunk*>::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
_DoodadHandler->ProcessMapChunk(*itr);
_WorldModelHandler = new WorldModelHandler(this);
for (std::vector<MapChunk*>::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
_WorldModelHandler->ProcessMapChunk(*itr);
}