* New register model
* Repeat events instead of scheduling them
* Added unique names for enums
* Added comments for script names
* Added AI for Mana Fiend
* Added missing emote
* Use all emotes
* Create master-script to summon Mana Fiends
* Implement & use Zero Mana/Full Health spell
* Implement Energize script to end stoned phase
* Implement Drain Mana master spell script with correct amount of targets and checks to ensure only players and mana-users will be targeted
* Implement Drain Mana visual effect
* Now, once all Mana Fiends are dead, stone phase is finished
* Rework the way stone phase is started and finished
* Moam now drops obsidian mineral once dead
* Added a check to ensure all combat spells will be used
* Added event to handle Arcane Eruption instead of trying to cast it every update tick
Credit for a lot of things goes to CMaNGOS
(cherry picked from commit de6a77c535208a4bd71ebe6f508a49ad011d4efe)