226 lines
7.2 KiB
C++
226 lines
7.2 KiB
C++
/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectGuid.h"
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#include "ByteBuffer.h"
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#include "Errors.h"
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#include "Hash.h"
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#include "Log.h"
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#include "Realm.h"
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#include "World.h"
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#include <sstream>
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#include <iomanip>
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namespace
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{
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struct GuidTypeNames
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{
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char const* Values[uint32(HighGuid::Count)];
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GuidTypeNames();
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} Names;
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GuidTypeNames::GuidTypeNames()
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{
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#define SET_GUID_NAME(type) Values[uint32(HighGuid::type)] = #type;
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SET_GUID_NAME(Null);
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SET_GUID_NAME(Uniq);
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SET_GUID_NAME(Player);
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SET_GUID_NAME(Item);
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SET_GUID_NAME(WorldTransaction);
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SET_GUID_NAME(StaticDoor);
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SET_GUID_NAME(Transport);
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SET_GUID_NAME(Conversation);
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SET_GUID_NAME(Creature);
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SET_GUID_NAME(Vehicle);
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SET_GUID_NAME(Pet);
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SET_GUID_NAME(GameObject);
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SET_GUID_NAME(DynamicObject);
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SET_GUID_NAME(AreaTrigger);
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SET_GUID_NAME(Corpse);
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SET_GUID_NAME(LootObject);
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SET_GUID_NAME(SceneObject);
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SET_GUID_NAME(Scenario);
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SET_GUID_NAME(AIGroup);
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SET_GUID_NAME(DynamicDoor);
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SET_GUID_NAME(ClientActor);
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SET_GUID_NAME(Vignette);
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SET_GUID_NAME(CallForHelp);
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SET_GUID_NAME(AIResource);
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SET_GUID_NAME(AILock);
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SET_GUID_NAME(AILockTicket);
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SET_GUID_NAME(ChatChannel);
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SET_GUID_NAME(Party);
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SET_GUID_NAME(Guild);
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SET_GUID_NAME(WowAccount);
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SET_GUID_NAME(BNetAccount);
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SET_GUID_NAME(GMTask);
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SET_GUID_NAME(MobileSession);
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SET_GUID_NAME(RaidGroup);
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SET_GUID_NAME(Spell);
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SET_GUID_NAME(Mail);
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SET_GUID_NAME(WebObj);
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SET_GUID_NAME(LFGObject);
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SET_GUID_NAME(LFGList);
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SET_GUID_NAME(UserRouter);
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SET_GUID_NAME(PVPQueueGroup);
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SET_GUID_NAME(UserClient);
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SET_GUID_NAME(PetBattle);
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SET_GUID_NAME(UniqUserClient);
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SET_GUID_NAME(BattlePet);
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SET_GUID_NAME(CommerceObj);
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SET_GUID_NAME(ClientSession);
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SET_GUID_NAME(Cast);
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#undef SET_GUID_NAME
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}
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}
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char const* ObjectGuid::GetTypeName(HighGuid high)
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{
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if (high >= HighGuid::Count)
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return "<unknown>";
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return Names.Values[uint32(high)];
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}
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std::string ObjectGuid::ToString() const
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{
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std::ostringstream str;
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str << "GUID Full: 0x" << std::hex << std::uppercase << std::setw(16) << std::setfill('0') << _high << std::setw(16) << _low << std::dec << std::nouppercase;
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str << " Type: " << GetTypeName();
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if (HasEntry())
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str << (IsPet() ? " Pet number: " : " Entry: ") << GetEntry();
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str << " Low: " << GetCounter();
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return str.str();
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}
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std::size_t ObjectGuid::GetHash() const
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{
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std::size_t hashVal = 0;
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Trinity::hash_combine(hashVal, _low);
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Trinity::hash_combine(hashVal, _high);
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return hashVal;
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}
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ObjectGuid ObjectGuid::Global(HighGuid type, LowType counter)
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{
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return ObjectGuid(uint64(uint64(type) << 58), counter);
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}
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ObjectGuid ObjectGuid::RealmSpecific(HighGuid type, LowType counter)
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{
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return ObjectGuid(uint64(uint64(type) << 58 | uint64(realm.Id.Realm) << 42), counter);
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}
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ObjectGuid ObjectGuid::MapSpecific(HighGuid type, uint8 subType, uint16 mapId, uint32 serverId, uint32 entry, LowType counter)
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{
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return ObjectGuid(uint64((uint64(type) << 58) | (uint64(realm.Id.Realm & 0x1FFF) << 42) | (uint64(mapId & 0x1FFF) << 29) | (uint64(entry & 0x7FFFFF) << 6) | (uint64(subType) & 0x3F)),
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uint64((uint64(serverId & 0xFFFFFF) << 40) | (counter & UI64LIT(0xFFFFFFFFFF))));
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}
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std::vector<uint8> ObjectGuid::GetRawValue() const
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{
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std::vector<uint8> raw(16);
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memcpy(raw.data(), this, sizeof(*this));
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return raw;
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}
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void ObjectGuid::SetRawValue(std::vector<uint8> const& guid)
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{
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ASSERT(guid.size() == sizeof(*this));
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memcpy(this, guid.data(), sizeof(*this));
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}
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ByteBuffer& operator<<(ByteBuffer& buf, ObjectGuid const& guid)
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{
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uint8 lowMask = 0;
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uint8 highMask = 0;
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buf.FlushBits(); // flush any unwritten bits to make wpos return a meaningful value
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std::size_t pos = buf.wpos();
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buf << uint8(lowMask);
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buf << uint8(highMask);
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uint8 packed[8];
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if (size_t packedSize = ByteBuffer::PackUInt64(guid._low, &lowMask, packed))
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buf.append(packed, packedSize);
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if (size_t packedSize = ByteBuffer::PackUInt64(guid._high, &highMask, packed))
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buf.append(packed, packedSize);
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buf.put(pos, lowMask);
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buf.put(pos + 1, highMask);
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return buf;
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}
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ByteBuffer& operator>>(ByteBuffer& buf, ObjectGuid& guid)
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{
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uint8 lowMask, highMask;
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buf >> lowMask >> highMask;
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buf.ReadPackedUInt64(lowMask, guid._low);
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buf.ReadPackedUInt64(highMask, guid._high);
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return buf;
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}
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std::ostream& operator<<(std::ostream& stream, ObjectGuid const& guid)
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{
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std::ostringstream tmp;
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tmp << std::hex << std::setw(16) << std::setfill('0') << guid._high << std::setw(16) << std::setfill('0') << guid._low;
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stream << tmp.str();
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return stream;
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}
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ObjectGuid const ObjectGuid::Empty = ObjectGuid();
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ObjectGuid const ObjectGuid::TradeItem = ObjectGuid::Create<HighGuid::Uniq>(uint64(10));
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void ObjectGuidGeneratorBase::HandleCounterOverflow(HighGuid high)
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{
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TC_LOG_ERROR("misc", "%s guid overflow!! Can't continue, shutting down server. ", ObjectGuid::GetTypeName(high));
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World::StopNow(ERROR_EXIT_CODE);
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}
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#define GUID_TRAIT_INSTANTIATE_GUID( HIGH_GUID ) \
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template class TC_GAME_API ObjectGuidGenerator< HIGH_GUID >;
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Player)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Item)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Transport)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Guild)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Conversation)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Creature)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Vehicle)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Pet)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::GameObject)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::DynamicObject)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::AreaTrigger)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Corpse)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::LootObject)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::SceneObject)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Scenario)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::AIGroup)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::DynamicDoor)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Vignette)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::CallForHelp)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::AIResource)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::AILock)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::AILockTicket)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Cast)
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