Files
TCPlayerbotCore/src/scripts/world/boss_emeriss.cpp
T
Rat 0cc053ea4d *Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
2010-01-19 11:36:05 +01:00

145 lines
4.2 KiB
C++

/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Emeriss
SD%Complete: 90
SDComment: Teleport function & Mark of Nature missing
SDCategory: Bosses
EndScriptData */
#include "ScriptedPch.h"
enum eEnums
{
SAY_AGGRO = -1000401,
SAY_CASTCORRUPTION = -1000402, //signed for 6182
SPELL_SLEEP = 24777,
SPELL_NOXIOUSBREATH = 24818,
SPELL_TAILSWEEP = 15847,
//SPELL_MARKOFNATURE = 25040, // Not working
SPELL_VOLATILEINFECTION = 24928,
SPELL_CORRUPTIONOFEARTH = 24910
};
struct TRINITY_DLL_DECL boss_emerissAI : public ScriptedAI
{
boss_emerissAI(Creature *c) : ScriptedAI(c) {}
uint32 m_uiSleep_Timer;
uint32 m_uiNoxiousBreath_Timer;
uint32 m_uiTailSweep_Timer;
//uint32 m_uiMarkOfNature_Timer;
uint32 m_uiVolatileInfection_Timer;
uint32 m_uiCorruptionsCasted;
void Reset()
{
m_uiSleep_Timer = 15000 + rand()%5000;
m_uiNoxiousBreath_Timer = 8000;
m_uiTailSweep_Timer = 4000;
//m_uiMarkOfNature_Timer = 45000;
m_uiVolatileInfection_Timer = 12000;
m_uiCorruptionsCasted = 0;
}
void Aggro(Unit* pWho)
{
DoScriptText(SAY_AGGRO, m_creature);
}
void UpdateAI(const uint32 uiDiff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//Sleep_Timer
if (m_uiSleep_Timer <= uiDiff)
{
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_SLEEP);
m_uiSleep_Timer = 8000 + rand()%8000;
}
else
m_uiSleep_Timer -= uiDiff;
//NoxiousBreath_Timer
if (m_uiNoxiousBreath_Timer <= uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_NOXIOUSBREATH);
m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
}
else
m_uiNoxiousBreath_Timer -= uiDiff;
//Tailsweep every 2 seconds
if (m_uiTailSweep_Timer <= uiDiff)
{
DoCast(m_creature, SPELL_TAILSWEEP);
m_uiTailSweep_Timer = 2000;
}
else
m_uiTailSweep_Timer -= uiDiff;
//MarkOfNature_Timer
//if (m_uiMarkOfNature_Timer <= uiDiff)
//{
// DoCast(m_creature->getVictim(), SPELL_MARKOFNATURE);
// m_uiMarkOfNature_Timer = 45000;
//}
//else
// m_uiMarkOfNature_Timer -= uiDiff;
//VolatileInfection_Timer
if (m_uiVolatileInfection_Timer <= uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_VOLATILEINFECTION);
m_uiVolatileInfection_Timer = 7000 + rand()%5000;
}
else
m_uiVolatileInfection_Timer -= uiDiff;
//CorruptionofEarth_Timer
//CorruptionofEarth at 75%, 50% and 25%
if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= (100-(25*m_uiCorruptionsCasted)))
{
++m_uiCorruptionsCasted; // prevent casting twice on same hp
DoScriptText(SAY_CASTCORRUPTION, m_creature);
DoCast(m_creature->getVictim(), SPELL_CORRUPTIONOFEARTH);
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_emeriss(Creature* pCreature)
{
return new boss_emerissAI (pCreature);
}
void AddSC_boss_emeriss()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_emeriss";
newscript->GetAI = &GetAI_boss_emeriss;
newscript->RegisterSelf();
}