493 lines
14 KiB
C++
493 lines
14 KiB
C++
/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "QueryPackets.h"
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#include "BattlenetAccountMgr.h"
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#include "Player.h"
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#include "PacketUtilities.h"
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#include "World.h"
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#include "ObjectMgr.h"
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void WorldPackets::Query::QueryCreature::Read()
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{
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_worldPacket >> CreatureID;
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}
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WorldPacket const* WorldPackets::Query::QueryCreatureResponse::Write()
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{
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_worldPacket << CreatureID;
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_worldPacket.WriteBit(Allow);
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_worldPacket.FlushBits();
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if (Allow)
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{
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_worldPacket.WriteBits(Stats.Title.length() + 1, 11);
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_worldPacket.WriteBits(Stats.TitleAlt.length() + 1, 11);
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_worldPacket.WriteBits(Stats.CursorName.length() + 1, 6);
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_worldPacket.WriteBit(Stats.Leader);
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for (uint32 i = 0; i < MAX_CREATURE_NAMES; ++i)
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{
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_worldPacket.WriteBits(Stats.Name[i].length() + 1, 11);
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_worldPacket.WriteBits(Stats.NameAlt[i].length() + 1, 11);
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}
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for (uint32 i = 0; i < MAX_CREATURE_NAMES; ++i)
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{
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if (!Stats.Name[i].empty())
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_worldPacket << Stats.Name[i];
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if (!Stats.NameAlt[i].empty())
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_worldPacket << Stats.NameAlt[i];
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}
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for (uint8 i = 0; i < 2; ++i)
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_worldPacket << Stats.Flags[i];
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_worldPacket << int32(Stats.CreatureType);
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_worldPacket << int32(Stats.CreatureFamily);
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_worldPacket << int32(Stats.Classification);
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for (uint32 i = 0; i < MAX_KILL_CREDIT; ++i)
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_worldPacket << int32(Stats.ProxyCreatureID[i]);
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for (uint32 i = 0; i < MAX_CREATURE_MODELS; ++i)
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_worldPacket << int32(Stats.CreatureDisplayID[i]);
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_worldPacket << float(Stats.HpMulti);
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_worldPacket << float(Stats.EnergyMulti);
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_worldPacket << uint32(Stats.QuestItems.size());
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_worldPacket << int32(Stats.CreatureMovementInfoID);
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_worldPacket << int32(Stats.HealthScalingExpansion);
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_worldPacket << int32(Stats.RequiredExpansion);
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_worldPacket << int32(Stats.VignetteID);
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if (!Stats.Title.empty())
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_worldPacket << Stats.Title;
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if (!Stats.TitleAlt.empty())
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_worldPacket << Stats.TitleAlt;
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if (!Stats.CursorName.empty())
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_worldPacket << Stats.CursorName;
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for (int32 questItem : Stats.QuestItems)
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_worldPacket << questItem;
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}
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return &_worldPacket;
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}
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void WorldPackets::Query::QueryPlayerName::Read()
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{
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_worldPacket >> Player;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Query::PlayerGuidLookupHint const& lookupHint)
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{
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data.WriteBit(lookupHint.VirtualRealmAddress.is_initialized());
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data.WriteBit(lookupHint.NativeRealmAddress.is_initialized());
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data.FlushBits();
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if (lookupHint.VirtualRealmAddress)
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data << uint32(*lookupHint.VirtualRealmAddress);
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if (lookupHint.NativeRealmAddress)
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data << uint32(*lookupHint.NativeRealmAddress);
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return data;
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}
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bool WorldPackets::Query::PlayerGuidLookupData::Initialize(ObjectGuid const& guid, Player const* player /*= nullptr*/)
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{
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CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid);
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if (!characterInfo)
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return false;
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if (player)
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{
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ASSERT(player->GetGUID() == guid);
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AccountID = player->GetSession()->GetAccountGUID();
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BnetAccountID = player->GetSession()->GetBattlenetAccountGUID();
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Name = player->GetName();
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Race = player->getRace();
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Sex = player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER);
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ClassID = player->getClass();
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Level = player->getLevel();
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if (DeclinedName const* names = player->GetDeclinedNames())
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DeclinedNames = *names;
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}
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else
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{
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uint32 accountId = ObjectMgr::GetPlayerAccountIdByGUID(guid);
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uint32 bnetAccountId = ::Battlenet::AccountMgr::GetIdByGameAccount(accountId);
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AccountID = ObjectGuid::Create<HighGuid::WowAccount>(accountId);
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BnetAccountID = ObjectGuid::Create<HighGuid::BNetAccount>(bnetAccountId);
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Name = characterInfo->Name;
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Race = characterInfo->Race;
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Sex = characterInfo->Sex;
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ClassID = characterInfo->Class;
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Level = characterInfo->Level;
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}
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IsDeleted = characterInfo->IsDeleted;
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GuidActual = guid;
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VirtualRealmAddress = GetVirtualRealmAddress();
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return true;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Query::PlayerGuidLookupData const& lookupData)
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{
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data.WriteBit(lookupData.IsDeleted);
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data.WriteBits(lookupData.Name.length(), 6);
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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data.WriteBits(lookupData.DeclinedNames.name[i].length(), 7);
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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data.WriteString(lookupData.DeclinedNames.name[i]);
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data << lookupData.AccountID;
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data << lookupData.BnetAccountID;
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data << lookupData.GuidActual;
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data << uint32(lookupData.VirtualRealmAddress);
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data << uint8(lookupData.Race);
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data << uint8(lookupData.Sex);
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data << uint8(lookupData.ClassID);
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data << uint8(lookupData.Level);
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data.WriteString(lookupData.Name);
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return data;
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}
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WorldPacket const* WorldPackets::Query::QueryPlayerNameResponse::Write()
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{
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_worldPacket << Result;
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_worldPacket << Player;
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if (Result == RESPONSE_SUCCESS)
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_worldPacket << Data;
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return &_worldPacket;
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}
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void WorldPackets::Query::QueryPageText::Read()
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{
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_worldPacket >> PageTextID;
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_worldPacket >> ItemGUID;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Query::QueryPageTextResponse::PageTextInfo const& page)
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{
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data << uint32(page.ID);
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data << uint32(page.NextPageID);
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data << int32(page.PlayerConditionID);
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data << uint8(page.Flags);
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data.WriteBits(page.Text.length(), 12);
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data.FlushBits();
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data.WriteString(page.Text);
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return data;
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}
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WorldPacket const* WorldPackets::Query::QueryPageTextResponse::Write()
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{
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_worldPacket << PageTextID;
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_worldPacket.WriteBit(Allow);
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_worldPacket.FlushBits();
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if (Allow)
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{
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_worldPacket << uint32(Pages.size());
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for (PageTextInfo const& pageText : Pages)
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_worldPacket << pageText;
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}
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return &_worldPacket;
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}
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void WorldPackets::Query::QueryNPCText::Read()
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{
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_worldPacket >> TextID;
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_worldPacket >> Guid;
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}
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WorldPacket const* WorldPackets::Query::QueryNPCTextResponse::Write()
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{
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_worldPacket << TextID;
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_worldPacket.WriteBit(Allow);
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_worldPacket.FlushBits();
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_worldPacket << int32(Allow ? (MAX_NPC_TEXT_OPTIONS * (sizeof(float) + sizeof(uint32))) : 0);
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if (Allow)
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{
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for (uint32 i = 0; i < MAX_NPC_TEXT_OPTIONS; ++i)
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_worldPacket << Probabilities[i];
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for (uint32 i = 0; i < MAX_NPC_TEXT_OPTIONS; ++i)
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_worldPacket << BroadcastTextID[i];
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}
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return &_worldPacket;
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}
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void WorldPackets::Query::DBQueryBulk::Read()
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{
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_worldPacket >> TableHash;
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uint32 count = _worldPacket.ReadBits(13);
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Queries.resize(count);
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for (uint32 i = 0; i < count; ++i)
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{
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_worldPacket >> Queries[i].GUID;
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_worldPacket >> Queries[i].RecordID;
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}
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}
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WorldPacket const* WorldPackets::Query::DBReply::Write()
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{
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_worldPacket << uint32(TableHash);
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_worldPacket << uint32(RecordID);
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_worldPacket << uint32(Timestamp);
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_worldPacket.WriteBit(Allow);
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_worldPacket << uint32(Data.size());
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_worldPacket.append(Data);
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return &_worldPacket;
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}
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void WorldPackets::Query::QueryGameObject::Read()
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{
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_worldPacket >> GameObjectID;
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_worldPacket >> Guid;
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}
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WorldPacket const* WorldPackets::Query::QueryGameObjectResponse::Write()
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{
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_worldPacket << GameObjectID;
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_worldPacket.WriteBit(Allow);
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_worldPacket.FlushBits();
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ByteBuffer statsData;
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if (Allow)
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{
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statsData << int32(Stats.Type);
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statsData << int32(Stats.DisplayID);
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for (int8 i = 0; i < 4; ++i)
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statsData << Stats.Name[i];
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statsData << Stats.IconName;
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statsData << Stats.CastBarCaption;
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statsData << Stats.UnkString;
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for (uint32 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
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statsData << int32(Stats.Data[i]);
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statsData << float(Stats.Size);
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statsData << uint8(Stats.QuestItems.size());
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for (int32 questItem : Stats.QuestItems)
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statsData << int32(questItem);
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statsData << int32(Stats.RequiredLevel);
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}
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_worldPacket << uint32(statsData.size());
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if (!statsData.empty())
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_worldPacket.append(statsData);
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return &_worldPacket;
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}
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void WorldPackets::Query::QueryCorpseLocationFromClient::Read()
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{
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_worldPacket >> Player;
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}
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WorldPacket const* WorldPackets::Query::CorpseLocation::Write()
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{
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_worldPacket.WriteBit(Valid);
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_worldPacket.FlushBits();
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_worldPacket << Player;
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_worldPacket << ActualMapID;
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_worldPacket << Position.x;
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_worldPacket << Position.y;
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_worldPacket << Position.z;
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_worldPacket << MapID;
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_worldPacket << Transport;
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return &_worldPacket;
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}
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void WorldPackets::Query::QueryCorpseTransport::Read()
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{
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_worldPacket >> Player;
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_worldPacket >> Transport;
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}
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WorldPacket const* WorldPackets::Query::CorpseTransportQuery::Write()
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{
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_worldPacket << Player;
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_worldPacket << Position;
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_worldPacket << Facing;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Query::QueryTimeResponse::Write()
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{
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_worldPacket << int32(CurrentTime);
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return &_worldPacket;
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}
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void WorldPackets::Query::QuestPOIQuery::Read()
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{
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_worldPacket >> MissingQuestCount;
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for (uint8 i = 0; i < 50; ++i)
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_worldPacket >> MissingQuestPOIs[i];
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}
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WorldPacket const* WorldPackets::Query::QuestPOIQueryResponse::Write()
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{
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_worldPacket << int32(QuestPOIDataStats.size());
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_worldPacket << int32(QuestPOIDataStats.size());
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for (QuestPOIData const& questPOIData : QuestPOIDataStats)
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{
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_worldPacket << int32(questPOIData.QuestID);
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_worldPacket << int32(questPOIData.QuestPOIBlobDataStats.size());
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for (QuestPOIBlobData const& questPOIBlobData : questPOIData.QuestPOIBlobDataStats)
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{
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_worldPacket << int32(questPOIBlobData.BlobIndex);
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_worldPacket << int32(questPOIBlobData.ObjectiveIndex);
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_worldPacket << int32(questPOIBlobData.QuestObjectiveID);
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_worldPacket << int32(questPOIBlobData.QuestObjectID);
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_worldPacket << int32(questPOIBlobData.MapID);
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_worldPacket << int32(questPOIBlobData.WorldMapAreaID);
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_worldPacket << int32(questPOIBlobData.Floor);
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_worldPacket << int32(questPOIBlobData.Priority);
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_worldPacket << int32(questPOIBlobData.Flags);
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_worldPacket << int32(questPOIBlobData.WorldEffectID);
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_worldPacket << int32(questPOIBlobData.PlayerConditionID);
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_worldPacket << int32(questPOIBlobData.UnkWoD1);
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_worldPacket << int32(questPOIBlobData.QuestPOIBlobPointStats.size());
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for (QuestPOIBlobPoint const& questPOIBlobPoint : questPOIBlobData.QuestPOIBlobPointStats)
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{
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_worldPacket << int32(questPOIBlobPoint.X);
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_worldPacket << int32(questPOIBlobPoint.Y);
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}
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}
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}
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return &_worldPacket;
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}
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void WorldPackets::Query::QueryQuestCompletionNPCs::Read()
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{
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uint32 questCount = 0;
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_worldPacket >> questCount;
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QuestCompletionNPCs.resize(questCount);
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for (int32& QuestID : QuestCompletionNPCs)
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_worldPacket >> QuestID;
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}
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WorldPacket const* WorldPackets::Query::QuestCompletionNPCResponse::Write()
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{
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_worldPacket << uint32(QuestCompletionNPCs.size());
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for (auto& quest : QuestCompletionNPCs)
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{
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_worldPacket << int32(quest.QuestID);
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_worldPacket << uint32(quest.NPCs.size());
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for (int32 const& npc : quest.NPCs)
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_worldPacket << int32(npc);
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}
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return &_worldPacket;
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}
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void WorldPackets::Query::QueryPetName::Read()
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{
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_worldPacket >> UnitGUID;
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}
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WorldPacket const* WorldPackets::Query::QueryPetNameResponse::Write()
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{
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_worldPacket << UnitGUID;
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_worldPacket.WriteBit(Allow);
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if (Allow)
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{
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_worldPacket.WriteBits(Name.length(), 8);
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_worldPacket.WriteBit(HasDeclined);
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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_worldPacket.WriteBits(DeclinedNames.name[i].length(), 7);
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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_worldPacket.WriteString(DeclinedNames.name[i]);
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_worldPacket << Timestamp;
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_worldPacket.WriteString(Name);
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}
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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void WorldPackets::Query::ItemTextQuery::Read()
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{
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_worldPacket >> Id;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Query::ItemTextCache const& itemTextCache)
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{
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data.WriteBits(itemTextCache.Text.length(), 13);
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data.FlushBits();
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data.WriteString(itemTextCache.Text);
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return data;
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}
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WorldPacket const* WorldPackets::Query::QueryItemTextResponse::Write()
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{
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_worldPacket.WriteBit(Valid);
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_worldPacket << Item;
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_worldPacket << Id;
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return &_worldPacket;
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}
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