* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
187 lines
7.4 KiB
C
187 lines
7.4 KiB
C
/* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#ifndef SC_PLAYER_H
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#define SC_PLAYER_H
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#include "Player.h"
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#include "GossipDef.h"
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#include "QuestDef.h"
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// Gossip Item Text
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#define GOSSIP_TEXT_BROWSE_GOODS "I'd like to browse your goods."
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#define GOSSIP_TEXT_TRAIN "Train me!"
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#define GOSSIP_TEXT_BANK "The Bank"
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#define GOSSIP_TEXT_WINDRIDER "Wind rider master"
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#define GOSSIP_TEXT_GRYPHON "Gryphon Master"
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#define GOSSIP_TEXT_BATHANDLER "Bat Handler"
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#define GOSSIP_TEXT_HIPPOGRYPH "Hippogryph Master"
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#define GOSSIP_TEXT_FLIGHTMASTER "Flight Master"
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#define GOSSIP_TEXT_AUCTIONHOUSE "Auction House"
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#define GOSSIP_TEXT_GUILDMASTER "Guild Master"
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#define GOSSIP_TEXT_INN "The Inn"
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#define GOSSIP_TEXT_MAILBOX "Mailbox"
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#define GOSSIP_TEXT_STABLEMASTER "Stable Master"
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#define GOSSIP_TEXT_WEAPONMASTER "Weapons Trainer"
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#define GOSSIP_TEXT_BATTLEMASTER "Battlemaster"
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#define GOSSIP_TEXT_CLASSTRAINER "Class Trainer"
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#define GOSSIP_TEXT_PROFTRAINER "Profession Trainer"
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#define GOSSIP_TEXT_OFFICERS "The officers` lounge"
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#define GOSSIP_TEXT_ALTERACVALLEY "Alterac Valley"
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#define GOSSIP_TEXT_ARATHIBASIN "Arathi Basin"
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#define GOSSIP_TEXT_WARSONGULCH "Warsong Gulch"
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#define GOSSIP_TEXT_ARENA "Arena"
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#define GOSSIP_TEXT_EYEOFTHESTORM "Eye of The Storm"
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#define GOSSIP_TEXT_DRUID "Druid"
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#define GOSSIP_TEXT_HUNTER "Hunter"
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#define GOSSIP_TEXT_PRIEST "Priest"
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#define GOSSIP_TEXT_ROGUE "Rogue"
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#define GOSSIP_TEXT_WARRIOR "Warrior"
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#define GOSSIP_TEXT_PALADIN "Paladin"
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#define GOSSIP_TEXT_SHAMAN "Shaman"
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#define GOSSIP_TEXT_MAGE "Mage"
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#define GOSSIP_TEXT_WARLOCK "Warlock"
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#define GOSSIP_TEXT_ALCHEMY "Alchemy"
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#define GOSSIP_TEXT_BLACKSMITHING "Blacksmithing"
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#define GOSSIP_TEXT_COOKING "Cooking"
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#define GOSSIP_TEXT_ENCHANTING "Enchanting"
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#define GOSSIP_TEXT_ENGINEERING "Engineering"
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#define GOSSIP_TEXT_FIRSTAID "First Aid"
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#define GOSSIP_TEXT_HERBALISM "Herbalism"
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#define GOSSIP_TEXT_LEATHERWORKING "Leatherworking"
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#define GOSSIP_TEXT_POISONS "Poisons"
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#define GOSSIP_TEXT_TAILORING "Tailoring"
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#define GOSSIP_TEXT_MINING "Mining"
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#define GOSSIP_TEXT_FISHING "Fishing"
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#define GOSSIP_TEXT_SKINNING "Skinning"
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#define GOSSIP_TEXT_JEWELCRAFTING "Jewelcrafting"
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#define GOSSIP_TEXT_IRONFORGE_BANK "Bank of Ironforge"
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#define GOSSIP_TEXT_STORMWIND_BANK "Bank of Stormwind"
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#define GOSSIP_TEXT_DEEPRUNTRAM "Deeprun Tram"
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#define GOSSIP_TEXT_ZEPPLINMASTER "Zeppelin master"
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#define GOSSIP_TEXT_FERRY "Rut'theran Ferry"
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// Skill defines
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#define TRADESKILL_ALCHEMY 1
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#define TRADESKILL_BLACKSMITHING 2
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#define TRADESKILL_COOKING 3
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#define TRADESKILL_ENCHANTING 4
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#define TRADESKILL_ENGINEERING 5
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#define TRADESKILL_FIRSTAID 6
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#define TRADESKILL_HERBALISM 7
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#define TRADESKILL_LEATHERWORKING 8
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#define TRADESKILL_POISONS 9
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#define TRADESKILL_TAILORING 10
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#define TRADESKILL_MINING 11
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#define TRADESKILL_FISHING 12
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#define TRADESKILL_SKINNING 13
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#define TRADESKILL_JEWLCRAFTING 14
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#define TRADESKILL_LEVEL_NONE 0
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#define TRADESKILL_LEVEL_APPRENTICE 1
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#define TRADESKILL_LEVEL_JOURNEYMAN 2
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#define TRADESKILL_LEVEL_EXPERT 3
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#define TRADESKILL_LEVEL_ARTISAN 4
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#define TRADESKILL_LEVEL_MASTER 5
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// Gossip defines
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#define GOSSIP_ACTION_TRADE 1
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#define GOSSIP_ACTION_TRAIN 2
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#define GOSSIP_ACTION_TAXI 3
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#define GOSSIP_ACTION_GUILD 4
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#define GOSSIP_ACTION_BATTLE 5
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#define GOSSIP_ACTION_BANK 6
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#define GOSSIP_ACTION_INN 7
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#define GOSSIP_ACTION_HEAL 8
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#define GOSSIP_ACTION_TABARD 9
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#define GOSSIP_ACTION_AUCTION 10
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#define GOSSIP_ACTION_INN_INFO 11
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#define GOSSIP_ACTION_UNLEARN 12
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#define GOSSIP_ACTION_INFO_DEF 1000
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#define GOSSIP_SENDER_MAIN 1
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#define GOSSIP_SENDER_INN_INFO 2
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#define GOSSIP_SENDER_INFO 3
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#define GOSSIP_SENDER_SEC_PROFTRAIN 4
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#define GOSSIP_SENDER_SEC_CLASSTRAIN 5
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#define GOSSIP_SENDER_SEC_BATTLEINFO 6
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#define GOSSIP_SENDER_SEC_BANK 7
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#define GOSSIP_SENDER_SEC_INN 8
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#define GOSSIP_SENDER_SEC_MAILBOX 9
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#define GOSSIP_SENDER_SEC_STABLEMASTER 10
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#define DEFAULT_GOSSIP_MESSAGE 0xffffff
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extern uint32 GetSkillLevel(Player *player,uint32 skill);
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// Defined fuctions to use with player.
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// This fuction add's a menu item,
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// a - Icon Id
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// b - Text
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// c - Sender(this is to identify the current Menu with this item)
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// d - Action (identifys this Menu Item)
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// e - Text to be displayed in pop up box
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// f - Money value in pop up box
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#define ADD_GOSSIP_ITEM(a,b,c,d) PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,"",0)
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#define ADD_GOSSIP_ITEM_EXTENDED(a,b,c,d,e,f,g) PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,e,f,g)
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// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64)
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#define SEND_GOSSIP_MENU(a,b) PlayerTalkClass->SendGossipMenu(a,b)
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// This fuction shows POI(point of interest) to client.
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// a - position X
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// b - position Y
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// c - Icon Id
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// d - Flags
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// e - Data
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// f - Location Name
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#define SEND_POI(a,b,c,d,e,f) PlayerTalkClass->SendPointOfInterest(a,b,c,d,e,f)
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// Closes the Menu
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#define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip()
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// Fuction to tell to client the details
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// a - quest object
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// b - npc guid(uint64)
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// c - Activate accept(bool)
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#define SEND_QUEST_DETAILS(a,b,c) PlayerTalkClass->SendQuestDetails(a,b,c)
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// Fuction to tell to client the requested items to complete quest
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// a - quest object
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// b - npc guid(uint64)
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// c - Iscompletable(bool)
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// d - close at cancel(bool) - in case single incomplite ques
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#define SEND_REQUESTEDITEMS(a,b,c,d) PlayerTalkClass->SendRequestedItems(a,b,c,d)
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// Fuctions to send NPC lists, a - is always the npc guid(uint64)
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#define SEND_VENDORLIST(a) GetSession()->SendListInventory(a)
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#define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a)
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#define SEND_BANKERLIST(a) GetSession()->SendShowBank(a)
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#define SEND_TABARDLIST(a) GetSession()->SendTabardVendorActivate(a)
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#define SEND_AUCTIONLIST(a) GetSession()->SendAuctionHello(a)
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#define SEND_TAXILIST(a) GetSession()->SendTaxiStatus(a)
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// Ressurect's the player if is dead.
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#define SEND_SPRESURRECT() GetSession()->SendSpiritResurrect()
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// Get the player's honor rank.
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#define GET_HONORRANK() GetHonorRank()
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// -----------------------------------
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// defined fuctions to use with Creature
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#define QUEST_DIALOG_STATUS(a,b,c) GetSession()->getDialogStatus(a,b,c)
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#endif
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