Files
TCPlayerbotCore/src/bindings/scripts/include/sc_gossip.h
T
Seline 2265aef916 [svn] * Merge Temp dev SVN with Assembla.
* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
2008-10-14 11:57:03 -05:00

187 lines
7.4 KiB
C

/* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef SC_PLAYER_H
#define SC_PLAYER_H
#include "Player.h"
#include "GossipDef.h"
#include "QuestDef.h"
// Gossip Item Text
#define GOSSIP_TEXT_BROWSE_GOODS "I'd like to browse your goods."
#define GOSSIP_TEXT_TRAIN "Train me!"
#define GOSSIP_TEXT_BANK "The Bank"
#define GOSSIP_TEXT_WINDRIDER "Wind rider master"
#define GOSSIP_TEXT_GRYPHON "Gryphon Master"
#define GOSSIP_TEXT_BATHANDLER "Bat Handler"
#define GOSSIP_TEXT_HIPPOGRYPH "Hippogryph Master"
#define GOSSIP_TEXT_FLIGHTMASTER "Flight Master"
#define GOSSIP_TEXT_AUCTIONHOUSE "Auction House"
#define GOSSIP_TEXT_GUILDMASTER "Guild Master"
#define GOSSIP_TEXT_INN "The Inn"
#define GOSSIP_TEXT_MAILBOX "Mailbox"
#define GOSSIP_TEXT_STABLEMASTER "Stable Master"
#define GOSSIP_TEXT_WEAPONMASTER "Weapons Trainer"
#define GOSSIP_TEXT_BATTLEMASTER "Battlemaster"
#define GOSSIP_TEXT_CLASSTRAINER "Class Trainer"
#define GOSSIP_TEXT_PROFTRAINER "Profession Trainer"
#define GOSSIP_TEXT_OFFICERS "The officers` lounge"
#define GOSSIP_TEXT_ALTERACVALLEY "Alterac Valley"
#define GOSSIP_TEXT_ARATHIBASIN "Arathi Basin"
#define GOSSIP_TEXT_WARSONGULCH "Warsong Gulch"
#define GOSSIP_TEXT_ARENA "Arena"
#define GOSSIP_TEXT_EYEOFTHESTORM "Eye of The Storm"
#define GOSSIP_TEXT_DRUID "Druid"
#define GOSSIP_TEXT_HUNTER "Hunter"
#define GOSSIP_TEXT_PRIEST "Priest"
#define GOSSIP_TEXT_ROGUE "Rogue"
#define GOSSIP_TEXT_WARRIOR "Warrior"
#define GOSSIP_TEXT_PALADIN "Paladin"
#define GOSSIP_TEXT_SHAMAN "Shaman"
#define GOSSIP_TEXT_MAGE "Mage"
#define GOSSIP_TEXT_WARLOCK "Warlock"
#define GOSSIP_TEXT_ALCHEMY "Alchemy"
#define GOSSIP_TEXT_BLACKSMITHING "Blacksmithing"
#define GOSSIP_TEXT_COOKING "Cooking"
#define GOSSIP_TEXT_ENCHANTING "Enchanting"
#define GOSSIP_TEXT_ENGINEERING "Engineering"
#define GOSSIP_TEXT_FIRSTAID "First Aid"
#define GOSSIP_TEXT_HERBALISM "Herbalism"
#define GOSSIP_TEXT_LEATHERWORKING "Leatherworking"
#define GOSSIP_TEXT_POISONS "Poisons"
#define GOSSIP_TEXT_TAILORING "Tailoring"
#define GOSSIP_TEXT_MINING "Mining"
#define GOSSIP_TEXT_FISHING "Fishing"
#define GOSSIP_TEXT_SKINNING "Skinning"
#define GOSSIP_TEXT_JEWELCRAFTING "Jewelcrafting"
#define GOSSIP_TEXT_IRONFORGE_BANK "Bank of Ironforge"
#define GOSSIP_TEXT_STORMWIND_BANK "Bank of Stormwind"
#define GOSSIP_TEXT_DEEPRUNTRAM "Deeprun Tram"
#define GOSSIP_TEXT_ZEPPLINMASTER "Zeppelin master"
#define GOSSIP_TEXT_FERRY "Rut'theran Ferry"
// Skill defines
#define TRADESKILL_ALCHEMY 1
#define TRADESKILL_BLACKSMITHING 2
#define TRADESKILL_COOKING 3
#define TRADESKILL_ENCHANTING 4
#define TRADESKILL_ENGINEERING 5
#define TRADESKILL_FIRSTAID 6
#define TRADESKILL_HERBALISM 7
#define TRADESKILL_LEATHERWORKING 8
#define TRADESKILL_POISONS 9
#define TRADESKILL_TAILORING 10
#define TRADESKILL_MINING 11
#define TRADESKILL_FISHING 12
#define TRADESKILL_SKINNING 13
#define TRADESKILL_JEWLCRAFTING 14
#define TRADESKILL_LEVEL_NONE 0
#define TRADESKILL_LEVEL_APPRENTICE 1
#define TRADESKILL_LEVEL_JOURNEYMAN 2
#define TRADESKILL_LEVEL_EXPERT 3
#define TRADESKILL_LEVEL_ARTISAN 4
#define TRADESKILL_LEVEL_MASTER 5
// Gossip defines
#define GOSSIP_ACTION_TRADE 1
#define GOSSIP_ACTION_TRAIN 2
#define GOSSIP_ACTION_TAXI 3
#define GOSSIP_ACTION_GUILD 4
#define GOSSIP_ACTION_BATTLE 5
#define GOSSIP_ACTION_BANK 6
#define GOSSIP_ACTION_INN 7
#define GOSSIP_ACTION_HEAL 8
#define GOSSIP_ACTION_TABARD 9
#define GOSSIP_ACTION_AUCTION 10
#define GOSSIP_ACTION_INN_INFO 11
#define GOSSIP_ACTION_UNLEARN 12
#define GOSSIP_ACTION_INFO_DEF 1000
#define GOSSIP_SENDER_MAIN 1
#define GOSSIP_SENDER_INN_INFO 2
#define GOSSIP_SENDER_INFO 3
#define GOSSIP_SENDER_SEC_PROFTRAIN 4
#define GOSSIP_SENDER_SEC_CLASSTRAIN 5
#define GOSSIP_SENDER_SEC_BATTLEINFO 6
#define GOSSIP_SENDER_SEC_BANK 7
#define GOSSIP_SENDER_SEC_INN 8
#define GOSSIP_SENDER_SEC_MAILBOX 9
#define GOSSIP_SENDER_SEC_STABLEMASTER 10
#define DEFAULT_GOSSIP_MESSAGE 0xffffff
extern uint32 GetSkillLevel(Player *player,uint32 skill);
// Defined fuctions to use with player.
// This fuction add's a menu item,
// a - Icon Id
// b - Text
// c - Sender(this is to identify the current Menu with this item)
// d - Action (identifys this Menu Item)
// e - Text to be displayed in pop up box
// f - Money value in pop up box
#define ADD_GOSSIP_ITEM(a,b,c,d) PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,"",0)
#define ADD_GOSSIP_ITEM_EXTENDED(a,b,c,d,e,f,g) PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,e,f,g)
// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64)
#define SEND_GOSSIP_MENU(a,b) PlayerTalkClass->SendGossipMenu(a,b)
// This fuction shows POI(point of interest) to client.
// a - position X
// b - position Y
// c - Icon Id
// d - Flags
// e - Data
// f - Location Name
#define SEND_POI(a,b,c,d,e,f) PlayerTalkClass->SendPointOfInterest(a,b,c,d,e,f)
// Closes the Menu
#define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip()
// Fuction to tell to client the details
// a - quest object
// b - npc guid(uint64)
// c - Activate accept(bool)
#define SEND_QUEST_DETAILS(a,b,c) PlayerTalkClass->SendQuestDetails(a,b,c)
// Fuction to tell to client the requested items to complete quest
// a - quest object
// b - npc guid(uint64)
// c - Iscompletable(bool)
// d - close at cancel(bool) - in case single incomplite ques
#define SEND_REQUESTEDITEMS(a,b,c,d) PlayerTalkClass->SendRequestedItems(a,b,c,d)
// Fuctions to send NPC lists, a - is always the npc guid(uint64)
#define SEND_VENDORLIST(a) GetSession()->SendListInventory(a)
#define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a)
#define SEND_BANKERLIST(a) GetSession()->SendShowBank(a)
#define SEND_TABARDLIST(a) GetSession()->SendTabardVendorActivate(a)
#define SEND_AUCTIONLIST(a) GetSession()->SendAuctionHello(a)
#define SEND_TAXILIST(a) GetSession()->SendTaxiStatus(a)
// Ressurect's the player if is dead.
#define SEND_SPRESURRECT() GetSession()->SendSpiritResurrect()
// Get the player's honor rank.
#define GET_HONORRANK() GetHonorRank()
// -----------------------------------
// defined fuctions to use with Creature
#define QUEST_DIALOG_STATUS(a,b,c) GetSession()->getDialogStatus(a,b,c)
#endif