/* * Copyright (C) 2008-2012 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by shaman players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_sha_". */ #include "ScriptMgr.h" #include "GridNotifiers.h" #include "Unit.h" #include "SpellScript.h" #include "SpellAuraEffects.h" enum ShamanSpells { SHAMAN_SPELL_FLAME_SHOCK = 8050, SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1 = 8349, SHAMAN_SPELL_SATED = 57724, SHAMAN_SPELL_EXHAUSTION = 57723, HUNTER_SPELL_INSANITY = 95809, MAGE_SPELL_TEMPORAL_DISPLACEMENT = 80354, SHAMAN_SPELL_EARTH_GRASP = 51483, EARTHBIND_TOTEM_SPELL_EARTHGRAB = 64695, // For Earthen Power SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM = 6474, SHAMAN_TOTEM_SPELL_EARTHEN_POWER = 59566, SHAMAN_BIND_SIGHT = 6277, ICON_ID_SHAMAN_LAVA_FLOW = 3087, SHAMAN_LAVA_FLOWS_R1 = 51480, SHAMAN_LAVA_FLOWS_TRIGGERED_R1 = 65264, SHAMAN_SPELL_ANCESTRAL_AWAKENING_PROC = 52752, ICON_ID_SOOTHING_RAIN = 2011, SPELL_HEALING_STREAM_TOTEM_HEAL = 52042, }; // 1535 Fire Nova /// Updated 4.3.4 class spell_sha_fire_nova : public SpellScriptLoader { public: spell_sha_fire_nova() : SpellScriptLoader("spell_sha_fire_nova") { } class spell_sha_fire_nova_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_fire_nova_SpellScript); void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) { if (target->HasAura(SHAMAN_SPELL_FLAME_SHOCK)) { caster->CastSpell(target, SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, true); target->RemoveAurasDueToSpell(SHAMAN_SPELL_FLAME_SHOCK); } } } void Register() { OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_sha_fire_nova_SpellScript(); } }; // 16191 Mana Tide /// Updated 4.3.4 class spell_sha_mana_tide : public SpellScriptLoader { public: spell_sha_mana_tide() : SpellScriptLoader("spell_sha_mana_tide") { } class spell_sha_mana_tide_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_mana_tide_AuraScript); void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) { if (Unit* caster = GetCaster()) if (Unit* owner = caster->GetOwner()) amount = CalculatePct(owner->GetCreateStat(STAT_SPIRIT), aurEff->GetAmount()); } void Register() { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_mana_tide_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_STAT); } }; AuraScript* GetAuraScript() const { return new spell_sha_mana_tide_AuraScript(); } }; // 6474 - Earthbind Totem - Fix Talent:Earthen Power, Earth's Grasp /// Updated 4.3.4 class spell_sha_earthbind_totem : public SpellScriptLoader { public: spell_sha_earthbind_totem() : SpellScriptLoader("spell_sha_earthbind_totem") { } class spell_sha_earthbind_totem_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_earthbind_totem_AuraScript); bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM) || !sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHEN_POWER)) return false; return true; } void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) { if (!GetCaster()) return; if (Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself()) if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0)) if (roll_chance_i(aur->GetBaseAmount())) GetTarget()->CastSpell((Unit*)NULL, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true); } void Apply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (!GetCaster()) return; Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself(); if (!owner) return; // Earth's Grasp if (AuraEffect* aurEff = owner->GetAuraEffectOfRankedSpell(SHAMAN_SPELL_EARTH_GRASP, EFFECT_0)) { if (roll_chance_i(aurEff->GetAmount())) GetCaster()->CastSpell(GetCaster(), EARTHBIND_TOTEM_SPELL_EARTHGRAB, false); } } void Register() { OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_earthbind_totem_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); OnEffectApply += AuraEffectApplyFn(spell_sha_earthbind_totem_AuraScript::Apply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const { return new spell_sha_earthbind_totem_AuraScript(); } }; class EarthenPowerTargetSelector { public: EarthenPowerTargetSelector() { } bool operator() (WorldObject* target) { if (!target->ToUnit()) return true; if (!target->ToUnit()->HasAuraWithMechanic(1 << MECHANIC_SNARE)) return true; return false; } }; class spell_sha_earthen_power : public SpellScriptLoader { public: spell_sha_earthen_power() : SpellScriptLoader("spell_sha_earthen_power") { } class spell_sha_earthen_power_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_earthen_power_SpellScript); void FilterTargets(std::list& unitList) { unitList.remove_if(EarthenPowerTargetSelector()); } void Register() { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_earthen_power_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY); } }; SpellScript* GetSpellScript() const { return new spell_sha_earthen_power_SpellScript(); } }; /// Updated 4.3.4 class spell_sha_bloodlust : public SpellScriptLoader { public: spell_sha_bloodlust() : SpellScriptLoader("spell_sha_bloodlust") { } class spell_sha_bloodlust_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_bloodlust_SpellScript); bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_SATED)) return false; return true; } void RemoveInvalidTargets(std::list& targets) { targets.remove_if(Trinity::UnitAuraCheck(true, SHAMAN_SPELL_SATED)); targets.remove_if(Trinity::UnitAuraCheck(true, HUNTER_SPELL_INSANITY)); targets.remove_if(Trinity::UnitAuraCheck(true, MAGE_SPELL_TEMPORAL_DISPLACEMENT)); } void ApplyDebuff() { if (Unit* target = GetHitUnit()) target->CastSpell(target, SHAMAN_SPELL_SATED, true); } void Register() { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID); AfterHit += SpellHitFn(spell_sha_bloodlust_SpellScript::ApplyDebuff); } }; SpellScript* GetSpellScript() const { return new spell_sha_bloodlust_SpellScript(); } }; /// Updated 4.3.4 class spell_sha_heroism : public SpellScriptLoader { public: spell_sha_heroism() : SpellScriptLoader("spell_sha_heroism") { } class spell_sha_heroism_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_heroism_SpellScript); bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_EXHAUSTION)) return false; return true; } void RemoveInvalidTargets(std::list& targets) { targets.remove_if(Trinity::UnitAuraCheck(true, SHAMAN_SPELL_EXHAUSTION)); targets.remove_if(Trinity::UnitAuraCheck(true, HUNTER_SPELL_INSANITY)); targets.remove_if(Trinity::UnitAuraCheck(true, MAGE_SPELL_TEMPORAL_DISPLACEMENT)); } void ApplyDebuff() { if (Unit* target = GetHitUnit()) target->CastSpell(target, SHAMAN_SPELL_EXHAUSTION, true); } void Register() { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID); AfterHit += SpellHitFn(spell_sha_heroism_SpellScript::ApplyDebuff); } }; SpellScript* GetSpellScript() const { return new spell_sha_heroism_SpellScript(); } }; /// Updated 4.3.4 class spell_sha_ancestral_awakening_proc : public SpellScriptLoader { public: spell_sha_ancestral_awakening_proc() : SpellScriptLoader("spell_sha_ancestral_awakening_proc") { } class spell_sha_ancestral_awakening_proc_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_ancestral_awakening_proc_SpellScript); bool Validate(SpellInfo const* /*SpellEntry*/) { if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_ANCESTRAL_AWAKENING_PROC)) return false; return true; } void HandleDummy(SpellEffIndex /* effIndex */) { int32 damage = GetEffectValue(); if (GetCaster() && GetHitUnit()) GetCaster()->CastCustomSpell(GetHitUnit(), SHAMAN_SPELL_ANCESTRAL_AWAKENING_PROC, &damage, NULL, NULL, true); } void Register() { OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_sha_ancestral_awakening_proc_SpellScript(); } }; /// Updated 4.3.4 class spell_sha_healing_stream_totem : public SpellScriptLoader { public: spell_sha_healing_stream_totem() : SpellScriptLoader("spell_sha_healing_stream_totem") { } class spell_sha_healing_stream_totem_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_healing_stream_totem_SpellScript); bool Validate(SpellInfo const* /*SpellEntry*/) { return sSpellMgr->GetSpellInfo(SPELL_HEALING_STREAM_TOTEM_HEAL); } void HandleDummy(SpellEffIndex /* effIndex */) { int32 damage = GetEffectValue(); SpellInfo const* triggeringSpell = GetTriggeringSpell(); if (Unit* target = GetHitUnit()) if (Unit* caster = GetCaster()) { if (Unit* owner = caster->GetOwner()) { if (triggeringSpell) damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL)); // Soothing Rains if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, ICON_ID_SOOTHING_RAIN, EFFECT_0)) AddPct(damage, dummy->GetAmount()); damage = int32(target->SpellHealingBonusTaken(owner, triggeringSpell, damage, HEAL)); } caster->CastCustomSpell(target, SPELL_HEALING_STREAM_TOTEM_HEAL, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID()); } } void Register() { OnEffectHitTarget += SpellEffectFn(spell_sha_healing_stream_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_sha_healing_stream_totem_SpellScript(); } }; /// Updated 4.3.4 class spell_sha_lava_lash : public SpellScriptLoader { public: spell_sha_lava_lash() : SpellScriptLoader("spell_sha_lava_lash") { } class spell_sha_lava_lash_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_lava_lash_SpellScript) bool Load() { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleDummy(SpellEffIndex /* effIndex */) { if (Player* caster = GetCaster()->ToPlayer()) { int32 damage = GetEffectValue(); int32 hitDamage = GetHitDamage(); if (caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) { // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. if (caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0)) AddPct(hitDamage, damage); SetHitDamage(hitDamage); } } } void Register() { OnEffectHitTarget += SpellEffectFn(spell_sha_lava_lash_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_sha_lava_lash_SpellScript(); } }; // 1064 Chain Heal /// Updated 4.3.4 class spell_sha_chain_heal : public SpellScriptLoader { public: spell_sha_chain_heal() : SpellScriptLoader("spell_sha_chain_heal") { } class spell_sha_chain_heal_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_chain_heal_SpellScript); bool Load() { firstHeal = true; riptide = false; amount = 0; return true; } void HandleHeal(SpellEffIndex /*effIndex*/) { if (firstHeal) { // Check if the target has Riptide if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID())) { riptide = true; amount = aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue(); // Consume it GetHitUnit()->RemoveAura(aurEff->GetBase()); } firstHeal = false; } // Riptide increases the Chain Heal effect by 25% if (riptide) { uint32 bonus = CalculatePct(GetHitHeal(), amount); SetHitHeal(GetHitHeal() + bonus); } } void Register() { OnEffectHitTarget += SpellEffectFn(spell_sha_chain_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL); } bool firstHeal; bool riptide; uint32 amount; }; SpellScript* GetSpellScript() const { return new spell_sha_chain_heal_SpellScript(); } }; /// Updated 4.3.4 class spell_sha_flame_shock : public SpellScriptLoader { public: spell_sha_flame_shock() : SpellScriptLoader("spell_sha_flame_shock") { } class spell_sha_flame_shock_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_flame_shock_AuraScript); bool Validate(SpellInfo const* /*spell*/) { if (!sSpellMgr->GetSpellInfo(SHAMAN_LAVA_FLOWS_R1)) return false; if (!sSpellMgr->GetSpellInfo(SHAMAN_LAVA_FLOWS_TRIGGERED_R1)) return false; return true; } void HandleDispel(DispelInfo* /*dispelInfo*/) { if (Unit* caster = GetCaster()) { // Lava Flows if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, ICON_ID_SHAMAN_LAVA_FLOW, EFFECT_0)) { if (sSpellMgr->GetFirstSpellInChain(SHAMAN_LAVA_FLOWS_R1) != sSpellMgr->GetFirstSpellInChain(aurEff->GetId())) return; int32 basepoints = aurEff->GetAmount(); caster->CastCustomSpell(caster, SHAMAN_LAVA_FLOWS_TRIGGERED_R1, &basepoints, NULL, NULL, true); } } } void Register() { AfterDispel += AuraDispelFn(spell_sha_flame_shock_AuraScript::HandleDispel); } }; AuraScript* GetAuraScript() const { return new spell_sha_flame_shock_AuraScript(); } }; void AddSC_shaman_spell_scripts() { new spell_sha_fire_nova(); new spell_sha_mana_tide(); new spell_sha_earthbind_totem(); new spell_sha_earthen_power(); new spell_sha_bloodlust(); new spell_sha_heroism(); new spell_sha_ancestral_awakening_proc(); new spell_sha_healing_stream_totem(); new spell_sha_lava_lash(); new spell_sha_chain_heal(); new spell_sha_flame_shock(); }