/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Eastern_Plaguelands SD%Complete: 100 SDComment: Quest support: 5211, 5742. Special vendor Augustus the Touched SDCategory: Eastern Plaguelands EndScriptData */ /* ContentData mobs_ghoul_flayer npc_augustus_the_touched npc_darrowshire_spirit npc_tirion_fordring EndContentData */ #include "ScriptPCH.h" //id8530 - cannibal ghoul //id8531 - gibbering ghoul //id8532 - diseased flayer class mobs_ghoul_flayer : public CreatureScript { public: mobs_ghoul_flayer() : CreatureScript("mobs_ghoul_flayer") { } CreatureAI* GetAI(Creature* creature) const { return new mobs_ghoul_flayerAI (creature); } struct mobs_ghoul_flayerAI : public ScriptedAI { mobs_ghoul_flayerAI(Creature* creature) : ScriptedAI(creature) {} void Reset() {} void EnterCombat(Unit* /*who*/) {} void JustDied(Unit* Killer) { if (Killer->GetTypeId() == TYPEID_PLAYER) me->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000); } }; }; /*###### ## npc_augustus_the_touched ######*/ class npc_augustus_the_touched : public CreatureScript { public: npc_augustus_the_touched() : CreatureScript("npc_augustus_the_touched") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_TRADE) player->GetSession()->SendListInventory(creature->GetGUID()); return true; } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (creature->isVendor() && player->GetQuestRewardStatus(6164)) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } }; /*###### ## npc_darrowshire_spirit ######*/ #define SPELL_SPIRIT_SPAWNIN 17321 class npc_darrowshire_spirit : public CreatureScript { public: npc_darrowshire_spirit() : CreatureScript("npc_darrowshire_spirit") { } bool OnGossipHello(Player* player, Creature* creature) { player->SEND_GOSSIP_MENU(3873, creature->GetGUID()); player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); return true; } CreatureAI* GetAI(Creature* creature) const { return new npc_darrowshire_spiritAI (creature); } struct npc_darrowshire_spiritAI : public ScriptedAI { npc_darrowshire_spiritAI(Creature* creature) : ScriptedAI(creature) {} void Reset() { DoCast(me, SPELL_SPIRIT_SPAWNIN); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } void EnterCombat(Unit* /*who*/) {} }; }; /*###### ## npc_tirion_fordring ######*/ #define GOSSIP_HELLO "I am ready to hear your tale, Tirion." #define GOSSIP_SELECT1 "Thank you, Tirion. What of your identity?" #define GOSSIP_SELECT2 "That is terrible." #define GOSSIP_SELECT3 "I will, Tirion." class npc_tirion_fordring : public CreatureScript { public: npc_tirion_fordring() : CreatureScript("npc_tirion_fordring") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); switch (action) { case GOSSIP_ACTION_INFO_DEF+1: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); player->SEND_GOSSIP_MENU(4493, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); player->SEND_GOSSIP_MENU(4494, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); player->SEND_GOSSIP_MENU(4495, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: player->CLOSE_GOSSIP_MENU(); player->AreaExploredOrEventHappens(5742); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == UNIT_STAND_STATE_SIT) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } }; void AddSC_eastern_plaguelands() { new mobs_ghoul_flayer(); new npc_augustus_the_touched(); new npc_darrowshire_spirit(); new npc_tirion_fordring(); }