/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Icecrown SD%Complete: 100 SDComment: Quest support: 12807 SDCategory: Icecrown EndScriptData */ /* ContentData npc_arete EndContentData */ #include "ScriptPCH.h" /*###### ## npc_arete ######*/ #define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale." #define GOSSIP_ARETE_ITEM2 "" #define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?" #define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?" #define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?" #define GOSSIP_ARETE_ITEM6 "Let's finish this!" #define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander." enum eArete { GOSSIP_TEXTID_ARETE1 = 13525, GOSSIP_TEXTID_ARETE2 = 13526, GOSSIP_TEXTID_ARETE3 = 13527, GOSSIP_TEXTID_ARETE4 = 13528, GOSSIP_TEXTID_ARETE5 = 13529, GOSSIP_TEXTID_ARETE6 = 13530, GOSSIP_TEXTID_ARETE7 = 13531, QUEST_THE_STORY_THUS_FAR = 12807 }; class npc_arete : public CreatureScript { public: npc_arete() : CreatureScript("npc_arete") { } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID()); return true; } player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); switch (action) { case GOSSIP_ACTION_INFO_DEF+1: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+7: player->CLOSE_GOSSIP_MENU(); player->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR); break; } return true; } }; /*###### ## npc_squire_david ######*/ enum eSquireDavid { QUEST_THE_ASPIRANT_S_CHALLENGE_H = 13680, QUEST_THE_ASPIRANT_S_CHALLENGE_A = 13679, NPC_ARGENT_VALIANT = 33448, GOSSIP_TEXTID_SQUIRE = 14407 }; #define GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!" #define GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?" class npc_squire_david : public CreatureScript { public: npc_squire_david() : CreatureScript("npc_squire_david") { } bool OnGossipHello(Player* player, Creature* creature) { if (player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it. { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); } player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_INFO_DEF+1) { player->CLOSE_GOSSIP_MENU(); creature->SummonCreature(NPC_ARGENT_VALIANT, 8575.451f, 952.472f, 547.554f, 0.38f); } return true; } }; /*###### ## npc_argent_valiant ######*/ enum eArgentValiant { SPELL_CHARGE = 63010, SPELL_SHIELD_BREAKER = 65147, NPC_ARGENT_VALIANT_CREDIT = 24108 }; class npc_argent_valiant : public CreatureScript { public: npc_argent_valiant() : CreatureScript("npc_argent_valiant") { } struct npc_argent_valiantAI : public ScriptedAI { npc_argent_valiantAI(Creature* creature) : ScriptedAI(creature) { creature->GetMotionMaster()->MovePoint(0, 8599.258f, 963.951f, 547.553f); creature->setFaction(35); //wrong faction in db? } uint32 uiChargeTimer; uint32 uiShieldBreakerTimer; void Reset() { uiChargeTimer = 7000; uiShieldBreakerTimer = 10000; } void MovementInform(uint32 uiType, uint32 /*uiId*/) { if (uiType != POINT_MOTION_TYPE) return; me->setFaction(14); } void DamageTaken(Unit* pDoneBy, uint32& uiDamage) { if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER) { uiDamage = 0; CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT, 0); me->setFaction(35); me->DespawnOrUnsummon(5000); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); EnterEvadeMode(); } } void UpdateAI(const uint32 uiDiff) { if (!UpdateVictim()) return; if (uiChargeTimer <= uiDiff) { DoCastVictim(SPELL_CHARGE); uiChargeTimer = 7000; } else uiChargeTimer -= uiDiff; if (uiShieldBreakerTimer <= uiDiff) { DoCastVictim(SPELL_SHIELD_BREAKER); uiShieldBreakerTimer = 10000; } else uiShieldBreakerTimer -= uiDiff; DoMeleeAttackIfReady(); } }; CreatureAI* GetAI(Creature* creature) const { return new npc_argent_valiantAI(creature); } }; /*###### ## npc_guardian_pavilion ######*/ enum eGuardianPavilion { SPELL_TRESPASSER_H = 63987, AREA_SUNREAVER_PAVILION = 4676, AREA_SILVER_COVENANT_PAVILION = 4677, SPELL_TRESPASSER_A = 63986, }; class npc_guardian_pavilion : public CreatureScript { public: npc_guardian_pavilion() : CreatureScript("npc_guardian_pavilion") { } struct npc_guardian_pavilionAI : public Scripted_NoMovementAI { npc_guardian_pavilionAI(Creature* creature) : Scripted_NoMovementAI(creature) {} void MoveInLineOfSight(Unit* who) { if (me->GetAreaId() != AREA_SUNREAVER_PAVILION && me->GetAreaId() != AREA_SILVER_COVENANT_PAVILION) return; if (!who || who->GetTypeId() != TYPEID_PLAYER || !me->IsHostileTo(who) || !me->isInBackInMap(who, 5.0f)) return; if (who->HasAura(SPELL_TRESPASSER_H) || who->HasAura(SPELL_TRESPASSER_A)) return; if (who->ToPlayer()->GetTeamId() == TEAM_ALLIANCE) who->CastSpell(who, SPELL_TRESPASSER_H, true); else who->CastSpell(who, SPELL_TRESPASSER_A, true); } }; CreatureAI* GetAI(Creature* creature) const { return new npc_guardian_pavilionAI(creature); } }; /*###### ## npc_vereth_the_cunning ######*/ enum eVerethTheCunning { NPC_GEIST_RETURN_BUNNY_KC = 31049, NPC_LITHE_STALKER = 30894, SPELL_SUBDUED_LITHE_STALKER = 58151, }; class npc_vereth_the_cunning : public CreatureScript { public: npc_vereth_the_cunning() : CreatureScript("npc_vereth_the_cunning") { } struct npc_vereth_the_cunningAI : public ScriptedAI { npc_vereth_the_cunningAI(Creature* creature) : ScriptedAI(creature) {} void MoveInLineOfSight(Unit* who) { ScriptedAI::MoveInLineOfSight(who); if (who->GetEntry() == NPC_LITHE_STALKER && me->IsWithinDistInMap(who, 10.0f)) { if (Unit* owner = who->GetCharmer()) { if (who->HasAura(SPELL_SUBDUED_LITHE_STALKER)) { owner->ToPlayer()->KilledMonsterCredit(NPC_GEIST_RETURN_BUNNY_KC, 0); who->ToCreature()->DisappearAndDie(); } } } } }; CreatureAI* GetAI(Creature* creature) const { return new npc_vereth_the_cunningAI(creature); } }; /*###### * npc_tournament_training_dummy ######*/ enum TournamentDummy { NPC_CHARGE_TARGET = 33272, NPC_MELEE_TARGET = 33229, NPC_RANGED_TARGET = 33243, SPELL_CHARGE_CREDIT = 62658, SPELL_MELEE_CREDIT = 62672, SPELL_RANGED_CREDIT = 62673, SPELL_PLAYER_THRUST = 62544, SPELL_PLAYER_BREAK_SHIELD = 62626, SPELL_PLAYER_CHARGE = 62874, SPELL_RANGED_DEFEND = 62719, SPELL_CHARGE_DEFEND = 64100, SPELL_VULNERABLE = 62665, SPELL_COUNTERATTACK = 62709, EVENT_DUMMY_RECAST_DEFEND = 1, EVENT_DUMMY_RESET = 2, }; class npc_tournament_training_dummy : public CreatureScript { public: npc_tournament_training_dummy(): CreatureScript("npc_tournament_training_dummy"){} struct npc_tournament_training_dummyAI : Scripted_NoMovementAI { npc_tournament_training_dummyAI(Creature* creature) : Scripted_NoMovementAI(creature) {} EventMap events; bool isVulnerable; void Reset() { me->SetControlled(true, UNIT_STATE_STUNNED); me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true); isVulnerable = false; // Cast Defend spells to max stack size switch (me->GetEntry()) { case NPC_CHARGE_TARGET: DoCast(SPELL_CHARGE_DEFEND); break; case NPC_RANGED_TARGET: me->CastCustomSpell(SPELL_RANGED_DEFEND, SPELLVALUE_AURA_STACK, 3, me); break; } events.Reset(); events.ScheduleEvent(EVENT_DUMMY_RECAST_DEFEND, 5000); } void EnterEvadeMode() { if (!_EnterEvadeMode()) return; Reset(); } void DamageTaken(Unit* /*attacker*/, uint32& damage) { damage = 0; events.RescheduleEvent(EVENT_DUMMY_RESET, 10000); } void SpellHit(Unit* caster, SpellInfo const* spell) { switch (me->GetEntry()) { case NPC_CHARGE_TARGET: if (spell->Id == SPELL_PLAYER_CHARGE) if (isVulnerable) DoCast(caster, SPELL_CHARGE_CREDIT, true); break; case NPC_MELEE_TARGET: if (spell->Id == SPELL_PLAYER_THRUST) { DoCast(caster, SPELL_MELEE_CREDIT, true); if (Unit* target = caster->GetVehicleBase()) DoCast(target, SPELL_COUNTERATTACK, true); } break; case NPC_RANGED_TARGET: if (spell->Id == SPELL_PLAYER_BREAK_SHIELD) if (isVulnerable) DoCast(caster, SPELL_RANGED_CREDIT, true); break; } if (spell->Id == SPELL_PLAYER_BREAK_SHIELD) if (!me->HasAura(SPELL_CHARGE_DEFEND) && !me->HasAura(SPELL_RANGED_DEFEND)) isVulnerable = true; } void UpdateAI(uint32 const diff) { events.Update(diff); switch (events.ExecuteEvent()) { case EVENT_DUMMY_RECAST_DEFEND: switch (me->GetEntry()) { case NPC_CHARGE_TARGET: { if (!me->HasAura(SPELL_CHARGE_DEFEND)) DoCast(SPELL_CHARGE_DEFEND); break; } case NPC_RANGED_TARGET: { Aura* defend = me->GetAura(SPELL_RANGED_DEFEND); if (!defend || defend->GetStackAmount() < 3 || defend->GetDuration() <= 8000) DoCast(SPELL_RANGED_DEFEND); break; } } isVulnerable = false; events.ScheduleEvent(EVENT_DUMMY_RECAST_DEFEND, 5000); break; case EVENT_DUMMY_RESET: if (UpdateVictim()) { EnterEvadeMode(); events.ScheduleEvent(EVENT_DUMMY_RESET, 10000); } break; } if (!UpdateVictim()) return; if (!me->HasUnitState(UNIT_STATE_STUNNED)) me->SetControlled(true, UNIT_STATE_STUNNED); } void MoveInLineOfSight(Unit* /*who*/){} }; CreatureAI* GetAI(Creature* creature) const { return new npc_tournament_training_dummyAI(creature); } }; void AddSC_icecrown() { new npc_arete; new npc_squire_david; new npc_argent_valiant; new npc_guardian_pavilion; new npc_vereth_the_cunning; new npc_tournament_training_dummy; }