/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Winterspring SD%Complete: 90 SDComment: Quest support: 5126 (Loraxs' tale missing proper gossip items text). Vendor Rivern Frostwind. Obtain Cache of Mau'ari SDCategory: Winterspring EndScriptData */ /* ContentData npc_lorax npc_rivern_frostwind npc_witch_doctor_mauari EndContentData */ #include "ScriptPCH.h" /*###### ## npc_lorax ######*/ #define GOSSIP_HL "Talk to me" #define GOSSIP_SL1 "What do you do here?" #define GOSSIP_SL2 "I can help you" #define GOSSIP_SL3 "What deal?" #define GOSSIP_SL4 "Then what happened?" #define GOSSIP_SL5 "He is not safe, i'll make sure of that." class npc_lorax : public CreatureScript { public: npc_lorax() : CreatureScript("npc_lorax") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); switch (action) { case GOSSIP_ACTION_INFO_DEF: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(3759, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); player->SEND_GOSSIP_MENU(3760, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); player->SEND_GOSSIP_MENU(3761, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); player->SEND_GOSSIP_MENU(3762, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); player->SEND_GOSSIP_MENU(3763, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: player->CLOSE_GOSSIP_MENU(); player->AreaExploredOrEventHappens(5126); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } }; /*###### ## npc_rivern_frostwind ######*/ class npc_rivern_frostwind : public CreatureScript { public: npc_rivern_frostwind() : CreatureScript("npc_rivern_frostwind") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_TRADE) player->GetSession()->SendListInventory(creature->GetGUID()); return true; } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (creature->isVendor() && player->GetReputationRank(589) == REP_EXALTED) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } }; /*###### ## npc_witch_doctor_mauari ######*/ #define GOSSIP_HWDM "I'd like you to make me a new Cache of Mau'ari please." class npc_witch_doctor_mauari : public CreatureScript { public: npc_witch_doctor_mauari() : CreatureScript("npc_witch_doctor_mauari") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_INFO_DEF+1) { player->CLOSE_GOSSIP_MENU(); creature->CastSpell(player, 16351, false); } return true; } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestRewardStatus(975)) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(3377, creature->GetGUID()); } else player->SEND_GOSSIP_MENU(3375, creature->GetGUID()); return true; } }; void AddSC_winterspring() { new npc_lorax(); new npc_rivern_frostwind(); new npc_witch_doctor_mauari(); }