/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Western_Plaguelands SD%Complete: 90 SDComment: Quest support: 5097, 5098, 5216, 5219, 5222, 5225, 5229, 5231, 5233, 5235. To obtain Vitreous Focuser (could use more spesifics about gossip items) SDCategory: Western Plaguelands EndScriptData */ /* ContentData npcs_dithers_and_arbington npc_myranda_the_hag npc_the_scourge_cauldron npc_andorhal_tower EndContentData */ #include "ScriptPCH.h" #include "ScriptedEscortAI.h" /*###### ## npcs_dithers_and_arbington ######*/ #define GOSSIP_HDA1 "What does the Felstone Field Cauldron need?" #define GOSSIP_HDA2 "What does the Dalson's Tears Cauldron need?" #define GOSSIP_HDA3 "What does the Writhing Haunt Cauldron need?" #define GOSSIP_HDA4 "What does the Gahrron's Withering Cauldron need?" #define GOSSIP_SDA1 "Thanks, i need a Vitreous Focuser" class npcs_dithers_and_arbington : public CreatureScript { public: npcs_dithers_and_arbington() : CreatureScript("npcs_dithers_and_arbington") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_TRADE: player->GetSession()->SendListInventory(creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); player->SEND_GOSSIP_MENU(3980, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); player->SEND_GOSSIP_MENU(3981, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); player->SEND_GOSSIP_MENU(3982, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); player->SEND_GOSSIP_MENU(3983, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: player->CLOSE_GOSSIP_MENU(); creature->CastSpell(player, 17529, false); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (creature->isVendor()) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); if (player->GetQuestRewardStatus(5237) || player->GetQuestRewardStatus(5238)) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); player->SEND_GOSSIP_MENU(3985, creature->GetGUID()); }else player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } }; /*###### ## npc_myranda_the_hag ######*/ enum eMyranda { QUEST_SUBTERFUGE = 5862, QUEST_IN_DREAMS = 5944, SPELL_SCARLET_ILLUSION = 17961 }; #define GOSSIP_ITEM_ILLUSION "I am ready for the illusion, Myranda." class npc_myranda_the_hag : public CreatureScript { public: npc_myranda_the_hag() : CreatureScript("npc_myranda_the_hag") { } bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) { player->CLOSE_GOSSIP_MENU(); player->CastSpell(player, SPELL_SCARLET_ILLUSION, false); } return true; } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestStatus(QUEST_SUBTERFUGE) == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(QUEST_IN_DREAMS) && !player->HasAura(SPELL_SCARLET_ILLUSION)) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(4773, creature->GetGUID()); return true; } else player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } }; /*###### ## npc_the_scourge_cauldron ######*/ class npc_the_scourge_cauldron : public CreatureScript { public: npc_the_scourge_cauldron() : CreatureScript("npc_the_scourge_cauldron") { } CreatureAI* GetAI(Creature* creature) const { return new npc_the_scourge_cauldronAI (creature); } struct npc_the_scourge_cauldronAI : public ScriptedAI { npc_the_scourge_cauldronAI(Creature* c) : ScriptedAI(c) {} void Reset() {} void EnterCombat(Unit* /*who*/) {} void DoDie() { //summoner dies here me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); //override any database `spawntimesecs` to prevent duplicated summons uint32 rTime = me->GetRespawnDelay(); if (rTime<600) me->SetRespawnDelay(600); } void MoveInLineOfSight(Unit* who) { if (!who || who->GetTypeId() != TYPEID_PLAYER) return; if (who->GetTypeId() == TYPEID_PLAYER) { switch (me->GetAreaId()) { case 199: //felstone if (CAST_PLR(who)->GetQuestStatus(5216) == QUEST_STATUS_INCOMPLETE || CAST_PLR(who)->GetQuestStatus(5229) == QUEST_STATUS_INCOMPLETE) { me->SummonCreature(11075, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); DoDie(); } break; case 200: //dalson if (CAST_PLR(who)->GetQuestStatus(5219) == QUEST_STATUS_INCOMPLETE || CAST_PLR(who)->GetQuestStatus(5231) == QUEST_STATUS_INCOMPLETE) { me->SummonCreature(11077, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); DoDie(); } break; case 201: //gahrron if (CAST_PLR(who)->GetQuestStatus(5225) == QUEST_STATUS_INCOMPLETE || CAST_PLR(who)->GetQuestStatus(5235) == QUEST_STATUS_INCOMPLETE) { me->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); DoDie(); } break; case 202: //writhing if (CAST_PLR(who)->GetQuestStatus(5222) == QUEST_STATUS_INCOMPLETE || CAST_PLR(who)->GetQuestStatus(5233) == QUEST_STATUS_INCOMPLETE) { me->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); DoDie(); } break; } } } }; }; /*###### ## npcs_andorhal_tower ######*/ enum eAndorhalTower { GO_BEACON_TORCH = 176093 }; class npc_andorhal_tower : public CreatureScript { public: npc_andorhal_tower() : CreatureScript("npc_andorhal_tower") { } CreatureAI* GetAI(Creature* creature) const { return new npc_andorhal_towerAI (creature); } struct npc_andorhal_towerAI : public Scripted_NoMovementAI { npc_andorhal_towerAI(Creature* c) : Scripted_NoMovementAI(c) {} void MoveInLineOfSight(Unit* who) { if (!who || who->GetTypeId() != TYPEID_PLAYER) return; if (me->FindNearestGameObject(GO_BEACON_TORCH, 10.0f)) CAST_PLR(who)->KilledMonsterCredit(me->GetEntry(), me->GetGUID()); } }; }; /*###### ## npc_anchorite_truuen ######*/ enum eTruuen { NPC_GHOST_UTHER = 17233, NPC_THEL_DANIS = 1854, NPC_GHOUL = 1791, //ambush QUEST_TOMB_LIGHTBRINGER = 9446, SAY_WP_0 = -1800064, //Beware! We are attacked! SAY_WP_1 = -1800065, //It must be the purity of the Mark of the Lightbringer that is drawing forth the Scourge to attack us. We must proceed with caution lest we be overwhelmed! SAY_WP_2 = -1800066, //This land truly needs to be cleansed by the Light! Let us continue on to the tomb. It isn't far now... SAY_WP_3 = -1800067, //Be welcome, friends! SAY_WP_4 = -1800068, //Thank you for coming here in remembrance of me. Your efforts in recovering that symbol, while unnecessary, are certainly touching to an old man's heart. SAY_WP_5 = -1800069, //Please, rise my friend. Keep the Blessing as a symbol of the strength of the Light and how heroes long gone might once again rise in each of us to inspire. SAY_WP_6 = -1800070 //Thank you my friend for making this possible. This is a day that I shall never forget! I think I will stay a while. Please return to High Priestess MacDonnell at the camp. I know that she'll be keenly interested to know of what has transpired here. }; class npc_anchorite_truuen : public CreatureScript { public: npc_anchorite_truuen() : CreatureScript("npc_anchorite_truuen") { } bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, creature->AI()); if (quest->GetQuestId() == QUEST_TOMB_LIGHTBRINGER) pEscortAI->Start(true, true, player->GetGUID()); return false; } CreatureAI* GetAI(Creature* creature) const { return new npc_anchorite_truuenAI(creature); } struct npc_anchorite_truuenAI : public npc_escortAI { npc_anchorite_truuenAI(Creature* creature) : npc_escortAI(creature) { } uint32 m_uiChatTimer; uint64 UghostGUID; uint64 TheldanisGUID; Creature* Ughost; Creature* Theldanis; void Reset() { m_uiChatTimer = 7000; } void JustSummoned(Creature* summoned) { if (summoned->GetEntry() == NPC_GHOUL) summoned->AI()->AttackStart(me); } void WaypointReached(uint32 i) { Player* player = GetPlayerForEscort(); switch (i) { case 8: DoScriptText(SAY_WP_0, me); me->SummonCreature(NPC_GHOUL, me->GetPositionX()+7.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000); me->SummonCreature(NPC_GHOUL, me->GetPositionX()+5.0f, me->GetPositionY()+5.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000); break; case 9: DoScriptText(SAY_WP_1, me); break; case 14: me->SummonCreature(NPC_GHOUL, me->GetPositionX()+7.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000); me->SummonCreature(NPC_GHOUL, me->GetPositionX()+5.0f, me->GetPositionY()+5.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000); me->SummonCreature(NPC_GHOUL, me->GetPositionX()+10.0f, me->GetPositionY()+10.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000); me->SummonCreature(NPC_GHOUL, me->GetPositionX()+8.0f, me->GetPositionY()+8.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000); break; case 15: DoScriptText(SAY_WP_2, me); case 21: Theldanis = GetClosestCreatureWithEntry(me, NPC_THEL_DANIS, 150); DoScriptText(SAY_WP_3, Theldanis); break; case 22: break; case 23: Ughost = me->SummonCreature(NPC_GHOST_UTHER, 971.86f, -1825.42f, 81.99f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); Ughost->SetLevitate(true); DoScriptText(SAY_WP_4, Ughost, me); m_uiChatTimer = 4000; break; case 24: DoScriptText(SAY_WP_5, Ughost, me); m_uiChatTimer = 4000; break; case 25: DoScriptText(SAY_WP_6, Ughost, me); m_uiChatTimer = 4000; break; case 26: if (player) player->GroupEventHappens(QUEST_TOMB_LIGHTBRINGER, me); break; } } void EnterCombat(Unit* /*who*/){} void JustDied(Unit* /*killer*/) { Player* player = GetPlayerForEscort(); if (player) player->FailQuest(QUEST_TOMB_LIGHTBRINGER); } void UpdateAI(const uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); DoMeleeAttackIfReady(); if (HasEscortState(STATE_ESCORT_ESCORTING)) m_uiChatTimer = 6000; } }; }; /*###### ## ######*/ void AddSC_western_plaguelands() { new npcs_dithers_and_arbington(); new npc_myranda_the_hag(); new npc_the_scourge_cauldron(); new npc_andorhal_tower(); new npc_anchorite_truuen(); }