/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Battleground.h" #include "BattlegroundRL.h" #include "Language.h" #include "Object.h" #include "ObjectMgr.h" #include "Player.h" #include "WorldPacket.h" BattlegroundRL::BattlegroundRL() { BgObjects.resize(BG_RL_OBJECT_MAX); StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattlegroundRL::~BattlegroundRL() { } void BattlegroundRL::StartingEventCloseDoors() { for (uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); } void BattlegroundRL::StartingEventOpenDoors() { for (uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i) DoorOpen(i); for (uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i) SpawnBGObject(i, 60); } void BattlegroundRL::AddPlayer(Player* player) { Battleground::AddPlayer(player); //create score and add it to map, default values are set in constructor BattlegroundRLScore* sc = new BattlegroundRLScore; PlayerScores[player->GetGUID()] = sc; UpdateArenaWorldState(); } void BattlegroundRL::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) { if (GetStatus() == STATUS_WAIT_LEAVE) return; UpdateArenaWorldState(); CheckArenaWinConditions(); } void BattlegroundRL::HandleKillPlayer(Player* player, Player* killer) { if (GetStatus() != STATUS_IN_PROGRESS) return; if (!killer) { sLog->outError("Killer player not found"); return; } Battleground::HandleKillPlayer(player, killer); UpdateArenaWorldState(); CheckArenaWinConditions(); } bool BattlegroundRL::HandlePlayerUnderMap(Player* player) { player->TeleportTo(GetMapId(), 1285.810547f, 1667.896851f, 39.957642f, player->GetOrientation(), false); return true; } void BattlegroundRL::HandleAreaTrigger(Player* Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; //uint64 buff_guid = 0; switch (Trigger) { case 4696: // buff trigger? case 4697: // buff trigger? break; default: sLog->outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); break; } //if (buff_guid) // HandleTriggerBuff(buff_guid, Source); } void BattlegroundRL::FillInitialWorldStates(WorldPacket &data) { data << uint32(0xbba) << uint32(1); // 9 UpdateArenaWorldState(); } void BattlegroundRL::Reset() { //call parent's reset Battleground::Reset(); } bool BattlegroundRL::SetupBattleground() { // gates if (!AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561f, 1601.938f, 31.60557f, -1.457349f, 0, 0, -0.6658813f, 0.7460576f, RESPAWN_IMMEDIATELY) || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648f, 1730.557f, 31.60557f, 1.684245f, 0, 0, 0.7460582f, 0.6658807f, RESPAWN_IMMEDIATELY) // buffs || !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971f, 1632.719971f, 36.730400f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120) || !AddObject(BG_RL_OBJECT_BUFF_2, BG_RL_OBJECT_TYPE_BUFF_2, 1243.300049f, 1699.170044f, 34.872601f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)) { sLog->outErrorDb("BatteGroundRL: Failed to spawn some object!"); return false; } return true; } /* Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86 0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <............... 0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................ 0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................ 0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................ 0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................ 0050: 00 00 00 00 00 00 | ...... */