/* * Copyright (C) 2008-2011 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "UpdateMask.h" #include "Opcodes.h" #include "World.h" #include "ObjectAccessor.h" #include "DatabaseEnv.h" #include "GridNotifiers.h" #include "CellImpl.h" #include "GridNotifiersImpl.h" #include "ScriptMgr.h" DynamicObject::DynamicObject() : WorldObject() { m_objectType |= TYPEMASK_DYNAMICOBJECT; m_objectTypeId = TYPEID_DYNAMICOBJECT; m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION); m_valuesCount = DYNAMICOBJECT_END; m_aura = NULL; m_duration = 0; m_caster = NULL; m_isViewpoint = false; } DynamicObject::~DynamicObject() { // make sure all references were properly removed ASSERT(!m_aura); ASSERT(!m_caster); ASSERT(!m_isViewpoint); } void DynamicObject::AddToWorld() { ///- Register the dynamicObject for guid lookup and for caster if (!IsInWorld()) { sObjectAccessor->AddObject(this); WorldObject::AddToWorld(); BindToCaster(); } } void DynamicObject::RemoveFromWorld() { ///- Remove the dynamicObject from the accessor and from all lists of objects in world if (IsInWorld()) { if (m_isViewpoint) RemoveCasterViewpoint(); if (m_aura) RemoveAura(); // dynobj could get removed in Aura::RemoveAura if (!IsInWorld()) return; UnbindFromCaster(); WorldObject::RemoveFromWorld(); sObjectAccessor->RemoveObject(this); } } bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, const Position &pos, float radius, bool active) { SetMap(caster->GetMap()); Relocate(pos); if (!IsPositionValid()) { sLog->outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,GetPositionX(),GetPositionY()); return false; } WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask()); SetEntry(spellId); SetFloatValue(OBJECT_FIELD_SCALE_X, 1); SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID()); // The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden // by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane. // If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but // precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells // I saw sniffed... SetUInt32Value(DYNAMICOBJECT_BYTES, 0x00000001); SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId); SetFloatValue(DYNAMICOBJECT_RADIUS, radius); SetUInt32Value(DYNAMICOBJECT_CASTTIME, getMSTime()); m_isWorldObject = active; return true; } void DynamicObject::Update(uint32 p_time) { // caster has to be always avalible and in the same map ASSERT(m_caster); ASSERT(m_caster->GetMap() == GetMap()); bool expired = false; if (m_aura) { if (!m_aura->IsRemoved()) m_aura->UpdateOwner(p_time, this); // m_aura may be set to null in Aura::UpdateOwner call if (m_aura && (m_aura->IsRemoved() || m_aura->IsExpired())) expired = true; } else { if (GetDuration() > int32(p_time)) m_duration -= p_time; else expired = true; } if (expired) Remove(); else sScriptMgr->OnDynamicObjectUpdate(this, p_time); } void DynamicObject::Remove() { if (IsInWorld()) { SendObjectDeSpawnAnim(GetGUID()); RemoveFromWorld(); AddObjectToRemoveList(); } } int32 DynamicObject::GetDuration() const { if (!m_aura) return m_duration; else return m_aura->GetDuration(); } void DynamicObject::SetDuration(int32 newDuration) { if (!m_aura) m_duration = newDuration; else m_aura->SetDuration(newDuration); } void DynamicObject::Delay(int32 delaytime) { SetDuration(GetDuration() - delaytime); } void DynamicObject::SetAura(Aura * aura) { ASSERT (!m_aura && aura); m_aura = aura; } void DynamicObject::RemoveAura() { ASSERT (m_aura); if (!m_aura->IsRemoved()) m_aura->_Remove(AURA_REMOVE_BY_DEFAULT); delete m_aura; m_aura = NULL; } void DynamicObject::SetCasterViewpoint() { if (Player * caster = m_caster->ToPlayer()) { caster->SetViewpoint(this, true); m_isViewpoint = true; } } void DynamicObject::RemoveCasterViewpoint() { if (Player * caster = m_caster->ToPlayer()) { caster->SetViewpoint(this, false); m_isViewpoint = false; } } void DynamicObject::BindToCaster() { ASSERT(!m_caster); m_caster = ObjectAccessor::GetUnit(*this, GetCasterGUID()); ASSERT(m_caster); ASSERT(m_caster->GetMap() == GetMap()); m_caster->_RegisterDynObject(this); } void DynamicObject::UnbindFromCaster() { ASSERT(m_caster); m_caster->_UnregisterDynObject(this); m_caster = NULL; }