/*
* Copyright (C) 2008-2011 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef __BATTLEGROUNDAA_H
#define __BATTLEGROUNDAA_H
class Battleground;
class BattlegroundAAScore : public BattlegroundScore
{
public:
BattlegroundAAScore() {};
virtual ~BattlegroundAAScore() {};
//TODO fix me
};
class BattlegroundAA : public Battleground
{
public:
BattlegroundAA();
~BattlegroundAA();
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player* plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
void RemovePlayer(Player* plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player* Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player* killer);
};
#endif