/* * Copyright (C) 2008-2011 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __BATTLEGROUNDAA_H #define __BATTLEGROUNDAA_H class Battleground; class BattlegroundAAScore : public BattlegroundScore { public: BattlegroundAAScore() {}; virtual ~BattlegroundAAScore() {}; //TODO fix me }; class BattlegroundAA : public Battleground { public: BattlegroundAA(); ~BattlegroundAA(); /* inherited from BattlegroundClass */ virtual void AddPlayer(Player* plr); virtual void StartingEventCloseDoors(); virtual void StartingEventOpenDoors(); void RemovePlayer(Player* plr, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); bool SetupBattleground(); void HandleKillPlayer(Player* player, Player* killer); }; #endif