/* Copyright (C) 2006 - 2009 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Tirisfal_Glades SD%Complete: 100 SDComment: Quest support: 590, 1819 SDCategory: Tirisfal Glades EndScriptData */ /* ContentData npc_calvin_montague go_mausoleum_door go_mausoleum_trigger EndContentData */ #include "ScriptedPch.h" /*###### ## npc_calvin_montague ######*/ enum eCalvin { SAY_COMPLETE = -1000431, SPELL_DRINK = 2639, // possibly not correct spell (but iconId is correct) QUEST_590 = 590, FACTION_HOSTILE = 168 }; struct npc_calvin_montagueAI : public ScriptedAI { npc_calvin_montagueAI(Creature* pCreature) : ScriptedAI(pCreature) { } uint32 m_uiPhase; uint32 m_uiPhaseTimer; uint64 m_uiPlayerGUID; void Reset() { m_uiPhase = 0; m_uiPhaseTimer = 5000; m_uiPlayerGUID = 0; me->RestoreFaction(); if (!me->HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE)) me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE); } void EnterCombat(Unit* /*who*/) {} void AttackedBy(Unit* pAttacker) { if (me->getVictim() || me->IsFriendlyTo(pAttacker)) return; AttackStart(pAttacker); } void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) { if (uiDamage > me->GetHealth() || ((me->GetHealth() - uiDamage)*100 / me->GetMaxHealth() < 15)) { uiDamage = 0; me->RestoreFaction(); me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE); me->CombatStop(true); m_uiPhase = 1; if (pDoneBy->GetTypeId() == TYPEID_PLAYER) m_uiPlayerGUID = pDoneBy->GetGUID(); } } void UpdateAI(const uint32 uiDiff) { if (m_uiPhase) { if (m_uiPhaseTimer <= uiDiff) m_uiPhaseTimer = 7500; else { m_uiPhaseTimer -= uiDiff; return; } switch(m_uiPhase) { case 1: DoScriptText(SAY_COMPLETE, me); ++m_uiPhase; break; case 2: if (Player *pPlayer = Unit::GetPlayer(m_uiPlayerGUID)) pPlayer->AreaExploredOrEventHappens(QUEST_590); DoCast(me, SPELL_DRINK, true); ++m_uiPhase; break; case 3: EnterEvadeMode(); break; } return; } if (!UpdateVictim()) return; DoMeleeAttackIfReady(); } }; CreatureAI* GetAI_npc_calvin_montague(Creature* pCreature) { return new npc_calvin_montagueAI (pCreature); } bool QuestAccept_npc_calvin_montague(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { if (pQuest->GetQuestId() == QUEST_590) { pCreature->setFaction(FACTION_HOSTILE); pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); CAST_AI(npc_calvin_montagueAI, pCreature->AI())->AttackStart(pPlayer); } return true; } /*###### ## go_mausoleum_door ## go_mausoleum_trigger ######*/ enum eMausoleum { QUEST_ULAG = 1819, NPC_ULAG = 6390, GO_TRIGGER = 104593, GO_DOOR = 176594 }; bool GOHello_go_mausoleum_door(Player* pPlayer, GameObject* /*pGo*/) { if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) return false; if (GameObject* pTrigger = pPlayer->FindNearestGameObject(GO_TRIGGER, 30.0f)) { pTrigger->SetGoState(GO_STATE_READY); pPlayer->SummonCreature(NPC_ULAG, 2390.26, 336.47, 40.01, 2.26, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000); return false; } return false; } bool GOHello_go_mausoleum_trigger(Player* pPlayer, GameObject* pGo) { if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) return false; if (GameObject* pDoor = pPlayer->FindNearestGameObject(GO_DOOR, 30.0f)) { pGo->SetGoState(GO_STATE_ACTIVE); pDoor->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_INTERACT_COND); return true; } return false; } void AddSC_tirisfal_glades() { Script *newscript; newscript = new Script; newscript->Name = "npc_calvin_montague"; newscript->GetAI = &GetAI_npc_calvin_montague; newscript->pQuestAccept = &QuestAccept_npc_calvin_montague; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "go_mausoleum_door"; newscript->pGOHello = &GOHello_go_mausoleum_door; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "go_mausoleum_trigger"; newscript->pGOHello = &GOHello_go_mausoleum_trigger; newscript->RegisterSelf(); }