/* Copyright (C) 2006 - 2009 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Ysondre SD%Complete: 90 SDComment: Mark of Nature & Teleport missing SDCategory: Bosses EndScriptData */ #include "ScriptedPch.h" enum eEnums { SAY_AGGRO = -1000360, //signed for 17969 SAY_SUMMONDRUIDS = -1000361, //signed for 17969 SPELL_SLEEP = 24777, SPELL_NOXIOUSBREATH = 24818, SPELL_TAILSWEEP = 15847, //SPELL_MARKOFNATURE = 25040, // Not working SPELL_LIGHTNINGWAVE = 24819, SPELL_SUMMONDRUIDS = 24795, SPELL_SUMMON_PLAYER = 24776, //druid spells SPELL_MOONFIRE = 21669 }; // Ysondre script struct boss_ysondreAI : public ScriptedAI { boss_ysondreAI(Creature* pCreature) : ScriptedAI(pCreature) {} uint32 m_uiSleep_Timer; uint32 m_uiNoxiousBreath_Timer; uint32 m_uiTailSweep_Timer; //uint32 m_uiMarkOfNature_Timer; uint32 m_uiLightningWave_Timer; uint32 m_uiSummonDruidModifier; void Reset() { m_uiSleep_Timer = 15000 + rand()%5000; m_uiNoxiousBreath_Timer = 8000; m_uiTailSweep_Timer = 4000; //m_uiMarkOfNature_Timer = 45000; m_uiLightningWave_Timer = 12000; m_uiSummonDruidModifier = 0; } void EnterCombat(Unit* pWho) { DoScriptText(SAY_AGGRO, m_creature); } void JustSummoned(Creature* pSummoned) { if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) pSummoned->AI()->AttackStart(pTarget); } void UpdateAI(const uint32 uiDiff) { if (!UpdateVictim()) return; //Sleep_Timer if (m_uiSleep_Timer <= uiDiff) { if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_SLEEP); m_uiSleep_Timer = 8000 + rand()%7000; } else m_uiSleep_Timer -= uiDiff; //NoxiousBreath_Timer if (m_uiNoxiousBreath_Timer <= uiDiff) { DoCast(m_creature->getVictim(), SPELL_NOXIOUSBREATH); m_uiNoxiousBreath_Timer = 14000 + rand()%6000; } else m_uiNoxiousBreath_Timer -= uiDiff; //Tailsweep every 2 seconds if (m_uiTailSweep_Timer <= uiDiff) { if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_TAILSWEEP); m_uiTailSweep_Timer = 2000; } else m_uiTailSweep_Timer -= uiDiff; //MarkOfNature_Timer //if (m_uiMarkOfNature_Timer <= uiDiff) //{ // DoCast(m_creature->getVictim(), SPELL_MARKOFNATURE); // m_uiMarkOfNature_Timer = 45000; //} //else // m_uiMarkOfNature_Timer -= uiDiff; //LightningWave_Timer if (m_uiLightningWave_Timer <= uiDiff) { //Cast LIGHTNINGWAVE on a Random target if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_LIGHTNINGWAVE); m_uiLightningWave_Timer = 7000 + rand()%5000; } else m_uiLightningWave_Timer -= uiDiff; //Summon Druids if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= (100-(25*m_uiSummonDruidModifier))) { DoScriptText(SAY_SUMMONDRUIDS, m_creature); for (int i = 0; i < 10; ++i) DoCast(m_creature, SPELL_SUMMONDRUIDS, true); ++m_uiSummonDruidModifier; } DoMeleeAttackIfReady(); } }; // Summoned druid script struct mob_dementeddruidsAI : public ScriptedAI { mob_dementeddruidsAI(Creature *c) : ScriptedAI(c) {} uint32 m_uiMoonFire_Timer; void Reset() { m_uiMoonFire_Timer = 3000; } void UpdateAI(const uint32 uiDiff) { if (!UpdateVictim()) return; //MoonFire_Timer if (m_uiMoonFire_Timer <= uiDiff) { DoCast(m_creature->getVictim(), SPELL_MOONFIRE); m_uiMoonFire_Timer = 5000; } else m_uiMoonFire_Timer -= uiDiff; DoMeleeAttackIfReady(); } }; CreatureAI* GetAI_boss_ysondre(Creature* pCreature) { return new boss_ysondreAI (pCreature); } CreatureAI* GetAI_mob_dementeddruids(Creature* pCreature) { return new mob_dementeddruidsAI (pCreature); } void AddSC_boss_ysondre() { Script *newscript; newscript = new Script; newscript->Name = "boss_ysondre"; newscript->GetAI = &GetAI_boss_ysondre; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "mob_dementeddruids"; newscript->GetAI = &GetAI_mob_dementeddruids; newscript->RegisterSelf(); }