/* * Copyright (C) 2008-2010 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_OBJECTACCESSOR_H #define TRINITY_OBJECTACCESSOR_H #include "Define.h" #include #include #include "UnorderedMap.h" #include "UpdateData.h" #include "GridDefines.h" #include "Object.h" #include "Player.h" #include class Creature; class Corpse; class Unit; class GameObject; class DynamicObject; class WorldObject; class Vehicle; class Map; template class HashMapHolder { public: typedef UNORDERED_MAP MapType; typedef ACE_Thread_Mutex LockType; static void Insert(T* o) { ACE_GUARD(LockType, Guard, i_lock); m_objectMap[o->GetGUID()] = o; } static void Remove(T* o) { ACE_GUARD(LockType, Guard, i_lock); m_objectMap.erase(o->GetGUID()); } static T* Find(uint64 guid) { ACE_GUARD_RETURN(LockType, Guard, i_lock, NULL); typename MapType::iterator itr = m_objectMap.find(guid); return (itr != m_objectMap.end()) ? itr->second : NULL; } static MapType& GetContainer() { return m_objectMap; } static LockType* GetLock() { return &i_lock; } private: //Non instanceable only static HashMapHolder() {} static LockType i_lock; static MapType m_objectMap; }; class ObjectAccessor { friend class ACE_Singleton; ObjectAccessor(); ~ObjectAccessor(); ObjectAccessor(const ObjectAccessor&); ObjectAccessor& operator=(const ObjectAccessor&); public: typedef UNORDERED_MAP Player2CorpsesMapType; typedef UNORDERED_MAP::value_type UpdateDataValueType; // TODO: override these template functions for each holder type and add assertions template static T* GetObjectInOrOutOfWorld(uint64 guid, T* /*typeSpecifier*/) { return HashMapHolder::Find(guid); } static Unit* GetObjectInOrOutOfWorld(uint64 guid, Unit* /*typeSpecifier*/) { if (IS_PLAYER_GUID(guid)) return (Unit*)GetObjectInOrOutOfWorld(guid, (Player*)NULL); if (IS_PET_GUID(guid)) return (Unit*)GetObjectInOrOutOfWorld(guid, (Pet*)NULL); return (Unit*)GetObjectInOrOutOfWorld(guid, (Creature*)NULL); } // returns object if is in world template static T* GetObjectInWorld(uint64 guid, T* /*typeSpecifier*/) { return HashMapHolder::Find(guid); } // Player may be not in world while in ObjectAccessor static Player* GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/) { Player * player = HashMapHolder::Find(guid); if (player && player->IsInWorld()) return player; return NULL; } static Unit* GetObjectInWorld(uint64 guid, Unit* /*typeSpecifier*/) { if (IS_PLAYER_GUID(guid)) return (Unit*)GetObjectInWorld(guid, (Player*)NULL); if (IS_PET_GUID(guid)) return (Unit*)GetObjectInWorld(guid, (Pet*)NULL); return (Unit*)GetObjectInWorld(guid, (Creature*)NULL); } // returns object if is in map template static T* GetObjectInMap(uint64 guid, Map * map, T* /*typeSpecifier*/) { ASSERT(map); if (T * obj = GetObjectInWorld(guid, (T*)NULL)) if (obj->GetMap() == map) return obj; return NULL; } template static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/) { T* obj = HashMapHolder::Find(guid); if (!obj || obj->GetMapId() != mapid) return NULL; CellPair p = Trinity::ComputeCellPair(x, y); if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) { sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord); return NULL; } CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); if (q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) { sLog.outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord); return NULL; } int32 dx = int32(p.x_coord) - int32(q.x_coord); int32 dy = int32(p.y_coord) - int32(q.y_coord); if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj; else return NULL; } // these functions return objects only if in map of specified object static WorldObject* GetWorldObject(WorldObject const&, uint64); static Object* GetObjectByTypeMask(WorldObject const&, uint64, uint32 typemask); static Corpse* GetCorpse(WorldObject const& u, uint64 guid); static GameObject* GetGameObject(WorldObject const& u, uint64 guid); static DynamicObject* GetDynamicObject(WorldObject const& u, uint64 guid); static Unit* GetUnit(WorldObject const&, uint64 guid); static Creature* GetCreature(WorldObject const& u, uint64 guid); static Pet* GetPet(WorldObject const&, uint64 guid); static Player* GetPlayer(WorldObject const&, uint64 guid); static Creature* GetCreatureOrPetOrVehicle(WorldObject const&, uint64); // these functions return objects if found in whole world // ACCESS LIKE THAT IS NOT THREAD SAFE static Pet * FindPet(uint64); static Player* FindPlayer(uint64); static Unit* FindUnit(uint64); Player* FindPlayerByName(const char* name); // when using this, you must use the hashmapholder's lock HashMapHolder::MapType& GetPlayers() { return HashMapHolder::GetContainer(); } // when using this, you must use the hashmapholder's lock HashMapHolder::MapType& GetCreatures() { return HashMapHolder::GetContainer(); } // when using this, you must use the hashmapholder's lock HashMapHolder::MapType& GetGameObjects() { return HashMapHolder::GetContainer(); } template void AddObject(T* object) { HashMapHolder::Insert(object); } template void RemoveObject(T* object) { HashMapHolder::Remove(object); } void RemoveObject(Player* pl) { HashMapHolder::Remove(pl); RemoveUpdateObject((Object*)pl); } void SaveAllPlayers(); void AddUpdateObject(Object* obj) { ACE_GUARD(LockType, Guard, i_updateGuard); i_objects.insert(obj); } void RemoveUpdateObject(Object* obj) { ACE_GUARD(LockType, Guard, i_updateGuard); i_objects.erase(obj); } void Update(uint32 diff); Corpse* GetCorpseForPlayerGUID(uint64 guid); void RemoveCorpse(Corpse* corpse); void AddCorpse(Corpse* corpse); void AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map); Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false); void RemoveOldCorpses(); typedef ACE_Thread_Mutex LockType; private: Player2CorpsesMapType i_player2corpse; static void _buildChangeObjectForPlayer(WorldObject*, UpdateDataMapType&); static void _buildPacket(Player*, Object*, UpdateDataMapType&); void _update(); std::set i_objects; LockType i_updateGuard; LockType i_corpseGuard; }; #define sObjectAccessor (*ACE_Singleton::instance()) #endif