/* * Copyright (C) 2008-2010 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef BATTLEFIELD_WG_ #define BATTLEFIELD_WG_ #include "ObjectAccessor.h" #include "WorldPacket.h" #include "World.h" #include "Group.h" #include "Battlefield.h" const uint32 VehNumWorldState[2] = { 3680, 3490 }; const uint32 MaxVehNumWorldState[2] = { 3681, 3491 }; const uint32 ClockWorldState[2] = { 3781, 4354 }; const uint32 WintergraspFaction[3] = { 1732, 1735, 35 }; const float WintergraspStalkerPos[4] = { 0, 0, 0, 0 }; class BattlefieldWG; class BfCapturePointWG; struct BfWGGameObjectBuilding; struct WGWorkshop; typedef std::setGameObjectSet; typedef std::set GameObjectBuilding; typedef std::set Workshop; //typedef std::set CapturePointSet; unused ? typedef std::set GroupSet; enum eWGItem { // *INDENT-OFF* WG_MARK_OF_HONOR = 43589, // *INDENT-ON* }; enum eWGSpell { // *INDENT-OFF* // AWartime auras SPELL_RECRUIT = 37795, SPELL_CORPORAL = 33280, SPELL_LIEUTENANT = 55629, SPELL_TENACITY = 58549, SPELL_TENACITY_VEHICLE = 59911, SPELL_TOWER_CONTROL = 62064, SPELL_SPIRITUAL_IMMUNITY = 58729, SPELL_GREAT_HONOR = 58555, SPELL_GREATER_HONOR = 58556, SPELL_GREATEST_HONOR = 58557, SPELL_ALLIANCE_FLAG = 14268, SPELL_HORDE_FLAG = 14267, // Reward spells SPELL_VICTORY_REWARD = 56902, SPELL_DEFEAT_REWARD = 58494, SPELL_DAMAGED_TOWER = 59135, SPELL_DESTROYED_TOWER = 59136, SPELL_DAMAGED_BUILDING = 59201, SPELL_INTACT_BUILDING = 59203, SPELL_TELEPORT_BRIDGE = 59096, SPELL_TELEPORT_FORTRESS = 60035, SPELL_TELEPORT_DALARAN = 53360, SPELL_VICTORY_AURA = 60044, // Other spells SPELL_WINTERGRASP_WATER = 36444, SPELL_ESSENCE_OF_WINTERGRASP = 58045, SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA = 58730, // Phasing spells SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT = 56618,// ADDS PHASE 16 SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT = 56617,// ADDS PHASE 32 SPELL_HORDE_CONTROL_PHASE_SHIFT = 55773,// ADDS PHASE 64 SPELL_ALLIANCE_CONTROL_PHASE_SHIFT = 55774,// ADDS PHASE 128 // *INDENT-ON* }; enum eWGData32 { BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF, BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF, BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT, BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT, BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, BATTLEFIELD_WG_DATA_VEHICLE_A, BATTLEFIELD_WG_DATA_VEHICLE_H, BATTLEFIELD_WG_DATA_MAX, }; enum WB_ACHIEVEMENTS { // *INDENT-OFF* ACHIEVEMENTS_WIN_WG = 1717, ACHIEVEMENTS_WIN_WG_100 = 1718, // todo ACHIEVEMENTS_WG_GNOMESLAUGHTER = 1723, // todo ACHIEVEMENTS_WG_TOWER_DESTROY = 1727, ACHIEVEMENTS_DESTRUCTION_DERBY_A = 1737, // todo ACHIEVEMENTS_WG_TOWER_CANNON_KILL = 1751, // todo ACHIEVEMENTS_WG_MASTER_A = 1752, // todo ACHIEVEMENTS_WIN_WG_TIMER_10 = 1755, ACHIEVEMENTS_STONE_KEEPER_50 = 2085, // todo ACHIEVEMENTS_STONE_KEEPER_100 = 2086, // todo ACHIEVEMENTS_STONE_KEEPER_250 = 2087, // todo ACHIEVEMENTS_STONE_KEEPER_500 = 2088, // todo ACHIEVEMENTS_STONE_KEEPER_1000 = 2089, // todo ACHIEVEMENTS_WG_RANGER = 2199, // todo ACHIEVEMENTS_DESTRUCTION_DERBY_H = 2476, // todo ACHIEVEMENTS_WG_MASTER_H = 2776, // todo // *INDENT-ON* }; enum eWGWorldStates { BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H = 3490, BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H = 3491, BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A = 3680, BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A = 3681, BATTLEFIELD_WG_WORLD_STATE_ACTIVE = 3801, BATTLEFIELD_WG_WORLD_STATE_DEFENDER = 3802, BATTLEFIELD_WG_WORLD_STATE_ATTACKER = 3803, }; enum WGAreaIds { AREA_WINTERGRASP_FORTRESS = 4575, AREA_THE_SUNKEN_RING = 4538, AREA_THE_BROKEN_TEMPLATE = 4539, AREA_WESTPARK_WORKSHOP = 4611, AREA_EASTPARK_WORKSHOP = 4612, AREA_WINTERGRASP = 4197, AREA_THE_CHILLED_QUAGMIRE = 4589, }; /*######################### *####### Graveyards ######* #########################*/ class BfGraveYardWG : public BfGraveYard { public: BfGraveYardWG(BattlefieldWG *Bf); void SetTextId(uint32 textid) { m_GossipTextId = textid; } uint32 GetTextId() { return m_GossipTextId; } protected: uint32 m_GossipTextId; }; enum WGGraveyardId { BATTLEFIELD_WG_GY_WORKSHOP_NE, BATTLEFIELD_WG_GY_WORKSHOP_NW, BATTLEFIELD_WG_GY_WORKSHOP_SE, BATTLEFIELD_WG_GY_WORKSHOP_SW, BATTLEFIELD_WG_GY_KEEP, BATTLEFIELD_WG_GY_HORDE, BATTLEFIELD_WG_GY_ALLIANCE, BATTLEFIELD_WG_GY_MAX, }; enum eWGGossipText { // *INDENT-OFF* BATTLEFIELD_WG_GOSSIPTEXT_GY_NE = -1850501, BATTLEFIELD_WG_GOSSIPTEXT_GY_NW = -1850502, BATTLEFIELD_WG_GOSSIPTEXT_GY_SE = -1850504, BATTLEFIELD_WG_GOSSIPTEXT_GY_SW = -1850503, BATTLEFIELD_WG_GOSSIPTEXT_GY_KEEP = -1850500, BATTLEFIELD_WG_GOSSIPTEXT_GY_HORDE = -1850505, BATTLEFIELD_WG_GOSSIPTEXT_GY_ALLIANCE = -1850506, // *INDENT-ON* }; enum eWGNpc { // *INDENT-OFF* BATTLEFIELD_WG_NPC_GUARD_H = 30739, BATTLEFIELD_WG_NPC_GUARD_A = 30740, BATTLEFIELD_WG_NPC_STALKER = 15214, BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER = 31102, BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR = 32296,// BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN = 31101,// BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI = 39173,// BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH = 31091, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH = 31151, BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF = 31106, BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT = 31053, BATTLEFIELD_WG_NPC_LIEUTENANT_MURP = 31107, BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH = 31052, BATTLEFIELD_WG_NPC_KNIGHT_DAMERON = 32294,// BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA = 31051,// BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER = 39172,// BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH = 31036, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS = 31153, BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE = 31108, BATTLEFIELD_WG_NPC_ANCHORITE_TESSA = 31054, BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO = 31109, NPC_TAUNKA_SPIRIT_GUIDE = 31841, // Horde spirit guide for Wintergrasp NPC_DWARVEN_SPIRIT_GUIDE = 31842, // Alliance spirit guide for Wintergrasp // *INDENT-ON* }; struct BfWGCoordGY { float x; float y; float z; float o; uint32 gyid; uint8 type; uint32 textid; // for gossip menu TeamId startcontrol; }; const uint32 WGQuest[2][6] = { { 13186, 13181, 13222, 13538, 13177, 13179 }, { 13185, 13183, 13223, 13539, 13178, 13180 }, }; // 7 in sql, 7 in header const BfWGCoordGY WGGraveYard[BATTLEFIELD_WG_GY_MAX] = { { 5104.750f, 2300.940f, 368.579f, 0.733038f, 1329, BATTLEFIELD_WG_GY_WORKSHOP_NE, BATTLEFIELD_WG_GOSSIPTEXT_GY_NE, TEAM_NEUTRAL }, { 5099.120f, 3466.036f, 368.484f, 5.317802f, 1330, BATTLEFIELD_WG_GY_WORKSHOP_NW, BATTLEFIELD_WG_GOSSIPTEXT_GY_NW, TEAM_NEUTRAL }, { 4314.648f, 2408.522f, 392.642f, 6.268125f, 1333, BATTLEFIELD_WG_GY_WORKSHOP_SE, BATTLEFIELD_WG_GOSSIPTEXT_GY_SE, TEAM_NEUTRAL }, { 4331.716f, 3235.695f, 390.251f, 0.008500f, 1334, BATTLEFIELD_WG_GY_WORKSHOP_SW, BATTLEFIELD_WG_GOSSIPTEXT_GY_SW, TEAM_NEUTRAL }, { 5537.986f, 2897.493f, 517.057f, 4.819249f, 1285, BATTLEFIELD_WG_GY_KEEP, BATTLEFIELD_WG_GOSSIPTEXT_GY_KEEP, TEAM_NEUTRAL }, { 5032.454f, 3711.382f, 372.468f, 3.971623f, 1331, BATTLEFIELD_WG_GY_HORDE, BATTLEFIELD_WG_GOSSIPTEXT_GY_HORDE, TEAM_HORDE }, { 5140.790f, 2179.120f, 390.950f, 1.972220f, 1332, BATTLEFIELD_WG_GY_ALLIANCE, BATTLEFIELD_WG_GOSSIPTEXT_GY_ALLIANCE, TEAM_ALLIANCE }, }; /*######################### * BfCapturePointWG * #########################*/ class BfCapturePointWG : public BfCapturePoint { public: BfCapturePointWG(BattlefieldWG* bf, TeamId control); void LinkToWorkShop(WGWorkshop* ws) { m_WorkShop = ws; } void ChangeTeam(TeamId oldteam); TeamId GetTeam() const { return m_team; } protected: WGWorkshop *m_WorkShop; }; /*######################### * WinterGrasp Battlefield * #########################*/ class BattlefieldWG : public Battlefield { public: /** * \brief Called when the battle start * -Spawn relic and turret * -Rebuild tower and wall * -Invite player to war */ void OnBattleStart(); /** * \brief Called when battle end * -Remove relic and turret * -Change banner/npc in keep if it needed * -Saving battlestate * -Reward honor/mark to player * -Remove vehicle * \param endbytimer : true if battle end when timer is at 00:00, false if battle end by clicking on relic */ void OnBattleEnd(bool endbytimer); /** * \brief Called when grouping start (15 minutes before battlestart) * -Invite all player in zone to join queue */ void OnStartGrouping(); /** * \brief Called when player accept invite to join battle * -Update aura * -Teleport if it needed * -Update worldstate * -Update tenacity * \param player: Player who accept invite */ void OnPlayerJoinWar(Player *player); /** * \brief Called when player leave battle * -Update player aura * \param player : Player who leave battle */ void OnPlayerLeaveWar(Player *player); /** * \brief Called when player leave WG zone * \param player : Player who leave zone */ void OnPlayerLeaveZone(Player *player); /** * \brief Called when player enter in WG zone * -Update aura * -Update worldstate * \param player : Player who leave zone */ void OnPlayerEnterZone(Player *player); /** * \brief Called for update battlefield data * -Save battle timer in database every minutes * -Update imunity aura from graveyard * -Update water aura, if player is in water (HACK) * \param diff : time ellapsed since the last call (in ms) */ bool Update(uint32 diff); /** * \brief Called when a creature is created * -Update vehicle count */ void OnCreatureCreate(Creature *creature); /** * \brief Called when a creature is removed * -Update vehicle count */ void OnCreatureRemove(Creature* creature); void OnGameObjectCreate(GameObject* go); /** * \brief Called when a wall/tower is broken * -Update quest */ void BrokenWallOrTower(TeamId team); /** * \brief Called when a tower is damaged * -Update tower count (for reward calcul) */ void AddDamagedTower(TeamId team); /** * \brief Called when tower is broken * -Update tower buff * -check if three south tower is down for remove 10 minutes to wg */ void AddBrokenTower(TeamId team); void DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 incrementNumber = 1); void RemoveAurasFromPlayer(Player* player); /** * \brief Called when battlefield is setup, at server start */ bool SetupBattlefield(); /// Return pointer to relic object GameObject* GetRelic() { return m_relic; } /// Define relic object void SetRelic(GameObject* relic) { m_relic = relic; } /// Say if player can click or not on orb (last door broken) bool CanClickOnOrb() { return m_CanClickOnOrb; } /// Define if player can click or not on orb (if last door broken) void AllowToClickOnOrb(bool allow) { m_CanClickOnOrb = allow; } void RewardMarkOfHonor(Player *player, uint32 count); void UpdateVehicleCountWG(); void UpdateCounterVehicle(bool init); WorldPacket BuildInitWorldStates(); void SendInitWorldStatesTo(Player * player); void SendInitWorldStatesToAll(); void HandleKill(Player *killer, Unit *victim); void PromotePlayer(Player *killer); void UpdateTenacity(); void ProcessEvent(WorldObject *obj, uint32 eventId); // returns the graveyardId in the specified area. uint8 GetSpiritGraveyardId(uint32 areaId); uint32 GetData(uint32 data); protected: bool m_CanClickOnOrb; GameObject* m_relic; GameObjectBuilding BuildingsInZone; GuidSet KeepCreature[2]; GuidSet OutsideCreature[2]; Workshop WorkshopsList; GuidSet CanonList; GameObjectSet DefenderPortalList; GameObjectSet m_KeepGameObject[2]; GuidSet m_vehicles[2]; uint32 m_tenacityStack; uint32 m_saveTimer; }; #define NORTHREND_WINTERGRASP 4197 enum eWGGameObjectBuildingType { BATTLEFIELD_WG_OBJECTTYPE_DOOR, BATTLEFIELD_WG_OBJECTTYPE_TITANRELIC, BATTLEFIELD_WG_OBJECTTYPE_WALL, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_OBJECTTYPE_TOWER, }; enum eWGGameObjectState { BATTLEFIELD_WG_OBJECTSTATE_NONE, BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT, BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DAMAGE, BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DESTROY, BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT, BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE, BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY, BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT, BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE, BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY, }; enum WGWorkshopId { BATTLEFIELD_WG_WORKSHOP_NE, BATTLEFIELD_WG_WORKSHOP_NW, BATTLEFIELD_WG_WORKSHOP_SE, BATTLEFIELD_WG_WORKSHOP_SW, BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, BATTLEFIELD_WG_WORKSHOP_KEEP_EAST, }; enum WGWorldstate { WORLDSTATE_WORKSHOP_NE = 3701, WORLDSTATE_WORKSHOP_NW = 3700, WORLDSTATE_WORKSHOP_SE = 3703, WORLDSTATE_WORKSHOP_SW = 3702, WORLDSTATE_WORKSHOP_K_W = 3698, WORLDSTATE_WORKSHOP_K_E = 3699 }; enum eWGTeamControl { BATTLEFIELD_WG_TEAM_ALLIANCE, BATTLEFIELD_WG_TEAM_HORDE, BATTLEFIELD_WG_TEAM_NEUTRAL, }; // TODO: Handle this with creature_text ? enum eWGText { // *INDENT-OFF* BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NE = 12055, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NW = 12052, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SE = 12053, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SW = 12054, BATTLEFIELD_WG_TEXT_WORKSHOP_ATTACK = 12051, BATTLEFIELD_WG_TEXT_WORKSHOP_TAKEN = 12050, BATTLEFIELD_WG_TEXT_ALLIANCE = 12057, BATTLEFIELD_WG_TEXT_HORDE = 12056, BATTLEFIELD_WG_TEXT_WILL_START = 12058, BATTLEFIELD_WG_TEXT_START = 12067, BATTLEFIELD_WG_TEXT_FIRSTRANK = 12059, BATTLEFIELD_WG_TEXT_SECONDRANK = 12060, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NE = 12062, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NW = 12064, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SE = 12061, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SW = 12063, BATTLEFIELD_WG_TEXT_TOWER_DAMAGE = 12065, BATTLEFIELD_WG_TEXT_TOWER_DESTROY = 12066, BATTLEFIELD_WG_TEXT_TOWER_NAME_S = 12069, BATTLEFIELD_WG_TEXT_TOWER_NAME_E = 12070, BATTLEFIELD_WG_TEXT_TOWER_NAME_W = 12071, BATTLEFIELD_WG_TEXT_DEFEND_KEEP = 12068, BATTLEFIELD_WG_TEXT_WIN_KEEP = 12072, // *INDENT-ON* }; enum WGObject { // *INDENT-OFF* BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NE = 190475, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NW = 190487, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SE = 194959, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SW = 194962, BATTLEFIELD_WG_GAMEOBJECT_TITAN_RELIC = 192829, // *INDENT-ON* }; struct BfWGObjectPosition { float x; float y; float z; float o; uint32 entryh; uint32 entrya; }; // ********************************************************* // ************Destructible (Wall,Tower..)****************** // ********************************************************* struct BfWGBuildingSpawnData { uint32 entry; uint32 WorldState; float x; float y; float z; float o; uint32 type; uint32 nameid; }; #define WG_MAX_OBJ 32 const BfWGBuildingSpawnData WGGameObjectBuillding[WG_MAX_OBJ] = { // Wall (Not spawned in db) // Entry WS X Y Z O type NameID { 190219, 3749, 5371.46f, 3047.47f, 407.571f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 190220, 3750, 5331.26f, 3047.1f, 407.923f, 0.052359f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191795, 3764, 5385.84f, 2909.49f, 409.713f, 0.00872f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191796, 3772, 5384.45f, 2771.84f, 410.27f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191799, 3762, 5371.44f, 2630.61f, 408.816f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191800, 3766, 5301.84f, 2909.09f, 409.866f, 0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191801, 3770, 5301.06f, 2771.41f, 409.901f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191802, 3751, 5280.2f, 2995.58f, 408.825f, 1.61443f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191803, 3752, 5279.14f, 2956.02f, 408.604f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191804, 3767, 5278.69f, 2882.51f, 409.539f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191806, 3769, 5279.5f, 2798.94f, 409.998f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191807, 3759, 5279.94f, 2724.77f, 409.945f, 1.56207f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191808, 3760, 5279.6f, 2683.79f, 409.849f, 1.55334f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191809, 3761, 5330.96f, 2630.78f, 409.283f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 190369, 3753, 5256.08f, 2933.96f, 409.357f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 190370, 3758, 5257.46f, 2747.33f, 409.743f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 190371, 3754, 5214.96f, 2934.09f, 409.19f, -0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 190372, 3757, 5215.82f, 2747.57f, 409.188f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 190374, 3755, 5162.27f, 2883.04f, 410.256f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 190376, 3756, 5163.72f, 2799.84f, 409.227f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, // Tower of keep (Not spawned in db) { 190221, 3711, 5281.15f, 3044.59f, 407.843f, 3.11539f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NW }, { 190373, 3713, 5163.76f, 2932.23f, 409.19f, 3.12412f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SW }, { 190377, 3714, 5166.4f, 2748.37f, 409.188f, -1.5708f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SE }, { 190378, 3712, 5281.19f, 2632.48f, 409.099f, -1.58825f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NE }, // Wall (with passage) (Not spawned in db) { 191797, 3765, 5343.29f, 2908.86f, 409.576f, 0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191798, 3771, 5342.72f, 2771.39f, 409.625f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, { 191805, 3768, 5279.13f, 2840.8f, 409.783f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, // South tower (Not spawned in db) { 190356, 3704, 4557.17f, 3623.94f, 395.883f, 1.67552f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_W }, { 190357, 3705, 4398.17f, 2822.5f, 405.627f, -3.12412f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_S }, { 190358, 3706, 4459.1f, 1944.33f, 434.991f, -2.00276f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_E }, // Door of forteress (Not spawned in db) { 190375, 3763, 5162.99f, 2841.23f, 410.162f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_DOOR, 0 }, // Last door (Not spawned in db) { 191810, 3773, 5397.11f, 2841.54f, 425.899f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, 0 }, }; // ********************************************************* // **********Keep Element(GameObject,Creature)************** // ********************************************************* // Keep gameobject // 192488 : 10 in sql, 19 in header // 192501 : 12 in sql, 17 in header // 192416 : 1 in sql, 33 in header // 192374 : 1 in sql, 1 in header // 192375 : 1 in sql, 1 in header // 192336 : 1 in sql, 1 in header // 192255 : 1 in sql, 1 in header // 192269 : 1 in sql, 7 in header // 192254 : 1 in sql, 1 in header // 192349 : 1 in sql, 1 in header // 192366 : 1 in sql, 3 in header // 192367 : 1 in sql, 1 in header // 192364 : 1 in sql, 1 in header // 192370 : 1 in sql, 1 in header // 192369 : 1 in sql, 1 in header // 192368 : 1 in sql, 1 in header // 192362 : 1 in sql, 1 in header // 192363 : 1 in sql, 1 in header // 192379 : 1 in sql, 1 in header // 192378 : 1 in sql, 1 in header // 192355 : 1 in sql, 1 in header // 192354 : 1 in sql, 1 in header // 192358 : 1 in sql, 1 in header // 192359 : 1 in sql, 1 in header // 192338 : 1 in sql, 1 in header // 192339 : 1 in sql, 1 in header // 192284 : 1 in sql, 1 in header // 192285 : 1 in sql, 1 in header // 192371 : 1 in sql, 1 in header // 192372 : 1 in sql, 1 in header // 192373 : 1 in sql, 1 in header // 192360 : 1 in sql, 1 in header // 192361 : 1 in sql, 1 in header // 192356 : 1 in sql, 1 in header // 192352 : 1 in sql, 1 in header // 192353 : 1 in sql, 1 in header // 192357 : 1 in sql, 1 in header // 192350 : 1 in sql, 1 in header // 192351 : 1 in sql, 1 in header #define WG_KEEPGAMEOBJECT_MAX 44 const BfWGObjectPosition WGKeepGameObject[WG_KEEPGAMEOBJECT_MAX] = { { 5262.540039f, 3047.949951f, 432.054993f, 3.106650f, 192488, 192501 }, // Flag on tower { 5272.939941f, 2976.550049f, 444.492004f, 3.124120f, 192374, 192416 }, // Flag on Wall Intersect { 5235.189941f, 2941.899902f, 444.278015f, 1.588250f, 192375, 192416 }, // Flag on Wall Intersect { 5163.129883f, 2952.590088f, 433.502991f, 1.535890f, 192488, 192501 }, // Flag on tower { 5145.109863f, 2935.000000f, 433.385986f, 3.141590f, 192488, 192501 }, // Flag on tower { 5158.810059f, 2883.129883f, 431.618011f, 3.141590f, 192488, 192416 }, // Flag on wall { 5154.490234f, 2862.149902f, 445.011993f, 3.141590f, 192336, 192416 }, // Flag on Wall Intersect { 5154.520020f, 2853.310059f, 409.183014f, 3.141590f, 192255, 192269 }, // Flag on the floor { 5154.459961f, 2828.939941f, 409.188995f, 3.141590f, 192254, 192269 }, // Flag on the floor { 5155.310059f, 2820.739990f, 444.979004f, -3.13286f, 192349, 192416 }, // Flag on wall intersect { 5160.339844f, 2798.610107f, 430.769012f, 3.141590f, 192488, 192416 }, // Flag on wall { 5146.040039f, 2747.209961f, 433.584015f, 3.071770f, 192488, 192501 }, // Flag on tower { 5163.779785f, 2729.679932f, 433.394012f, -1.58825f, 192488, 192501 }, // Flag on tower { 5236.270020f, 2739.459961f, 444.992004f, -1.59698f, 192366, 192416 }, // Flag on wall intersect { 5271.799805f, 2704.870117f, 445.183014f, -3.13286f, 192367, 192416 }, // Flag on wall intersect { 5260.819824f, 2631.800049f, 433.324005f, 3.054330f, 192488, 192501 }, // Flag on tower { 5278.379883f, 2613.830078f, 433.408997f, -1.58825f, 192488, 192501 }, // Flag on tower { 5350.879883f, 2622.719971f, 444.686005f, -1.57080f, 192364, 192416 }, // Flag on wall intersect { 5392.270020f, 2639.739990f, 435.330994f, 1.509710f, 192370, 192416 }, // Flag on wall intersect { 5350.950195f, 2640.360107f, 435.407990f, 1.570800f, 192369, 192416 }, // Flag on wall intersect { 5289.459961f, 2704.679932f, 435.875000f, -0.01745f, 192368, 192416 }, // Flag on wall intersect { 5322.120117f, 2763.610107f, 444.973999f, -1.55334f, 192362, 192416 }, // Flag on wall intersect { 5363.609863f, 2763.389893f, 445.023987f, -1.54462f, 192363, 192416 }, // Flag on wall intersect { 5363.419922f, 2781.030029f, 435.763000f, 1.570800f, 192379, 192416 }, // Flag on wall intersect { 5322.020020f, 2781.129883f, 435.811005f, 1.570800f, 192378, 192416 }, // Flag on wall intersect { 5288.919922f, 2820.219971f, 435.721008f, 0.017452f, 192355, 192416 }, // Flag on wall intersect { 5288.410156f, 2861.790039f, 435.721008f, 0.017452f, 192354, 192416 }, // Flag on wall intersect { 5322.229980f, 2899.429932f, 435.808014f, -1.58825f, 192358, 192416 }, // Flag on wall intersect { 5364.350098f, 2899.399902f, 435.838989f, -1.57080f, 192359, 192416 }, // Flag on wall intersect { 5397.759766f, 2873.080078f, 455.460999f, 3.106650f, 192338, 192416 }, // Flag on keep { 5397.390137f, 2809.330078f, 455.343994f, 3.106650f, 192339, 192416 }, // Flag on keep { 5372.479980f, 2862.500000f, 409.049011f, 3.141590f, 192284, 192269 }, // Flag on floor { 5371.490234f, 2820.800049f, 409.177002f, 3.141590f, 192285, 192269 }, // Flag on floor { 5364.290039f, 2916.939941f, 445.330994f, 1.579520f, 192371, 192416 }, // Flag on wall intersect { 5322.859863f, 2916.949951f, 445.153992f, 1.562070f, 192372, 192416 }, // Flag on wall intersect { 5290.350098f, 2976.560059f, 435.221008f, 0.017452f, 192373, 192416 }, // Flag on wall intersect { 5352.370117f, 3037.090088f, 435.252014f, -1.57080f, 192360, 192416 }, // Flag on wall intersect { 5392.649902f, 3037.110107f, 433.713013f, -1.52716f, 192361, 192416 }, // Flag on wall intersect { 5237.069824f, 2757.030029f, 435.795990f, 1.518440f, 192356, 192416 }, // Flag on wall intersect { 5173.020020f, 2820.929932f, 435.720001f, 0.017452f, 192352, 192416 }, // Flag on wall intersect { 5172.109863f, 2862.570068f, 435.721008f, 0.017452f, 192353, 192416 }, // Flag on wall intersect { 5235.339844f, 2924.340088f, 435.040009f, -1.57080f, 192357, 192416 }, // Flag on wall intersect { 5270.689941f, 2861.780029f, 445.058014f, -3.11539f, 192350, 192416 }, // Flag on wall intersect { 5271.279785f, 2820.159912f, 445.200989f, -3.13286f, 192351, 192416 } // Flag on wall intersect }; // Keep turret struct BfWGTurretPos { float x; float y; float z; float o; }; #define WG_MAX_TURRET 15 const BfWGTurretPos WGTurret[WG_MAX_TURRET] = { { 5391.19f, 3060.8f, 419.616f, 1.69557f }, { 5266.75f, 2976.5f, 421.067f, 3.20354f }, { 5234.86f, 2948.8f, 420.88f, 1.61311f }, { 5323.05f, 2923.7f, 421.645f, 1.5817f }, { 5363.82f, 2923.87f, 421.709f, 1.60527f }, { 5264.04f, 2861.34f, 421.587f, 3.21142f }, { 5264.68f, 2819.78f, 421.656f, 3.15645f }, { 5322.16f, 2756.69f, 421.646f, 4.69978f }, { 5363.78f, 2756.77f, 421.629f, 4.78226f }, { 5236.2f, 2732.68f, 421.649f, 4.72336f }, { 5265.02f, 2704.63f, 421.7f, 3.12507f }, { 5350.87f, 2616.03f, 421.243f, 4.72729f }, { 5390.95f, 2615.5f, 421.126f, 4.6409f }, { 5148.8f, 2820.24f, 421.621f, 3.16043f }, { 5147.98f, 2861.93f, 421.63f, 3.18792f }, }; // Here there is all npc keeper spawn point #define WG_MAX_KEEP_NPC 39 const BfWGObjectPosition WGKeepNPC[WG_MAX_KEEP_NPC] = { // X Y Z O horde alliance // North East { 5326.203125f, 2660.026367f, 409.100891f, 2.543383f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard { 5298.430176f, 2738.760010f, 409.316010f, 3.971740f, BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER, BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH }, // Vieron Plumembrase { 5335.310059f, 2764.110107f, 409.274994f, 4.834560f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5349.810059f, 2763.629883f, 409.333008f, 4.660030f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard // North { 5373.470215f, 2789.060059f, 409.322998f, 2.600540f, BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR, BATTLEFIELD_WG_NPC_KNIGHT_DAMERON }, // Stone Guard Mukar { 5296.560059f, 2789.870117f, 409.274994f, 0.733038f, BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN, BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA }, // Voodoo Master Fu'jin { 5372.670000f, 2786.740000f, 409.442000f, 2.809980f, BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI, BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER }, // Wintergrasp Quartermaster { 5368.709961f, 2856.360107f, 409.322998f, 2.949610f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5367.910156f, 2826.520020f, 409.322998f, 3.333580f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5389.270020f, 2847.370117f, 418.759003f, 3.106690f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5388.560059f, 2834.770020f, 418.759003f, 3.071780f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5359.129883f, 2837.989990f, 409.364014f, 4.698930f, BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH, BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH }, // Commander Dardosh { 5366.129883f, 2833.399902f, 409.322998f, 3.141590f, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS }, // Tactical Officer Kilrath // X Y Z O horde alliance // North West { 5350.680176f, 2917.010010f, 409.274994f, 1.466080f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5335.120117f, 2916.800049f, 409.444000f, 1.500980f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5295.560059f, 2926.669922f, 409.274994f, 0.872665f, BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF, BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE }, // Stronghoof { 5371.399902f, 3026.510010f, 409.205994f, 3.250030f, BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT, BATTLEFIELD_WG_NPC_ANCHORITE_TESSA }, // Primalist Mulfort { 5392.123535f, 3031.110352f, 409.187683f, 3.677212f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard // South { 5270.060059f, 2847.550049f, 409.274994f, 3.071780f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5270.160156f, 2833.479980f, 409.274994f, 3.124140f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5179.109863f, 2837.129883f, 409.274994f, 3.211410f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5179.669922f, 2846.600098f, 409.274994f, 3.089230f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5234.970215f, 2883.399902f, 409.274994f, 4.293510f, BATTLEFIELD_WG_NPC_LIEUTENANT_MURP, BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO }, // Lieutenant Murp // X Y Z O horde alliance // Portal guards (from around the fortress) { 5319.209473f, 3055.947754f, 409.176636f, 1.020201f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5311.612305f, 3061.207275f, 408.734161f, 0.965223f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5264.713379f, 3017.283447f, 408.479706f, 3.482424f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5269.096191f, 3008.315918f, 408.826294f, 3.843706f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5201.414551f, 2945.096924f, 409.190735f, 0.945592f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5193.386230f, 2949.617188f, 409.190735f, 1.145859f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5148.116211f, 2904.761963f, 409.193756f, 3.368532f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5153.355957f, 2895.501465f, 409.199310f, 3.549174f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5154.353027f, 2787.349365f, 409.250183f, 2.555644f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5150.066406f, 2777.876953f, 409.343903f, 2.708797f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5193.706543f, 2732.882812f, 409.189514f, 4.845073f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5202.126953f, 2737.570557f, 409.189514f, 5.375215f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5269.181152f, 2671.174072f, 409.098999f, 2.457459f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5264.960938f, 2662.332520f, 409.098999f, 2.598828f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5307.111816f, 2616.006836f, 409.095734f, 5.355575f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 5316.770996f, 2619.430176f, 409.027740f, 5.363431f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A } // Standing Guard }; #define WG_MAX_OUTSIDE_NPC 14 #define WG_OUTSIDE_ALLIANCE_NPC 7 const BfWGObjectPosition WGOutsideNPC[WG_MAX_OUTSIDE_NPC] = { { 5032.04f, 3681.79f, 362.980f, 4.210f, BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER, 0 }, { 5020.71f, 3626.19f, 360.150f, 4.640f, BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN, 0 }, { 4994.85f, 3660.51f, 359.150f, 2.260f, BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH, 0 }, { 5015.46f, 3677.11f, 362.970f, 6.009f, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH, 0 }, { 5031.12f, 3663.77f, 363.500f, 3.110f, BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF, 0 }, { 5042.74f, 3675.82f, 363.060f, 3.358f, BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT, 0 }, { 5014.45f, 3640.87f, 361.390f, 3.280f, BATTLEFIELD_WG_NPC_LIEUTENANT_MURP, 0 }, { 5100.07f, 2168.89f, 365.779f, 1.972f, 0, BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH }, { 5081.70f, 2173.73f, 365.878f, 0.855f, 0, BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA }, { 5078.28f, 2183.70f, 365.029f, 1.466f, 0, BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH }, { 5088.49f, 2188.18f, 365.647f, 5.253f, 0, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS }, { 5095.67f, 2193.28f, 365.924f, 4.939f, 0, BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE }, { 5088.61f, 2167.66f, 365.689f, 0.680f, 0, BATTLEFIELD_WG_NPC_ANCHORITE_TESSA }, { 5080.40f, 2199.00f, 359.489f, 2.967f, 0, BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO }, }; struct BfWGWGTeleporterData { uint32 entry; // gameobject entry float x; float y; float z; float o; }; #define WG_MAX_TELEPORTER 12 const BfWGWGTeleporterData WGPortalDefenderData[WG_MAX_TELEPORTER] = { // Player teleporter { 190763, 5153.41f, 2901.35f, 409.191f, -0.069f }, { 190763, 5268.70f, 2666.42f, 409.099f, -0.715f }, { 190763, 5197.05f, 2944.81f, 409.191f, 2.3387f }, { 190763, 5196.67f, 2737.34f, 409.189f, -2.932f }, { 190763, 5314.58f, 3055.85f, 408.862f, 0.5410f }, { 190763, 5391.28f, 2828.09f, 418.675f, -2.164f }, { 190763, 5153.93f, 2781.67f, 409.246f, 1.6580f }, { 190763, 5311.44f, 2618.93f, 409.092f, -2.373f }, { 190763, 5269.21f, 3013.84f, 408.828f, -1.762f }, { 190763, 5401.62f, 2853.66f, 418.674f, 2.6354f }, // Vehicle teleporter { 192951, 5314.51f, 2703.69f, 408.550f, -0.890f }, { 192951, 5316.25f, 2977.04f, 408.539f, -0.820f }, }; // ********************************************************* // **********Tower Element(GameObject,Creature)************* // ********************************************************* struct BfWGTowerData { uint32 towerentry; // Gameobject id of tower uint8 nbObject; // Number of gameobjects spawned on this point BfWGObjectPosition GameObject[6]; // Gameobject position and entry (Horde/Alliance) // Creature : Turrets and Guard, TODO: check if killed on tower destruction? tower damage? uint8 nbCreatureBottom; BfWGObjectPosition CreatureBottom[9]; uint8 nbCreatureTop; BfWGObjectPosition CreatureTop[5]; }; #define WG_MAX_ATTACKTOWERS 3 // 192414 : 0 in sql, 1 in header // 192278 : 0 in sql, 3 in header const BfWGTowerData AttackTowers[WG_MAX_ATTACKTOWERS] = { // West tower { 190356, 6, { { 4559.109863f, 3606.219971f, 419.998993f, -1.483530f, 192488, 192501 }, // Flag on tower { 4539.419922f, 3622.489990f, 420.033997f, -3.071770f, 192488, 192501 }, // Flag on tower { 4555.259766f, 3641.649902f, 419.973999f, 1.675510f, 192488, 192501 }, // Flag on tower { 4574.870117f, 3625.909912f, 420.079010f, 0.080117f, 192488, 192501 }, // Flag on tower { 4433.899902f, 3534.139893f, 360.274994f, -1.850050f, 192269, 192278 }, // Flag near workshop { 4572.930176f, 3475.520020f, 363.009003f, 1.42240f, 192269, 192278 } // Flag near bridge }, 1, { { 4418.688477f, 3506.251709f, 358.975494f, 4.293305f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, }, 0, { { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, } }, // South Tower { 190357, 5, { { 4416.000000f, 2822.669922f, 429.851013f, -0.017452f, 192488, 192501 }, // Flag on tower { 4398.819824f, 2804.699951f, 429.791992f, -1.588250f, 192488, 192501 }, // Flag on tower { 4387.620117f, 2719.570068f, 389.934998f, -1.544620f, 192366, 192414 }, // Flag near tower { 4464.120117f, 2855.449951f, 406.110992f, 0.829032f, 192366, 192429 }, // Flag near tower { 4526.459961f, 2810.179932f, 391.200012f, -2.993220f, 192269, 192278 }, // Flag near bridge { 0, 0, 0, 0, 0, 0 }, }, 6, { { 4452.859863f, 2808.870117f, 402.604004f, 6.056290f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 4455.899902f, 2835.958008f, 401.122559f, 0.034907f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 4412.649414f, 2953.792236f, 374.799957f, 0.980838f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard { 4362.089844f, 2811.510010f, 407.337006f, 3.193950f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 4412.290039f, 2753.790039f, 401.015015f, 5.829400f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 4421.939941f, 2773.189941f, 400.894989f, 5.707230f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0}, }, 0, { { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, }, }, // East Tower { 190358, 4, { { 4466.790039f, 1960.420044f, 459.144012f, 1.151920f, 192488, 192501 }, // Flag on tower { 4475.350098f, 1937.030029f, 459.070007f, -0.43633f, 192488, 192501 }, // Flag on tower { 4451.759766f, 1928.099976f, 459.075989f, -2.00713f, 192488, 192501 }, // Flag on tower { 4442.990234f, 1951.900024f, 459.092987f, 2.740160f, 192488, 192501 }, // Flag on tower { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, }, 5, { { 4501.060059f, 1990.280029f, 431.157013f, 1.029740f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 4463.830078f, 2015.180054f, 430.299988f, 1.431170f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 4494.580078f, 1943.760010f, 435.627014f, 6.195920f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 4450.149902f, 1897.579956f, 435.045013f, 4.398230f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 4428.870117f, 1906.869995f, 432.648010f, 3.996800f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, }, 0, { { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0 }, }, }, }; struct BfWGTurretData { uint32 towerentry; uint8 nbTurretBottom; BfWGTurretPos TurretBottom[5]; uint8 nbTurretTop; BfWGTurretPos TurretTop[5]; }; #define WG_MAX_TOWERTURRET 7 const BfWGTurretData TowerTurret[WG_MAX_TOWERTURRET] = { { 190221, 0, { { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }, 2, { { 5255.88f, 3047.63f, 438.499f, 3.13677f }, { 5280.9f, 3071.32f, 438.499f, 1.62879f }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }, }, { 190373, 0, { { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }, 2, { { 5138.59f, 2935.16f, 439.845f, 3.11723f }, { 5163.06f, 2959.52f, 439.846f, 1.47258f }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }, }, { 190377, 0, { { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }, 2, { { 5163.84f, 2723.74f, 439.844f, 1.3994f }, { 5139.69f, 2747.4f, 439.844f, 3.17221f }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }, }, { 190378, 0, { { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }, 2, { { 5278.21f, 2607.23f, 439.755f, 4.71944f }, { 5255.01f, 2631.98f, 439.755f, 3.15257f }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }, }, { 190356, 2, { {4537.380371f, 3599.531738f, 402.886993f, 3.998462f}, {4581.497559f, 3604.087158f, 402.886963f, 5.651723f}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, }, 2, { {4469.448242f, 1966.623779f, 465.647217f, 1.153573f}, {4581.895996f, 3626.438477f, 426.539062f, 0.117806f}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, }, }, { 190357, 2, { { 4421.640137f, 2799.935791f, 412.630920f, 5.459298f }, { 4420.263184f, 2845.340332f, 412.630951f, 0.742197f }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }, 3, { { 4423.430664f, 2822.762939f, 436.283142f, 6.223487f }, { 4397.825684f, 2847.629639f, 436.283325f, 1.579430f }, { 4398.814941f, 2797.266357f, 436.283051f, 4.703747f }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }, }, { 190358, 2, { { 4448.138184f, 1974.998779f, 441.995911f, 1.967238f }, { 4448.713379f, 1955.148682f, 441.995178f, 0.380733f }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }, 2, { { 4469.448242f, 1966.623779f, 465.647217f, 1.153573f }, { 4481.996582f, 1933.658325f, 465.647186f, 5.873029f }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }, }, }; // ********************************************************* // *****************WorkShop Data & Element***************** // ********************************************************* #define WG_MAX_WORKSHOP 6 struct WGWorkshopData { uint8 id; uint32 worldstate; uint32 text; }; const WGWorkshopData WorkshopsData[WG_MAX_WORKSHOP] = { // NE {BATTLEFIELD_WG_WORKSHOP_NE, WORLDSTATE_WORKSHOP_NE, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NE}, // NW {BATTLEFIELD_WG_WORKSHOP_NW, WORLDSTATE_WORKSHOP_NW, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NW}, // SE {BATTLEFIELD_WG_WORKSHOP_SE, WORLDSTATE_WORKSHOP_SE, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SE}, // SW {BATTLEFIELD_WG_WORKSHOP_SW, WORLDSTATE_WORKSHOP_SW, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SW}, // KEEP WEST - It can't be taken, so it doesn't have a textid {BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, WORLDSTATE_WORKSHOP_K_W, NULL}, // KEEP EAST - It can't be taken, so it doesn't have a textid {BATTLEFIELD_WG_WORKSHOP_KEEP_EAST, WORLDSTATE_WORKSHOP_K_E, NULL} }; // ******************************************************************** // * Structs using for Building,Graveyard,Workshop * // ******************************************************************** // Structure for different buildings that can be destroyed during battle struct BfWGGameObjectBuilding { BfWGGameObjectBuilding(BattlefieldWG *WG) { m_WG = WG; m_Team = 0; m_Build = NULL; m_Type = 0; m_WorldState = 0; m_State = 0; m_NameId = 0; } // the team that controls this point uint8 m_Team; // WG object BattlefieldWG *m_WG; // Linked gameobject GameObject *m_Build; // eWGGameObjectBuildingType uint32 m_Type; // WorldState uint32 m_WorldState; // eWGGameObjectState uint32 m_State; // Name id for warning text uint32 m_NameId; // GameObject associations GameObjectSet m_GameObjectList[2]; // Creature associations GuidSet m_CreatureBottomList[2]; GuidSet m_CreatureTopList[2]; GuidSet m_TurretBottomList; GuidSet m_TurretTopList; void Rebuild() { switch (m_Type) { case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER: case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST: case BATTLEFIELD_WG_OBJECTTYPE_DOOR: case BATTLEFIELD_WG_OBJECTTYPE_WALL: m_Team = m_WG->GetDefenderTeam(); // Objects that are part of the keep should be the defender's break; case BATTLEFIELD_WG_OBJECTTYPE_TOWER: m_Team = m_WG->GetAttackerTeam(); // The towers in the south should be the attacker's break; default: m_Team = TEAM_NEUTRAL; break; } // Rebuild gameobject m_Build->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true); // Update worldstate m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (m_Team * 3); m_WG->SendUpdateWorldState(m_WorldState, m_State); UpdateCreatureAndGo(); m_Build->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_Team]); } // Called when associated gameobject is damaged void Damaged() { // Update worldstate m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE - (m_Team * 3); m_WG->SendUpdateWorldState(m_WorldState, m_State); // Send warning message if (m_NameId) // tower damage + name m_WG->SendWarningToAllInZone(m_NameId); for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) m_WG->HideNpc(creature); for (GuidSet::const_iterator itr = m_TurretTopList.begin(); itr != m_TurretTopList.end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) m_WG->HideNpc(creature); if (m_Type == BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER) m_WG->AddDamagedTower(m_WG->GetDefenderTeam()); else if (m_Type == BATTLEFIELD_WG_OBJECTTYPE_TOWER) m_WG->AddDamagedTower(m_WG->GetAttackerTeam()); } // Called when associated gameobject is destroyed void Destroyed() { // Update worldstate m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY - (m_Team * 3); m_WG->SendUpdateWorldState(m_WorldState, m_State); // Warn players if (m_NameId) m_WG->SendWarningToAllInZone(m_NameId); switch (m_Type) { // Inform the global wintergrasp script of the destruction of this object case BATTLEFIELD_WG_OBJECTTYPE_TOWER: case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER: m_WG->AddBrokenTower(TeamId(m_Team)); break; case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST: m_WG->AllowToClickOnOrb(true); if (m_WG->GetRelic()) m_WG->GetRelic()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); else sLog->outError("BATTLEFIELD: WG: Relic cant be clickable"); break; } m_WG->BrokenWallOrTower(TeamId(m_Team)); } void Init(GameObject *go, uint32 type, uint32 worldstate, uint32 nameid) { // GameObject associated to object m_Build = go; // Type of building (WALL/TOWER/DOOR) m_Type = type; // WorldState for client (icon on map) m_WorldState = worldstate; // NameId for Warning text m_NameId = nameid; switch (m_Type) { case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER: case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST: case BATTLEFIELD_WG_OBJECTTYPE_DOOR: case BATTLEFIELD_WG_OBJECTTYPE_WALL: m_Team = m_WG->GetDefenderTeam(); // Objects that are part of the keep should be the defender's break; case BATTLEFIELD_WG_OBJECTTYPE_TOWER: m_Team = m_WG->GetAttackerTeam(); // The towers in the south should be the attacker's break; default: m_Team = TEAM_NEUTRAL; break; } m_State = sWorld->getWorldState(m_WorldState); if (m_Build) { switch (m_State) { case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT: case BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT: m_Build->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true); break; case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY: case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY: m_Build->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED); break; case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE: case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE: m_Build->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); break; } } int32 towerid = -1; switch (go->GetEntry()) { case 190221: towerid = 0; break; case 190373: towerid = 1; break; case 190377: towerid = 2; break; case 190378: towerid = 3; break; case 190356: towerid = 4; break; case 190357: towerid = 5; break; case 190358: towerid = 6; break; } if (towerid > 3) { // Spawn associate gameobjects for (uint8 i = 0; i < AttackTowers[towerid - 4].nbObject; i++) { BfWGObjectPosition gob = AttackTowers[towerid - 4].GameObject[i]; if (GameObject *go = m_WG->SpawnGameObject(gob.entryh, gob.x, gob.y, gob.z, gob.o)) m_GameObjectList[TEAM_HORDE].insert(go); if (GameObject *go = m_WG->SpawnGameObject(gob.entrya, gob.x, gob.y, gob.z, gob.o)) m_GameObjectList[TEAM_ALLIANCE].insert(go); } // Spawn associate npc bottom for (uint8 i = 0; i < AttackTowers[towerid - 4].nbCreatureBottom; i++) { BfWGObjectPosition crea = AttackTowers[towerid - 4].CreatureBottom[i]; if (Creature *creature = m_WG->SpawnCreature(crea.entryh, crea.x, crea.y, crea.z, crea.o, TEAM_HORDE)) m_CreatureBottomList[TEAM_HORDE].insert(creature->GetGUID()); if (Creature *creature = m_WG->SpawnCreature(crea.entrya, crea.x, crea.y, crea.z, crea.o, TEAM_ALLIANCE)) m_CreatureBottomList[TEAM_ALLIANCE].insert(creature->GetGUID()); } // Spawn associate npc top for (uint8 i = 0; i < AttackTowers[towerid - 4].nbCreatureTop; i++) { BfWGObjectPosition crea = AttackTowers[towerid - 4].CreatureTop[i]; if (Creature *creature = m_WG->SpawnCreature(crea.entryh, crea.x, crea.y, crea.z, crea.o, TEAM_HORDE)) m_CreatureTopList[TEAM_HORDE].insert(creature->GetGUID()); if (Creature *creature = m_WG->SpawnCreature(crea.entrya, crea.x, crea.y, crea.z, crea.o, TEAM_ALLIANCE)) m_CreatureTopList[TEAM_ALLIANCE].insert(creature->GetGUID()); } } if (towerid >= 0) { // Spawn Turret bottom for (uint8 i = 0; i < TowerTurret[towerid].nbTurretBottom; i++) { BfWGTurretPos turretpos = TowerTurret[towerid].TurretBottom[i]; if (Creature *turret = m_WG->SpawnCreature(28366, turretpos.x, turretpos.y, turretpos.z, turretpos.o, TeamId(0))) { m_TurretBottomList.insert(turret->GetGUID()); switch (go->GetEntry()) { case 190221: case 190373: case 190377: case 190378: { turret->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); break; } case 190356: case 190357: case 190358: { turret->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); break; } } m_WG->HideNpc(turret); } } // Spawn Turret top for (uint8 i = 0; i < TowerTurret[towerid].nbTurretTop; i++) { BfWGTurretPos turretpos = TowerTurret[towerid].TurretTop[i]; if (Creature *turret = m_WG->SpawnCreature(28366, turretpos.x, turretpos.y, turretpos.z, turretpos.o, TeamId(0))) { m_TurretTopList.insert(turret->GetGUID()); switch (go->GetEntry()) { case 190221: case 190373: case 190377: case 190378: { turret->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); break; } case 190356: case 190357: case 190358: { turret->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); break; } } m_WG->HideNpc(turret); } } UpdateCreatureAndGo(); } } void UpdateCreatureAndGo() { for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetDefenderTeam()].begin(); itr != m_CreatureTopList[m_WG->GetDefenderTeam()].end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) m_WG->HideNpc(creature); for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) m_WG->ShowNpc(creature, true); for (GuidSet::const_iterator itr = m_CreatureBottomList[m_WG->GetDefenderTeam()].begin(); itr != m_CreatureBottomList[m_WG->GetDefenderTeam()].end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) m_WG->HideNpc(creature); for (GuidSet::const_iterator itr = m_CreatureBottomList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureBottomList[m_WG->GetAttackerTeam()].end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) m_WG->ShowNpc(creature, true); for (GameObjectSet::const_iterator itr = m_GameObjectList[m_WG->GetDefenderTeam()].begin(); itr != m_GameObjectList[m_WG->GetDefenderTeam()].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); for (GameObjectSet::const_iterator itr = m_GameObjectList[m_WG->GetAttackerTeam()].begin(); itr != m_GameObjectList[m_WG->GetAttackerTeam()].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); } void UpdateTurretAttack(bool disable) { for (GuidSet::const_iterator itr = m_TurretBottomList.begin(); itr != m_TurretBottomList.end(); ++itr) { if (Unit* unit = sObjectAccessor->FindUnit(*itr)) { if (Creature* creature = unit->ToCreature()) { if (m_Build) { if (disable) { switch (m_Build->GetEntry()) { case 190221: case 190373: case 190377: case 190378: { creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); break; } case 190356: case 190357: case 190358: { creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); break; } } m_WG->HideNpc(creature); } else { switch (m_Build->GetEntry()) { case 190221: case 190373: case 190377: case 190378: { creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); break; } case 190356: case 190357: case 190358: { creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); break; } } m_WG->ShowNpc(creature, true); } } } } } for (GuidSet::const_iterator itr = m_TurretTopList.begin(); itr != m_TurretTopList.end(); ++itr) { if (Unit* unit = sObjectAccessor->FindUnit(*itr)) { if (Creature* creature = unit->ToCreature()) { if (m_Build) { if (disable) { switch (m_Build->GetEntry()) { case 190221: case 190373: case 190377: case 190378: { creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); break; } case 190356: case 190357: case 190358: { creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); break; } } m_WG->HideNpc(creature); } else { switch (m_Build->GetEntry()) { case 190221: case 190373: case 190377: case 190378: { creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); break; } case 190356: case 190357: case 190358: { creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); break; } } m_WG->ShowNpc(creature, true); } } } } } } void Save() { sWorld->setWorldState(m_WorldState, m_State); } }; struct WGWorkshop { // pointer to the battlefield that the workshop belongs to BattlefieldWG* bf; // id of the workshop, useful to retrieve data of the WorkshopsData array uint8 workshopId; // team that controls the node uint8 teamControl; // for worldstate uint32 state; WGWorkshop(BattlefieldWG* _bf, uint8 _workshopId) { ASSERT(_bf); ASSERT(_workshopId < WG_MAX_WORKSHOP); bf = _bf; workshopId = _workshopId; } void ChangeControl(uint8 team, bool init /* for first call in setup */ ) { switch (team) { case BATTLEFIELD_WG_TEAM_NEUTRAL: { // Send warning message to all player to inform a faction attack to a workshop // alliance / horde attacking a workshop bf->SendWarningToAllInZone(teamControl ? WorkshopsData[workshopId].text : WorkshopsData[workshopId].text + 1); break; } case BATTLEFIELD_WG_TEAM_ALLIANCE: case BATTLEFIELD_WG_TEAM_HORDE: { // Updating worldstate state = team == BATTLEFIELD_WG_TEAM_ALLIANCE ? BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT : BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT; bf->SendUpdateWorldState(WorkshopsData[workshopId].worldstate, state); // Warning message if (!init) // workshop taken - alliance bf->SendWarningToAllInZone(team == BATTLEFIELD_WG_TEAM_ALLIANCE ? WorkshopsData[workshopId].text : WorkshopsData[workshopId].text+1); // Found associate graveyard and update it if (workshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) if (bf->GetGraveYardById(workshopId)) bf->GetGraveYardById(workshopId)->ChangeControl(team == BATTLEFIELD_WG_TEAM_ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE); teamControl = team; break; } } if (!init) bf->UpdateCounterVehicle(false); } void UpdateGraveYardAndWorkshop() { if (workshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) bf->GetGraveYardById(workshopId)->ChangeControl(TeamId(teamControl)); else ChangeControl(bf->GetDefenderTeam(), true); } void Save() { sWorld->setWorldState(WorkshopsData[workshopId].worldstate, state); } }; // Structure for the 6 workshop struct BfWGWorkShopData { BattlefieldWG* m_WG; // Object du joug GameObject* m_Build; uint32 m_Type; uint32 m_State; // For worldstate uint32 m_WorldState; uint32 m_TeamControl; // Team witch control the workshop GuidSet m_CreatureOnPoint[2]; // Contain all Creature associate to this point GameObjectSet m_GameObjectOnPoint[2]; // Contain all Gameobject associate to this point uint32 m_NameId; // Id of trinity_string witch contain name of this node, using for alert message BfWGWorkShopData(BattlefieldWG * WG) { m_WG = WG; m_Build = NULL; m_Type = 0; m_State = 0; m_WorldState = 0; m_TeamControl = 0; m_NameId = 0; } // Spawning associate creature and store them void AddCreature(BfWGObjectPosition obj) { if (Creature *creature = m_WG->SpawnCreature(obj.entryh, obj.x, obj.y, obj.z, obj.o, TEAM_HORDE)) m_CreatureOnPoint[TEAM_HORDE].insert(creature->GetGUID()); if (Creature *creature = m_WG->SpawnCreature(obj.entrya, obj.x, obj.y, obj.z, obj.o, TEAM_ALLIANCE)) m_CreatureOnPoint[TEAM_ALLIANCE].insert(creature->GetGUID()); } // Spawning Associate gameobject and store them void AddGameObject(BfWGObjectPosition obj) { if (GameObject *gameobject = m_WG->SpawnGameObject(obj.entryh, obj.x, obj.y, obj.z, obj.o)) m_GameObjectOnPoint[TEAM_HORDE].insert(gameobject); if (GameObject *gameobject = m_WG->SpawnGameObject(obj.entrya, obj.x, obj.y, obj.z, obj.o)) m_GameObjectOnPoint[TEAM_ALLIANCE].insert(gameobject); } // Init method, setup variable void Init(uint32 worldstate, uint32 type, uint32 nameid) { m_WorldState = worldstate; m_Type = type; m_NameId = nameid; } // Called on change faction in CapturePoint class void ChangeControl(uint8 team, bool init /* for first call in setup */ ) { switch (team) { case BATTLEFIELD_WG_TEAM_NEUTRAL: { // Send warning message to all player for inform a faction attack a workshop // alliance / horde attacking workshop m_WG->SendWarningToAllInZone(m_TeamControl ? m_NameId : m_NameId + 1); break; } case BATTLEFIELD_WG_TEAM_ALLIANCE: { // Show Alliance creature for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_ALLIANCE].begin(); itr != m_CreatureOnPoint[TEAM_ALLIANCE].end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) m_WG->ShowNpc(creature, creature->GetEntry() != 30499); // Hide Horde creature for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_HORDE].begin(); itr != m_CreatureOnPoint[TEAM_HORDE].end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) m_WG->HideNpc(creature); // Show Alliance gameobject for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_ALLIANCE].begin(); itr != m_GameObjectOnPoint[TEAM_ALLIANCE].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); // Hide Horde gameobject for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_HORDE].begin(); itr != m_GameObjectOnPoint[TEAM_HORDE].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); // Updating worldstate m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT; m_WG->SendUpdateWorldState(m_WorldState, m_State); // Warning message if (!init) // workshop taken - alliance m_WG->SendWarningToAllInZone(m_NameId); // Found associate graveyard and update it if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) if (m_WG && m_WG->GetGraveYardById(m_Type)) m_WG->GetGraveYardById(m_Type)->ChangeControl(TEAM_ALLIANCE); m_TeamControl = team; break; } case BATTLEFIELD_WG_TEAM_HORDE: { // Show Horde creature for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_HORDE].begin(); itr != m_CreatureOnPoint[TEAM_HORDE].end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) m_WG->ShowNpc(creature, creature->GetEntry() != 30400); // Hide Alliance creature for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_ALLIANCE].begin(); itr != m_CreatureOnPoint[TEAM_ALLIANCE].end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) m_WG->HideNpc(creature); // Hide Alliance gameobject for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_ALLIANCE].begin(); itr != m_GameObjectOnPoint[TEAM_ALLIANCE].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); // Show Horde gameobject for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_HORDE].begin(); itr != m_GameObjectOnPoint[TEAM_HORDE].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); // Update worlstate m_State = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT; m_WG->SendUpdateWorldState(m_WorldState, m_State); // Warning message if (!init) // workshop taken - horde m_WG->SendWarningToAllInZone(m_NameId + 1); // Update graveyard control if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) if (m_WG && m_WG->GetGraveYardById(m_Type)) m_WG->GetGraveYardById(m_Type)->ChangeControl(TEAM_HORDE); m_TeamControl = team; break; } } if (!init) m_WG->UpdateCounterVehicle(false); } void UpdateGraveYardAndWorkshop() { if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) m_WG->GetGraveYardById(m_Type)->ChangeControl(TeamId(m_TeamControl)); else ChangeControl(m_WG->GetDefenderTeam(), true); } void Save() { sWorld->setWorldState(m_WorldState, m_State); } }; #endif