/* * Copyright (C) 2008-2010 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_DBCSFRM_H #define TRINITY_DBCSFRM_H const char Achievementfmt[]="niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii"; const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiiiix"; const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx"; const char AreaGroupEntryfmt[]="niiiiiii"; const char AreaPOIEntryfmt[]="niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix"; const char AreaTriggerEntryfmt[]="niffffffff"; const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx"; const char BankBagSlotPricesEntryfmt[]="ni"; const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii"; const char BattlemasterListEntryfmt[]="niiiiiiiiixssssssssssssssssxiixx"; const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char CharTitlesEntryfmt[]="nxssssssssssssssssxxxxxxxxxxxxxxxxxxi"; const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx"; // ChatChannelsEntryfmt, index not used (more compact store) const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii"; const char ChrRacesEntryfmt[]="nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; const char CinematicSequencesEntryfmt[]="nxxxxxxxxx"; const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx"; const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx"; const char CreatureSpellDatafmt[]="niiiixxxx"; const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx"; const char CurrencyTypesfmt[]="xnxi"; const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii"; const char DurabilityQualityfmt[]="nf"; const char EmotesEntryfmt[]="nxxiiix"; const char EmotesTextEntryfmt[]="nxixxxxxxxxxxxxxxxx"; const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiixxxxssssssssssssssssxxxxxxxxxxxxxxxxxx"; const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii"; const char GameObjectDisplayInfofmt[]="nxxxxxxxxxxxffffffx"; const char GemPropertiesEntryfmt[]="nixxi"; const char GlyphPropertiesfmt[]="niii"; const char GlyphSlotfmt[]="nii"; const char GtBarberShopCostBasefmt[]="f"; const char GtCombatRatingsfmt[]="f"; const char GtChanceToMeleeCritBasefmt[]="f"; const char GtChanceToMeleeCritfmt[]="f"; const char GtChanceToSpellCritBasefmt[]="f"; const char GtChanceToSpellCritfmt[]="f"; const char GtOCTRegenHPfmt[]="f"; //const char GtOCTRegenMPfmt[]="f"; const char GtRegenHPPerSptfmt[]="f"; const char GtRegenMPPerSptfmt[]="f"; const char Holidaysfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char Itemfmt[]="niiiiiii"; const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx"; //const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx"; //const char ItemCondExtCostsEntryfmt[]="xiii"; const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiiix"; const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii"; const char ItemRandomPropertiesfmt[]="nxiiixxssssssssssssssssx"; const char ItemRandomSuffixfmt[]="nssssssssssssssssxxiiixxiiixx"; const char ItemSetEntryfmt[]="dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii"; const char LFGDungeonEntryfmt[]="nxxxxxxxxxxxxxxxxxiiiiiiixixxixixxxxxxxxxxxxxxxxx"; const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxssssssssssssssssx"; const char MapEntryfmt[]="nxixxssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiix"; const char MapDifficultyEntryfmt[]="diisxxxxxxxxxxxxxxxxiix"; const char MovieEntryfmt[]="nxx"; const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx"; const char QuestXPfmt[]="niiiiiiiiii"; const char QuestFactionRewardfmt[]="niiiiiiiiii"; const char PvPDifficultyfmt[]="diiiii"; const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii"; const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii"; const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiixiiii"; const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi"; const char SkillLineAbilityfmt[]="niiiixxiiiiixx"; const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char SpellCastTimefmt[]="nixx"; const char SpellDifficultyfmt[]="niiii"; const std::string CustomSpellDifficultyfmt="ppppp"; const std::string CustomSpellDifficultyIndex="id"; const char SpellDurationfmt[]="niii"; const char SpellEntryfmt[]="niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx"; const std::string CustomSpellEntryfmt="pappppppppaapapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa"; const std::string CustomSpellEntryIndex = "Id"; const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx"; const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiiiii"; const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX"; const char SpellRadiusfmt[]="nfxf"; const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char SpellRuneCostfmt[]="niiii"; const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxiiiiiiii"; const char StableSlotPricesfmt[] = "ni"; const char SummonPropertiesfmt[] = "niiiii"; const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx"; const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix"; const char TaxiNodesEntryfmt[]="nifffssssssssssssssssxii"; const char TaxiPathEntryfmt[]="niii"; const char TaxiPathNodeEntryfmt[]="diiifffiiii"; const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii"; const char VehicleEntryfmt[]="niffffiiiiiiiifffffffffffffffssssfifiixx"; const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx"; const char WMOAreaTableEntryfmt[]="niiixxxxxiixxxxxxxxxxxxxxxxx"; const char WorldMapAreaEntryfmt[]="xinxffffixx"; const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx"; const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx"; #endif