/* * Copyright (C) 2008-2011 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __BATTLEGROUNDSA_H #define __BATTLEGROUNDSA_H class Battleground; class BattlegroundSAScore : public BattlegroundScore { public: BattlegroundSAScore(): demolishers_destroyed(0), gates_destroyed(0) {}; virtual ~BattlegroundSAScore() {}; uint8 demolishers_destroyed; uint8 gates_destroyed; }; #define BG_SA_FLAG_AMOUNT 3 #define BG_SA_DEMOLISHER_AMOUNT 4 enum BG_SA_Status { BG_SA_NOTSTARTED = 0, BG_SA_WARMUP, BG_SA_ROUND_ONE, BG_SA_SECOND_WARMUP, BG_SA_ROUND_TWO, BG_SA_BONUS_ROUND }; enum BG_SA_GateState { BG_SA_GATE_OK = 1, BG_SA_GATE_DAMAGED = 2, BG_SA_GATE_DESTROYED = 3 }; enum BG_SA_Timers { BG_SA_BOAT_START = 60*IN_MILLISECONDS, BG_SA_WARMUPLENGTH = 120*IN_MILLISECONDS, BG_SA_ROUNDLENGTH = 600*IN_MILLISECONDS }; enum BG_SA_WorldStates { BG_SA_TIMER_MINS = 3559, BG_SA_TIMER_SEC_TENS = 3560, BG_SA_TIMER_SEC_DECS = 3561, BG_SA_ALLY_ATTACKS = 4352, BG_SA_HORDE_ATTACKS = 4353, BG_SA_PURPLE_GATEWS = 3614, BG_SA_RED_GATEWS = 3617, BG_SA_BLUE_GATEWS = 3620, BG_SA_GREEN_GATEWS = 3623, BG_SA_YELLOW_GATEWS = 3638, BG_SA_ANCIENT_GATEWS = 3849, BG_SA_LEFT_GY_ALLIANCE = 3635, BG_SA_RIGHT_GY_ALLIANCE = 3636, BG_SA_CENTER_GY_ALLIANCE = 3637, BG_SA_RIGHT_ATT_TOKEN_ALL = 3627, BG_SA_LEFT_ATT_TOKEN_ALL = 3626, BG_SA_LEFT_ATT_TOKEN_HRD = 3629, BG_SA_RIGHT_ATT_TOKEN_HRD = 3628, BG_SA_HORDE_DEFENCE_TOKEN = 3631, BG_SA_ALLIANCE_DEFENCE_TOKEN = 3630, BG_SA_RIGHT_GY_HORDE = 3632, BG_SA_LEFT_GY_HORDE = 3633, BG_SA_CENTER_GY_HORDE = 3634, BG_SA_BONUS_TIMER = 0xdf3, BG_SA_ENABLE_TIMER = 3564, }; enum npc { NPC_ANTI_PERSONNAL_CANNON = 27894, NPC_DEMOLISHER_SA = 28781, NPC_RIGGER_SPARKLIGHT = 29260, NPC_GORGRIL_RIGSPARK = 29262, }; enum BG_SA_NPCs { BG_SA_GUN_1 = 0, BG_SA_GUN_2, BG_SA_GUN_3, BG_SA_GUN_4, BG_SA_GUN_5, BG_SA_GUN_6, BG_SA_GUN_7, BG_SA_GUN_8, BG_SA_GUN_9, BG_SA_GUN_10, BG_SA_DEMOLISHER_1, BG_SA_DEMOLISHER_2, BG_SA_DEMOLISHER_3, BG_SA_DEMOLISHER_4, BG_SA_NPC_TRIGGER_1, BG_SA_NPC_TRIGGER_2, BG_SA_NPC_TRIGGER_3, BG_SA_NPC_TRIGGER_4, BG_SA_NPC_TRIGGER_5, BG_SA_NPC_SPARKLIGHT, BG_SA_NPC_RIGSPARK, BG_SA_MAXNPC }; enum BG_SA_Boat { BG_SA_BOAT_ONE_A =193182, BG_SA_BOAT_TWO_H =193183, BG_SA_BOAT_ONE_H =193184, BG_SA_BOAT_TWO_A =193185, }; const uint32 BG_SA_NpcEntries[BG_SA_MAXNPC] = { NPC_ANTI_PERSONNAL_CANNON, NPC_ANTI_PERSONNAL_CANNON, NPC_ANTI_PERSONNAL_CANNON, NPC_ANTI_PERSONNAL_CANNON, NPC_ANTI_PERSONNAL_CANNON, NPC_ANTI_PERSONNAL_CANNON, NPC_ANTI_PERSONNAL_CANNON, NPC_ANTI_PERSONNAL_CANNON, NPC_ANTI_PERSONNAL_CANNON, NPC_ANTI_PERSONNAL_CANNON, //4 beach demolishers NPC_DEMOLISHER_SA, NPC_DEMOLISHER_SA, NPC_DEMOLISHER_SA, NPC_DEMOLISHER_SA, //Triggers 23472, 23472, 23472, 23472, 23472, //Used Demolisher Salesman NPC_RIGGER_SPARKLIGHT, NPC_GORGRIL_RIGSPARK }; const float BG_SA_NpcSpawnlocs[BG_SA_MAXNPC + BG_SA_DEMOLISHER_AMOUNT][4] = { //Cannons { 1436.429f, 110.05f, 41.407f, 5.4f }, { 1404.9023f, 84.758f, 41.183f, 5.46f }, { 1068.693f, -86.951f, 93.81f, 0.02f }, { 1068.83f, -127.56f, 96.45f, 0.0912f }, { 1422.115f, -196.433f, 42.1825f, 1.0222f }, { 1454.887f, -220.454f, 41.956f, 0.9627f }, { 1232.345f, -187.517f, 66.945f, 0.45f }, { 1249.634f, -224.189f, 66.72f, 0.635f }, { 1236.213f, 92.287f, 64.965f, 5.751f }, { 1215.11f, 57.772f, 64.739f, 5.78f } , //Demolishers { 1611.597656f,-117.270073f,8.719355f,2.513274f}, { 1575.562500f,-158.421875f,5.024450f,2.129302f}, { 1618.047729f,61.424641f,7.248210f,3.979351f}, { 1575.103149f,98.873344f,2.830360f,3.752458f}, //trigger { 1453.49f, -250.453f, 30.896f, 4.2883f}, { 1377.05f, 97.036f, 30.8605f, 2.46539f}, { 1186.05f, 58.8048f, 56.5491f, 2.75992f}, { 1042.83f, -72.839f, 84.8145f, 3.58615f}, { 1233.62f, -250.49f, 55.4036f, 3.7016f}, //Npcs { 1348.644165f, -298.786469f, 31.080130f, 1.710423f}, { 1358.191040f, 195.527786f, 31.018187f, 4.171337f}, //Demolishers2 { 1371.055786f, -317.071136f, 35.007359f, 1.947460f}, { 1424.034912f, -260.195190f, 31.084425f, 2.820013f}, { 1353.139893f, 223.745438f, 35.265411f, 4.343684f}, { 1404.809570f, 197.027237f, 32.046032f, 3.605401f} }; enum BG_SA_Objects { BG_SA_GREEN_GATE = 0, BG_SA_YELLOW_GATE, BG_SA_BLUE_GATE, BG_SA_RED_GATE, BG_SA_PURPLE_GATE, BG_SA_ANCIENT_GATE, BG_SA_TITAN_RELIC, BG_SA_BOAT_ONE, BG_SA_BOAT_TWO, BG_SA_SIGIL_1, BG_SA_SIGIL_2, BG_SA_SIGIL_3, BG_SA_SIGIL_4, BG_SA_SIGIL_5, BG_SA_CENTRAL_FLAGPOLE, BG_SA_RIGHT_FLAGPOLE, BG_SA_LEFT_FLAGPOLE, BG_SA_CENTRAL_FLAG, BG_SA_RIGHT_FLAG, BG_SA_LEFT_FLAG, BG_SA_PORTAL_DEFFENDER_BLUE, BG_SA_PORTAL_DEFFENDER_GREEN, BG_SA_PORTAL_DEFFENDER_YELLOW, BG_SA_PORTAL_DEFFENDER_PURPLE, BG_SA_PORTAL_DEFFENDER_RED, BG_SA_BOMB, BG_SA_MAXOBJ = BG_SA_BOMB+68 }; const float BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ][4] = { { 1411.57f, 108.163f, 28.692f, 5.441f }, { 1055.452f, -108.1f, 82.134f, 0.034f }, { 1431.3413f, -219.437f, 30.893f, 0.9736f }, { 1227.667f, -212.555f, 55.372f, 0.5023f }, { 1214.681f, 81.21f, 53.413f, 5.745f }, { 878.555f, -108.2f, 117.845f, 0.0f }, { 836.5f, -108.8f, 120.219f, 0.0f }, //Ships { 2679.696777f, -826.891235f, 3.712860f, 5.78367f}, //rot2 1 rot3 0.0002f { 2574.003662f, 981.261475f, 2.603424f, 0.807696f}, //Sigils { 1414.054f, 106.72f, 41.442f, 5.441f }, { 1060.63f, -107.8f, 94.7f, 0.034f }, { 1433.383f, -216.4f, 43.642f, 0.9736f }, { 1230.75f, -210.724f, 67.611f, 0.5023f }, { 1217.8f, 79.532f, 66.58f, 5.745f }, //Flagpoles { 1215.114258f,-65.711861f,70.084267f,-3.124123f}, {1338.863892f,-153.336533f,30.895121f,-2.530723f}, {1309.124268f,9.410645f,30.893402f,-1.623156f}, //Flags { 1215.108032f,-65.715767f,70.084267f,-3.124123f}, { 1338.859253f,-153.327316f,30.895077f,-2.530723f}, { 1309.192017f,9.416233f,30.893402f,1.518436f}, //Portal {1468.380005f, -225.798996f, 30.896200f, 0.0f}, //blue {1394.270020f, 72.551399f, 31.054300f, 0.0f},//green {1065.260010f, -89.79501f, 81.073402f, 0.0f},//yellow {1216.069946f, 47.904301f, 54.278198f,0.0f}, //purple {1255.569946f, -233.548996f, 56.43699f, 0.0f},//red //Bombs {1333.45f, 211.354f, 31.0538f, 5.03666f}, {1334.29f, 209.582f, 31.0532f, 1.28088f}, {1332.72f, 210.049f, 31.0532f, 1.28088f}, {1334.28f, 210.78f, 31.0538f, 3.85856f}, {1332.64f, 211.39f, 31.0532f, 1.29266f}, {1371.41f, 194.028f, 31.5107f, 0.753095f}, {1372.39f, 194.951f, 31.4679f, 0.753095f}, {1371.58f, 196.942f, 30.9349f, 1.01777f}, {1370.43f, 196.614f, 30.9349f, 0.957299f}, {1369.46f, 196.877f, 30.9351f, 2.45348f}, {1370.35f, 197.361f, 30.9349f, 1.08689f}, {1369.47f, 197.941f, 30.9349f, 0.984787f}, {1592.49f, 47.5969f, 7.52271f, 4.63218f}, {1593.91f, 47.8036f, 7.65856f, 4.63218f}, {1593.13f, 46.8106f, 7.54073f, 4.63218f}, {1589.22f, 36.3616f, 7.45975f, 4.64396f}, {1588.24f, 35.5842f, 7.55613f, 4.79564f}, {1588.14f, 36.7611f, 7.49675f, 4.79564f}, {1595.74f, 35.5278f, 7.46602f, 4.90246f}, {1596, 36.6475f, 7.47991f, 4.90246f}, {1597.03f, 36.2356f, 7.48631f, 4.90246f}, {1597.93f, 37.1214f, 7.51725f, 4.90246f}, {1598.16f, 35.888f, 7.50018f, 4.90246f}, {1579.6f, -98.0917f, 8.48478f, 1.37996f}, {1581.2f, -98.401f, 8.47483f, 1.37996f}, {1580.38f, -98.9556f, 8.4772f, 1.38781f}, {1585.68f, -104.966f, 8.88551f, 0.493246f}, {1586.15f, -106.033f, 9.10616f, 0.493246f}, {1584.88f, -105.394f, 8.82985f, 0.493246f}, {1581.87f, -100.899f, 8.46164f, 0.929142f}, {1581.48f, -99.4657f, 8.46926f, 0.929142f}, {1583.2f, -91.2291f, 8.49227f, 1.40038f}, {1581.94f, -91.0119f, 8.49977f, 1.40038f}, {1582.33f, -91.951f, 8.49353f, 1.1844f}, {1342.06f, -304.049f, 30.9532f, 5.59507f}, {1340.96f, -304.536f, 30.9458f, 1.28323f}, {1341.22f, -303.316f, 30.9413f, 0.486051f}, {1342.22f, -302.939f, 30.986f, 4.87643f}, {1382.16f, -287.466f, 32.3063f, 4.80968f}, {1381, -287.58f, 32.2805f, 4.80968f}, {1381.55f, -286.536f, 32.3929f, 2.84225f}, {1382.75f, -286.354f, 32.4099f, 1.00442f}, {1379.92f, -287.34f, 32.2872f, 3.81615f}, {1100.52f, -2.41391f, 70.2984f, 0.131054f}, {1099.35f, -2.13851f, 70.3375f, 4.4586f}, {1099.59f, -1.00329f, 70.238f, 2.49903f}, {1097.79f, 0.571316f, 70.159f, 4.00307f}, {1098.74f, -7.23252f, 70.7972f, 4.1523f}, {1098.46f, -5.91443f, 70.6715f, 4.1523f}, {1097.53f, -7.39704f, 70.7959f, 4.1523f}, {1097.32f, -6.64233f, 70.7424f, 4.1523f}, {1096.45f, -5.96664f, 70.7242f, 4.1523f}, {971.725f, 0.496763f, 86.8467f, 2.09233f}, {973.589f, 0.119518f, 86.7985f, 3.17225f}, {972.524f, 1.25333f, 86.8351f, 5.28497f}, {971.993f, 2.05668f, 86.8584f, 5.28497f}, {973.635f, 2.11805f, 86.8197f, 2.36722f}, {974.791f, 1.74679f, 86.7942f, 1.5936f}, {974.771f, 3.0445f, 86.8125f, 0.647199f}, {979.554f, 3.6037f, 86.7923f, 1.69178f}, {979.758f, 2.57519f, 86.7748f, 1.76639f}, {980.769f, 3.48904f, 86.7939f, 1.76639f}, {979.122f, 2.87109f, 86.7794f, 1.76639f}, {986.167f, 4.85363f, 86.8439f, 1.5779f}, {986.176f, 3.50367f, 86.8217f, 1.5779f}, {987.33f, 4.67389f, 86.8486f, 1.5779f}, {985.23f, 4.65898f, 86.8368f, 1.5779f}, {984.556f, 3.54097f, 86.8137f, 1.5779f}, }; /* Ships: * 193182 - ally * 193183 - horde * 193184 - horde * 193185 - ally * Banners: * 191308 - left one, * 191306 - right one, * 191310 - central, * Ally ones, substract 1 * to get horde ones. */ const uint32 BG_SA_ObjEntries[BG_SA_MAXOBJ + BG_SA_FLAG_AMOUNT] = { 190722, 190727, 190724, 190726, 190723, 192549, 192834, 0,// Boat 0,// Boat 192687, 192685, 192689, 192690, 192691, 191311, 191311, 191311, 191310, 191306, 191308, 192819, 192819, 192819, 192819, 192819, 190753 }; const uint32 BG_SA_Factions[2] = { 1732, 1735, }; enum BG_SA_Graveyards { BG_SA_BEACH_GY = 0, BG_SA_DEFENDER_LAST_GY, BG_SA_RIGHT_CAPTURABLE_GY, BG_SA_LEFT_CAPTURABLE_GY, BG_SA_CENTRAL_CAPTURABLE_GY, BG_SA_MAX_GY }; const uint32 BG_SA_GYEntries[BG_SA_MAX_GY] = { 1350, 1349, 1347, 1346, 1348, }; const float BG_SA_GYOrientation[BG_SA_MAX_GY] = { 6.202f, 1.926f, //right capturable GY 3.917f, //left capturable GY 3.104f, //center, capturable 6.148f, //defender last GY }; struct BG_SA_RoundScore { TeamId winner; uint32 time; }; /// Class for manage Strand of Ancient battleground class BattlegroundSA : public Battleground { friend class BattlegroundMgr; public: /// Constructor BattlegroundSA(); /// Destructor ~BattlegroundSA(); /** * \brief Called every time for update battle data * -Update timer * -Round switch */ void Update(uint32 diff); /* inherited from BattlegroundClass */ /// Called when a player join battle virtual void AddPlayer(Player *plr); /// Called when battle start virtual void StartingEventCloseDoors(); virtual void StartingEventOpenDoors(); /// Called for ini battleground, after that the first player be entered virtual bool SetupBattleground(); virtual void Reset(); /// Called for generate packet contain worldstate data virtual void FillInitialWorldStates(WorldPacket& data); /// Called when a player deal damage to building (door) virtual void EventPlayerDamagedGO(Player* plr, GameObject* go, uint32 eventType); /// Called when a player kill a unit in bg virtual void HandleKillUnit(Creature* unit, Player* killer); /// Return the nearest graveyard where player can respawn virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); /// Called when a player click on flag (graveyard flag) virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj); /// Called when a player use a gamobject (relic) virtual void EventPlayerUsedGO(Player* Source, GameObject* object); /// Return gate id, relative to bg data, according to gameobject id uint32 GetGateIDFromDestroyEventID(uint32 id) { uint32 i = 0; switch(id) { case 19046: i = BG_SA_GREEN_GATE; break; //Green gate destroyed case 19045: i = BG_SA_BLUE_GATE; break; //blue gate case 19047: i = BG_SA_RED_GATE; break; //red gate case 19048: i = BG_SA_PURPLE_GATE; break; //purple gate case 19049: i = BG_SA_YELLOW_GATE; break; //yellow gate case 19837: i = BG_SA_ANCIENT_GATE; break; //ancient gate } return i; } /// Return worldstate id, according to door id uint32 GetWorldStateFromGateID(uint32 id) { uint32 uws = 0; switch(id) { case BG_SA_GREEN_GATE: uws = BG_SA_GREEN_GATEWS; break; case BG_SA_YELLOW_GATE: uws = BG_SA_YELLOW_GATEWS; break; case BG_SA_BLUE_GATE: uws = BG_SA_BLUE_GATEWS; break; case BG_SA_RED_GATE: uws = BG_SA_RED_GATEWS; break; case BG_SA_PURPLE_GATE: uws = BG_SA_PURPLE_GATEWS; break; case BG_SA_ANCIENT_GATE: uws = BG_SA_ANCIENT_GATEWS; break; } return uws; } /// Called on battleground ending void EndBattleground(uint32 winner); /// CAlled when a player leave battleground void RemovePlayer(Player *plr,uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); /* Scorekeeping */ /// Update score board void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true); private: /** * \brief Called on setup and between the two round * -Delete all gameobject / creature * -Respawn all gameobject / creature to have good faction */ bool ResetObjs(); /// Called for start ship movement void StartShips(); /** * \brief Called between the two round * -Teleport all players to good location */ void TeleportPlayers(); /** * \brief Called on start and between the two round * -Update faction of all vehicle */ void OverrideGunFaction(); /// Set selectable or not demolisher, called on battle start, when boats arrive to dock void DemolisherStartState(bool start); /** * \brief Called when a gate is destroy * -Give honor to player witch destroy it * -Update worldstate * -Delete gameobject in front of door (lighting object, with different colours for each door) */ void DestroyGate(Player* pl, GameObject* /*go*/, uint32 destroyedEvent); /// Update timer worldstate void SendTime(); /** * \brief Called when a graveyard is capture * -Update spiritguide * -Update gameobject (flag) * -Update Worldstate * -Send warning for announce this * \param i : id of graveyard * \param Source : Player who capture gy */ void CaptureGraveyard(BG_SA_Graveyards i, Player *Source); /// Switch on/off timer worldstate void ToggleTimer(); /// Respawn dead demolisher void UpdateDemolisherSpawns(); /// Send packet to player for create boats (client part) void SendTransportInit(Player *player); /// Send packet to player for destroy boats (client part) void SendTransportsRemove(Player * player); /// Id of attacker team TeamId Attackers; /// Totale elapsed time of current round uint32 TotalTime; /// Max time of round uint32 EndRoundTimer; /// For know if boats has start moving or not yet bool ShipsStarted; /// Status of each gate (Destroy/Damage/Intact) BG_SA_GateState GateStatus[6]; /// Statu of battle (Start or not, and what round) BG_SA_Status Status; /// Team witch conntrol each graveyard TeamId GraveyardStatus[BG_SA_MAX_GY]; /// Score of each round BG_SA_RoundScore RoundScores[2]; /// used for know we are in timer phase or not (used for worldstate update) bool TimerEnabled; /// 5secs before starting the 1min countdown for second round uint32 UpdateWaitTimer; /// for know if warning about second round start has been sent bool SignaledRoundTwo; /// for know if warning about second round start has been sent bool SignaledRoundTwoHalfMin; /// for know if second round has been init bool InitSecondRound; std::map DemoliserRespawnList; }; #endif