Commit Graph
18 Commits
Author SHA1 Message Date
Shauren bb8f22ed20 Core/Vmaps: Reduce memory used by vmaps (and their size, slightly) 2021-04-25 00:11:36 +02:00
Shauren 1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
Shauren 6040f8eb31 Core/Collision: Port new parts for retrieving area/liquid data from gameobjects added when porting 42f9deb21e to 3.3.5 2020-06-28 12:26:39 +02:00
Aokromes b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
vincent-michael 5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
HelloKitty 46c69df3a7 Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528

(cherry-picked from 01d715eaef99e91f0959dc85fb7f69eb26d01a22)
2018-12-09 14:18:42 +01:00
Shauren dad56a224d Core/GameObjects: Skip gameobjects with M2 models when searching for area info (perf optimization, they dont have any area info) 2018-04-08 00:04:20 +02:00
Shauren a71d4b70ff Add missing fclose 2018-04-07 22:20:30 +02:00
Shauren 2c64bb97e6 Tools:
* mapextractor - fixed fatigue in Thousand Needles
* mapextractor - fixed compressing liquid data
* vmapextractor - fixed extracting liquids inside WMOs
* vmapextractor - implemented new WMO flags
* vmapextractor - store model type for gameobject models
* mmap_generator - fixed processing liquids broken in e5d23103f3
2018-04-07 21:56:19 +02:00
Shauren b095c4cd30 Core/Misc: Removed obsolete NO_CORE_FUNCS 2018-04-02 20:05:08 +02:00
Gacko bb0056bbe9 Fix non-PCH build. 2018-03-29 21:17:55 +02:00
Shauren 42f9deb21e Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
2018-03-28 22:01:22 +02:00
Shauren 91be2332e2 Core/Entities: Phasing rewrite
* Optimized phase visibility checking
* Handle all phase flags

Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
vincent-michael 7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
joschiwald 036f67c0c1 Core/Collision: Replaced phasemask with proper phases in GameObject collision calculation 2017-05-05 21:22:58 +02:00
vincent-michael 86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Vincent-Michael 478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
StormBytePP 1d2aafd39b Core/Build: Merge common library and move database out of shared 2015-08-21 17:52:42 +02:00