Commit Graph
118 Commits
Author SHA1 Message Date
click a7498d2f56 Core/Includes: Include ACE as an external dependency, not local (#include "ace/something.h" -> #include <ace/something.h>)
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branch : trunk
2010-08-21 02:27:12 +02:00
azazel 9d45f29593 Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).
--HG--
branch : trunk
2010-08-18 18:10:42 +06:00
click 1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
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branch : trunk
2010-08-08 19:45:53 +02:00
QAston 6353e7dd8c *Update movement enums - thanks to Zor for info.
*Add functions for position data streaming.

--HG--
branch : trunk
2010-08-04 14:39:45 +02:00
QAston 48b360097c *use ASSERT macro instead of regular assert for better output.
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branch : trunk
2010-07-30 20:04:28 +02:00
click 673c652ba6 change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
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branch : trunk
2010-07-12 00:30:17 +02:00
Machiavelli 85114979f8 Update ConfusedMovementGenerator with some coordinate sanity checks.
Please leave feedback on how this affects:
- Confused movement (polymorph, blind, etc)
- Stability with vmaps enabled

--HG--
branch : trunk
2010-06-27 04:54:51 +02:00
Machiavelli 0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Machiavelli b917d5029e Preload grid on flightpath 2 nodes before final node instead of halfway.
Previous setup could preload grid in a long flight and unload it again in the very same flight.

--HG--
branch : trunk
2010-06-23 02:03:50 +02:00
Machiavelli 968c27f55f Implement taxi/transport event scripts support. Author: Vladimir
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branch : trunk
2010-06-23 01:59:32 +02:00
Machiavelli d50cb473cb Use original taxipath data in taxi flight movement generator. Author: Vladimir
+ Cleanup

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branch : trunk
2010-06-23 00:57:16 +02:00
Machiavelli 8c8986b2bc Fix usage of uninitialized waypoint array variables in ConfusedMovementGenerator<T>::Initialize and revert 9b1c565510+ad8ce5245e that covered up this problem without fixing it and introduced a faulty LOS calculation.
With thanks to Lynx3d and click, and Aokromes and ritchy for testing.

--HG--
branch : trunk
2010-06-19 17:26:12 +02:00
Brian bc04d7ce25 * Remove the last of the realative paths from #include statements
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branch : trunk
2010-06-08 17:01:03 -06:00
Brian b76b6700ed * Linux compile with and without PCH fixed
* Script library compile fixed
* --todo: fix all scripts themselves :)

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branch : trunk
2010-06-08 13:05:47 -06:00
Brian 15f8bbe9ca * More cleanup
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branch : trunk
2010-06-07 12:08:15 -06:00
Brian 2e0f8fb6e5 * Nope not yet
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branch : trunk
2010-06-07 09:23:19 -06:00
XTZGZoReX 62200e8d02 * Even more restructuring of the game library.
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branch : trunk
2010-06-06 22:55:56 +02:00
Rat 75b80d9f5b rearranged core files
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branch : trunk
2010-06-05 23:40:08 +02:00