thenecromancer
c36a8d2d5f
Change SPELL_EFFECT_SUMMON_PHANTAS to SPELL_EFFECT_FORCE_DESELECT and allow it to be casted with active pet
...
This fixes Mirror Image not changing names when Water Elemental is active. (Note that deselect effect is done in linked spells for Killing Spree/Shadowmeld)
--HG--
branch : trunk
2010-01-13 10:27:44 +01:00
thenecromancer
a4cb03d9cd
Remove unexpected arg, sorry for that
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--HG--
branch : trunk
2010-01-13 10:20:28 +01:00
thenecromancer
8dd67e8bb3
Allow state/effect immunities ignore whole spell when one effect is immuned
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(Fixes getting part of CC auras with some immunities)
--HG--
branch : trunk
2010-01-13 10:20:00 +01:00
thenecromancer
6b07806d0c
Add support for additional passive for FORM_MOONKIN
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--HG--
branch : trunk
2010-01-13 10:08:49 +01:00
thenecromancer
3af5237f8c
Do not remove MOVEMENTFLAG_ONTRANSPORT when unit has existing GAMEOBJECT_TYPE_TRANSPORT in movement info
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Note that this will fix movement on elevators only visualy ( server position is still going to be wrong )
--HG--
branch : trunk
2010-01-13 10:04:48 +01:00
thenecromancer
ac4bab5451
Allow pet cast spells unaffected by global cooldown, while global cooldown is active
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--HG--
branch : trunk
2010-01-13 10:03:09 +01:00
thenecromancer
d8d346ef1f
Apply haste to nonmagic class spells too. (For instance Arcane Missiles have dmgclass_none )
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--HG--
branch : trunk
2010-01-13 09:58:44 +01:00
thenecromancer
2b94d181cd
Check if precast spell exists before trying to cast it. (Otherwise charge-like spells spam console a lot)
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--HG--
branch : trunk
2010-01-13 09:56:51 +01:00
thenecromancer
ecd9470dc8
Fix Kill Shot damage (increase damage by attack power, not weapon damage ( that is already included in effects))
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--HG--
branch : trunk
2010-01-13 09:54:03 +01:00
thenecromancer
a3e66287bf
Remove hack for Freezing Fog aura.
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Instead apply modifier directly to rune cost ( this will also fix runic power generation in that case )
--HG--
branch : trunk
2010-01-13 09:49:37 +01:00
thenecromancer
44e2bfce77
Fix problems with action buttons related to switching specs
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*saving spells without saving current talent map and m_activeSpec is not good idea at all,
this might allow players various exploits
*send expected packet to correctly handle action bar
--HG--
branch : trunk
2010-01-13 09:45:05 +01:00
Brian
6aea9f7a0a
* Fixed a small opps on the last commit with NPCHandler
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* Fixed error in script boss_grand_champions (Thanks QAston)
--HG--
branch : trunk
2010-01-12 19:55:18 -07:00
Brian
f5b1534f22
* Renamed 3.2.2.a_old to 3.2.2a_old (proper format)
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* Fixes cmake complaining :)
--HG--
branch : trunk
rename : sql/updates/3.2.2.a_old/6589_characters_bugreport.sql => sql/updates/3.2.2a_old/6589_characters_bugreport.sql
rename : sql/updates/3.2.2.a_old/6589_characters_character_action.sql => sql/updates/3.2.2a_old/6589_characters_character_action.sql
rename : sql/updates/3.2.2.a_old/6589_characters_character_aura.sql => sql/updates/3.2.2a_old/6589_characters_character_aura.sql
rename : sql/updates/3.2.2.a_old/6589_characters_character_spell_cooldown.sql => sql/updates/3.2.2a_old/6589_characters_character_spell_cooldown.sql
rename : sql/updates/3.2.2.a_old/6589_characters_characters.sql => sql/updates/3.2.2a_old/6589_characters_characters.sql
rename : sql/updates/3.2.2.a_old/6589_characters_groups.sql => sql/updates/3.2.2a_old/6589_characters_groups.sql
rename : sql/updates/3.2.2.a_old/6589_characters_instance_reset.sql => sql/updates/3.2.2a_old/6589_characters_instance_reset.sql
rename : sql/updates/3.2.2.a_old/6589_characters_spell.sql => sql/updates/3.2.2a_old/6589_characters_spell.sql
rename : sql/updates/3.2.2.a_old/6589_realmd_realmlist.sql => sql/updates/3.2.2a_old/6589_realmd_realmlist.sql
rename : sql/updates/3.2.2.a_old/6589_world_battleground_template.sql => sql/updates/3.2.2a_old/6589_world_battleground_template.sql
rename : sql/updates/3.2.2.a_old/6589_world_creature_template.sql => sql/updates/3.2.2a_old/6589_world_creature_template.sql
rename : sql/updates/3.2.2.a_old/6589_world_instance_template.sql => sql/updates/3.2.2a_old/6589_world_instance_template.sql
rename : sql/updates/3.2.2.a_old/6589_world_item_template.sql => sql/updates/3.2.2a_old/6589_world_item_template.sql
rename : sql/updates/3.2.2.a_old/6589_world_player_classlevelstats.sql => sql/updates/3.2.2a_old/6589_world_player_classlevelstats.sql
rename : sql/updates/3.2.2.a_old/6589_world_playercreateinfo_action.sql => sql/updates/3.2.2a_old/6589_world_playercreateinfo_action.sql
rename : sql/updates/3.2.2.a_old/6589_world_playercreateinfo_spell.sql => sql/updates/3.2.2a_old/6589_world_playercreateinfo_spell.sql
rename : sql/updates/3.2.2.a_old/6589_world_quest_template.sql => sql/updates/3.2.2a_old/6589_world_quest_template.sql
rename : sql/updates/3.2.2.a_old/6589_world_spell_bonus_data.sql => sql/updates/3.2.2a_old/6589_world_spell_bonus_data.sql
rename : sql/updates/3.2.2.a_old/6589_world_spell_elixir.sql => sql/updates/3.2.2a_old/6589_world_spell_elixir.sql
rename : sql/updates/3.2.2.a_old/6589_world_spell_proc_event.sql => sql/updates/3.2.2a_old/6589_world_spell_proc_event.sql
rename : sql/updates/3.2.2.a_old/6597_world_spell_proc_event.sql => sql/updates/3.2.2a_old/6597_world_spell_proc_event.sql
rename : sql/updates/3.2.2.a_old/6643_world_gameobject_template.sql => sql/updates/3.2.2a_old/6643_world_gameobject_template.sql
rename : sql/updates/3.2.2.a_old/6644_world_creature_template.sql => sql/updates/3.2.2a_old/6644_world_creature_template.sql
rename : sql/updates/3.2.2.a_old/6644_world_gossip_menu.sql => sql/updates/3.2.2a_old/6644_world_gossip_menu.sql
rename : sql/updates/3.2.2.a_old/6644_world_gossip_menu_option.sql => sql/updates/3.2.2a_old/6644_world_gossip_menu_option.sql
rename : sql/updates/3.2.2.a_old/6644_world_gossip_scripts.sql => sql/updates/3.2.2a_old/6644_world_gossip_scripts.sql
rename : sql/updates/3.2.2.a_old/6644_world_locales_npc_option.sql => sql/updates/3.2.2a_old/6644_world_locales_npc_option.sql
rename : sql/updates/3.2.2.a_old/6644_world_npc_gossip_textid.sql => sql/updates/3.2.2a_old/6644_world_npc_gossip_textid.sql
rename : sql/updates/3.2.2.a_old/6644_world_npc_option.sql => sql/updates/3.2.2a_old/6644_world_npc_option.sql
rename : sql/updates/3.2.2.a_old/6644_world_scriptname.sql => sql/updates/3.2.2a_old/6644_world_scriptname.sql
rename : sql/updates/3.2.2.a_old/6645_world_gameobject_template.sql => sql/updates/3.2.2a_old/6645_world_gameobject_template.sql
rename : sql/updates/3.2.2.a_old/6649_world_scriptname.sql => sql/updates/3.2.2a_old/6649_world_scriptname.sql
rename : sql/updates/3.2.2.a_old/6655_world_spell_bonus_data.sql => sql/updates/3.2.2a_old/6655_world_spell_bonus_data.sql
rename : sql/updates/3.2.2.a_old/6657_world_spell_proc_event.sql => sql/updates/3.2.2a_old/6657_world_spell_proc_event.sql
rename : sql/updates/3.2.2.a_old/6664_world_quest_template.sql => sql/updates/3.2.2a_old/6664_world_quest_template.sql
rename : sql/updates/3.2.2.a_old/6665_world_creature_classlevelstats.sql => sql/updates/3.2.2a_old/6665_world_creature_classlevelstats.sql
rename : sql/updates/3.2.2.a_old/6665_world_creature_template.sql => sql/updates/3.2.2a_old/6665_world_creature_template.sql
rename : sql/updates/3.2.2.a_old/6669_world_creature_template.sql => sql/updates/3.2.2a_old/6669_world_creature_template.sql
rename : sql/updates/3.2.2.a_old/6675_world_spell_linked_spell.sql => sql/updates/3.2.2a_old/6675_world_spell_linked_spell.sql
rename : sql/updates/3.2.2.a_old/6676_world_script_texts.sql => sql/updates/3.2.2a_old/6676_world_script_texts.sql
rename : sql/updates/3.2.2.a_old/6678_world_creature_classlevelstats.sql => sql/updates/3.2.2a_old/6678_world_creature_classlevelstats.sql
rename : sql/updates/3.2.2.a_old/6686_world_scriptname.sql => sql/updates/3.2.2a_old/6686_world_scriptname.sql
rename : sql/updates/3.2.2.a_old/6691_world_spell_proc_event.sql => sql/updates/3.2.2a_old/6691_world_spell_proc_event.sql
rename : sql/updates/3.2.2.a_old/6694_world_item_template.sql => sql/updates/3.2.2a_old/6694_world_item_template.sql
rename : sql/updates/3.2.2.a_old/6710_realmd_account_access.sql => sql/updates/3.2.2a_old/6710_realmd_account_access.sql
rename : sql/updates/3.2.2.a_old/6710_world_command.sql => sql/updates/3.2.2a_old/6710_world_command.sql
rename : sql/updates/3.2.2.a_old/6710_world_trinity_string.sql => sql/updates/3.2.2a_old/6710_world_trinity_string.sql
rename : sql/updates/3.2.2.a_old/6711_world_creature_classlevelstats.sql => sql/updates/3.2.2a_old/6711_world_creature_classlevelstats.sql
rename : sql/updates/3.2.2.a_old/6712_realmd_account_access.sql => sql/updates/3.2.2a_old/6712_realmd_account_access.sql
rename : sql/updates/3.2.2.a_old/6739_world_script_waypoints.sql => sql/updates/3.2.2a_old/6739_world_script_waypoints.sql
rename : sql/updates/3.2.2.a_old/6742_world_script_texts.sql => sql/updates/3.2.2a_old/6742_world_script_texts.sql
rename : sql/updates/3.2.2.a_old/6742_world_script_waypoints.sql => sql/updates/3.2.2a_old/6742_world_script_waypoints.sql
rename : sql/updates/3.2.2.a_old/6742_world_scriptname.sql => sql/updates/3.2.2a_old/6742_world_scriptname.sql
rename : sql/updates/3.2.2.a_old/6748_world_command.sql => sql/updates/3.2.2a_old/6748_world_command.sql
rename : sql/updates/3.2.2.a_old/6751_world_creature_classlevelstats.sql => sql/updates/3.2.2a_old/6751_world_creature_classlevelstats.sql
2010-01-12 19:02:54 -07:00
Trazom62
445a603bef
Fix ACTION_T_RANDOM_PHASE_RANGE. Thanks Nayre and raczman
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--HG--
branch : trunk
2010-01-12 21:16:12 +01:00
Trazom62
6cf82048a5
Fix normal10/normal25 raid detection in scripts.
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Replace HEROIC(n,h) macro by DUNGEON_MODE(n,h), RAID_MODE(n10,n25) and RAID_MODE(n10,n25,h10,h25) functions
Cleanup all HeroicMode like flags in ScriptedAI sub-class
Fix some missing virtual destructors
--HG--
branch : trunk
2010-01-12 20:51:59 +01:00
_manuel_
4a366a5e6e
Closes #292 . Updates flag respawn timer from battlegrounds and updates max score and score warning from Eye of the Storm. Fix by naitsabes.s
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--HG--
branch : trunk
2010-01-12 02:14:05 -03:00
_manuel_
a7c23494c3
Fixed spell 44401 (Missile Barrage). Thanks to QAston.
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--HG--
branch : trunk
2010-01-11 20:44:13 -03:00
QAston
758baae61b
*Make sure that any aura (in case of aura remove linked auras for example) won't survive Unit::RemoveAllAuras.
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--HG--
branch : trunk
2010-01-12 00:14:09 +01:00
Astellar
b2082db189
Do not compute incoming time for self casts.
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--HG--
branch : trunk
2010-01-11 22:24:31 +03:00
XTZGZoReX
ebc5901161
* Fix crash when there's no creature_classlevelstats entry for a creature level.
...
* All this really does is fill in default values of 1.. If you got custom content, you'll have to fill in the creature_classlevelstats table yourself. This patch doesn't automagically fix stats for you.
--HG--
branch : trunk
2010-01-11 18:13:21 +01:00
Astellar
879948260f
Fixed typo.
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--HG--
branch : trunk
2010-01-11 20:01:16 +03:00
Brian
378388d0a6
* Add support for .gobj target to output phaseMask
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* Thanks to Aokromes for the original idea of adding it to .npc info output.
--HG--
branch : trunk
2010-01-10 19:03:47 -07:00
XTZGZoReX
a66152215e
* Add support for base armor values in creature_classlevelstats.
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* Change the table structure to be more core-friendly.
* Remove armor field in creature_template and add Armor_mod field.
* Also add static CreatureBaseStats::GetBaseStats() function for scripts.
--HG--
branch : trunk
2010-01-10 22:02:03 +01:00
silver1ce
8c85caf41d
Resolves #259 fixed crash, caused by incorrect cell_id generation
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--HG--
branch : trunk
2010-01-10 22:28:36 +02:00
QAston
bf33b9b494
*Merge after backout.
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--HG--
branch : trunk
2010-01-10 21:24:39 +01:00
QAston
4374709a38
Backed out changeset 343bb9cc23ce - mistake fixed in last commit was the real problem.
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--HG--
branch : trunk
2010-01-10 21:24:02 +01:00
Astellar
f41e837143
Addition to previous commit.
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--HG--
branch : trunk
2010-01-10 22:42:41 +03:00
Astellar
40f70a8594
Fixed quest Catch and Release, some fixes for Tag Murloc spell.
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--HG--
branch : trunk
2010-01-10 22:37:31 +03:00
QAston
ef24d90472
* Make sure that aura is applied on unit before trying to remove it.
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--HG--
branch : trunk
2010-01-10 20:09:44 +01:00
Astellar
4bd6d06e26
Fixed typo.
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--HG--
branch : trunk
2010-01-10 22:01:18 +03:00
Brian
1e7087c75c
* add armor output in .npc info
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--HG--
branch : trunk
2010-01-10 16:11:24 -07:00
QAston
334de07dfb
Fixes #262 . Do not keep area aura enemy targets in combat - 61248 doesn't bring whole northrend to Dalaran anymore:)
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--HG--
branch : trunk
2010-01-10 17:49:35 +01:00
Rat
5b6079ea67
*cleaned up SharedDefines
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--HG--
branch : trunk
2010-01-10 16:27:47 +01:00
silver1ce
74bd8084a0
dropped old code, which unused since new visibility system implemented
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--HG--
branch : trunk
2010-01-10 16:33:14 +02:00
Rat
903f975dc8
*fix spell: Tag Murloc (30877)
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--HG--
branch : trunk
2010-01-10 15:29:04 +01:00
QAston
feb7acf8aa
*spell_linked_spell entry for Deterrance. Resolves #237 .
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--HG--
branch : trunk
2010-01-10 14:51:34 +01:00
QAston
f9c4030f59
*Implement attribute SPELL_ATTR_NEGATIVE_1
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*Remove unneeded hacks from SpellMgr::_isPositiveSpell
*Missing ! in prev commit.
--HG--
branch : trunk
2010-01-10 13:48:57 +01:00
silver1ce
eea50de960
now all aura updates are placed into one packet
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--HG--
branch : trunk
2010-01-10 13:52:13 +02:00
QAston
e3ff6145ee
* Use pair<uint32, uint64> lists instead of <Aura*> lists in Dispel/SpellSteal effects handlers (prevent reference to aura removed from unit)
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* Correctly fill EffectStealBeneficialBuff list with Stackable/Chargeable auras
--HG--
branch : trunk
2010-01-10 12:08:58 +01:00
Anubisss
6cbe65eaa3
Fix a mem leak.
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--HG--
branch : trunk
2010-01-10 11:20:52 +01:00
QAston
c65aa45bc6
*Tabs to spaces
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*Fix a type in CreatureEventAI.cpp from last rev
--HG--
branch : trunk
2010-01-10 02:12:02 +01:00
QAston
8e9d2cdf01
Update aura system:
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* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
* Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
* Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
* Aura data is shared for all units which have AuraApplication of the Aura
* Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
* Remove spell source and AreaAuraEffect classes
* Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
* Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
* AreaAura updates are done in owner _UpdateSpells cycle
* Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
* And you can access area aura target list
* Add basic support for aura amount recalculation
* Save recalculation state and base amount of auras to db
* Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
* Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
* Sort aura effect handlers in SpellAuras.cpp and .h by their use
* Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
* SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
* Send aura application client update only once per unit update - prevent unnecesary packet spam
* Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
* Fix memory leak at player creation (not deleted auras)
* Updated some naming conventions (too many to mention)
* Added Unit::GetAuraOfRankedSpell() function
* Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
* Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
* Implement AURA_INTERRUPT_FLAG_LANDING
* Implement EffectPlayerNotification (thanks to Spp)
* Remove wrong aura 304 handler
* Add better handler for death runes
* Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
* Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
* Add many assert() procection from idiots using some functions in wrong way
* I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please
--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
_manuel_
dcf4883b51
Implemented new event for EventAI, EVENT_T_RESET.
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--HG--
branch : trunk
2010-01-08 14:40:55 -03:00
_manuel_
d4228470e4
Fixed typo by Corfiik. Now talent Tidal Waves should work.
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--HG--
branch : trunk
2010-01-08 13:12:49 -03:00
XTZGZoReX
c3e02980ef
* Fix some more cases where movement flags were +'d together, instead of |'d.
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--HG--
branch : trunk
2010-01-08 07:59:39 +01:00
Brian
fd26ad5611
* Hopefully fix creature so they swim if InhabitType|2
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--HG--
branch : trunk
2010-01-07 22:49:06 -07:00
Brian
f91b289733
* Added support for outputting phasemask in .npc info
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--HG--
branch : trunk
2010-01-07 21:43:55 -07:00
Astellar
c239c380df
Some Fixes for Earth Shield.
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Now Dispel and Spellsteal effects will correctly dispel and steal Earth Shield's charges instead of entire aura.
--HG--
branch : trunk
2010-01-07 23:31:46 +03:00
Brian
7a43ad959f
* Fix the .wp add command to output proper point starting at 1
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* Thanks QAston (For Malcrom with love)
--HG--
branch : trunk
2010-01-07 17:10:32 -07:00
Trazom62
4276bd87b9
fishing: send correct message when fish escape.
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--HG--
branch : trunk
2010-01-07 20:16:16 +01:00