Commit Graph
218 Commits
Author SHA1 Message Date
Shauren 5bfb1cc960 Core/Chat: Updated quest chat link format 2018-11-12 23:27:28 +01:00
Shauren 91be2332e2 Core/Entities: Phasing rewrite
* Optimized phase visibility checking
* Handle all phase flags

Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
ariel- 6d060bbea8 Core/Chat: fix RBAC_PERM_COMMANDS_NOTIFY_COMMAND_NOT_FOUND_ERROR for subcommands
Ref #18463
(cherry picked from commit eb376f4b7eb3b2f1050a5cdb7b2086ab4b190de4)
2018-03-12 16:39:42 +01:00
vincent-michael 7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren f2039981e0 Core/Game: Include cleanup, part 3 2017-05-20 00:09:37 +02:00
Shauren c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren 9299e9bde0 Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50 2017-05-13 19:37:33 +02:00
Shauren beb3316089 Core/Shared: Include cleanup 2017-05-13 11:49:09 +02:00
Rochet2 80cf4e3070 * Scripts/Commands: Fix guid usage and enhance commands
- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists.
- Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched
- Change atoi to atoul when receiving lowguids as string or other uint32 values
- Use ObjectGuid::LowType instead of uint32 for lowguid type
- Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command
- Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see)
- Allow spawntimesecs to be negative when spawning a gameobject
- Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match)
- Update .gob turn documentation to tell about possibility to provide orientation in command
- Correct the types in .gob add command result trinity_string
- Correct the creature search for .npc del
- Change .event to .event info
- Add .go offset command
- Remove the .go command for empty string (no subcommand given) because it just used .go xyz
- Extend .gob info to show size, faction, flags and model dimensions
- Remove some unnecessary casts
- Document .wp show better (first and last were not documented)
- Insert spawnid to .wp show info error message
- Fix spawntime printing for .gobject target
- Fix guid targetting for .npc set movetype
- Fix query by spawnid for .wp show info
- Fix deleting of existing waypoints when twice doing the command .wp show on
- Fix deleting of existing waypoints when doing the command .wp show off
- Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.

Closes #18978
2017-03-11 12:29:37 +01:00
vincent-michael 86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
ariel- 59a9bc5ca0 Core/Channels: Revamp of channel system
* Core/Chat: general cleanup and revamping: (#17576) (fbbb03212e93591a77a1169a30fb01867cd3c0e9)
* Core/Channel: restore accidentally deleted line, fixes channels not honoring ownership setting (7c714179930c8c369f124d8d1404656fff0a1199)
* Channel Followup: avoid setting an invisible gm as Channel owner (#17597) (8a8362ef153eca50be0bcb5670e615b9685607fc)
* Core/Channel: change the way channels are stored and sent to client, fixes multiple channels per zone when using different locales (#17980)
2016-10-07 01:09:28 -03:00
Shauren 885d9b53c3 Core/DataStores: Updated dbc/db2 to 7.0.1.20994 2016-05-20 23:48:48 +02:00
Naios 9cc97f226d Core/Game: Rewrote the ScriptMgr to support script reloading.
* Finally this commit enables dynamic script hotswapping
  and finished the PR #15671.
* Split the storage layout to use optimized storages
  for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
  -> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
2016-04-11 21:14:00 +02:00
Aokromes d4146a23ac Merge pull request #16038 from tkrokli/grammar_and_spelling_corrections_335
[3.3.5] Core/Logs: English text corrections
(cherry picked from commit 4cd937140ba2ed66493d65c0090cd371706c1e2e)
2016-04-08 19:48:58 +02:00
Shauren db0b8bf24e Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
Note: Extracting maps is required
2016-02-02 19:13:04 +01:00
Vincent-Michael 478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
jackpoz ec3bba64f0 Core/Commands: Fix NULL dereference crash
Closes #15833

(cherry picked from commit abd4e2e0f1142b8a9edfe31e58bdbca1d4e87c42)
2015-11-10 21:27:50 +01:00
Shauren 2d942ddcc5 Core/Commands: Refactored chat command script hook, fixes a crash when building with gcc 5
Closes #15616
Closes #15740
2015-10-22 20:26:56 +02:00
Shauren 63def8aa32 Core/Battle.net:
* Changed packet structures to mirror client names
* Simplified ToString Building
* Removed deprecated structures

World: Cleaned up duplicate realm info 'realm' and 'realmHandle' variables (realmHandle was removed, that data is fully contained in realm)
2015-10-06 00:30:47 +02:00
joschiwald cf1e80e3d0 Core/Misc: removed some useless map checks 2015-10-04 14:53:05 +02:00
jackpoz ee7039e845 Core/Chat: Allow to sanitize | characters when sending messages to clients
Add an optional parameter "escapeCharacters" to ChatHandler::SendSysMessage() to properly escape | character, otherwise it might freeze the client.

(cherry picked from commit 7c91984a64c2f78ad17153018a42926dfcf0ae59)
2015-09-24 23:42:23 +02:00
Vincent-Michael 2e586bc520 Core: Header cleanup in game/*/*.cpp 2015-07-25 20:18:42 +02:00
jackpoz a3faa57f3b Scripts/Commands: Fix memory leak in ".reload command"
Free commandTableCache object before assigning it the result of malloc()

(cherry picked from commit c6c09423fd226a970b0b39cdd2586e9ae3a07f6b)
2015-06-26 03:29:47 +01:00
Shauren cb854a2b7b Core/Maps: Removed dbguid/spawnid grid searchers, they are no longer neccessary 2015-06-08 17:48:21 +02:00
et65 c6ab951025 Core/PacketsIO: Implemented or updated most of party related packets.
Packets updated or implemented :
- SMSG_INSTANCE_INFO : updated

- CMSG_SAVE_CUF_PROFILES : updated
- SMSG_LOAD_CUF_PROFILES : updated

- SMSG_PARTY_COMMAND_RESULT : updated

- CMSG_PARTY_INVITE : updated
- SMSG_PARTY_INVITE : updated
- CMSG_PARTY_INVITE_RESPONSE : updated
- CMSG_PARTY_UNINVITE : updated
- SMSG_GROUP_UNINVITE : updated
- CMSG_LEAVE_GROUP : updated
- SMSG_GROUP_DECLINE : updated

- SMSG_GROUP_DESTROYED : updated

- CMSG_MINIMAP_PING : updated
- SMSG_MINIMAP_PING : updated

- CMSG_CONVERT_RAID : updated
- CMSG_SET_EVERYONE_IS_ASSISTANT

- CMSG_DO_READY_CHECK : updated
- CMSG_READY_CHECK_RESPONSE : updated
- SMSG_READY_CHECK_COMPLETED : updated
- SMSG_READY_CHECK_RESPONSE : updated
- SMSG_READY_CHECK_STARTED : updated

- CMSG_REQUEST_PARTY_JOIN_UPDATES : implemented (source : sniffs)
- CMSG_REQUEST_PARTY_MEMBER_STATE : updated
- SMSG_PARTY_MEMBER_STATE : updated
- SMSG_PARTY_UPDATE : updated

- CMSG_REQUEST_RAID_INFO : updated

- CMSG_INITIATE_ROLE_POLL : updated
- SMSG_ROLE_POLL_INFORM : updated
- CMSG_SET_ROLE : updated
- SMSG_ROLE_CHANGED_INFORM : updated

- CMSG_CHANGE_SUB_GROUP : updated
- CMSG_SWAP_SUB_GROUPS : implemented

- CMSG_SET_ASSISTANT_LEADER : updated
- CMSG_SET_PARTY_LEADER : updated
- SMSG_GROUP_NEW_LEADER : updated

- CMSG_CLEAR_RAID_MARKER : implemented
- SMSG_RAID_MARKERS_CHANGED : implemented

- CMSG_UPDATE_RAID_TARGET : updated
- SMSG_SEND_RAID_TARGET_UPDATE_ALL : updated
- SMSG_SEND_RAID_TARGET_UPDATE_SINGLE : updated

- CMSG_OPT_OUT_OF_LOOT : updated
- CMSG_SET_LOOT_METHOD : updated

About group update flags:
- Not sure they are use for now.
- Pets now have their group update flags.
- Pets'power is no send to client anymore.
- Changes about them are inspired from SMSG_PARTY_MEMBER_STATS parsing of WowPacketParser, but it seems this packet is not use anymore.

CHAT_MSG_RAID has been fixed.

About Ready check:
- Correctly implemented this function.
- An update function has been added to Group class, and to GroupMgr class in order to manage the ready check expiration (when 35 seconds were gone, players who have not answered must be reported as AFK)

About Raid markers:
- Old spell effect SPELL_EFFECT_SUMMON_OBJECT_SLOT3 has been renamed to SPELL_EFFECT_CHANGE_RAID_MARKER and implemented. I'm sure about that because raid markers spells are the only spells that have this effect type.

Source: WowPacketParser, and sniffs from official.
2015-05-19 13:10:29 +02:00
Kinzcool 00cfe8f5a9 Core/Misc: Fixed wrong references to ZoneName instead of using AreaName_lang 2015-05-08 22:48:30 -04:00
Naios 95ebe4f31c Core/Log: Add type safe formatting
* improves safety and log speed through:
  - variadic templates
  - perfect forwarding
* fixes a newline in db logs
* improve performance of Appender::write by using std::ostringstream && std::move
2015-03-13 09:15:42 +01:00
Vincent-Michael ab90f74486 Update copyright note for 2015
Happy new year
2015-01-01 00:28:09 +01:00
joschiwald 6c6e4d4328 Core/Packets: moved chat packet building function to packet builder class 2014-12-23 00:06:36 +01:00
Nayd a1d4c9f9dc Core: Use the correct function to convert strings to unsigned longs and unsigned long longs
Fixes wrong data being inserted into the database (i.e explored zones).
More info in #13493

Fixes #13493

Thanks to @jackpoz for finding the code issue and @Vavehl for an expectional bug report.
2014-11-26 02:12:38 +00:00
Intel dbb102e647 Core/Packets: Added most of the chat packets 2014-11-17 20:49:15 +02:00
Intel 218f14f84b Core/Packets: Added some chat message packets 2014-11-17 00:08:38 +02:00
Intel b5236a6cdc Core/DataStores: Updated AreaTable.dbc
Signed-off-by: Nayd <[email protected]>
2014-11-15 04:27:35 +00:00
joschiwald 620f23d9dc Core/World: hold deleted characters in character store 2014-11-12 19:16:14 +01:00
Intel 24850994b4 Core/Talents: Update talent system, remove talent points 2014-11-10 21:09:18 +02:00
Intel a7f56c2208 Core/DataStores: Updated GameObjectDisplayInfo.dbc, GemProperties.dbc, GlyphProperties.dbc, GlyphSlot.dbc, GuildPerkSpells.dbc structs 2014-11-08 20:21:17 +02:00
Shauren 15fbb6f46f Core/Entites: Updated GUID format 2014-10-29 21:13:21 +01:00
Shauren 7afab9f783 Core/Entities: Updated HighGuid values 2014-10-27 12:03:35 +01:00
Shauren 9e1930959d Core/Entities: Changed object lowguid to uint64 2014-10-26 02:57:28 +02:00
Shauren 034561792c Core/Entities: Second batch of removing implicit conversions of ObjectGuid to uint64 2014-10-21 20:27:00 +02:00
Shauren 9cc7044546 Core/Entities: First batch of removing implicit conversions of ObjectGuid to uint64 2014-10-21 19:23:32 +02:00
Shauren c238e8faff Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Handlers/GroupHandler.cpp
2014-10-18 15:54:30 +02:00
joschiwald 0de1603944 Core/ObjectAccessor: don't use singleton when calling static methods 2014-10-18 15:13:29 +02:00
Vincent-Michael 35bd935779 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/PetitionsHandler.cpp
2014-10-18 00:32:39 +02:00
Shauren f773a9e053 Core: Implemented IPC (Inter-process communication) between worldserver and bnetserver using ZeroMQ library.
* Implemented ToonReady and ToonLoggedOut battle.net packets
2014-10-17 22:48:06 +02:00
jackpoz ee5eaab598 Core/Players: Fix players not being notified if on loading screen
Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world.
There might be additional cases where this applies, please report back if you find any.

Fixes #11339
2014-10-17 22:35:28 +02:00
Shauren 8e288dd673 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlefield/Battlefield.h
	src/server/game/Battlegrounds/ArenaScore.h
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/ArenaTeam.h
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.h
	src/server/game/Battlegrounds/BattlegroundQueue.h
	src/server/game/Battlegrounds/BattlegroundScore.h
	src/server/game/Battlegrounds/Zones/BattlegroundAB.h
	src/server/game/Battlegrounds/Zones/BattlegroundAV.h
	src/server/game/Battlegrounds/Zones/BattlegroundEY.h
	src/server/game/Battlegrounds/Zones/BattlegroundIC.h
	src/server/game/Battlegrounds/Zones/BattlegroundSA.h
	src/server/game/Battlegrounds/Zones/BattlegroundWS.h
	src/server/game/DungeonFinding/LFG.h
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/DungeonFinding/LFGMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/DungeonFinding/LFGQueue.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/Creature/GossipDef.h
	src/server/game/Entities/Creature/TemporarySummon.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Object.h
	src/server/game/Entities/Object/ObjectDefines.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Globals/ObjectAccessor.cpp
	src/server/game/Globals/ObjectAccessor.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Groups/Group.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Handlers/VehicleHandler.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Spells/Spell.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_gm.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_reset.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
	src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
	src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/shared/Packets/ByteBuffer.h
2014-09-20 11:05:30 +02:00
joschiwald 72ed5bfc93 Core/Misc: changed trinity string id to unsigned and removed obsolete code 2014-09-18 02:36:28 +02:00
Shauren a0e50ea35f Core/Entities: Use ObjectGuid class in game project 2014-09-14 16:14:12 +02:00