[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args) Author: VladimirMangos
* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND
Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound)
and for not depednet (PlayDirectSound)
* Old Player::PlaySound function removed and uses need to be updated to WorldObject functions
Note: function called for _source_ of sound in different from old function.
* chat command .debug ps removed and .debug playsound can used for bother packects test:
if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.
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branch : trunk
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
--HG--
branch : trunk
1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.
Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
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branch : trunk
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir
NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.
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branch : trunk
* Cache GM tickets on server startup.
* Remove unused src/game/HateMatrix.h and references.
* Better check client inventory pos data received in some client packets to
skip invalid cases
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branch : trunk
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
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branch : trunk
Delete a repeated check in instance canenter().
Fix some spell targets.
Add some sunwell spell sql.
Fix Magtheridons earthquake. (TODO: need to find out why soul transfer has no effect when casted by mobs)
Let Brutallus dual wield. Enable burn (still no script effect).
Quick fix for shadowmoon valley illidan quest crash (wait for author's fix).
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branch : trunk