* the core repo.
* This is not a new build, don't recompile, you will be wasting your time.
* As a matter of fact, don't bother ever compiling a rev that has my name on
* it, because you can be sure that it will have nothing important :P
* Wonder how long the commit message can be......
* PEACE!
--HG--
branch : trunk
rename : sql/updates/329_world_spell_proc_event.sql => sql/updates/329_world.sql
rename : sql/updates/332_world_spell_script_target.sql => sql/updates/332_world.sql
rename : sql/updates/333_world_spell_proc_event.sql => sql/updates/333_world.sql
rename : sql/updates/334_world_trinity_string.sql => sql/updates/334_world.sql
*Fix the bug in attumen. - by Anubiss
*Added: support for quest 10198. - by nofantasy
*Remove macro for instance BM and use function instead to determine random mini boss. - by nofantasy
*Replace old npc-script with areatrigger-script (also solve crash-issue) to teleport player. - by nofantasy
*Cleaned up Tidewalker script.
--HG--
branch : trunk
1. Flush arena points on the server (revs before 539)
2. Stop server
3. Apply new arena patch and sql queries in rev 541.
4. Apply SQL queries in 542.
5. Start server
Backup your characters data and then do exactly the five steps, otherwise you may lose your characters' arena ratings.
--HG--
branch : trunk
*Fix the crash in dark_portal script - by nofantasy
*Updated TideWalker script - now use proper spell for summons and for other abilites
--HG--
branch : trunk
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance)
- Fixed when creature entering in combat not count this as StoppedByPlayer.
- Random Movement Generator - added support for creating custom spawndist during the game.
- Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location).
- Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2.
- Home and Random movements no more using RespawnCoords(Home Position has implemented)
- Fixed bug when creature is moving on path and enter combat, after that returns to spawn position.
-Typo fix in Confused Movement Generator
--HG--
branch : trunk