KingPin
14234c86fa
Newline added to bottom of all files.
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--HG--
branch : trunk
2009-02-17 20:07:49 -06:00
megamage
90313ed650
*Add DoCastAOE for script to cast AOE spells. Because AOE spells do not require any target.
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*Corresponding update of Kalecgos script.
--HG--
branch : trunk
2009-02-15 13:19:18 -06:00
megamage
b6f8f9eea8
*Fix build.
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--HG--
branch : trunk
2009-01-30 19:02:14 -06:00
megamage
8fee06f041
*AI structure update.
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--HG--
branch : trunk
2009-01-30 18:10:05 -06:00
Blaymoira
50172faf5a
*Updated FindCreature and FindGameObject function
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--HG--
branch : trunk
2009-01-25 09:57:40 +01:00
megamage
9f1409c557
*Fix a crash bug caused by motionmaster.
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*Fix charge movement.
--HG--
branch : trunk
2009-01-17 17:46:28 -06:00
megamage
9b8c50bb3b
*Add script function DoGetThreat and DoModifyThreatPercent and check if !pUnit to prevent crash.
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*Note: it is always possible that getVictim() becomes NULL during updateAI!
--HG--
branch : trunk
2009-01-09 12:06:08 -06:00
megamage
7422c2b9f6
*Some modifications of FindCreature and FindGameobject functions.
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--HG--
branch : trunk
2009-01-01 23:42:11 -06:00
Blaymoira
057d490710
*Changes in FindCreature and FindGameObject function
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--HG--
branch : trunk
2008-12-28 18:10:15 +01:00
Blaymoira
89f66acc87
*Changes in function ScriptedAI::DoSay - by Lightguard
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--HG--
branch : trunk
2008-12-27 21:27:41 +01:00
Blaymoira
178ddecde6
*Restore build on linux - by Lightguard
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--HG--
branch : trunk
2008-12-26 14:21:29 +01:00
Blaymoira
ec865f7916
*Implemented new function for Creature and Gameobject searching with gridsearchers - patch provided by Lightguard
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*Names:
*Unit* FindCreature(uint32 entry, uint32 range);
*GameObject* ScriptedAI::FindGameObject(uint32 entry);
--HG--
branch : trunk
2008-12-26 13:30:46 +01:00
megamage
39083f4ff8
*Add function SummonTrigger and allow to override its AI.
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*Remove some trigger scripts. Use default trigger AI and db data instead.
*Small fix on eagle boss' electrical storm.
--HG--
branch : trunk
2008-12-10 20:25:47 -06:00
megamage
c72bf6e8c4
*Fix the bug that gouge/scatter shot interrupt self.
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*Fix the bug that spams setspeed errors.
*Clean up scripts to delete all lines which may cause crash by removing stealth aura.
--HG--
branch : trunk
2008-11-27 15:19:06 -06:00
megamage
ea68727d27
*Merge from Mangos. Add MapReference. Author: hunuza.
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*Also re-commit the patches reverted in 255.
--HG--
branch : trunk
2008-11-18 19:40:06 -06:00
megamage
ee02a2fc84
[svn] Send AttackStart package when update visibility.
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Update DoMeleeAttackIfReady to support dual wield.
Show player modelid2 instead id3 of triggers. This should fix the bug that gameobject::castspell summon a human model.
Remove the correct flag to make creature attackable. This should fix the bug that Illidan and Magtheridon are unattackable.
Add NullCreatureAI for trinityscript.
Fix channeler's soul transfer.
Some update of black temple scripts.
--HG--
branch : trunk
2008-11-09 14:54:13 -06:00
megamage
2c83fc42fc
[svn] Fix a bug that event_ai mobs do not attack or cast.
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--HG--
branch : trunk
2008-11-09 10:00:15 -06:00
gvcoman
44bdb135f4
[svn] Implemented player on player and player on creature possession:
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* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
--HG--
branch : trunk
2008-11-05 20:51:05 -06:00
megamage
ab1bb3ac76
[svn] Add class SummonList in script to despawn summons. Update Zul'jin script for test.
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--HG--
branch : trunk
2008-11-03 10:16:06 -06:00
megamage
5e809c2a6b
[svn] Add new function SelectUnit and SelectUnitList to select target or targets with check "isPlayer" and "isWithinDist". Also add target type SELECT_TARGET_NEAREST and SELECT_TARGET_FARTHEST.
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SpellEffect Fix for 40802,29364,43723,41931. Patch provided by WarHead.
Update script of Fathom Lord. Patch provided by Blaymoira.
--HG--
branch : trunk
2008-10-28 16:28:42 -05:00
megamage
6fc23ef45e
[svn] Update trinityscript to SD2 rev 700. Source: scriptdev2. Patch provided by SLG.
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--HG--
branch : trunk
2008-10-25 11:40:10 -05:00
megamage
a3e03f62d0
[svn] Remove unused script event functions HealBy and DamageDeal. Add new function SpellHitTarget.
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Fix a bug in r57_trinity.sql.
--HG--
branch : trunk
2008-10-18 11:50:02 -05:00
Seline
2265aef916
[svn] * Merge Temp dev SVN with Assembla.
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
--HG--
branch : trunk
2008-10-14 11:57:03 -05:00
Neo2003
843f789f58
[svn] * Added fleeing and call assistance in script until we move all AI functions to core
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--HG--
branch : trunk
2008-10-05 12:10:02 -05:00
Neo2003
0c3db399c5
[svn] * Moved Script grid_searchers to core
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* Moved an enum from sc_creature.h to CreatureAI.h
--HG--
branch : trunk
2008-10-05 11:56:30 -05:00
Neo2003
9b1c0e006f
[svn] * Proper SVN structure
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--HG--
branch : trunk
2008-10-02 16:23:55 -05:00