As with shattrath one alliance (human orphan) already has gossip was just missing from orchish one.
(cherry picked from commit 9759aa2cfd4e58831bc071a253cdfa67d6c8d2a9)
Add gossip menu and set for Bloodelf Orphan, Dreanei Orphan already has it was just the gossip for horde npc which was missing
(cherry picked from commit 5d2963515263de586698d4f148e10c3f758b00e2)
Add gossip menu to Wolver and Oracle Orphan, gossip was already in db just not assigned.
(cherry picked from commit 984a8ea73bb7ed09e8b93e6594910847257de8f9)
* Correct gossip menu for http://www.wowhead.com/npc=3389/regthar-deathgate instead of gossip menu which actually belonged to http://www.wowhead.com/npc=18715/private-weeks
* Event will now reset after 5 mins or when quest returned rather than only working once per server restart
* Event will now start either on quest accept or on select of gossip option if player has quest taken
(cherry picked from commit ad9d2b6229d2a3e928693a472f9962596a27b8a6)
Missing GO spawns from Serpentshrine Cavern
Including the objects for Vjash's bridge, @Kittnz will push fix to cpp script to make this work properly as even though this was already scripted (but no gos, there was still slight issue with existing cpp script (ie activating same part of bridge 3 times instead of all 3 parts.
(cherry picked from commit 192ba1f4a7d5daa63d49c548981de203371d36ba)
* Spawn all http://www.wowhead.com/npc=27737/risen-zombie from sniff (also spawning the missing http://www.wowhead.com/npc=27731/acolyte)
* Script http://www.wowhead.com/npc=27737/risen-zombie in 1st half of instance (each guid individual so it does not effect zombies in second half: -
1) Zombies become visible to player once Arthas is started or exactly at the time the first wave spawns
2) Zombies in first half will then respawn until http://www.wowhead.com/npc=26530/salramm-the-fleshcrafter after which they will stop respawning (achieved by becoming invisible + immune at respawn) this does not effect zombies in 2nd half of instance
(cherry picked from commit 900614213dbdeadad4e36d4861f96fe350507e8c)
DB/Misc: Change guids from previous commit
(cherry picked from commit d1f2e1f4b696922d4f10806e2f99bfa751ab64e2)
Tidy up whitespace
(cherry picked from commit 3b1d74a67fc3790f35a40407bef11a76c49dc3ff)
Fix Brunnhildar Prisoner react state.
Add missing aura to Dead Frost Giant and Frostworg Carcass, and remove random movements
Fix react state for Brunnhildar Warbear, Frostworg and Niffelem Frost Giant, and add SAI scripts.
Fix inhabittype for some npcs trigger.
Closes#15635Closes#15634
(cherry picked from commit 3e01ec1f22b3989c2b0c4d44ab62f30000b0ed08)
Add SAI to Drakuru Raptor to fix vehicle behavior
Add animation for Steam Burst
Add Equipments for 7th Legion Infantryman
Add a missing aura for Risen Gryphon Rider
Fix a DB error
(cherry picked from commit facb6569201b5d2ea950b66fa72374d9ad5c4a4c)
Netherwing Relic should have 100% chance to drop from dragonmaw transporter if player is on quest.
(cherry picked from commit a3dbb0dd9caa1af61ff4e313ef1b75a98c17e30b)
A blizzlike script, only condition for the spell Flaming Spear and Tooth Explosion must be done once the condition (In Taxi) is implemented.
(cherry picked from commit 6f3def5267c20d55135cbc76bd0723302751f199)
Missing texts for a number of npcs for players exhalted wit the Sha'tari skyguard also texts for return of bombing run / bomb them again
Texts copied from parsed sniff as even though is set to output them creature texts are ommited from sql output.
(cherry picked from commit bd61eb21a353c8342472b9a4b336a0c712d181dd)