Commit Graph
181 Commits
Author SHA1 Message Date
Machiavelli e07e20ffca Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. 2011-02-20 20:16:34 +01:00
Shauren 7e2ddb2fd3 Scripts/Icecrown Citadel: Added support for weekly quest Residue Rendezvous 2011-02-19 14:43:36 +01:00
A Metaphysical Drama 34f64c3651 Core/ObjectMgr: Fixed typo in loading instance encounters 2011-02-12 10:40:07 +01:00
runningnak3d 05e075ce0e Core/Gossip: Remove support for npc_gossip table (DEPRECATED). 2011-02-11 13:04:45 -07:00
Shauren 4a55030f38 Core/Creatures: Flag dungeon bosses for quicker lookups for related encounters 2011-02-09 16:28:56 +01:00
Shauren c2b0bcbd6c Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
2011-02-03 22:20:40 +01:00
leak 137b079eea Core: Generic cleanup (tab2spaces/trailing whitespace removal) 2011-01-26 01:03:35 +01:00
leak f7af49291b SQL: Characters db storage type cleanup No. 7 (final) - Note:
- It is _strongly_ recommended to extensively test the recent changes before applying them to live data

- To fully resync the character db layout with TC releases it is recommended to dump the characters table with
mysqldump --no-data characters > characters_database_livedata.sql
and use a diff tool to compare it against sql/base/characters_database.sql
2011-01-20 02:11:49 +01:00
leak a486eb0c2f SQL: Characters db storage type cleanup No. 5 2011-01-20 00:08:45 +01:00
leak a7df9ddff1 SQL: Characters db storage type cleanup No. 4 2011-01-19 22:46:21 +01:00
Machiavelli 52cd2cbd7e Core/Maps: Unload transports in MapManager::UnloadAll instead of singleton destructor.
Core/Transports: Properly delink units from transports on transport desutruction. - Thanks to Shauren for help.
Core/ObjectAccessor: Unload corpse 'storage' in added UnloadAll method called in WorldRunnable postservice hook.
Core/Master: Change some postservice queries to syncrhonous (direct) execution to ensure execution on shutdown
Core/Master: Remove redundant calls to ACE::init and ACE::fini

These changes were made to fix crash/freeze issues on shutdown.
2011-01-16 00:08:52 +01:00
Spp bd2728eb74 Core: Fix some warnings 2011-01-11 11:18:00 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
leak 2697315476 Core/ObjectMgr: Copy/Paste fail in the recent loading functions cleanup. Thanks to cyberbrest for noticing.
Closes issue 5264

--HG--
branch : trunk
2010-12-25 05:22:37 +01:00
Machiavelli ee1e93d7ca Fix a search&replace failure from previous rev.
--HG--
branch : trunk
2010-12-24 19:50:42 +01:00
Machiavelli 398d71285d Core: Fix a possible crash in WorldSession::ProcessQueryCallbacks
Author: Cyberbrest
Closes issue #5262

--HG--
branch : trunk
2010-12-24 19:46:11 +01:00
Machiavelli 885960af45 Missing change from previous rev
--HG--
branch : trunk
2010-12-24 19:07:18 +01:00
Machiavelli c05ed659cb Core/Entities:
- Rename creature_linked_respawn to linked_respawn
- Update functionality: add field ´linkType´.
** 0 = creature respawn dependant on creature (default)
** 1 = creature respawn dependant on gameobject
** 2 = gameobject respawn dependant on gameobject
** 3 = gameobject respawn dependant on creature

--HG--
branch : trunk
2010-12-24 18:55:50 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren e99ca097ed Core/ObjectMgr: Fixed loading groups
Closes issue #5197.

--HG--
branch : trunk
2010-12-23 21:03:27 +01:00
Xanadu cfa26522ad Core: Fixed occasional wrong order of async operations at respawn time saving. Closes issue #5239.
DB schema: Sorted out a discrepancy in respawn time column format.

--HG--
branch : trunk
2010-12-23 05:49:23 +01:00
Shauren 0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren 7b4e1c6387 Core/ObjectMgr: Static members are no longer accessed through singleton
--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
leak 6115b0bd5f Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100%
R.I.P

--HG--
branch : trunk
2010-12-22 00:12:03 +01:00
leak 739a3b9165 Core/ObjectMgr: Simplify trainer spell loading. Should decrease loading time on decently sized machines
--HG--
branch : trunk
2010-12-21 20:26:59 +01:00
leak fd694cd232 Streamlining loading functions for server startup
- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)

--HG--
branch : trunk
2010-12-19 17:06:33 +01:00
azazel b39b8fdd0d DB Schema/Characters: removed columns auctionhouse.item_template, character_inventory.item_template, guild_bank_item.item_entry and mail_items.item_template and created item_instance.itemEntry column instead of them.
As a side effect moved related queries to prepared statements.
As one more side effect fixed not shown and lost mail items in returned expired mail (patch by Quriq14).

--HG--
branch : trunk
2010-12-15 14:08:12 +06:00
click 2642894342 Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.

--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
azazel d2d62eab50 Cleanup: implemented helper methods for manipulating percentage calculation and used it where appropriate (plus fixed some other warnings).
NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.

--HG--
branch : trunk
2010-12-11 20:37:38 +06:00
Spp 408fce1de6 Core: Some optimizations
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file

--HG--
branch : trunk
2010-12-06 02:07:53 +01:00
Shocker 0c44bd33ee Core/Items: Enforce item attributes stored in DBC files by default and add config option to allow overriding with database values, patch by ZxBiohazardZx.
Closes issue 4785.

--HG--
branch : trunk
2010-12-01 21:20:28 +02:00
click 6fa169810b Core/Reputation: Implement a more generic solution for reputation spillover (fix by Lynx3d, port by Kaelima)
* Sorts out issues with factions 1037 and 1052
* Give a more correct client output when reputation is assigned to parent faction
* reputation_spillover_template can still be used to override spillover from dbc
Closes issue 4915.

--HG--
branch : trunk
2010-11-24 13:41:20 +01:00
click 5cd3904059 Core/DBLayer: Move tables reserved_name, gameobject_respawn and creature_respawn from WORLD database to CHARACTER database as it's content is realm-specific and should be preserved (thanks to leak for the cleanup)
*** TO PRESERVE (COPY) THE DATA CONTAINED IN THE OLD TABLES, YOU MUST FOLLOW THE FOLLOWING SQL-RECIPE (REPLACE DATABASENAMES WHERE NEEDED!) ***

-- Move creature_respawn from world to characters db
INSERT INTO `characters`.`creature_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid, `respawntime` `instance` * FROM `world`.`creature_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`creature_respawn`;

-- Move gameobject_respawn from world to characters db
INSERT INTO `characters`.`gameobject_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid`, `respawntime`, `instance` FROM `world`.`gameobject_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`gameobject_respawn`;

-- Move reserved names from world to characters db
INSERT INTO `characters`.`reserved_name` (`name`)
SELECT `name` FROM `world`.`reserved_name`;
-- Remove reserved_names table from world db
DROP TABLE `world`.`reserved_name`;

*** THE ABOVE MUST BE DONE, OR EXISTING INSTANCES WILL BE FULLY RESPAWNED - YOU HAVE BEEN WARNED ***
Closes issue 4842. Closes issue 4849.

--HG--
branch : trunk
2010-11-19 15:53:14 +01:00
Shocker 48d90fab32 Misc: Some engrish fixes, thanks to ZxBiohazardZx, closes issue 4740
--HG--
branch : trunk
2010-11-14 23:46:34 +02:00
Machiavelli 9153b83ab6 Core/ObjectMgr: Properly block when mutex is being held when saving creature/GO respawntime data instead of discarding the save operation.
--HG--
branch : trunk
2010-11-10 21:57:33 +01:00
Machiavelli b690856e91 Core/ObjMgr: Use proper mutex object for SaveGORespawnTime
Author: toshik.777
Fixes issue #4399

--HG--
branch : trunk
2010-11-09 15:10:10 +01:00
Rat c9bbe85e48 Core/DB: changed some errors to DB errors
--HG--
branch : trunk
2010-10-30 23:06:05 +02:00
azazel ff0fdbfbea Core/Guilds:
* on load initialize guild vector with maximum available guild id (to avoid reallocations while loading);
* reserve space for more than one guild when adding guild to guild vector in case when new guild is out of available vector's size (to avoid reallocations for at least 15 next new guilds).

--HG--
branch : trunk
2010-10-25 19:20:39 +06:00
Spp d7bcc25e38 Core/Map: Reenable error msg to find missing graveyards and use a better msg when a zone id is not found
--HG--
branch : trunk
2010-10-25 11:47:23 +02:00
Spp f381e74c10 Core/Map: Add log to find bad zone ids when trying to find a graveyard
--HG--
branch : trunk
2010-10-25 11:28:42 +02:00
Spp 739f336618 Core: Fix warnings
--HG--
branch : trunk
2010-10-25 11:25:42 +02:00
linencloth 2d692e9e87 Core/DBLayer: Optimize waypoint script loading
--HG--
branch : trunk
2010-10-25 02:31:19 +02:00
Shauren d03aeab9ad Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)

--HG--
branch : trunk
2010-10-24 21:27:02 +02:00
click de0a8f9777 Core/Guilds: Adjust size of guildMap by 1 element, not 512 (fix by machiavelli)
--HG--
branch : trunk
2010-10-22 21:07:11 +02:00
azazel db04f13777 Core/Guilds: fixed small logical error when counting total loaded guilds
--HG--
branch : trunk
2010-10-19 18:50:50 +06:00
azazel 64c1b6b465 Core/Guilds: replace container type for guilds (use vector instead of map).
Scripts/Misc: remove another warning (I can't pass by such things and I don't want to make separate commit for such changes).

--HG--
branch : trunk
2010-10-19 16:17:54 +06:00
azazel c0faed2251 Core/Guilds: guild code was completely refactored and rewritten.
* OOP desing and implementation;
* all the queries are moved to prepared statements;
* guild loading is optimized;
* all the possible interaction with guild's data is done inside the guild class;
* added more hooks to GuildScript class;

WARNING: Make sure you backup your characters database before applying this change (just in case).

Known problems with guilds:
* when new member is added to the guild, MOTD is not displayed for him in guild tab of social window;
* if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number);
* packets order differs from official: currently guild bank packet traffic is twice as more than on offy.

--HG--
branch : trunk
2010-10-17 19:54:13 +06:00
Shauren 91a97c7b83 DB-Schema/World/creature: Added possibility to override npcflag, unit_flags, dynamicflags in creature table
Core/Player: Fixed bad query in previous revision

--HG--
branch : trunk
2010-10-09 17:52:00 +02:00
runningnak3d 04566e5be9 Core/GameObject: Make chests (type 3) GOs active even if they have no loot if
a questID is defined and active for the player. It is possible for events to
happen even if the GO has no loot.
Original Author: NoFantasy
Optomized by: kamikazetg

--HG--
branch : trunk
2010-10-06 18:21:42 -06:00
runningnak3d 89833567d2 Core/WorldPacket: Add support for generic (type 5) GOs sparkling if objective
of quest.
Author: NoFantasy

--HG--
branch : trunk
2010-10-06 16:36:50 -06:00