* Added script for "Summon Battle Pet" spell (118301).
* Set the saved display of the battle pet when summoning it.
* If a summon has SummonPropertiesFlags::SummonFromBattlePetJournal it will remove NpcFlag UNIT_NPC_FLAG_WILD_BATTLE_PET (Wild battle pets).
* When a creature is summoned with SummonTitle::Companion, it will check to see if it has SummonPropertiesFlags::SummonFromBattlePetJournal before updating the battle pet's update fields. (If you have a summoned battle pet and summon a creature with that SummonTitle, it will incorrectly update the battle pet's update fields with the summoned battle pet's data).
* Implemented SummonPropertiesFlags::UseCreatureLevel. If a summon has this flag, it will use the owner's level (If the summon doesn't have SummonProperties it will always use the selected level).
* spell_gen_turkey_marker::OnPeriodic: Pop expired stack timestamps from tracking list.
* Be a bit more explicit about the data type of removedCount.
* Formatting nudge.
* Remove brackets.
(cherry picked from commit a0c07655eb6b42a2e1fd9319d53c7ed7f2c585d8)
* Core/GameObjects: Skip LoS checks for traps
* Core/GameObjects: Fix spells cast by traps missing always
* Scripts/Spells: Fix WSG heal buff not healing
The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.
(cherry picked from commit 909941e1b44250b0fa646d363af817f40ca48355)
* Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender and fix some cases, where we should get player gender, instead of modified by display gender
* fix merge
* Add virtual methods for Unit class
(cherry picked from commit b47bb59e2a3e42aff3793517ef94f51678b54905)
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Core/TempSummons: Implement PR comments
(cherry picked from commit 797fba98e95da1236465a15061ec4122d7ec33fe)
* Core/Spell: add proper cooldowns to some spells used by vehicles, thanks to jackpoz and sirikfoll.
* Add Wing Buffet and Stampy's Stompy-Stomp.
* Add Tag Greater Felfire Diemetradon and Touch of Darkness.
* Rename 9999_99_99_99_world.sql to 2019_05_17_00_world.sql
(cherry picked from commit 4d04344b414adc965bd2760d3f30338bcce70431)
* Migrate spells to scripts
* Simplify code
* I need to sleep
* Update chapter1.cpp
* Use actual damage
* No need in null check here
(cherry picked from commit 2cfaeb14004cfbb5500855472ad89ab9238df13d)
* typo and correction
* spell aura no longer shared between targets
_spellAura isolated
* SPELL_AURA_CONTROL_VEHICLE is not strictly single target spell
Steam Tank Control and Wyrmrest Commander
units can reseat themselves again
* Rename 9999_99_99_99_world.sql to 2019_03_08_00_world.sql
(cherry picked from commit ec3cb05d7fbc5cef60d000af910dc39dd3af92bf)
* added graveyard in case someone wants to die there
* added serverside spells to handle death gate usage properly (including bind points)
* added SmartAI script to Mograine for Defender of Azeroth quest
- No sense to let scripts use SpellValueOverrides, we already have modifiers in CastSpellExtraArgs struct
(cherry picked from commit 3b01cccd7eafaff9f3b8236a544e4fa46818926c)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e3388382960108b24143da48e5f912b4a7)
Ref #18542
- Implemented Choking Vines transformation at 5 stacks
- Implemented periodic Aura of Fear ticks
- Fixed Savage Rend passive proccing on anything (raptor pets)
(cherry picked from commit de9f9042699e849af38363430cd9aa390c62d1a2)
(cherry picked from commit 32e2207ab9863b9d79b994afd929730ca04bbce8)
(cherry picked from commit 9934a43e0948b6dfd46bd549e6a1c7028c40e22d)
- Incidentally fixed some spells which were supposed to be removed by proc instead of healing to full
(cherry picked from commit 16e20711d277bc43ae3ac350208df73827306ea6)
- Don't skip ticks if diff is greater than amplitude
- Fixed spells without ampltude in DBC
(cherry picked from commit 5d91beb1dbc795382a12ec05f6e72c76b195b141)
* Added object type into checker that is used by grid search to early eliminate alive units when looking for corpses
* Removed script 'spell_hun_pet_carrion_feeder'. Ability doesn't exist anymore