Commit Graph
3449 Commits
Author SHA1 Message Date
Kandera df7f98004b fix seasonal quest check 2012-01-26 10:04:12 -05:00
Subv2112 3d4f55723c Core/SAI: Linked events should be executed after the event that linked them is executed.
Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target

Signed-off-by: Subv2112 <[email protected]>
2012-01-22 20:36:01 -05:00
Shauren 94c27e3cce Core/SmartAI: Fixed SMART_ACTION_SEND_TARGET_TO_TARGET for gameobject targets 2012-01-22 16:56:55 +01:00
Subv2112 c24248fabd Core/SAI: Allow SMART_ACTION_SEND_TARGET_TO_TARGET to target multiple targets at once, thanks Shauren 2012-01-22 10:46:32 -05:00
Subv2112 8e8be7e358 Core/SAI: CAST_AI will return NULL if the cast was not successful, no need to check for AIName, thanks Shauren 2012-01-22 10:42:13 -05:00
Subv2112 f4778a6b72 Core/SAI: Add the new action_types to the IsEventValid case check 2012-01-22 10:02:31 -05:00
Subv2112 8362e21b2a Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2012-01-22 08:04:39 -05:00
Subv2112 a3f595ee10 Core/SAI: Implemented SMART_ACTION_SEND_TARGET_TO_TARGET, it can be used to send targets previously stored with SMART_ACTION_STORE_TARGET, to another npc, the other npc can then access them as if it was its own stored list
Signed-off-by: Subv2112 <[email protected]>
2012-01-22 07:54:32 -05:00
Vincent-Core c37afafbbf Core/SmartAI: Fix target type SMART_TARGET_INVOKER_PARTY 2012-01-22 01:49:53 +01:00
Subv2112 07b1101a63 Core/SAI: Run mode should be disabled by default in creatures with SAI
Signed-off-by: Subv2112 <[email protected]>
2012-01-21 18:54:05 -05:00
Shocker 8045210d73 Merge pull request #4874 from Vincent-Michael/AchievementFix
Core/Achievements: Fix The Alterac Blitz, Let's Get This Done and Flurry achievements
2012-01-21 08:27:00 -08:00
Vlad 0f383e9cdd Core/Movement: properly set mover for possess/vehicles 2012-01-20 05:11:52 +03:00
Vincent-Core 7f193bd828 Merge branch 'master' of git://github.com/TrinityCore/TrinityCore into AchievementFix 2012-01-19 22:31:45 +01:00
Machiavelli 58ee668e92 Merge pull request #4836 from Chaplain/master
Core/Movegen: Various fixes for recently added spline system
2012-01-18 12:06:56 -08:00
Machiavelli 2d89b4bfe0 Core/DBLayer: Change some incorrect uses of PQuery with PExecute or Execute 2012-01-18 21:02:06 +01:00
Machiavelli e652d9043b Missing unsaved changes for previous commit... 2012-01-18 19:00:52 +01:00
Machiavelli 46dda033c8 Core/Items: Blizzlike fix for the recent trade exploit fix 2012-01-18 18:57:21 +01:00
Chaplain accea2b44e Core/Movegen: Added missing part in ChaseMovementgenerator and minor logic fix in MotionMaster::MoveJump() 2012-01-18 18:42:25 +03:00
Chaplain 86104943cb Core/MotionMaster: Fix logic in MoveLand() and MoveTakeoff() 2012-01-18 16:26:45 +03:00
Machiavelli abd94e324b Core/Items: Fix crash and updated documentation in SplitItem 2012-01-18 13:14:06 +01:00
Vincent-Core d3422169f0 Core/Achievements:
- Fixed achievement "The Alterac Blitz" in Alterac Valley
- Fixed achievement "Let's Get This Done" in Arathi Basin
- Fixed achievement "Flurry" in Eye of the Storm
2012-01-18 12:37:34 +01:00
SignFinder cc88681dc5 Core/Items: Really fix a trading spoof exploit.
Thanks Alexsot for fix.
2012-01-18 11:56:34 +04:00
Kaelima afc0d72761 Merge pull request #4789 from drskull/master
Spirit Hunt
2012-01-17 21:41:47 -08:00
Kaelima 1760970417 Merge pull request #4822 from Fredi/auction_owner_not
Core/IO: Corrected SMSG_AUCTION_OWNER_NOTIFICATION packet structure
2012-01-17 21:41:27 -08:00
kaelima 819da8af4d Core/Items: Attempt to fix crash in Player::SplitItem caused by 6a44399852.
And some random cleanup
2012-01-18 06:07:30 +01:00
QAston b754f7c91d Core/Auras: Add some documentation to new proc system code to avoid confusion. 2012-01-17 21:35:27 +01:00
Machiavelli 6a44399852 Core/Items: Fix a trading spoof exploit.
Closes #4713
2012-01-17 18:51:04 +01:00
Machiavelli 5dd6b8b2dc Core/Conditions: Change CONDITION_REPUTATION_RANK. It now no longer explicitly checks if ConditionValue2 is equal to the reputation rank. It now checks if the player's reputation rank is in the bitmask of ConditionValue2, where each bits are (1 << ReputationRank).
Idea by Aokromes and Malcrom
Data conversion query by Malcrom (*WATCH OUT WITH CUSTOM CONTENT AS THIS DELETES ALL CONDITION TYPE 5's AND RE-ADDS STOCK DATA ONLY*)
2012-01-17 14:31:22 +01:00
Chaplain 47b6862302 Merge branch 'master' of [email protected]:TrinityCore/TrinityCore.git 2012-01-16 14:03:07 +03:00
Chaplain 6bb48a2a87 Core/Movegen: Fix logic in WaypointMovementGenerator<Creature>::StartMove 2012-01-15 21:25:03 +03:00
Machiavelli b02666213c Scripts/Misc: Fix some MovementInform handler filters after recent motionmaster changes
Also correct year of SQL in dbbac0bdaa
2012-01-15 15:27:43 +01:00
Fredi d03894536f Core/IO: Corrected SMSG_AUCTION_OWNER_NOTIFICATION packet structure 2012-01-14 19:40:13 -02:00
Shauren 894c27af52 Core/Groups: Need restrictions in need before greed loot method should apply only to LFG dungeons 2012-01-14 18:42:23 +01:00
Subv2112 f4075f0f94 Core/LFG:
Fix priority of the player when its added to the lfg group
        Better implementation of the Dungeon Deserter debuff
        Rewrite the NeedBeforeGreed loot
        Fixed players being shown as Unknown Entity when entering the lfg group
        Some incremental optimizations after original patch
Thanks to Retriman and Paecman for base implementation

Signed-off-by: Machiavelli <[email protected]>
2012-01-14 17:37:28 +01:00
Machiavelli dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
QAston 798677ca54 Merge pull request #4800 from Chaplain/cleanup
Core/Spells: Fix issue in CAST_FLAG_ADJUST_MISSILE handling. Thx rsa (R2) for pointing.
2012-01-14 04:43:08 -08:00
Chaplain a535e451a8 Core/Spells: Fix issue in CAST_FLAG_ADJUST_MISSILE handling. Thx rsa (R2) for pointing. 2012-01-13 19:18:13 +03:00
Valcorb ed27fb6d7d Update the rest of the headers 2012-01-13 16:58:48 +01:00
Machiavelli 2293d2d7df Core/Movement: Prevent IdleMovementGenerator being put into MOTION_SLOT_IDLE and MOTION_SLOT_ACTIVE simultaneously 2012-01-13 16:43:49 +01:00
Shauren e9b243991e Compile fix 2012-01-12 22:33:11 +01:00
Shauren 84c7eb5643 Core/Scripts: Fixed DoSendNotifyToInstance message formatting (that should only be done once) 2012-01-12 21:14:57 +01:00
Shauren d3f66dfe6d Core/Commands: Correction to 57490ead83, when ip parameter is supplied it should be used over selection 2012-01-12 21:02:19 +01:00
QAston 95ad9a992d Merge pull request #4771 from devilcoredev/fix_001
Core/Spells: Fix the 'Trueshot Aura' on pet
2012-01-12 08:33:32 -08:00
dr.skull 1abb447243 Fix Feral Spirit passive spell Spirit Hunt
Now will heal wolfs too.

Signed-off-by: dr.skull <[email protected]>
2012-01-12 13:16:04 +01:00
kaelima 233d891952 Scripts/Achievements:
- Move achievement Shocking! to appropriate boss script instead of instance script.
- Split the polarity spellscript into two and move to proper boss file
- Fixed a typo in Loatheb's spore achievement.
2012-01-11 17:21:03 +01:00
Giuseppe Montesanto 885e9fda34 Fix the 'Trueshot Aura' on pet 2012-01-11 12:15:44 +01:00
Shocker 41488c9deb Merge pull request #4757 from Subv/shocking
Core/Achievements: Fix Shocking! on 10-man and 25-man
2012-01-10 15:06:25 -08:00
Jorge 528a9a6966 Merge pull request #4742 from Subv/gossips
Gossips
2012-01-10 03:16:06 -08:00
Subv2112 f7276a95de Scripts/Achievements: Fixed achievement Shocking! on 10-man and 25-man
closes #4751

Signed-off-by: Subv2112 <[email protected]>
2012-01-09 20:36:56 -05:00
Subv2112 d02c781241 Core/Gossips: Fixed questgiver GOs that also have gossip menus, fixed gossip option selecting on GOs
Signed-off-by: Subv2112 <[email protected]>
2012-01-09 09:29:45 -05:00