Shauren
de592386dc
Core/Spells: Autorepeat casting fixes
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* Fixed cast bars of ranged spells not disappearing when canceled while autoshooting
* Replaced hacky 500ms delay on non auto shot autorepeat spells with native spell cast time (wands have 500ms cast time)
* Update cooldowns before attempting to cast autorepeat spells (for cases when cooldown ends on the same server tick as cast attempt)
2022-05-08 15:54:15 +02:00
Shauren
538fa8e97f
Core/Spells: Cleanup movement checks in spells - use correct interrupt flags
2022-05-07 23:31:55 +02:00
Shauren
0620b829b2
Core/Spells: Implemented SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST
2022-05-07 20:09:25 +02:00
Shauren
50eff8c238
Core/Spells: Implemented SPELL_ATTR6_NO_PUSHBACK
2022-05-07 00:18:01 +02:00
Shauren
076c63c766
Core/Spells: Implemented SPELL_ATTR5_NOT_AVAILABLE_WHILE_CHARMED
2022-05-02 19:29:51 +02:00
Shauren
8a219b7e39
Core/Spells: Corrected implementation of SPELL_ATTR5_ALLOW_ACTIONS_DURING_CHANNEL - it allows casting other spells while channeling, not allows movement while channeling
2022-05-02 16:15:28 +02:00
Shauren
d818add0e2
Core/Auras: Added support for SPELL_ATTR5_LIMIT_N limit to other number than just 1
2022-05-02 16:14:41 +02:00
Shauren
8d16a79dea
Core/Spells: Rename SpellAttr4 to use official attribute names
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* Corrected implementation of SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET
* Implemented SPELL_ATTR4_NO_HELPFUL_THREAT
* Implemented SPELL_ATTR4_NO_PARTIAL_IMMUNITY
* Implemented SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING
* Implemented SPELL_ATTR4_USE_FACING_FROM_SPELL
* Implemented SPELL_ATTR4_BOUNCY_CHAIN_MISSILES
* Implemented SPELL_ATTR4_AURA_NEVER_BOUNCES
* Implemented SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL
* Implemented SPELL_ATTR4_AURA_IS_BUFF
* Implemented SPELL_ATTR5_MELEE_CHAIN_TARGETING
* Implemented SpellEffectAttributes::ChainFromInitialTarget
2022-05-01 20:01:13 +02:00
Shauren
88d7b58a3d
Core/Spells: Rename SpellAttr3 to use official attribute names
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* Implemented SPELL_ATTR3_NO_AVOIDANCE
* Implemented SPELL_ATTR3_ONLY_PROC_OUTDOORS
* Implemented SPELL_ATTR3_ONLY_PROC_ON_CASTER
* Implemented SPELL_ATTR3_PVP_ENABLING
* Implemented SPELL_ATTR3_SUPPRESS_CASTER_PROCS
* Implemented SPELL_ATTR3_SUPPRESS_TARGET_PROCS
2022-04-30 16:57:32 +02:00
Shauren
dda375b986
Core/Spells: Rename SpellAttr2 to use official attribute names
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* Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED
* Implemented SPELL_ATTR2_RETAIN_ITEM_CAST
* Implemented SPELL_ATTR2_ALLOW_WHILE_INVISIBLE
* Implemented SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE
* Implemented SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE
* Implemented SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS
* Implemented SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE
* Implemented SPELL_ATTR1_REQUIRE_ALL_TARGETS
* Implemented SPELL_ATTR2_CHAIN_FROM_CASTER
* Implemented SPELL_ATTR2_NO_ACTIVE_PETS
* Implemented SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY
2022-04-28 18:31:26 +02:00
Shauren
c88b602a2c
Core/Spells: Rename SpellAttr1 to use official attribute names
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* Implemented SPELL_ATTR1_NO_SKILL_INCREASE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_ATTR1_DISPEL_ALL_STACKS
2022-04-25 22:16:56 +02:00
Shauren
a31e681944
Core/Spells: Rename SpellAttr0 to use official attribute names
2022-04-24 18:40:10 +02:00
Shauren
52fb467031
Core/Units: Include SPELL_AURA_MOD_FACTION auras when restoring faction (either on aura removal or .gm off)
2022-04-16 12:15:37 +02:00
Shauren
5558769405
Core/Battlegrounds: Replaced overriding m_team with more fine grained approach
2022-04-16 12:15:37 +02:00
Shauren
b47185cabf
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
2022-03-27 18:14:47 +02:00
Shauren
4eba978670
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
2022-03-26 18:59:44 +01:00
offl
050f55b62f
Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks ( #27704 )
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(cherry picked from commit 3dca705acc953d20e4a43d4c2b3c97a84e5ab346)
2022-03-26 15:15:46 +01:00
Giacomo Pozzoni
8c25abca72
Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map update tick ( #27434 )
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Implement using ScheduledChangeAI instead of nullptr to signal a required AI change
(cherry picked from commit 19e99db821ba5975e88ec160df3f4ff78ed562b0)
2022-03-24 22:35:05 +01:00
Shauren
56dd1243fd
Core/Units: Rename AnimationTier to AnimTier for consistency between branches
2022-03-24 20:44:26 +01:00
Shauren
57d9d16442
Core/Auras: Properly clean up partial charm applications
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Ref #24876
(cherry picked from commit 9174281b9253712982273b9b703d9fbac5cef9cd)
2022-03-23 00:06:51 +01:00
Lucas Nascimento
4ed918fcb3
Core/Combat: Fixed combat after remove charm ( #27248 )
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https://github.com/TrinityCore/TrinityCore/pull/27038#issuecomment-958784361
(cherry picked from commit 0cc0b3f926a55fd70a51a90631dde99fbb8c6b8b)
2022-03-21 22:02:34 +01:00
Keader
381c543c60
Core/Unit: Fixed wrong combat stop when set charm
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(cherry picked from commit 9b354c6bebdf9fe9c9842330447162edc63cc751)
2022-03-20 23:50:55 +01:00
offl
7a0268d4f1
Core/Scripting: Get rid of ModifyVehiclePassengerExitPos ( #27126 )
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(cherry picked from commit d7adc50daa5a20142e0f39a9f65d39869525fd0e)
2022-03-20 16:27:10 +01:00
Lucas Nascimento
7de20bcc1c
Entities/Unit: Fixed wrong combat stop when remove charm ( #27038 )
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(cherry picked from commit fa3a62ae4e890dc526f2f0474e3469ccddb15edf)
2022-03-20 16:03:44 +01:00
Lucas Nascimento
4c632bb690
Core/Unit: Fixed Deterrence stopping working for no reason ( #26996 )
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(cherry picked from commit 63c6f7bc26b73f59165179935d2556aea1636f12)
2022-03-20 00:05:21 +01:00
trickerer
6c9bde098b
Core/Combat Improve extra attacks handling ( #26859 )
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* Core/Combat Improve extra attacks handling
* Remove unnecessary _lastDamagedTargetGuid check
* Add missing initialization of _lastExtraAttackSpell. Do not use hardcoded spell ids.
* Partially revert 9f90b835019b
(cherry picked from commit 084f8f3ded45150a57eabd3ad117f1152d4d046d)
2022-03-19 22:37:41 +01:00
offl
ad0ebedd9b
Core/Misc: Rename UNIT_FLAG_SWIMMING to UNIT_FLAG_CAN_SWIM
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Ref #26912
(cherry picked from commit e4a82ee97ad99f751216af47c88f29ff118d771b)
2022-03-15 23:47:31 +01:00
offl
c4906ce60b
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE ( #26913 )
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(cherry picked from commit c4741a131a0a28b69c228d3637beab7090e5f1e3)
2022-03-15 23:03:26 +01:00
Gildor
9b7c55921f
Core/Unit: improve SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL immunities ( #26849 )
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(cherry picked from commit 0fad28e4ab4d7143d629a8f28883a46823680fde)
2022-03-13 23:36:57 +01:00
Giacomo Pozzoni
71c2f0af46
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken ( #26787 )
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* Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken
* Update scripts
(cherry picked from commit 0800ab20a8039620fd271a43c173c008af68c22a)
2022-03-12 14:45:04 +01:00
offl
53d19b09f4
Core/Creature: rename CREATURE_FLAG_EXTRA_IGNORE_COMBAT into CREATURE_FLAG_EXTRA_CANNOT_ENTER_COMBAT ( #26762 )
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Co-authored-by: offl <[email protected] >
(cherry picked from commit 06b554c36e8f196667e0a72820b37b9dc25bdde0)
2022-03-11 21:20:04 +01:00
jackpoz
98e4bc2d3d
Core/Unit: Add more logs for #26325
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Add more logs to try spotting the cause of #26325 . It might be that a minion is added to a owner that is not in world.
Report any issue with minions/pets that contain the log.
(cherry picked from commit 3f08c16749984252e657d46cfaa1ef50cd3f5a15)
2022-03-11 19:09:40 +01:00
jackpoz
779053ab90
Core/Unit: Include m_Controlled in crashlogs
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(cherry picked from commit 40f4b141bd602d6285c3d2d21315a29b2ab3cce1)
2022-03-11 15:23:48 +01:00
Giacomo Pozzoni
8111f50d03
Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH ( #26549 )
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* Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH
Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH to keep movement generators even after death.
Fixes #23095
Could replace ff26027453179448bb972d88a51e565d71e95f3f
* Core/Movement: reorder new method MotionMaster::StopOnDeath
* Core/Movement: reorder new method MotionMaster::StopOnDeath
* Keep MoveJump movement generator after death
Co-authored-by: ccrs <[email protected] >
(cherry picked from commit 9fe9dc087b4dc52af7897942a83c1f880d3a4ef8)
2022-03-10 23:57:14 +01:00
jackpoz
89ea13ed46
Core/Player: Log more information when Player::StopCastingCharm() fails
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(cherry picked from commit af815e991d3dc407846fcd05000b4e356d7336ed)
2022-03-10 23:57:13 +01:00
offl
e72264cfbd
Core/Misc: Define / rename attributes and flags ( #26315 )
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Co-authored-by: Trond B. Krokli <[email protected] >
(cherry picked from commit e6d9d9ead99aba4bfbd0b6389cb7a88827fe40d7)
2022-03-07 23:35:21 +01:00
jackpoz
c93d6856c7
Core/Unit: Fix crash when exiting a vehicle
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Ref #25649
(cherry picked from commit b84b92506354fc37017cb687aac263218265cf06)
2022-03-06 20:01:38 +01:00
jackpoz
730a8da9e9
Core/Unit: Set stand state on damage only to players
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(cherry picked from commit 4cc1f850670b868a1d16833a2cf5c60715f749ef)
2022-03-06 20:01:25 +01:00
Giacomo Pozzoni
6b242eee13
Core/Unit: Fix movement hiccups in water ( #24020 )
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* Core/Unit: Allow to define Units which can enter water but cannot swim
Allow to define Units which can enter water but cannot swim, i.e. crabs walking at the bottom of a sea.
* Add UNIT_FLAG_SWIMMING to creatures when entering combat
* Fix charmed creatures not entering water
* Always allow Creatures controlled by players to enter water
* Add swimming flag when possessing a unit and remove it properly at the end, even if the creature engaged combat before and after.
When adding/removing UNIT_FLAG_SWIMMING manually calling Creature::RefreshSwimmingFlag(true) might be required.
(cherry picked from commit fc1a0d936888395f114028af3337e7d674e0a43c)
2022-03-05 23:04:24 +01:00
Kargatum
373ed8f46b
Core: whitespace cleanup, reduce double blank line to single ( #25795 )
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* Core/Misc: fix double empty line
* worldserver.conf
(cherry picked from commit a32b6b8ac4c81128a56b282f20837fb085bdd9e7)
2022-03-05 20:07:57 +01:00
Aurelio Arcabascio
05a9b2d2cb
Core/Player: auto-attacked player stands up from sit or sleep state ( #25684 )
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* Fixed Auto Attack bug on sitting player
* Victim now stands during sleep and stand emotes
(cherry picked from commit 4ea64b515aa952662dce11fd1012c566ae0d2449)
2022-03-05 19:41:18 +01:00
Ovah
d1594c7295
Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into OnSpellCastFinished ( #25522 )
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* added support for calling the hook when completing a channeled spell as well
(cherry picked from commit 77aa058504e1ee99b560176d70bcf452c7e3d4f7)
2022-02-28 14:21:08 +01:00
Ovah
ac6e242bff
Core/Movement: fix units falling through the ground when hover mode is disengaged (PR #25518 )
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(cherry picked from commit e811b9cdc2582cb1504e85b43d80696031fe2634)
2022-02-28 14:08:36 +01:00
Shauren
ee835671b4
Core/Objects: Added helper structures to allow using customized updatefield sending packet functions with Trinity::MessageDistDeliverer
2022-02-26 15:58:23 +01:00
Shauren
d945a118db
Core/Auras: Implemented SPELL_AURA_DISABLE_INERTIA (506)
2022-02-25 12:37:04 +01:00
Shauren
9f30afe352
Core/PacketIO: Updated packet structures to 9.2.0
2022-02-24 23:16:55 +01:00
Aqua Deus
1a0341ccbd
Core/Auras: Implement SPELL_AURA_IGNORE_DUAL_WIELD_HIT_PENALTY ( #27786 )
2022-02-17 18:14:42 +01:00
Aqua Deus and Shauren
64e8e11377
Core/Auras: Fix SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC for effects mechanics ( #27783 )
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Co-authored-by: Shauren <[email protected] >
2022-02-16 21:56:49 +01:00
Aqua Deus and Shauren
f205a89c86
Core/Spells: Implement spell attribute SPELL_ATTR3_NO_DURABILITY_LOSS ( #27750 )
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Co-authored-by: Shauren <[email protected] >
2022-02-15 23:36:18 +01:00
Shauren
ad4f4bfab7
Core/Misc: Minor game include cleanup
2022-02-13 00:49:10 +01:00