Commit Graph
19 Commits
Author SHA1 Message Date
Shauren 169e4bfa2b Core/SAI: Added missed changes 2011-05-12 10:42:25 +02:00
Shauren 0fbde67824 Core/AI: Some code style cleanup 2011-03-27 12:54:42 +02:00
Shauren 9fea7d9a85 Core/SAI: Fixed another memory leak 2011-03-27 12:54:11 +02:00
Shauren cbb552ead7 Core/SAI: Fixed memory leaks in targeting (lists were not being deleted) 2011-03-26 23:45:23 +01:00
Rat 8b37ac4688 Core/SAI: Fix invoker logic and possible crashes
Signed-off-by: Rat <[email protected]>
2011-02-21 22:23:43 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
click 2642894342 Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.

--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
Rat cebf8590e3 Core/SmartAI: some error checks for actionlists, and enabled lists for GOs
--HG--
branch : trunk
2010-12-07 20:25:45 +01:00
Rat bb09a4a50f Core/SmartAI: all actions regarding to TIMED_ACTIONLIST will now use targeting:
you can now 'send' a list of timed actions to any targeted creature if it has SmartAI

NOTE: already made script with timed actions should be remade to use self as target

--HG--
branch : trunk
2010-12-07 18:31:34 +01:00
Spp 408fce1de6 Core: Some optimizations
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file

--HG--
branch : trunk
2010-12-06 02:07:53 +01:00
Spp addd762c4d Core: Fix warnings
--HG--
branch : trunk
2010-11-16 14:08:12 +01:00
Rat 2ee0fda94e Core/SmartAI:
added ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST
added ACTION_CALL_RANDOM_TIMED_ACTIONLIST
you can now call in random timed action lists (script type 9 aka Script9)

--HG--
branch : trunk
2010-11-07 22:10:11 +01:00
Rat 54b11cce01 Core/SmartAI: store event invoker when available, and use it for Invoker target
note: dont forget to call script_reset when script is over!

--HG--
branch : trunk
2010-11-04 19:56:39 +01:00
Rat 9df4af80f4 Core/SmartAI: added script type 9 (TimedActionList)
- interrupt spells when entering combat
- fixed reset of timers
- added npc flag modify actions
- added action to call a TimedActionList, default options are: process only OOC and resume after combat

--HG--
branch : trunk
2010-11-03 14:10:16 +01:00
Rat 7ed5f93aed Core/SmartAI: use Target types where possible, instead of simple self target
- removed some obsolete comments
- added errorlog if a special action uses a non-smart scripted creature

--HG--
branch : trunk
2010-11-02 13:13:54 +01:00
Rat d568fcf273 Core/SmartAI: remade 'Say' handler, more simple, more usable, you can now script multiple npc conversations from one script
-also added 'entry' to text_over event

--HG--
branch : trunk
2010-11-01 11:00:53 +01:00
Rat afe683aff4 Core/AI: fix debug / nix build
--HG--
branch : trunk
2010-10-27 23:19:35 +02:00
Rat 5cb119e617 Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h

SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended

--HG--
branch : trunk
2010-10-27 21:01:47 +02:00