Commit Graph
1082 Commits
Author SHA1 Message Date
Subv d55126aacb Core/Spells: Revert erroneous interruption added in 5ea49613d2 - more research required 2012-02-14 13:14:51 -05:00
Subv 8a72aede16 Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)
Signed-off-by: Subv <[email protected]>
2012-02-14 12:46:26 -05:00
Subv 5ea49613d2 Core/Spells: Spell casts should be interrupted if the target goes out of LoS.
Signed-off-by: Subv <[email protected]>
2012-02-12 15:30:16 -05:00
Subv ff9830c18d Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)
Refactored some code

Signed-off-by: Subv <[email protected]>
2012-02-11 19:23:18 -05:00
QAston ce4a4ffe50 Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.
So far usable only with CONDITION_SOURCE_TYPE_SPELL:
ContidionTarget = 0 - check caster
ContidionTarget = 1 - check explicit target
2012-02-10 23:42:08 +01:00
QAston 8713b44ee7 Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.
Warning: API has changed a bit:
ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now
ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
2012-02-10 14:18:59 +01:00
Shauren 5251daf01a Core/Spells: Summoning players will now teleport them directly on summoner, not near him 2012-02-10 11:32:33 +01:00
Subv 4ba341e892 Core/Spells: Removed deprecated code, fixed duration bonus of the Glyph of Dancing Rune Weapon 2012-02-09 15:27:12 -05:00
QAston 800cf73750 Core/Spells: Fix some problems with spells summoning to many objects. 2012-02-09 20:27:26 +01:00
Subv 9791bb599a Merge pull request #5160 from TrinityCore/dynamic_vmaps
Added Dynamic Vmaps, RE-EXTRACT YOUR VMAPS
2012-02-09 11:17:05 -08:00
Subv2112 93d199f043 Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements
Please re-extract vmaps
2012-02-09 13:58:22 -05:00
Shocker 4623db0abe Merge pull request #5052 from devilcoredev/fix_003
Core/Spells: Check line of sight for AoE targeted spells
2012-02-09 10:29:45 -08:00
Shocker 493ff0fbb2 Merge pull request #5148 from elecyb/impharmstring
Core/Spells: Remove incorrect diminishing group check for Improved Hamstring
2012-02-09 10:26:15 -08:00
QAston b4022acdf3 Core/Spell: move conditions check to Spell::CheckCast. 2012-02-09 18:35:52 +01:00
elecyb d585c68814 Core/Spells: Removed incorrect diminishing group check for Improved Hamstring. 2012-02-08 21:35:00 -03:00
Jorge f2281f43c6 Merge pull request #5061 from Souler/fix_tournament_quests
Argent Tournament Quests: Mastery of...
2012-02-07 01:56:42 -08:00
Souler 43a74f0101 Scripts/Quests: "Mastery of Melee", "Mastery of Shield-Breaker" and "Master of Charge" 2012-02-05 13:17:10 +01:00
QAston 84fa96efc6 Once again - a typo fix in 22bd06fc57 - rush is not the best advisor. 2012-02-05 09:18:39 +01:00
QAston 22bd06fc57 Typofix. Sorry for that :( 2012-02-04 18:28:56 +01:00
QAston 9d185c5d66 Core/Spells: Fix immunity checks on apply aura - original patch by devilcoredev, changed a bit so immunity checks are grouped together instead of being spread. 2012-02-04 15:27:47 +01:00
QAston 6b12f39b35 Merge pull request #4821 from devilcoredev/fix_001
Core/AuraScript: Add OnDispel and AfterDispel hook to AuraScript
2012-02-04 06:09:57 -08:00
Giuseppe Montesanto 271feb587f Add hook on AuraScript called when an aura is dispelled 2012-02-04 13:32:40 +01:00
QAston 7e99e5f094 Core/Spells:
- rename SpellInfo::IsAOE to SpellInfo::IsTargetingArea due to ambiguity of old name.
- add IsAffectingArea function to check whenever spell or it's effects are affecting objects in area and use new function to fix problems with hunter flares.
Closes #3310. Thanks to Kaelima and Warpten for research.
2012-02-03 22:24:03 +01:00
QAston c7ea952a47 Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do. 2012-02-03 18:46:05 +01:00
Shocker 08be716ef8 Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* 2012-02-03 19:02:17 +02:00
Giuseppe Montesanto 16300d0914 Check line of sight for spell with dest 2012-02-02 19:06:28 +01:00
Subv2112 9b524b43fa Core/Spells: Spells with SPELL_AURA_PERIODIC_MANA_LEECH should skip unit target checking if the Targets are area targets, they are filled/validated later
Signed-off-by: Subv2112 <[email protected]>
2012-01-31 20:27:22 -05:00
Souler 75992143c1 Scripts/Spells: Fix Argent Tournament mount spells:
* Break-Shield
 * Charge
 * Defend (visual)
 * Mounted duel
 * Faction Pennants when riding argent tournament mounts
Closes #4917.
2012-01-30 00:21:42 +01:00
Subv2112 3d4f55723c Core/SAI: Linked events should be executed after the event that linked them is executed.
Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target

Signed-off-by: Subv2112 <[email protected]>
2012-01-22 20:36:01 -05:00
Vlad 0f383e9cdd Core/Movement: properly set mover for possess/vehicles 2012-01-20 05:11:52 +03:00
QAston b754f7c91d Core/Auras: Add some documentation to new proc system code to avoid confusion. 2012-01-17 21:35:27 +01:00
Machiavelli dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
QAston 798677ca54 Merge pull request #4800 from Chaplain/cleanup
Core/Spells: Fix issue in CAST_FLAG_ADJUST_MISSILE handling. Thx rsa (R2) for pointing.
2012-01-14 04:43:08 -08:00
Chaplain a535e451a8 Core/Spells: Fix issue in CAST_FLAG_ADJUST_MISSILE handling. Thx rsa (R2) for pointing. 2012-01-13 19:18:13 +03:00
Subv2112 f7276a95de Scripts/Achievements: Fixed achievement Shocking! on 10-man and 25-man
closes #4751

Signed-off-by: Subv2112 <[email protected]>
2012-01-09 20:36:56 -05:00
Emo Norfik 6cb4950489 Scripts/Utgarde Pinnacle:
- Re-write Svala Sorrowgrave
- Scripted achievement The Incredible Hulk.

This script was writen basing on work and data:
- Original TC script.
- Albis fix for Arthas sounds and texts https://github.com/TrinityCore/TrinityCore/issues/4002 .
- Ric event start fix.
- Recorded encounters uploaded on YouTube.
- Data found on ScriptDev2 forums.
- Iov's custom SD2 repo and Svalas's script https://github.com/Iov/scriptdev2 .
Also thx to:
- ZxBiohazardZx for pointing how to fix looting problem when boss is killed when flying.
- Aokromes for confirmig how many times event "Ritual of the Sword" is performed.

- Mini event with Arthas.
- Call Flames: timers of cast and time between "Ball of Flame" (48246) can be wrong (based on videos).
- Ritual of the Sword works  and is performed once at 50% hp but:
  a) Still need retail data for teleport position of Svala floating above player.
  b) Need fully fixed spell Ritual of the Sword (48276), the triggering of spell Ritual Strike - Trigger Missile (48331) part was hardcoded.
- Spell Paralyze (48278) used by Ritual Channeler: fixed stacking and selection to ritual player only.
- Achievement "The Incredible Hulk": works but often Scourge Hulk don't get initial dmg from spell Ritual Strike (spell 48277 Effect #1 Value: 6650 to 7350).
- Looting problems when Svala was killed in air (require vmaps and option "vmap.enableHeight = 1" enabled in "worldserver.conf").
- Moved script_texts to creature_text.

It require option "vmap.enableHeight = 1" to work properly.
2012-01-08 23:07:31 +00:00
Chaplain 67808ba453 Core/Spells: Fix CAST_FLAG_UNKNOWN_18.
*rename CAST_FLAG_UNKNOWN_18 -> CAST_FLAG_ADJUST_MISSILE
*implement handling in Spell::SendSpellGo()
2012-01-08 18:50:25 +03:00
Kaelima e457649170 Merge pull request #4714 from elecyb/mover
Core-Vehicles: Change player mover when add/remove passenger (thanks Sub...
2012-01-08 06:41:02 -08:00
elecyb fc4b033715 Core-Vehicles: Change player mover when add/remove passenger (thanks Subv)
Core-Misc: Restore correct mover for victim of possesion spell.

Closes #4704, #4707
2012-01-08 03:56:33 -03:00
Machiavelli 1dc6f6a2da Merge pull request #4646 from elecyb/crash1
Core/PacketIO: Fix crash and exploit caused when client sends tampered m...
2012-01-07 03:58:42 -08:00
Kaelima a79ea3dcdf Merge pull request #4672 from Subv/fix004
Fixed gossip menu displaying for gameobjects with type GAMEOBJECT_TYPE_QUESTGIVER
2012-01-06 06:37:20 -08:00
Shocker e0bafc73f8 Merge pull request #4649 from Souler/fix_simon_game
Scripts/Quest: An Apexis Relic and The Relic's Emanation and Guardian of the Monument
2012-01-05 19:14:23 -08:00
Subv2112 d3b1c51b6e Core/Gossips: Fixed gossip menu displaying for gameobjects with type GAMEOBJECT_TYPE_QUESTGIVER, closes #4488
Signed-off-by: Subv2112 <[email protected]>
2012-01-05 21:41:17 -05:00
Souler 2d8a6fdf15 Scripts/Quests: An Apexis Relic, The Relic's Emanation and Guardian of the Monument. 2012-01-06 01:19:07 +01:00
elecyb 7d7bb8363d Core/PacketIO: Fix crash and exploit caused when client sends tampered mover guids
Closes: #4056
2012-01-05 18:34:56 -03:00
Shocker 2fac227480 Merge pull request #4405 from Warpten/feral
Core/Spells: Fix Druid's T10 Feral 4P Bonus
2012-01-04 13:50:17 -08:00
Shocker 08bcbc89b0 Merge pull request #4229 from devilcoredev/fix_002
Core/Spells: Fix the spell immunity system to be effect-dependent
2012-01-04 13:41:51 -08:00
Shocker 00e1de4c0a Merge pull request #3478 from Havenard/fix0011
Core/Spells: Fix Divine Storm
2012-01-04 13:35:29 -08:00
kandera 34c437e973 [Core/Spells] Fix Blood Tap (finally fixes full spell)
ignore removal of aura provided by Souler thanks!
2012-01-04 11:50:31 -05:00
zwerg 5884f4be31 Core/Spells: Add barfing to Spell::EffectInebriate.
Signed-off-by: Machiavelli <[email protected]>
2012-01-03 13:15:33 +01:00