Commit Graph
11 Commits
Author SHA1 Message Date
Rat d2af10618f Core/ConditionMgr: added placeholder for CONDITION_GUID
renamed targetOverride to invoker
removed targetOverride code (had no use)

--HG--
branch : trunk
2010-09-24 18:16:29 +02:00
Rat 8e6ba6e7c9 Core/ConditionMgr: small cleanup, small fix
--HG--
branch : trunk
2010-09-20 22:11:55 +02:00
Rat 2fb80e4a86 Core/ConditionMgr: You can now hide/show the quest marks with conditions (! ?)
note: check only runs at quest giver query!
Using together with CONDITION_SOURCE_TYPE_QUEST_ACCEPT you can totally hide quests

--HG--
branch : trunk
2010-09-20 10:19:20 +02:00
Rat 5de3183180 Core/ConditionMgr: You can now add conditions to QuestAccept (at CanTakeQuest check)
--HG--
branch : trunk
2010-09-19 19:49:23 +02:00
Shauren 320929ff40 Core/Conditions: Added "player knows spell" condition type
--HG--
branch : trunk
2010-09-10 20:49:29 +02:00
click 1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
XTZGZoReX 946adf469c *** New core <-> script library interface - complete rewrite of the old one.
* Removed the misdesigned on_events script/hooks.
* Lots of related cleanups and assertions.
* The interface is now fully object-oriented.
** Scripts no longer use function pointers.
** Scripts no longer use the general-purpose Script struct for everything.
** Script types are split into separate classes which must be inherited depending on what functionality is desired.
* Several script types have been added to allow extending functionality in a code-only manner (some script types require
  assignment in the recently added ScriptName columns in the database, though).
** SpellHandlerScript: Wrapper around spell scripts (returns new SpellScript objects (`spell_script_names`.`ScriptName`)).
** ServerScript: Allows scripting events that occur in the network layer.
** WorldScript: Allows scripting certain world-global events.
** FormulaScript: Allows hooking and interfering with core formulas.
** *MapScript: Allows hooking different map types (including world, instance, and battleground maps (`instance_template`.`ScriptName`)).
** ItemScript: Allows scripting of items (like the old interface (`item_template`.`ScriptName`)).
** CreatureScript: Allows scripting of creatures/AI (like the old interface (`creature_template`.`ScriptName`)).
** GameObjectScript: Allows scripting of gameobjects (like the old interface (`gameobject_template`.`ScriptName`)).
** AreaTriggerScript: Allows scripting triggered area triggers (like the old interface (`areatrigger_scripts`.`ScriptName`)).
** OutdoorPvPScript: Script which should return OutdoorPvP objects for use by OutdoorPvPMgr (`outdoorpvp_template`.`ScriptName`).
** CommandScript: Allows extending the in-core command table.
** WeatherScript: Allows scripting of weather changes (`game_weather`.`ScriptName`).
** AuctionHouseScript: Allows scripting of auction events.
** ConditionScript: Allows scripting of conditions (`conditions`.`ScriptName`).
** DynamicObjectScript: Allows scripting of dynamicobjects.
** TransportScript: Allows scripting of transport events (`transports`.`ScriptName`).
* OutdoorPvP objects are now created through scripts. This effectively means that they'll need to be moved to scripts
  before the they're functional again.
* The whole idea with this new interface is to allow expanding core functionality without touching core code. If further
  hooks are needed to expand functionality of the core, let us know; we'll add them, if we agree that it is appropriate
  to do so.
*** NOTE: The scripts project will _not_ build before it has been adapted to the new interface.
*** Thanks to everyone who helped out with related preparations and suggestions!

--HG--
branch : trunk
2010-08-06 19:23:43 +02:00
XTZGZoReX e4cab07f32 * Add ScriptName to conditions.
--HG--
branch : trunk
2010-08-06 16:33:31 +02:00
Machiavelli 0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Anubisss 6da05ec5d1 Fix memory leaks in ConditionManager.
--HG--
branch : trunk
2010-06-11 01:25:10 +02:00
XTZGZoReX 62200e8d02 * Even more restructuring of the game library.
--HG--
branch : trunk
2010-06-06 22:55:56 +02:00