Commit Graph
16992 Commits
Author SHA1 Message Date
kaelima a2d533752c Core/MMaps: Add several safety checks to confirm a valid path generation.
- Address some issues in TargetMovementGenerator. Thanks Chevron
2012-09-07 04:21:11 +02:00
Subv 0709d67e08 Merge pull request #7678 from Aokromes/master
Scripts/Scarlet Monastery: Final boss kill credit closes #7341
2012-09-06 19:08:29 -07:00
Aokromes 6970a28f24 Scripts/Scarlet Monastery: Final boss kill credit closes #7341
When Scarlet Commander Mograine dies and High Inquisitor Whitemane appears, if she is downed very quickly, then she will not perform the ressurection on Mograine and will not stun anyone, thus Mograine wont give the achievement nor loot. She should be invincible till she has ressurected Mograine.
2012-09-07 05:01:04 +03:00
kaelima f685e9fb2a Core/Vehicle: Correction to 5eb22e5b64. Thanks joschiwald (and slap some others) for noticing 2012-09-07 03:31:46 +02:00
kaelima 5eb22e5b64 Core/Vehicles:
- Send proper triggering flag when casting spellclick spells on vehicles (should not be fully triggered)
- Only compute non-transport positions when not finalized. (Fixes changing seat on vehicles, or changing vehicle from vehicle)
2012-09-07 03:17:04 +02:00
Vincent-Michael 6f38fb1011 Core: Fix some code style 2012-09-07 02:21:38 +02:00
Vincent-Michael ce42faafd9 DB/Spells: Fix Flamecap Fire damage 2012-09-07 02:02:35 +02:00
cyberbrest aed0ecd2e4 Core/Conditions: Allow multiple condition for spellclick source type
Currently unused in 335 but required for some 434 spellclicks
2012-09-06 20:03:21 +01:00
Nay 340dc33b52 Fix some code style issues in previous PR merge 2012-09-06 19:59:27 +01:00
Nay 334c078184 Core/SmartAI: Tiny tiny optimization in an if 2012-09-06 19:58:43 +01:00
Nay c66d254a39 Merge pull request #7658 from e000/creature-interrupt
[Core, Creature] Implement Creature/Pet Interrupts
2012-09-06 11:58:27 -07:00
Nay 0522e50c86 Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
	src/server/game/Spells/Spell.cpp
2012-09-06 18:01:51 +01:00
Vincent-Michael 9f09713b3e Core/Spells: fix extra damage from crits for talents and equipment effects Closes #6647 2012-09-06 11:14:37 -04:00
tobmaps fb3a360575 Core/Spells: fix intervening dead targets Closes #2090 2012-09-06 11:05:45 -04:00
Vincent-Michael 5954011a90 Core/Spells: clean up some code and move to spell script. Closes #7195 2012-09-06 11:00:37 -04:00
Nay 42a899a90e Merge pull request #7674 from Aokromes/mmaps
Core/Mmaps: compile fix
2012-09-06 05:05:47 -07:00
Aokromes 5617921a55 compile fix 2012-09-06 05:27:14 +03:00
Subv 4a96d79207 Merge pull request #7670 from Chevron/mmaps_2
Core/Commands: Implemented mmaps commands.
Nayd's seal of aproval.
2012-09-05 15:38:39 -07:00
Venugh c9eb42f246 Core/Commands: Implemented mmaps commands. 2012-09-06 00:36:24 +02:00
Subv 6ba88daa53 Merge pull request #7669 from Chevron/mmaps_2
Core/MMaps: Applied Trinity Codestyle to PathGenerator.
2012-09-05 14:54:12 -07:00
Venugh e7c0d8bef0 Core/MMaps: Applied Trinity Codestyle to PathGenerator. 2012-09-05 23:47:02 +02:00
Subv ccdca77740 Core/Mmaps: Fixed unloading mmap tiles, the x and y were swapped. thanks to MaNGOS for original implementation, and thanks to @Chevron for noticing. 2012-09-05 16:05:26 -05:00
Subv 593f08609f Core/Mmaps: Fixed a mistake in BuildPolyPath which could cause swimming creatures to bug in the navmesh generation. 2012-09-05 15:32:35 -05:00
Nay ca440756a8 Scripts/Commands: Fix .reload creature_template # 2012-09-05 19:50:09 +01:00
kaelima bf84a0a97a Core/Misc: Fix typo from 7c971be3c5. Thanks Shauren 2012-09-05 17:34:25 +02:00
kaelima 7c971be3c5 Core/Misc: Fix some warnings and logic mistakes found by static code analysis 2012-09-05 17:18:05 +02:00
kaelima c2f446ded9 Core/MMaps: Minor warning fix 2012-09-05 17:07:47 +02:00
Vincent-Michael 0f21634eab Config: Cosmetic changes 2012-09-05 16:01:05 +02:00
Shauren 147920c464 Merge pull request #7664 from Elron103/pull-requests 2012-09-05 06:40:56 -07:00
Elron103 6a701af13d Scripts/PitOfSaron: Fix Krick not casting Toxic Waste and Shadow Bolt 2012-09-05 15:34:07 +02:00
w1sht0l1v3 68a54e6d91 Core/SAI: Add condition to run SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL code 2012-09-05 14:04:09 +03:00
e 89d6900f4b [CombatAI::SpellInterrupted] Fix Typo 2012-09-05 01:48:25 -04:00
e 98f5d4ef4a [Core, Creature] Implement Creature/Pet Interrupts 2012-09-04 23:04:59 -04:00
Nay 4366dd7d83 Merge pull request #7657 from e000/master
[Spell::CleanupEffectExecuteData] Remove this confusing and potentially worthless function, use memset instead.
2012-09-04 19:43:04 -07:00
e f9a1fabc7b [Spell::CleanupEffectExecuteData] Remove this confusing and potentially worthless function, use memset instead. 2012-09-04 22:38:59 -04:00
w1sht0l1v3 50cea6638b Core/SAI: Fix SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL
Proper usage of params:
-param1: flat hp value
-param2: percent hp value
Note: only one of these params should be used(in case you set values in both,the script will chose percent)
2012-09-05 04:53:06 +03:00
kaelima b8d55cc019 Core/BG: Refix cf711ffbe5 Thanks Kiddie 2012-09-05 00:08:22 +02:00
kaelima 69602df833 Core/MMaps: Fix some uninitialized variable complaints in PathGenerator 2012-09-04 23:33:11 +02:00
Shocker ed6b58b17d Core/Spells: Avoid unnecessary code execution for SPELL_ATTR3_NO_DONE_BONUS 2012-09-05 00:13:43 +03:00
Vincent-Michael de15f70501 Core: Fix build 2012-09-04 22:39:04 +02:00
kaelima cf711ffbe5 Core/BG: Prevent players from using macro to exploit leaving BG queues when they already have entered.
- Cleanup and add some comments to MSG_BATTLEGROUND_PLAYER_POSITIONS
Closes #7633
2012-09-04 22:37:27 +02:00
Nay 306e4c173c Fix a merge failure 2012-09-04 19:58:39 +01:00
Nay b4bc78e24b Corrections to previous merged in PR 2012-09-04 19:48:29 +01:00
Nay 0ba06342dc Merge pull request #7644 from e000/master
[Unit::SetCharm] Restore original walking state when removing charm. Fixes mind control + walk bug.
2012-09-04 11:46:11 -07:00
Nay 36b3e06a7e Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
2012-09-04 19:11:04 +01:00
Kandera 8afecc6572 Core/Gameobject: fix collision for gameobjects 2012-09-04 14:04:47 -04:00
e 1695f78c9f Fix codestyle per Vincent-Michael 2012-09-04 13:04:30 -04:00
e 1e2ee2d680 [Unit::SetCharm] Restore original walking state when removing charm. Fixes mind control + walk bug. 2012-09-04 13:00:08 -04:00
Vincent-Michael a4c115a494 Core: Fix build 2012-09-04 18:21:00 +02:00
Kandera 26af8ac65a Core/Gameobject: another attempt at fixing collision. chest gameobject initial collision provided by vincent-michael 2012-09-04 12:08:12 -04:00