Commit Graph
10 Commits
Author SHA1 Message Date
Spp d19e127080 Code style (game + scripts only):
"if(" --> "if ("

--HG--
branch : trunk
2010-04-07 19:14:10 +02:00
Anubisss 08b4748e62 Use GUIDs instead of "global" pointers in zone scripts.
This commit is like that: 7714 / rce505237e4aa

And use const_iterators where it is possible.

--HG--
branch : trunk
2010-04-02 15:41:37 +02:00
Xanadu f8d1920fa5 Yet more cleanup, mostly in the script system. This should conclude the script integration into core.
--HG--
branch : trunk
2010-02-05 13:01:32 +01:00
Xanadu a5d1bc77ab A great purge of obsolete macros.
--HG--
branch : trunk
2010-02-05 00:31:28 +01:00
_manuel_ 7423553286 Removed tabs. Please if you make a patch make it with out tabs, use 4 spaces.
--HG--
branch : trunk
2010-02-01 01:59:46 -03:00
_manuel_ 8da617fca9 Closes issue 565. Implemented script for wormhole by make_the_king. For a full fix see TDB Forums New Fix Submissions > Core related DB content.
--HG--
branch : trunk
2010-01-31 22:02:15 -03:00
thenecromancer b31c11bf03 More correct spell Id for snake script
--HG--
branch : trunk
2010-01-27 15:57:14 +01:00
Brian 7162dcd475 * Backed out changeset c7c6faf26cbd
* A different solution to damage will be implemented
* You will need data from your DB provider if you don't have a backup

--HG--
branch : trunk
2010-01-21 18:38:49 -07:00
win32 2572e9ef8e * Add support for basedmg and baserangeddmg values in creature_classlevelstats.
* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field.

--HG--
branch : trunk
2010-01-21 13:48:27 +02:00
Rat 0cc053ea4d *Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
2010-01-19 11:36:05 +01:00