Netherwing Relic should have 100% chance to drop from dragonmaw transporter if player is on quest.
(cherry picked from commit a3dbb0dd9caa1af61ff4e313ef1b75a98c17e30b)
A blizzlike script, only condition for the spell Flaming Spear and Tooth Explosion must be done once the condition (In Taxi) is implemented.
(cherry picked from commit 6f3def5267c20d55135cbc76bd0723302751f199)
Missing texts for a number of npcs for players exhalted wit the Sha'tari skyguard also texts for return of bombing run / bomb them again
Texts copied from parsed sniff as even though is set to output them creature texts are ommited from sql output.
(cherry picked from commit bd61eb21a353c8342472b9a4b336a0c712d181dd)
Add condition for the spell Iron Chain
Add cosmetic Exploding Abomination and fix visual issues.
Closes#15461
(cherry picked from commit 9829ad846db176b7dc85e93cd6de2c7a32348949)
A correction as pointed out by Killyana, reversing faction update do peons with defiant and enraged change hostile rather then the peons with the other 2 buffs turn friendly, Ye I forgot about the dragonmaw illusion buff when testing.
(cherry picked from commit a791663556b5969fb842285825262be08713f79d)
More updates,
1) remove random movement and spawn dist from creature as only peons with dazed & confused should have random movement
2) Peons with Lazy and Good for nothing and Dazed and Confused are friendly to players only peons which are defiant and enraged are hostile and attackable by players.
(cherry picked from commit 53e9e43d3c45d27c86cc00fa47a6d32477052306)
Attempts to salvage Stormforged Eyes from an Iron Giant's corpse will provide 2 Stormforged Eyes or will spawn 3 Iron Dwarfs.
(cherry picked from commit 06fa7af6c56d74362c504902ac07de92370a0155)
* Update original script for this adding missing auras also the spell so booterang gets returned to player (visual only).
* Add more Disobedient Dragonmaw Peon, we now have 45 including the 10 which we already had in db.
(cherry picked from commit a32793ffd371db0f64d30e8a5dbfd4a58d09ae45)
# Conflicts:
# sql/updates/world/2015_09_06_00_world.sql
- NearTeleportTo hack -> proper spell with DB coordinates
- Add boss emotes
- Some code streamlining using event phases and IN_MILLISECONDS instead of large constants
- Improvement to eruption hitbox and delimiters to match retail layout more closely
- Spell timers adjusted from sniffs
(cherry picked from commit 3e2014a958c2295c175b359dbeed48f36befce98)
- Added missing raid boss emotes
- Fixed an issue where Noth would stand idly after blinking if his current target stood still
- Fixed some reset edge cases
- Prevent Noth from dying during Balcony phase
- Fix targeting of 25-man Curse of the Plaguebringer (now has 8 targets, down from 10)
- Fix balcony/ground phase durations to be blizzlike
- Fix an issue where summoned mobs would sometimes not be aggroed automatically
- Get rid of ugly millisecond values in favor of seconds times constant
- Moved the chance to yell on kill to the database
- Prevent AoE abilities from hitting Noth during the balcony phase
- General cleanup of events handling
- Generally make @Nayd happy
(cherry picked from commit 3fc1bb1abf0d4ae7b37507c62a3b57175477ce2f)
# Conflicts:
# src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
- Adjusted doom cast timings as per boss mod timers.
- Add Deathbloom's final tick using spellscript
- Move Spores' Fungal Creep cast handling to Loatheb's cpp instead of handling it in SmartAI
- Fungal Creep should also be cast if the spore expires (important for Spore Loser achievement)
- Remove Fungal Creep from players on reset to avoid cheesy strats
(cherry picked from commit ea1c783b84d4fa489436531667f3c121631b25d4)