This fix problem with temporary "alive" cases for prist talent for example.
Signed-off-by: VladimirMangos <[email protected]>
* Use final damage for check
* Also fix CMSG_REPOP_REQUEST read warning spam.
--HG--
branch : trunk
* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data`
* Move its in sql update from `account_data` to new table.
* For client packets that can be send in loggined state or just after logout but assocualted
with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
* Store low guid for loggedin player or recently logout into WorldSession.
Author: VladimirMangos, TOM_RUS
--HG--
branch : trunk
*Dont forget that this system can only works fine if has a DB support with level 80 instances' reputations(so need some data to creature_onkill_reputation).
--HG--
branch : trunk
* Correctly adopt spec 1's action bars into spec 2 when learning a new spec.
* Correct handling for UpdateSpecCount where count == 1.
* Other small cleanup and consistency variables.
--HG--
branch : trunk
Use FailQuest for all quests that can fail and remove no longer needed function FailedTimedQuest.
Signed-off-by: NoFantasy <[email protected]>
--HG--
branch : trunk
* Introduced new table character_battleground_data
* Entry point is now stored on BG enter event not join event
* Entry point for dungeons is now correctly set to nearest graveyard
(this prevent well known assert in GetInstance because of porting to already destroyed instance)
* Teleporting from BG correctly restore mount state
* Teleporting from BG correctly restore taxi flight
(in multipath flight you will end up in nearest transition point on the route)
Signed-off-by: ApoC <[email protected]>
--HG--
branch : trunk
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it.
*More correct aura scaling with lvl for area auras.
*Prevent exploits with relog while having auras with modified amount.
--HG--
branch : trunk
* Check new continent requirement by SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND in
SpellMgr::GetSpellAllowedInLocationError.
* Also in this function let ignore any area requirement in GM-mode (except client side checks ofc if use spellbook/item)
* For fly form/mount auras check only speciaal reqirement like special fly skill and ignore it for dead state.
* Drop explicit fly auras drop at zone update, now this part GetSpellAllowedInLocationError functionality.
* Allow in `spell_area` have data deepndent from ghost auras
This all allow implement apply spells 55173/55164 to player ghost wiht DB support in `spell_area`
--HG--
branch : trunk
*Fix rage calculation for level > 70
*Allow rage generation for NPC using rage
*Make mitigated damage not add rage
*Fix Warriors' Berserker Rage
Author of all of these: thenecromancer
--HG--
branch : trunk
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.
Signed-off-by: VladimirMangos <[email protected]>
Also implement KillCreditN field check at loading.
--HG--
branch : trunk
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
--HG--
branch : trunk
* Bug showup as paladin talents reset. Thanks to ApoC for reseach problem.
* Now at .learn command use for learn some talent this talent must correctly show as learned in talent dialog.
--HG--
branch : trunk
[8098] Support uint32 spell ids in code. Author: VladimirMangos
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
--HG--
branch : trunk
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
--HG--
branch : trunk
*Remove duplicated AP coefficients for Hammer of Wrath and Avengers Shield
*Correctly do effectaddcombopoints for spells which take them.
*Do not proc spelleffects on player login.
--HG--
branch : trunk
[8049] Added energize effect after last heal tick for 33763 and ranks. Author: bobaz
[8053] At character talents reset using chat command also reset talents
for all character pets. Author: VladimirMangos
--HG--
branch : trunk