Commit Graph
89 Commits
Author SHA1 Message Date
QAston 586a76e3a0 Core/Db/Conditions: Add 3rd parameter to CONDITION_ITEM so it can now perform a check if item exists in bank aswell as in equipment. 2012-02-10 16:47:58 +01:00
QAston f2f1150761 Fixed build. 2012-02-10 15:43:19 +01:00
QAston 676151f6ac Core/Db/Conditions: Don't use ConditionValue3 as a reference id for template conditions - ConditionTypeOrReference serves this purpose. 2012-02-10 15:30:33 +01:00
QAston 8713b44ee7 Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.
Warning: API has changed a bit:
ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now
ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
2012-02-10 14:18:59 +01:00
QAston e0ad0f0e8d Minor correction to a7fc2586e7 - load columns from db in the same order they're stored. 2012-02-10 12:54:34 +01:00
QAston a7fc2586e7 Core/Db/Conditions: Add NegativeCondition column to conditions table which allows to check whenever player does not meet condition specified by ConditionTypeOrReference column (ConditionTypeOrReference and ConditionValue3 set to reference id are not affected by the change) 2012-02-10 12:46:01 +01:00
QAston 0b1da6c0ad Core/Db/Conditions: update error log. 2012-02-09 18:18:06 +01:00
QAston e0c699b0f3 Core/Db/Conditions: allow CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET to be used for spells with any spell using unit as explicit target instead of just TARGET_UNIT_TARGET_ANY and TARGET_UNIT_TARGET_ENEMY. 2012-02-09 18:12:47 +01:00
Subv2112 29f8e4309e Core/Conditions: Allow using guid (negative value) in SAI conditions 2012-01-31 09:50:02 -05:00
Subv2112 74b64150bb Core/Conditions: Implemented SAI conditions, only usable with events in which the invoker is a player.
sourceType = 22
sourceEntry = entryorguid
sourceGroup = eventId + 1
sourceId = SAI sourceType (0 = creature, 1 = gameobject, etc)

Also refactored some code

Signed-off-by: Subv2112 <[email protected]>
2012-01-29 13:49:19 -05:00
Subv2112 59f378ea89 Core/Conditions: Fixed the error introduced in the previous commit 2012-01-28 12:45:27 -05:00
Subv2112 ff81a2455b Core/Conditions: Make CONDITION_CLASS and CONDITION_RACE use a mask, this will reduce the amount of conditions needed
Signed-off-by: Subv <[email protected]>
2012-01-28 12:25:44 -05:00
Machiavelli 5dd6b8b2dc Core/Conditions: Change CONDITION_REPUTATION_RANK. It now no longer explicitly checks if ConditionValue2 is equal to the reputation rank. It now checks if the player's reputation rank is in the bitmask of ConditionValue2, where each bits are (1 << ReputationRank).
Idea by Aokromes and Malcrom
Data conversion query by Malcrom (*WATCH OUT WITH CUSTOM CONTENT AS THIS DELETES ALL CONDITION TYPE 5's AND RE-ADDS STOCK DATA ONLY*)
2012-01-17 14:31:22 +01:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Shauren 3ff67fb257 Core/Achievements: Refactored HasAchieved to take only achievement id as parameter 2011-12-12 18:19:26 +01:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
QAston a077a26aa5 Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code. 2011-08-16 19:44:18 +02:00
QAston 73bbc3aca8 Core/Spells: Update some targeting related attribute definitions to make them more clear and consistent. 2011-08-16 16:06:21 +02:00
Spp 473f341012 Core/GameEvent: Minor code optimization. (Also cosmetic changes in other unrelated files) 2011-08-04 14:27:10 +02:00
Shauren b9a6e2333c Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash 2011-07-27 12:35:59 +02:00
QAston b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
kaelima b9e8694540 Core: Continued cleanup
If and for whitespaces.
2011-06-12 02:30:32 +02:00
click 158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
Shauren 0ad14aeafd Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically 2011-05-26 23:57:17 +02:00
Shauren 7abb302d8f Core/Conditions: Prevent unneccessary copying condition list on every check 2011-05-26 23:27:43 +02:00
leak 1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
leak c51c817a45 Core/ObjectMgr: Refactor sCreatureStorage 2011-04-28 22:57:08 +02:00
leak e2e9431ca3 Core/ObjectMgr: Refactor sGOStorage 2011-04-28 22:54:30 +02:00
leak a82654debd Core/ObjectMgr: Refactor sItemStorage 2011-04-28 22:42:33 +02:00
Nay 67198416f0 Core/Conditions: Improve CONDITION_REPUTATION_RANK, it should check for rank equality. This way it can be used in more cases. 2011-04-22 17:42:30 +01:00
Azazel 03852e14e5 Core/Conditions: improve CONDITION_QUEST* conditions. Now you can invert meaning of these conditions by setting ConditionValue2 to 1. For example, if you use CONDITION_QUEST_COMPLETE and ConditionValue2=1 then this condition will be true if this quest has any status but completed 2011-04-21 16:23:20 +06:00
Supabad baedc78b10 Core/Conditions: fix little typo in previous commit. 2011-04-09 10:23:54 +02:00
Supabad 6174703d45 Core/Conditions: updated CONDITION_SPELL to allow to return false also 2011-04-09 10:12:45 +02:00
Shauren 2f79b0f266 Core: Removed all double (and more) empty lines 2011-03-21 10:52:14 +01:00
Machiavelli e07e20ffca Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. 2011-02-20 20:16:34 +01:00
leak 137b079eea Core: Generic cleanup (tab2spaces/trailing whitespace removal) 2011-01-26 01:03:35 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren 0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren 7b4e1c6387 Core/ObjectMgr: Static members are no longer accessed through singleton
--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
leak 6115b0bd5f Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100%
R.I.P

--HG--
branch : trunk
2010-12-22 00:12:03 +01:00
leak fd694cd232 Streamlining loading functions for server startup
- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)

--HG--
branch : trunk
2010-12-19 17:06:33 +01:00
linencloth 59da698189 Core: Rename spell attributes, use more general names
--HG--
branch : trunk
2010-12-19 05:15:47 +01:00
click 2642894342 Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.

--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
Rat 9abf7f98b3 Core/Conditions: updated CONDITION_ITEM, it should work with 0 item count
--HG--
branch : trunk
2010-11-15 23:20:20 +01:00
Shauren d73d975d56 Core/Conditions: Prevent double deleting the same condition on cleanup, fixes shutdown crashes with conditions
--HG--
branch : trunk
2010-11-13 20:48:20 +01:00
Rat d79ee2e824 Core/Conditions/Typo
--HG--
branch : trunk
2010-11-05 23:33:31 +01:00
Rat b45e12fdf9 Core/Conditions: updated CONDITION_AURA, if Param3 is set true target is tested for condition, else caster is tested
--HG--
branch : trunk
2010-11-05 22:54:51 +01:00
Rat 32f088558d Core/ConditionMgr: added two new conditions NEAR_CREATURE and NEAR_GAMEOBJECT
--HG--
branch : trunk
2010-10-31 22:10:31 +01:00