Commit Graph
290 Commits
Author SHA1 Message Date
Christyan bc048ad216 Fix a typo in LFG.
Use the proper DungeonID for SMSG_LFG_PROPOSAL_UPDATE if player selected multiple dungeons.

Signed-off-by: Anubisss <[email protected]>
2011-01-07 01:30:39 +01:00
Machiavelli 09a0860717 Core/Pets: Fix crash added in a3feae6b6f 2011-01-04 19:30:51 +01:00
lukaasm 4fba0830d0 Core/Groups: Fix players being displayed as offline in group view after being teleported to a
different map

closes #48
Signed-off-by: Machiavelli <[email protected]>
2011-01-04 18:12:10 +01:00
Per Wilhelmsen a3feae6b6f Core/Handlers: Add guid-output for pet-guid and playerguid in HandlePetSetAction error-message. 2011-01-04 06:09:43 +01:00
Machiavelli 9f4881310f Core/Vehicles: Fix a crash in EjectPassenger
Closes #20
2011-01-03 17:02:26 +01:00
Shauren 9c0cd63e93 Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon 2011-01-02 21:33:37 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Machiavelli 72a115f242 Core/Vehicles: Store guids in vehicleseat structures instead of pointers. Fixes a crash with vendor-carrying Mammoth mounts. 2010-12-31 17:23:51 +01:00
leak d747b8063b And remove useless testing code again.. 2010-12-31 04:50:26 +01:00
leak 73fe85e6fd Core/Handlers: Allow gamemasters to send mails with customer support badge depending on gm mode (.gm off/on) 2010-12-31 04:47:57 +01:00
Machiavelli 11cc3eac7a Core/Vehicles: Implement VEHICLE_SEAT_FLAG_B_CANSWITCH restriction, and do some cleanup. 2010-12-30 19:57:50 +01:00
Machiavelli 948a2136c4 Core/Vehicles: - Redefine VEHICLE_SEAT_FLAG_USABLE as VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT. This flag determines whether or not the player has control over entering/exiting a vehicleseat. Thanks to linencloth for help with research.
- Implement VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT exit restriction
- Remove MOVEMENTFLAG_ROOT on vehicle exit
2010-12-30 19:10:46 +01:00
Machiavelli 71e959837b Core/Vehicles: - Prevent client ejecting passengers from non-ejectable seats.
- Chart some more VehicleSeatFlags and VehicleSeatFlagsB. Research by linencloth
2010-12-30 17:59:55 +01:00
Machiavelli 8c8f4a828b Core/Vehicles: - Prevent client ejecting passengers from non-ejectable seats.
- Chart some more VehicleSeatFlags and VehicleSeatFlagsB. Research by linencloth
2010-12-30 17:33:51 +01:00
silinoron e522fbe7ce Core/WorldSession: Cleanup. 2010-12-29 20:20:09 -08:00
Shocker 5f41699312 Core/Groups: Raid leader can't be kicked from group by raid assistants 2010-12-29 22:08:33 +02:00
Machiavelli 68c6189201 Core/Vehicles:
- Set MovementFlagsExtra (2) correctly depending on vehicle 'template' flags. This makes certain vehicles such as demolishers unable to jump/strafe (as intended)
- Fix SMSG_MONSTER_MOVE_TRANSPORT stucture, prevents a client crash when entering certain vehicles, as well as *properly* broadcast position relative to the vehicle.
- Send SMSG_BREAK_TARGET to player when entering vehicle.
- Set MOVEMENTFLAG_ROOT on passenger when entering vehicle
- Cleanup in affected code
2010-12-29 05:45:38 +01:00
click c3abba71d3 Core/Handlers: Raise an errorlog into debug for CMSG_DISMISS_CRITTER - this may occur if the player is lagged out.
--HG--
branch : trunk
2010-12-28 10:14:05 +01:00
click 464f1a9f8f Core: Kill off some warnings
--HG--
branch : trunk
2010-12-27 22:58:22 +01:00
linencloth efbc73d025 Core/Player: Split RemoveQuest into 2 separate functions
--HG--
branch : trunk
2010-12-26 21:34:08 +01:00
linencloth 07498c048c Core/QuestStatus: Log abandoned quests (requested, can be used in statistics)
--HG--
branch : trunk
2010-12-26 21:23:05 +01:00
Shauren 79070ca820 Scripts/Serpentshrine Cavern: Fixed "The Lurker Above" achievement and removed hacks for the event
--HG--
branch : trunk
2010-12-26 16:35:29 +01:00
linencloth b150172521 Core/QuestStatus:
- Separate rewarded quests from active quests, and store them in a new table to reduce database size
- Drop the no longer needed `rewarded` column from character_queststatus for smaller table size
- Prevent filling the database with dropped quests
  - Delete useless records
- Implement queststatus save "queues" instead of states
- Minor optimizations

WARNING: Backup your database!

--HG--
branch : trunk
2010-12-26 04:16:18 +01:00
click b5c1d554b2 Core/Handlers: Change/add some extra output in error-logs for PetHandler and SpellHandler
--HG--
branch : trunk
2010-12-26 01:24:29 +01:00
click 07bebf0f35 Core/Handlers: Add some extra output in WorldSession::HandleDismissCritter (give more of which user attempts to dismiss it)
--HG--
branch : trunk
2010-12-25 17:53:50 +01:00
Machiavelli 398d71285d Core: Fix a possible crash in WorldSession::ProcessQueryCallbacks
Author: Cyberbrest
Closes issue #5262

--HG--
branch : trunk
2010-12-24 19:46:11 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren 3b903693aa Core/Player: Fixed faction change for characters that don't have any quests completed, patch by [email protected]
Closes issue #5203.

--HG--
branch : trunk
extra : rebase_source : 6a7676a125be28e5b150db9f27d3488899f6c728
2010-12-23 19:15:44 +01:00
Spp 1f238d1700 Core/Dungeon Finder: Some cosmetic changes
- Drop pointer use in updateData struct
- Variable renaming
- Use of guid instead of group/player in rolecheck update

--HG--
branch : trunk
2010-12-23 06:06:19 +01:00
Shauren cef7c4d4f3 Core/Spells: Fixed "unprocessed tail data" packet spam for CMSG_CAST_SPELL
--HG--
branch : trunk
2010-12-22 21:32:48 +01:00
Shauren 0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren 0948fc5bbe Core: Converted (hopefully) all remaining singletons to use ACE_Singleton class
--HG--
branch : trunk
2010-12-22 20:52:47 +01:00
Shauren 7b4e1c6387 Core/ObjectMgr: Static members are no longer accessed through singleton
--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
Spp f33f51c287 Core/Dungeon Finder: Fix problems when joining queue
- Fix Rolechecks
- Fix incorrect dungeon stored when queued as individual:
  * Those that joined as random were only matching with others that joined random
  * Teleport location was incorrect.

Closes issue 5161
Updates issue 5162

--HG--
branch : trunk
2010-12-21 23:16:09 +01:00
Spp 0c44943cd2 Core/Dungeon Finder: Multiple changes
- Simplify lock status calculations by caching player locked dungeons
- Fix incorrect Lfg State loading for groups
- All reference variables that are supposed not to be modified are declared as const
- Use full group guids in rolechecks
- Add some debug msgs
- Fix some warnings

--HG--
branch : trunk
2010-12-21 22:33:17 +01:00
Shocker 9fd0caf9a5 Core/WorldSocket: Fix a crash in HandleAuthSession
--HG--
branch : trunk
2010-12-21 01:48:09 +02:00
linencloth 59da698189 Core: Rename spell attributes, use more general names
--HG--
branch : trunk
2010-12-19 05:15:47 +01:00
Machiavelli 535d81db4b Core/Social: Really show correct count (matches + displayed) in SMSG_WHO now (switch position of 2 numbers).
--HG--
branch : trunk
2010-12-18 16:09:50 +01:00
leak 04e4561134 Prevent completing quests by packet manipulation
--HG--
branch : trunk
2010-12-18 15:29:11 +01:00
Machiavelli e867481ccb Fix a typo in 52d8bc05c3
--HG--
branch : trunk
2010-12-17 19:27:09 +01:00
Machiavelli 0a8c99e02c Core/Social: Fix SMSG_WHO. Packet should contain number of players matching given criteria + number of players displayed, instead of total number of players online + number of players displayed.
Fixes issue #4886

--HG--
branch : trunk
2010-12-17 16:36:01 +01:00
Shauren 82f45966fc Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)

--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
Anubisss 6d9029c12e Make some cleanup.
My thank goes to Az@zel for the code analysis.

--HG--
branch : trunk
2010-12-16 18:08:23 +01:00
Spp 4671500172 Core/Dungeon Finder: Move all LFG data from Player and Group classes to internal LFG data classes.
--HG--
branch : trunk
2010-12-16 10:53:21 +01:00
Spp 451a6f40d4 Core/Dungeon Finder: Use full guid of players instead of lowguid
Note: This change is done in preparation of other changes that will come later.

--HG--
branch : trunk
2010-12-16 04:20:22 +01:00
Spp 382fef1958 Core: Some warning fixes
--HG--
branch : trunk
2010-12-15 10:44:06 +01:00
azazel 23e3909221 Core/Arena: avoid arena match loss when leaving queue before actual invitation to match (by VladimirMangos)
--HG--
branch : trunk
2010-12-15 14:25:10 +06:00
azazel b39b8fdd0d DB Schema/Characters: removed columns auctionhouse.item_template, character_inventory.item_template, guild_bank_item.item_entry and mail_items.item_template and created item_instance.itemEntry column instead of them.
As a side effect moved related queries to prepared statements.
As one more side effect fixed not shown and lost mail items in returned expired mail (patch by Quriq14).

--HG--
branch : trunk
2010-12-15 14:08:12 +06:00
Shauren 58a9b15443 Core: Fixes some warnings
Core/SmartAI: Fixed DamageTaken and DamageDealt hooks

--HG--
branch : trunk
extra : rebase_source : 062f1c68cd1d318d192b294a493db17a1943bee2
2010-12-14 22:45:23 +01:00
Machiavelli 3b0297f912 Core/CharacterHandler: Fix ¨[ERROR] GetUInt32() on non-numeric field¨ on a certain query.
Author: toshik.777
Closes issue #5068

--HG--
branch : trunk
2010-12-14 19:14:54 +01:00