Spp-
f37a2030c0
Core: Minor optimization in AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck
2011-07-12 13:30:33 +02:00
QAston
72ea9c9fa8
Core/Spells: Add a base for brand new proc system, this is a WIP and doesn't affect currently working code.
2011-07-10 13:13:02 +02:00
Havenard
0c984bfdf5
Core/Auras: Fix problem with aura charges introduced on 42a20f1 with the reuse of existing aura objects on aura reapply.
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Closes #1989
Closes #2039
Closes #2211
2011-07-09 14:59:35 +07:00
Nay
c572adea15
Scripts/Silithus: Fix Wind Stones gameobjects (fixes many quests in this zone). Closes #95
2011-07-05 22:07:40 +01:00
QAston
fb9719c653
Core/Spells: Define SPELL_ATTR0_ABILITY (old SPELL_ATTR0_UNK4)
2011-06-30 01:47:09 +02:00
QAston
d31f53c16a
Core/Auras: Don't cache aura object fields in periodic damage aura handler, as it's not needed.
2011-06-30 00:00:20 +02:00
Shocker
1bc9bb6499
Core/Misc: Logic fix in previous build fix
2011-06-29 16:49:55 +03:00
Shocker
2cbff7d9ed
Fix build
2011-06-29 15:43:48 +03:00
Spp-
c9600143d9
Minor cleanup in SpellAuraEffect.cpp (codestyle and warning fix)
2011-06-29 13:09:32 +02:00
Machiavelli
86a48c1b63
Core/Vehicles: Fix CMSGS_CHANGE_SEATS_ON_CONTROLLED_VEHICLE after recent aura system changes. With thanks to QAston.
2011-06-28 16:48:57 +02:00
QAston
e5db97a28e
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2011-06-26 19:32:41 +02:00
QAston
faaba1aa65
Core/Auras: Improvements in spell_linked_spell table handling, now auras with using this table have linked stack amount, also linked aura removal is called now when aura is removed on target death.
2011-06-26 19:31:11 +02:00
Shocker
e05f608919
Core/Spells: Don't allow Killing Spree to hit unattackable targets
2011-06-26 16:06:23 +03:00
QAston
dc8a926c8d
Core/Auras: fix a typo in PowerDrain auras periodic tick handler.
2011-06-23 15:51:14 +02:00
QAston
3137a82c7c
Core/Spells: Cleanup in Spell.h:
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- Codestyle (fix function naming) and cleanup changes in SpellCastTargets class, also access variables of this class by getters/setters
- Move IsQuestTameSpell function to SpellMgr.h
- Move UnitList typedef to Unit.h
Additionally - add missing copyright notice to SpellAuraEffects.h
2011-06-23 13:28:52 +02:00
click
f7b0e58a14
Core: Remove a few warnings (unused variables), clean up tabs whitespaces
2011-06-23 09:13:58 +02:00
QAston
c4818f1892
Core/Auras: Fix refresh of auras with spellmodifiers applied to currently cast spell.
2011-06-21 19:59:17 +02:00
tobmaps
afd524f36b
Core/Misc: Some random cleanups and code style fixes
2011-06-20 04:04:20 +07:00
tobmaps
24764a674b
Core/Spells: Fix crash with spellstealing of Divine Illumination
2011-06-20 03:39:07 +07:00
Lopin
50a716e031
Revert "Core/Spells: Fixed Righteous Fury stacking exploit"
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This reverts commit b7d504a7e6 .
2011-06-19 17:47:23 +02:00
Lopin
b7d504a7e6
Core/Spells: Fixed Righteous Fury stacking exploit
2011-06-19 14:28:22 +02:00
QAston
aebb75b816
Core/Auras: Move periodic aura effect handlers to separate functions, do a little cleanup in these, also allow periodic dummy/periodic trigger spell auras to tick when caster is not available.
2011-06-19 13:13:41 +02:00
click
f778c5e739
Whitespace cleanups...
2011-06-18 19:51:28 +02:00
tobmaps
1abdb65f5a
Core/Misc: Cleanups, code style and typo fixes
2011-06-16 20:08:28 +07:00
kaelima
b9e8694540
Core: Continued cleanup
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If and for whitespaces.
2011-06-12 02:30:32 +02:00
click
c77aa6e846
Core: And some more cleanups...
2011-06-12 02:00:43 +02:00
click
f16df538ee
Core: More codestyle cleanups
2011-06-12 01:47:45 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
QAston
34d980ea4c
Core/Auras: Move AuraEffect::TriggerSpell missing spell error log to debug.
2011-06-11 13:16:19 +02:00
QAston
76bb3ca21c
Core/Auras: Call Aura::HandleAuraSpecificMods in Aura::SetStackAmount to preserve compatibility with older scripts.
2011-06-11 10:55:19 +02:00
QAston
3ec587e21e
Core/Auras:
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Make Aura::ModStackAmount(1) an equivalent of reapplying the aura
Recalculate periodic aura timers on aura reapply.
2011-06-11 10:55:17 +02:00
QAston
0c3e99c450
Core/Auras: Move repeating code for aura packet creation to separate function. Fixes usage of SPELL_ATTR5_HIDE_DURATION attribute.
2011-06-08 10:41:32 +02:00
QAston
0575dddbb3
Core/Auras: Fix visibility aura effect handlers to work correctly on amount change
2011-06-08 09:19:34 +02:00
QAston
f74bc25af1
Core/Auras: Fix SPELL_AURA_MOD_DAMAGE_PERCENT_DONE aura handler to work correctly on amount change.
2011-06-07 22:25:39 +02:00
QAston
b9e8e6d3b4
Core/Auras: Add functions for common actions on aura charges.
2011-06-07 17:26:27 +02:00
QAston
9542077c38
Core/Auras: Use recalculated aura max duration on spell hit for duration calculations.
2011-06-07 14:19:47 +02:00
QAston
3effdb2c23
Core/Auras: Add Aura::TryRefreshStackOrCreate function and remove stack checks from Aura::Create
2011-06-07 12:47:32 +02:00
Shauren
97a5db68c2
Core/Auras:
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* Fixed loading aura charges when they would exceed count set in SpellEntry while still remaining a valid value due to spell modifiers (that might not yet be active)
* Fixed refreshing aura charges when recasting the spell
Closes #1803
Closes #1786
Closes #1805
2011-06-03 21:30:50 +02:00
tobmaps
e25c73978a
Core/Spells: Drop dead code and fix some SQL updates
2011-06-01 01:58:32 +07:00
QAston
7b5b95966e
Core/AuraScript: Add DoCheckAreaTarget hook to allow explicit area aura target selection.
2011-05-31 20:24:44 +02:00
QAston
0196192c7a
Core/Auras: Fix a typo, which broke AuraEffect::ChangeAmount function
2011-05-31 16:20:27 +02:00
QAston
8ff2ed69bf
Core/Auras: Fix *nix build
2011-05-31 16:03:27 +02:00
QAston
2d3f4687e5
Core/Auras: Prevent assertion fail in AuraEffect::HandleEffect
2011-05-31 14:50:54 +02:00
QAston
3c93cccdb1
Core/Auras: Prevent assertion fail due code in AuraEffect::HandleAuraLinked, also improve the sync between auras linked by this aura type.
2011-05-29 15:49:32 +02:00
QAston
854438fb8a
Core/Auras: add missing parenthesis.
2011-05-29 13:23:49 +02:00
QAston
42a20f14ef
Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
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You can hook on reapply/stack event by checking for AURA_EFFECT_HANDLE_REAPPLY aura handler mode, AURA_EFFECT_HANDLE_REAL is now not triggered on aura refresh/stack.
2011-05-29 13:18:47 +02:00
SeTM
fade2383cc
Core/Spells: Implemented SPELL_ATTR5_HIDE_DURATION. Duration of auras with this attribute will not be displayed clientside
2011-05-28 21:53:32 +07:00
tobmaps
0faeb45932
Core/Spells: Cleanup code for Summon Gargoyle
2011-05-28 18:49:21 +07:00
click
2d1b3ccaa1
Compile warnings fixes
2011-05-27 14:45:44 +02:00
Shauren
0f7b73c141
Compile fixes
2011-05-26 23:12:53 +02:00