Fixed HP drop bug on zeppelins
Fixed possible packet relocation problems on huge transports
(cherrypicked from b3f04ec1570c7fd6ef0d1dacfb7ff9f8ab00a43d)
(cherry picked from commit d3214a0012cf93a5e66d1dc405ac90c4abc1b8c3)
d3214a0 follow-up for code style.
(cherry picked from commit 4deeee66bda390d2b35b64aaeb5924dac4170e10)
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
(cherry picked from commit 2170541a51ced3c15675b8854e0ae49461884f8c)
Code style follow-up, I blame Notepad++.
(cherry picked from commit 7860da0de6e53c7740862cae18840c9d399dda7f)
(cherry picked from commit 6d00d3f28380dd0811a18913450b1dc4f07fef48)
Merge remote-tracking branch 'Treeston/3.3.5-splinechains' into 3.3.5 (PR #17946)
(cherry picked from commit 20f483967fb3a430fbd54148c08b6d8e8937daac)
Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and fix PCH build in some configurations (zzz why do we even keep Appveyor and Travis around).
(cherry picked from commit 4fa646c0b2ae3261e7fab249f4177900d4c8d013)
PCH build fix. Again.
(( Alright, you made me waste 20 minutes of my life on a full nonPCH rebuild of the core now. ))
(( I hope you're happy. ))
(cherry picked from commit 4a1a460241acf511467decd92d2a30e19927d74d)
Also make sure the creature is alive before updating.
Fixes#12823.
(cherry picked from commit 2db9269ec1c06b5fccc45dc0a5b4f714f9b48804)
DB/Creature: World Trigger (Not Immune NPC) InhabitType update
Closes#17332 by Malcrom
(cherry picked from commit 78d08834c0afe0be09e4ec071a6e6855aa18e2c8)
DB/Item: Fix text in Rune-Inscribed Parchment
Closes#17329 by tkrokli
(cherry picked from commit 8879545f21fe13650872358741b687a524cf8cb9)
DB/Quest: improve chaining for "The Ashenvale Hunt" quests
Closes#17323 by SnapperRy
(cherry picked from commit d034eedb811912546025d11a5e9335bcd6600464)
DB/trinity_string: wrong string about character customization + minor fix
Closes#17306 by lyn1337
(cherry picked from commit 0951e559ebe6b76abdfef55619244578d9917002)
DB/Quest: fix some completion/offer reward quest texts
Closes#17336 by SnapperRy
(cherry picked from commit e9025036b9848a5a684c57e3e066687c29fde321)
DB/Quest: add queststarters for "Regthar Deathgate"
Closes#17337 by SnapperRy
(cherry picked from commit 0b8921a0ef81fb7c4741248301b17a86fa0ffb69)
DB/Quest: fix chaining for "The Real Threat"
Closes#17338 by SnapperRy
(cherry picked from commit c9cb86d6c53ceb7331a1a5c1ff8a69f569cca426)
DB/Quest: fix repeatableness (or lack of) for some quests
Closes#17339 by SnapperRy
(cherry picked from commit b9f2e2a81b7f0a269da3a8f9597a4eca17899781)
DB/Quest: improvements for "Fool's Stout"
Closes#17340 by SnapperRy
(cherry picked from commit 4ec753dc50927e358a63a49a56cef7f5a72f41eb)
Remove error message and allow spell cast or item use from
mounted state on ground, especially when sitting on
a landed flying mount. Current behavior is that the player
will get the error message "You can't do that while moving"
when trying to cast a spell or pick up an item
while sitting on a flying mount after having landed.
By joschiwald, closes#6236
(cherry picked from commit 19aac66bc262a835cae288fc3d0ccdc8e93d0fb9)
thanks @MitchesD for help
(cherry picked from commit df21162fe44d2ff29c201a9004586f560789c38b)
(cherry picked from commit 3a4f54197c05ce4209c7e659acfd382896607265)
(cherry picked from commit f50df728201849ee7185d33c5a061c91e781c8de)
(cherry picked from commit 95bae7143f0f4bb7d5975f8a61daa3c533f48225)
(cherry picked from commit 5406f82044e7bd6ceb024a67f33c1674400cdc1f)
flight masters along the way, not directly through them
* Taxi cost on multi-segment paths is now charged per segment when it is started
Cherry-picked from commit 2056961aae208c5da094f3bf8fbca599b5ebac40 (+fixes)
Closes#9754
Players should never have been affected by SPELL_AURA_PREVENTS_FLEEING in the first place.
Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
Source: http://www.wowwiki.com/Patch_3.0.2